A dynamic rework: target threat levels (#11515)

* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
Putnam3145
2020-03-25 09:40:37 -07:00
committed by GitHub
parent 6f9e9d0be7
commit 3d8084709b
146 changed files with 434 additions and 194 deletions
@@ -190,6 +190,7 @@
icon_dead = "scary_clown"
icon_gib = "scary_clown"
speak = list("...", ". . .")
threat = 3
maxHealth = 120
health = 120
emote_see = list("silently stares")