diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm index 24f6c393b3..e29be375e6 100644 --- a/code/__DEFINES/citadel_defines.dm +++ b/code/__DEFINES/citadel_defines.dm @@ -116,7 +116,7 @@ #define HYPNO (1<<7) #define NEVER_HYPNO (1<<8) #define NO_APHRO (1<<9) -#define NO_ASS_SLAP (1<<9) +#define NO_ASS_SLAP (1<<10) #define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT) diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index b3c2b241f3..4f66482f51 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -169,6 +169,7 @@ #define TRAIT_EMPATH "empath" #define TRAIT_FRIENDLY "friendly" #define TRAIT_CULT_EYES "cult_eyes" +#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item" #define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman. #define TRAIT_FREESPRINT "free_sprinting" diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index ce8b2e4cf0..cdf0f604b8 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -20,8 +20,6 @@ else return "000" -#define UNDIE_COLORABLE(U) (U?.has_color) - /proc/random_underwear(gender) if(!GLOB.underwear_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 29f5331fd3..74c32dd52f 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list( /obj/item/stack/rods, /obj/item/pipe))) -/proc/can_embed(obj/item/W) - if(W.get_sharpness()) - return 1 - if(is_pointed(W)) - return 1 - - if(is_type_in_typecache(W, GLOB.can_embed_types)) - return 1 - - /* Checks if that loc and dir has an item on the wall */ diff --git a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm index c25ebf5b0a..914e45add5 100644 --- a/code/_globalvars/lists/maintenance_loot.dm +++ b/code/_globalvars/lists/maintenance_loot.dm @@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list( /obj/item/clothing/shoes/kindleKicks = 1, /obj/item/autosurgeon/penis = 1, /obj/item/autosurgeon/testicles = 1, + /obj/item/storage/box/marshmallow = 2, "" = 3 )) diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index f082f2ad16..e6b2a63673 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -98,17 +98,19 @@ take_damage(I.force, I.damtype, "melee", 1) /mob/living/attacked_by(obj/item/I, mob/living/user) + //CIT CHANGES START HERE - combatmode and resting checks + var/totitemdamage = I.force + if(iscarbon(user)) + var/mob/living/carbon/tempcarb = user + if(!tempcarb.combatmode) + totitemdamage *= 0.5 + if(user.resting) + totitemdamage *= 0.5 + //CIT CHANGES END HERE + if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration)) + return FALSE send_item_attack_message(I, user) if(I.force) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force - if(iscarbon(user)) - var/mob/living/carbon/tempcarb = user - if(!tempcarb.combatmode) - totitemdamage *= 0.5 - if(user.resting) - totitemdamage *= 0.5 - //CIT CHANGES END HERE apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW)) if(prob(33)) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 30e6883d24..6ee7d51091 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -91,6 +91,8 @@ var/obj/item/clothing/gloves/G = gloves if(istype(G) && G.Touch(A,0)) // for magic gloves return + if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams)) + return for(var/datum/mutation/human/HM in dna.mutations) HM.on_ranged_attack(src, A, mouseparams) diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm index a3b71c6784..9e00c90a92 100644 --- a/code/datums/martial/rising_bass.dm +++ b/code/datums/martial/rising_bass.dm @@ -150,7 +150,9 @@ if(!.) return ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT) + ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT) /datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H) . = ..() - REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT) \ No newline at end of file + REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT) + REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT) \ No newline at end of file diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 66570205e3..773c12b6af 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -166,7 +166,7 @@ return FALSE -/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) +/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user) if(does_attack_animation) user.changeNext_move(CLICK_CD_MELEE) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index ef20b6e35e..7c57de74a4 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -515,10 +515,10 @@ step(src, AM.dir) ..() -/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) - return throw_at(target, range, speed, thrower, spin, diagonals_first, callback) +/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) + return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw) -/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called. +/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called. . = FALSE if (!target || speed <= 0) return diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index c5d198c05f..a410827347 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) itempush = 0 //too light to push anything return A.hitby(src, 0, itempush) -/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) +/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE) thrownby = thrower - callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own + callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own . = ..