A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works. * no, we do it this way * Added threat levels to jobs * Added threat to... a lot. * Updated for traitor classes. * Fixed errors, except for one. It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this. * Added type annotation to GetJob. * This one I should change though * wow how'd that happen * spammable means low threat * Made story threat have initial threat level on average * Made somet rulesets force if they won the vote * ) * Gave EVERY job threat, added a config for it. * Rebalanced some numbers * Update code/game/gamemodes/dynamic/dynamic_storytellers.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Removes mush threat * Makes devil threat scale with form * reviewing reviewer's review of reviewer * Gutlunches can be friendly spawned, so no * Also made forced-friendly mobs not count Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -7,6 +7,7 @@ $include antag_rep.txt
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$include donator_groupings.txt
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$include dynamic_config.txt
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$include plushies/defines.txt
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$include job_threats.txt
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# You can use the @ character at the beginning of a config option to lock it from being edited in-game
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# Example usage:
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@@ -0,0 +1,5 @@
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## Custom job threat values
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## List of job titles followed by dynamic threat value, all prefixed with JOB_THREAT. See code/modules/jobs/job_types for titles
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## e.g.
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## JOB_THREAT Captain 5
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## JOB_THREAT Assistant 0.2
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