(target, range, speed, thrower, spin, diagonals_first, callback) -/obj/item/proc/after_throw(datum/callback/callback) +/obj/item/proc/after_throw(datum/callback/callback, messy_throw) if (callback) //call the original callback . = callback.Invoke() throw_speed = initial(throw_speed) //explosions change this. item_flags &= ~IN_INVENTORY - var/matrix/M = matrix(transform) - M.Turn(rand(-170, 170)) - transform = M - pixel_x = rand(-8, 8) - pixel_y = rand(-8, 8) + if(messy_throw) + var/matrix/M = matrix(transform) + M.Turn(rand(-170, 170)) + transform = M + pixel_x = rand(-8, 8) + pixel_y = rand(-8, 8) /obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage if(!newLoc) diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index cf8d38d9c9..884f5c4400 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -863,3 +863,205 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(reagents && reagents.total_volume) hand_reagents() + +/////////////// +/////BONGS///// +/////////////// + +/obj/item/bong + name = "bong" + desc = "A water bong used for smoking dried plants." + icon = 'icons/obj/bongs.dmi' + icon_state = null + item_state = null + w_class = WEIGHT_CLASS_NORMAL + light_color = "#FFCC66" + var/icon_off = "bong" + var/icon_on = "bong_lit" + var/chem_volume = 100 + var/last_used_time //for cooldown + var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out + var/list/list_reagents = list() //For the base reagents bongs could get + + +/obj/item/bong/Initialize() + . = ..() + create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it + reagents.add_reagent_list(list_reagents) + icon_state = icon_off + +/obj/item/bong/attackby(obj/item/O, mob/user, params) + . = ..() + //If we're using a dried plant.. + if(istype(O,/obj/item/reagent_containers/food/snacks)) + var/obj/item/reagent_containers/food/snacks/DP = O + if (DP.dry) + //Nothing if our bong is full + if (reagents.holder_full()) + user.show_message("The bowl is full!", MSG_VISUAL) + return + + //Transfer reagents and remove the plant + user.show_message("You stuff the [DP] into the [src]'s bowl.", MSG_VISUAL) + DP.reagents.trans_to(src, 100) + qdel(DP) + return + else + user.show_message("[DP] must be dried first!", MSG_VISUAL) + return + + if (O.get_temperature() <= 500) + return + if (reagents && reagents.total_volume) //if there's stuff in the bong + var/lighting_text = O.ignition_effect(src, user) + if(lighting_text) + //Logic regarding igniting it on + if (firecharges == 0) + user.show_message("You light the [src] with the [O]!", MSG_VISUAL) + bongturnon() + else + user.show_message("You rekindle [src]'s flame with the [O]!", MSG_VISUAL) + + firecharges = 1 + return + else + user.show_message("There's nothing to light up in the bowl.", MSG_VISUAL) + return + +/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click + ..() + if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) + return + + if (reagents && reagents.total_volume) + user.show_message("You empty the [src].", MSG_VISUAL) + reagents.clear_reagents() + if(firecharges) + firecharges = 0 + bongturnoff() + else + user.show_message("The [src] is already empty.", MSG_VISUAL) + +/obj/item/bong/AltClick(mob/user) + ..() + if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) + return + + if(firecharges) + firecharges = 0 + bongturnoff() + user.show_message("You quench the flame.", MSG_VISUAL) + return TRUE + +/obj/item/bong/examine(mob/user) + . = ..() + if(!reagents.total_volume) + . += "The bowl is empty." + else if (reagents.total_volume > 80) + . += "The bowl is filled to the brim." + else if (reagents.total_volume > 40) + . += "The bowl has plenty weed in it." + else + . += "The bowl has some weed in it." + + . += "Ctrl+Shift-click to empty." + . += "Alt-click to extinguish." + +/obj/item/bong/ignition_effect(atom/A, mob/user) + if(firecharges) + . = "[user] lights [A] off of the [src]." + else + . = "" + +/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target) + //if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown + + if (M != user) + return ..() + + if(user.is_mouth_covered(head_only = 1)) + to_chat(user, "Remove your headgear first.") + return ..() + + if(user.is_mouth_covered(mask_only = 1)) + to_chat(user, "Remove your mask first.") + return ..() + + if (!reagents.total_volume) + to_chat(user, "There's nothing in the bowl.") + return ..() + + if (!firecharges) + to_chat(user, "You have to light it up first.") + return ..() + + if (last_used_time + 30 >= world.time) + return ..() + var/hit_strength + var/noise + var/hittext = "" + //if the intent is help then you take a small hit, else a big one + if (user.a_intent == INTENT_HARM) + hit_strength = 2 + noise = 100 + hittext = "big hit" + else + hit_strength = 1 + noise = 70 + hittext = "hit" + //bubbling sound + playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1) + + last_used_time = world.time + + //message + user.visible_message("[user] begins to take a [hittext] from the [src]!", \ + "You begin to take a [hittext] from [src].") + + //we take a hit here, after an uninterrupted delay + if(!do_after(user, 25, target = user)) + return + if (!(reagents && reagents.total_volume)) + return + + var/fraction = 12 * hit_strength + + var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new + s.set_up(reagents, hit_strength, 18, user.loc) + s.start() + + reagents.reaction(user, INGEST, fraction) + if(!reagents.trans_to(user, fraction)) + reagents.remove_any(fraction) + + if (hit_strength == 2 && prob(15)) + user.emote("cough") + user.adjustOxyLoss(15) + + user.visible_message("[user] takes a [hittext] from the [src]!", \ + "You take a [hittext] from [src].") + + firecharges = firecharges - 1 + if (!firecharges) + bongturnoff() + if (!reagents.total_volume) + firecharges = 0 + bongturnoff() + + + +/obj/item/bong/proc/bongturnon() + icon_state = icon_on + set_light(3, 0.8) + +/obj/item/bong/proc/bongturnoff() + icon_state = icon_off + set_light(0, 0.0) + + + +/obj/item/bong/coconut + name = "coconut bong" + icon_off = "coconut_bong" + icon_on = "coconut_bong_lit" + desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo." \ No newline at end of file diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index d8abff70a6..4242fb6c4b 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -216,10 +216,11 @@ return else if(last_hit < world.time) + if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) + playsound(target, 'sound/weapons/genhit.ogg', 50, 1) + return if(ishuman(target)) var/mob/living/carbon/human/H = target - if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) - return if(check_martial_counter(H, user)) return playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index 77bc7ed810..c09f5b1b65 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -11,11 +11,9 @@ var/charge_cost = 30 /obj/item/borg/stun/attack(mob/living/M, mob/living/user) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK)) - playsound(M, 'sound/weapons/genhit.ogg', 50, 1) - return FALSE + if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK)) + playsound(M, 'sound/weapons/genhit.ogg', 50, 1) + return FALSE if(iscyborg(user)) var/mob/living/silicon/robot/R = user if(!R.cell.use(charge_cost)) diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 3a4579d3f8..7a16cdb018 100755 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -582,7 +582,7 @@ /obj/item/storage/belt/bandolier name = "bandolier" - desc = "A bandolier for holding shotgun ammunition." + desc = "A bandolier for holding ammunition." icon_state = "bandolier" item_state = "bandolier" @@ -592,7 +592,7 @@ STR.max_items = 18 STR.display_numerical_stacking = TRUE STR.can_hold = typecacheof(list( - /obj/item/ammo_casing/shotgun + /obj/item/ammo_casing )) /obj/item/storage/belt/bandolier/durathread diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index e214db3c71..4b2b3e2203 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -1259,3 +1259,12 @@ var/obj/item/stack/sheet/cardboard/I = new(user.drop_location()) qdel(src) user.put_in_hands(I) + +/obj/item/storage/box/marshmallow + name = "box of marshmallows" + desc = "A box of marshmallows." + illustration = "marshmallow" + +/obj/item/storage/box/marshmallow/PopulateContents() + for (var/i in 1 to 5) + new /obj/item/reagent_containers/food/snacks/marshmallow(src) \ No newline at end of file diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 484b9862ff..b5c8f6b631 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -168,11 +168,9 @@ /obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that - playsound(L, 'sound/weapons/genhit.ogg', 50, 1) - return FALSE + if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) + return FALSE var/stunpwr = stunforce var/obj/item/stock_parts/cell/our_cell = get_cell() if(!our_cell) diff --git a/code/game/objects/items/telescopic_iv.dm b/code/game/objects/items/telescopic_iv.dm index e1ec33569f..9b0b714ea5 100644 --- a/code/game/objects/items/telescopic_iv.dm +++ b/code/game/objects/items/telescopic_iv.dm @@ -9,7 +9,7 @@ /obj/item/tele_iv/afterattack(atom/target, mob/user, proximity) . = ..() - if(proximity|| isopenturf(target)) + if(proximity && isopenturf(target) && user.CanReach(target)) deploy_iv(user, target) /obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index f5dfa690db..14ac2f037e 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -80,13 +80,12 @@ SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue) anchored = anchorvalue -/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) - ..() +/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw) + . = ..() if(obj_flags & FROZEN) visible_message("[src] shatters into a million pieces!") qdel(src) - /obj/assume_air(datum/gas_mixture/giver) if(loc) return loc.assume_air(giver) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 8da50d488f..579b1444a5 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -12,18 +12,12 @@ new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/hardhat/weldhat/white(src) new /obj/item/clothing/gloves/color/yellow(src) - new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/tank/jetpack/suit(src) new /obj/item/cartridge/ce(src) new /obj/item/radio/headset/heads/ce(src) - new /obj/item/storage/toolbox/mechanical(src) - new /obj/item/clothing/suit/hazardvest(src) new /obj/item/megaphone/command(src) new /obj/item/areaeditor/blueprints(src) - new /obj/item/airlock_painter(src) new /obj/item/holosign_creator/engineering(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/multitool(src) new /obj/item/assembly/flash/handheld(src) new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/door_remote/chief_engineer(src) @@ -67,7 +61,7 @@ for(var/i in 1 to 3) new /obj/item/clothing/head/welding(src) for(var/i in 1 to 3) - new /obj/item/weldingtool(src) + new /obj/item/weldingtool/largetank(src) /obj/structure/closet/secure_closet/engineering_personal name = "engineer's locker" @@ -84,7 +78,6 @@ new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/storage/box/emptysandbags(src) - /obj/structure/closet/secure_closet/atmospherics name = "\proper atmospheric technician's locker" req_access = list(ACCESS_ATMOSPHERICS) @@ -103,3 +96,33 @@ new /obj/item/clothing/head/hardhat/atmos(src) new /obj/item/clothing/glasses/meson/engine/tray(src) new /obj/item/extinguisher/advanced(src) + +/* + * Empty lockers + * Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks. + */ + +/obj/structure/closet/secure_closet/engineering_chief/empty + +/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents() + return + +/obj/structure/closet/secure_closet/engineering_electrical/empty + +/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents() + return + +/obj/structure/closet/secure_closet/engineering_welding/empty + +/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents() + return + +/obj/structure/closet/secure_closet/engineering_personal/empty + +/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents() + return + +/obj/structure/closet/secure_closet/atmospherics/empty + +/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents() + return diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index 05e62c196f..7f0c3c6eb8 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -30,11 +30,11 @@ return var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color") - if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear])) + if(!(GLOB.underwear_list[H.underwear]?.has_color)) undergarment_choices -= "Underwear Color" - if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt])) + if(!(GLOB.undershirt_list[H.undershirt]?.has_color)) undergarment_choices -= "Undershirt Color" - if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks])) + if(!(GLOB.socks_list[H.socks]?.has_color)) undergarment_choices -= "Socks Color" var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index 433f52306b..fce45810d1 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -484,11 +484,9 @@ user.do_attack_animation(L) - if(ishuman(L)) - var/mob/living/carbon/human/H = L - if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) - playsound(H, 'sound/weapons/genhit.ogg', 50, TRUE) - return FALSE + if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) + playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE) + return FALSE switch (mode) if(BATON_STUN) diff --git a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm index f73912d0f5..3493622945 100644 --- a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm +++ b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm @@ -275,7 +275,7 @@ // All done! if(convert_progress <= 0) // FAIL: Can't be Vassal - if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY + if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY to_chat(user, "[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.\[ALT+click to release\]") convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause. // SUCCESS: All done! diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 06511f6fa9..48489df4c7 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -722,13 +722,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "
" dat += "

Clothing & Equipment

" dat += "Underwear:[underwear]" - if(UNDIE_COLORABLE(GLOB.underwear_list[underwear])) + if(GLOB.underwear_list[underwear]?.has_color) dat += "Underwear Color:     Change
" dat += "Undershirt:[undershirt]" - if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt])) + if(GLOB.undershirt_list[undershirt]?.has_color) dat += "Undershirt Color:     Change
" dat += "Socks:[socks]" - if(UNDIE_COLORABLE(GLOB.socks_list[socks])) + if(GLOB.socks_list[socks]?.has_color) dat += "Socks Color:     Change
" dat += "Backpack:[backbag]" dat += "Jumpsuit:
[jumpsuit_style]
" diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 1a178158d8..a80cf6fba3 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -54,6 +54,9 @@ H.blur_eyes(5) eyes.applyOrganDamage(5) +/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params) + return FALSE + /obj/item/clothing/glasses/meson name = "optical meson scanner" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions." diff --git a/code/modules/clothing/glasses/disablerglasses.dm b/code/modules/clothing/glasses/disablerglasses.dm new file mode 100644 index 0000000000..a46e4c8339 --- /dev/null +++ b/code/modules/clothing/glasses/disablerglasses.dm @@ -0,0 +1,15 @@ +/obj/item/clothing/glasses/hud/security/sunglasses/disablers + name = "true stunglasses" + desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers." + var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus + +/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params) + user.changeNext_move(CLICK_CD_RANGE) + var/obj/item/projectile/beam/disabler/LE = new beamtype( loc ) + playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1) + LE.firer = src + LE.def_zone = user.get_organ_target() + LE.preparePixelProjectile(A, src, params) + LE.fire() + return TRUE + //shamelessly copied \ No newline at end of file diff --git a/code/modules/crafting/recipes/recipes_misc.dm b/code/modules/crafting/recipes/recipes_misc.dm index 70dd4d1370..38ae3560e5 100644 --- a/code/modules/crafting/recipes/recipes_misc.dm +++ b/code/modules/crafting/recipes/recipes_misc.dm @@ -358,3 +358,11 @@ time = 100 category = CAT_MISC always_availible = FALSE // Disabled til learned + +/datum/crafting_recipe/coconut_bong + name = "Coconut Bong" + result = /obj/item/bong/coconut + reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2, + /obj/item/reagent_containers/food/snacks/grown/coconut = 1) + time = 70 + category = CAT_MISC \ No newline at end of file diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm index 58a0ab4382..de22537063 100644 --- a/code/modules/food_and_drinks/food/snacks_other.dm +++ b/code/modules/food_and_drinks/food/snacks_other.dm @@ -609,4 +609,68 @@ filling_color = "#ECA735" tastes = list("fried corn" = 1) foodtype = JUNKFOOD | FRIED - dunkable = TRUE \ No newline at end of file + dunkable = TRUE + +/obj/item/reagent_containers/food/snacks/marshmallow + name = "marshmallow" + desc = "A marshmallow filled with fluffy marshmallow fluff." + icon_state = "marshmallow" + list_reagents = list("sugar" = 5, "nutriment" = 2) + filling_color = "#fafafa" + w_class = WEIGHT_CLASS_TINY + tastes = list("marshmallow" = 2) + foodtype = SUGAR | JUNKFOOD + var/burned = 0 + +/obj/item/reagent_containers/food/snacks/marshmallow/attackby(obj/item/I, mob/user) + switch (I.get_temperature()) + if (355 to 1500) + if (prob(30)) + burnmallow() + if (1500 to 2000) + if (prob(50)) + burnmallow() + else + burnmallow(TRUE) + if (2000 to 3000) + if (prob(10)) + burnmallow() + else + burnmallow(TRUE) + if (3000 to INFINITY) + burnmallow(TRUE) + return ..() + +/obj/item/reagent_containers/food/snacks/marshmallow/proc/burnmallow(reallyburned = FALSE) + if (reallyburned && burned == 1) + icon_state = "marshmallowrburned" + else if (burned == 0) + icon_state = "marshmallowburned" + +/obj/item/reagent_containers/food/snacks/marshmallow/examine(mob/user) + . = ..() + if (burned == 2) + . += "It looks very burned." + if (burned == 1) + . += "It looks just right for eating!" + +/obj/item/reagent_containers/food/snacks/marshmallow/fire_act(temp,volume) + switch (temp) + if (355 to 1500) + if (prob(30)) + burnmallow() + if (1500 to 2000) + if (prob(50)) + burnmallow() + else + burnmallow(TRUE) + if (2000 to 3000) + if (prob(10)) + burnmallow() + else + burnmallow(TRUE) + if (3000 to 7000) + burnmallow(TRUE) + if (7000 to INFINITY) + burn() + ..() diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index 3376bac1cc..77199b3496 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -240,7 +240,7 @@ dat += "
" else dat += "No trait-related genes detected in sample.
" - if(can_insert && istype(disk.gene, /datum/plant_gene/trait)) + if(can_insert && istype(disk.gene, /datum/plant_gene/trait) && !seed.is_gene_forbidden(disk.gene.type)) dat += "Insert: [disk.gene.get_name()]" dat += "" else diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm index b37e494233..3af284974e 100644 --- a/code/modules/hydroponics/grown/misc.dm +++ b/code/modules/hydroponics/grown/misc.dm @@ -232,7 +232,7 @@ /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate() reagents.chem_temp = 1000 //Sets off the black powder reagents.handle_reactions() - + // Lavaland cactus /obj/item/seeds/lavaland/cactus @@ -244,3 +244,279 @@ product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi' growthstages = 2 + + +// Coconut +/obj/item/seeds/coconut + name = "pack of coconut seeds" + desc = "They're seeds that grow into coconut palm trees." + icon_state = "seed-coconut" + species = "coconut" + plantname = "Coconut Palm Tree" + product = /obj/item/reagent_containers/food/snacks/grown/coconut + lifespan = 50 + endurance = 30 + potency = 35 + growing_icon = 'icons/obj/hydroponics/growing.dmi' + icon_dead = "coconut-dead" + genes = list(/datum/plant_gene/trait/repeated_harvest) + forbiddengenes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/stinging) + reagents_add = list("coconutmilk" = 0.3) + +/obj/item/reagent_containers/food/snacks/grown/coconut + seed = /obj/item/seeds/coconut + name = "coconut" + desc = "Hard shell of a nut containing delicious milk inside. Perhaps try using something sharp?" + icon_state = "coconut" + item_state = "coconut" + possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50) + spillable = FALSE + resistance_flags = ACID_PROOF + volume = 150 //so it won't cut reagents despite having the capacity for them + w_class = WEIGHT_CLASS_SMALL + force = 5 + throwforce = 5 + hitsound = 'sound/weapons/klonk.ogg' + attack_verb = list("klonked", "donked", "bonked") + var/opened = FALSE + var/carved = FALSE + var/chopped = FALSE + var/straw = FALSE + var/fused = FALSE + var/fusedactive = FALSE + var/defused = FALSE + +/obj/item/reagent_containers/food/snacks/grown/coconut/Initialize(mapload, obj/item/seeds/new_seed) + . = ..() + var/newvolume = 50 + round(seed.potency,10) + if (seed.get_gene(/datum/plant_gene/trait/maxchem)) + newvolume = newvolume + 50 + volume = newvolume + reagents.maximum_volume = newvolume + reagents.update_total() + + transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size? + +/obj/item/reagent_containers/food/snacks/grown/coconut/attack_self(mob/user) + if (!opened) + return + + if(!possible_transfer_amounts.len) + return + var/i=0 + for(var/A in possible_transfer_amounts) + i++ + if(A != amount_per_transfer_from_this) + continue + if(i[src]'s transfer amount is now [amount_per_transfer_from_this] units.") + return + +/obj/item/reagent_containers/food/snacks/grown/coconut/attackby(obj/item/W, mob/user, params) + //DEFUSING NADE LOGIC + if (W.tool_behaviour == TOOL_WIRECUTTER && fused) + user.show_message("You cut the fuse!", MSG_VISUAL) + playsound(user, W.hitsound, 50, 1, -1) + icon_state = "coconut_carved" + desc = "A coconut. This one's got a hole in it." + name = "coconut" + defused = TRUE + fused = FALSE + fusedactive = FALSE + if(!seed.get_gene(/datum/plant_gene/trait/glow)) + set_light(0, 0.0) + return + //IGNITING NADE LOGIC + if(!fusedactive && fused) + var/lighting_text = W.ignition_effect(src, user) + if(lighting_text) + user.visible_message("[user] ignites [src]'s fuse!", "You ignite the [src]'s fuse!") + fusedactive = TRUE + defused = FALSE + playsound(src, 'sound/effects/fuse.ogg', 100, 0) + message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] [pretty_string_from_reagent_list(reagents.reagent_list)]") + log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].") + addtimer(CALLBACK(src, .proc/prime), 5 SECONDS) + icon_state = "coconut_grenade_active" + desc = "RUN!" + if(!seed.get_gene(/datum/plant_gene/trait/glow)) + light_color = "#FFCC66" //for the fuse + set_light(3, 0.8) + return + + //ADDING A FUSE, NADE LOGIC + if (istype(W,/obj/item/stack/sheet/cloth) || istype(W,/obj/item/stack/sheet/durathread)) + if (carved && !straw && !fused) + user.show_message("You add a fuse to the coconut!", 1) + W.use(1) + fused = TRUE + icon_state = "coconut_grenade" + desc = "A makeshift bomb made out of a coconut. You estimate the fuse is long enough for 5 seconds." + name = "coconut bomb" + return + //ADDING STRAW LOGIC + if (istype(W,/obj/item/stack/sheet/mineral/bamboo) && opened && !straw && fused) + user.show_message("You add a bamboo straw to the coconut!", 1) + straw = TRUE + W.use(1) + icon_state += "_straw" + desc = "You can already feel like you're on a tropical vacation." + return + //OPENING THE NUT LOGIC + if (!carved && !chopped) + var/screwdrivered = W.tool_behaviour == TOOL_SCREWDRIVER + if(screwdrivered || W.sharpness) + user.show_message("You [screwdrivered ? "make a hole in the coconut" : "slice the coconut open"]!", 1) + carved = TRUE + opened = TRUE + spillable = !screwdrivered + reagent_flags = OPENCONTAINER + ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER) + icon_state = screwdrivered ? "coconut_carved" : "coconut_chopped" + desc = "A coconut. [screwdrivered ? "This one's got a hole in it" : "This one's sliced open, with all its delicious contents for your eyes to savour"]." + playsound(user, W.hitsound, 50, 1, -1) + return + return ..() + +/obj/item/reagent_containers/food/snacks/grown/coconut/attack(mob/living/M, mob/user, obj/target) + if(M && user.a_intent == INTENT_HARM && !spillable) + var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at + if (affecting == BODY_ZONE_HEAD && prob(15)) + //smash the nut open + var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage + M.apply_damage(force, BRUTE, affecting, armor_block) + + //Sound + playsound(user, hitsound, 100, 1, -1) + + //Attack logs + log_combat(user, M, "attacked", src) + + //Display an attack message. + if(M != user) + M.visible_message("[user] has cracked open a [name] on [M]'s head!", \ + "[user] has cracked open a [name] on [M]'s head!") + else + user.visible_message("[M] cracks open a [name] on their [M.p_them()] head!", \ + "[M] cracks open a [name] on [M.p_their()] head!") + + //The coconut breaks open so splash its reagents + spillable = TRUE + SplashReagents(M) + + //Lastly we remove the nut + qdel(src) + else + . = ..() + return + + if(fusedactive) + return + + if(!opened) + return + + if(!canconsume(M, user)) + return + + if(!reagents || !reagents.total_volume) + to_chat(user, "[src] is empty!") + return + + if(user.a_intent == INTENT_HARM && spillable) + var/R + M.visible_message("[user] splashes the contents of [src] onto [M]!", \ + "[user] splashes the contents of [src] onto [M]!") + if(reagents) + for(var/datum/reagent/A in reagents.reagent_list) + R += A.id + " (" + R += num2text(A.volume) + ")," + if(isturf(target) && reagents.reagent_list.len && thrownby) + log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]") + message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].") + reagents.reaction(M, TOUCH) + log_combat(user, M, "splashed", R) + reagents.clear_reagents() + else + if(M != user) + M.visible_message("[user] attempts to feed something to [M].", \ + "[user] attempts to feed something to you.") + if(!do_mob(user, M)) + return + if(!reagents || !reagents.total_volume) + return // The drink might be empty after the delay, such as by spam-feeding + M.visible_message("[user] feeds something to [M].", "[user] feeds something to you.") + log_combat(user, M, "fed", reagents.log_list()) + else + to_chat(user, "You swallow a gulp of [src].") + var/fraction = min(5/reagents.total_volume, 1) + reagents.reaction(M, INGEST, fraction) + addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5) + playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1) + +/obj/item/reagent_containers/food/snacks/grown/coconut/afterattack(obj/target, mob/user, proximity) + . = ..() + if(fusedactive) + return + + if((!proximity) || !check_allowed_items(target,target_self=1)) + return + + if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it. + if(!reagents.total_volume) + to_chat(user, "[src] is empty!") + return + + if(target.reagents.holder_full()) + to_chat(user, "[target] is full.") + return + + var/trans = reagents.trans_to(target, amount_per_transfer_from_this) + to_chat(user, "You transfer [trans] unit\s of the solution to [target].") + + else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us. + if(!target.reagents.total_volume) + to_chat(user, "[target] is empty and can't be refilled!") + return + + if(reagents.holder_full()) + to_chat(user, "[src] is full.") + return + + var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) + to_chat(user, "You fill [src] with [trans] unit\s of the contents of [target].") + + else if(reagents.total_volume) + if(user.a_intent == INTENT_HARM && spillable == TRUE) + user.visible_message("[user] splashes the contents of [src] onto [target]!", \ + "You splash the contents of [src] onto [target].") + reagents.reaction(target, TOUCH) + reagents.clear_reagents() + +/obj/item/reagent_containers/food/snacks/grown/coconut/dropped(mob/user) + . = ..() + transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size? + +/obj/item/reagent_containers/food/snacks/grown/coconut/proc/prime() + if (defused) + return + var/turf/T = get_turf(src) + reagents.chem_temp = 1000 + //Disable seperated contents when the grenade primes + if (seed.get_gene(/datum/plant_gene/trait/noreact)) + DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT) + reagents.handle_reactions() + log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]") + qdel(src) + +/obj/item/reagent_containers/food/snacks/grown/coconut/ex_act(severity) + qdel(src) + +/obj/item/reagent_containers/food/snacks/grown/coconut/deconstruct(disassembled = TRUE) + if(!disassembled && fused) + prime() + if(!QDELETED(src)) + qdel(src) diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm index 4132719389..39e97e3801 100644 --- a/code/modules/hydroponics/seeds.dm +++ b/code/modules/hydroponics/seeds.dm @@ -27,6 +27,7 @@ var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom. var/list/mutatelist = list() // The type of plants that this plant can mutate into. var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info. + var/list/forbiddengenes = list() var/list/reagents_add = list() // A list of reagents to add to product. // Format: "reagent_id" = potency multiplier @@ -96,6 +97,10 @@ S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes. return S +obj/item/seeds/proc/is_gene_forbidden(typepath) + return (typepath in forbiddengenes) + + /obj/item/seeds/proc/get_gene(typepath) return (locate(typepath) in genes) @@ -448,7 +453,7 @@ for(var/i in 1 to amount_random_traits) var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type))) var/datum/plant_gene/trait/T = new random_trait - if(T.can_add(src)) + if(T.can_add(src) && !is_gene_forbidden(random_trait)) genes += T else qdel(T) diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm index dd66f68e5d..241ec8118e 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm @@ -74,4 +74,5 @@ /datum/sprite_accessory/underwear icon = 'icons/mob/underwear.dmi' - var/has_color = FALSE \ No newline at end of file + var/has_color = FALSE + var/has_digitigrade = FALSE \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/socks.dm b/code/modules/mob/dead/new_player/sprite_accessories/socks.dm index 0a35f0cd26..19ec677a72 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/socks.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/socks.dm @@ -2,6 +2,9 @@ // Socks Definitions // /////////////////////// +/datum/sprite_accessory/underwear/socks + has_digitigrade = TRUE + /datum/sprite_accessory/underwear/socks/nude name = "Nude" icon_state = null diff --git a/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm b/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm index 3356804cb3..9441b5120a 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm @@ -28,41 +28,49 @@ name = "Boxers" icon_state = "boxers" has_color = TRUE + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/male_bee name = "Boxers - Bee" icon_state = "bee_shorts" + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/male_hearts name = "Boxers - Heart" icon_state = "boxers_heart" + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/male_stripe name = "Boxers - Striped" icon_state = "boxers_striped" + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/male_commie name = "Boxers - Striped Communist" icon_state = "boxers_commie" + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/male_usastripe name = "Boxers - Striped Freedom" icon_state = "boxers_assblastusa" + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/male_uk name = "Boxers - Striped UK" icon_state = "boxers_uk" + has_digitigrade = TRUE gender = MALE /datum/sprite_accessory/underwear/bottom/boxer_briefs name = "Boxer Briefs" icon_state = "boxer_briefs" + has_digitigrade = TRUE has_color = TRUE /datum/sprite_accessory/underwear/bottom/panties @@ -140,6 +148,7 @@ /datum/sprite_accessory/underwear/bottom/longjon name = "Long John Bottoms" icon_state = "ljonb" + has_digitigrade = TRUE has_color = TRUE /datum/sprite_accessory/underwear/bottom/swimsuit_red diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm index b9e27c0637..bdc691ce49 100644 --- a/code/modules/mob/living/carbon/alien/alien_defense.dm +++ b/code/modules/mob/living/carbon/alien/alien_defense.dm @@ -6,21 +6,21 @@ return 2 //no ears /mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush) - ..(AM, skipcatch = TRUE, hitpush = FALSE) + return ..(AM, skipcatch = TRUE, hitpush = FALSE) +/mob/living/carbon/alien/can_embed(obj/item/I) + return FALSE /*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other. As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble. In all, this is a lot like the monkey code. /N */ /mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M) - if(isturf(loc) && istype(loc.loc, /area/start)) - to_chat(M, "No attacking people at spawn, you jackass.") + . = ..() + if(!.) // the attack was blocked or was help/grab intent return - switch(M.a_intent) - - if ("help") + if (INTENT_HELP) if(!recoveringstam) resting = 0 AdjustStun(-60) @@ -28,11 +28,7 @@ In all, this is a lot like the monkey code. /N AdjustUnconscious(-60) AdjustSleeping(-100) visible_message("[M.name] nuzzles [src] trying to wake [p_them()] up!") - - if ("grab") - grabbedby(M) - - else + if(INTENT_DISARM, INTENT_HARM) if(health > 0) M.do_attack_animation(src, ATTACK_EFFECT_BITE) playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1) @@ -50,28 +46,31 @@ In all, this is a lot like the monkey code. /N /mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M) - if(..()) //to allow surgery to return properly. - return 0 - + . = ..() + if(.) //To allow surgery to return properly. + return switch(M.a_intent) - if("help") + if(INTENT_HELP) help_shake_act(M) - if("grab") + if(INTENT_GRAB) grabbedby(M) - if ("harm") + if (INTENT_HARM) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) + to_chat(M, "You don't want to hurt [src]!") + return TRUE M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) - return 1 - if("disarm") + if(INTENT_DISARM) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) + to_chat(M, "You don't want to hurt [src]!") + return TRUE M.do_attack_animation(src, ATTACK_EFFECT_DISARM) - return 1 - return 0 /mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M) - if(..()) - if (stat != DEAD) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) - apply_damage(rand(1, 3), BRUTE, affecting) + . = ..() + if(.) //successful monkey bite. + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) + apply_damage(rand(1, 3), BRUTE, affecting) /mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M) @@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N adjustStaminaLoss(damage) /mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - var/damage = rand(5, 35) - if(M.is_adult) - damage = rand(10, 40) - adjustBruteLoss(damage) - log_combat(M, src, "attacked") - updatehealth() + . = ..() + if(!.) //unsuccessful slime attack + return + var/damage = rand(5, 35) + if(M.is_adult) + damage = rand(10, 40) + adjustBruteLoss(damage) + log_combat(M, src, "attacked") + updatehealth() /mob/living/carbon/alien/ex_act(severity, target, origin) if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src)) diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index fe682b5c99..d1ed09665b 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -63,12 +63,7 @@ if(A) if(isliving(A)) var/mob/living/L = A - var/blocked = FALSE - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK)) - blocked = TRUE - if(!blocked) + if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK)) L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") L.Knockdown(100) sleep(2)//Runtime prevention (infinite bump() calls on hulks) diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm index b3839a6033..1d613db07a 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm @@ -5,9 +5,11 @@ else ..() -/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) +/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) if(user.a_intent == INTENT_HARM) - ..(user, 1) + . = ..(user, TRUE) + if(.) + return adjustBruteLoss(15) var/hitverb = "punched" if(mob_size < MOB_SIZE_LARGE) @@ -21,46 +23,46 @@ return 1 /mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M) - if(..()) - switch(M.a_intent) - if ("harm") - var/damage = rand(1, 9) - if (prob(90)) - playsound(loc, "punch", 25, 1, -1) - visible_message("[M] has punched [src]!", \ - "[M] has punched [src]!", null, COMBAT_MESSAGE_RANGE) - if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down. - Unconscious(40) - visible_message("[M] has knocked [src] down!", \ - "[M] has knocked [src] down!") - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) - apply_damage(damage, BRUTE, affecting) - log_combat(M, src, "attacked") + . = ..() + if(.) //To allow surgery to return properly. + return + switch(M.a_intent) + if (INTENT_HARM) + var/damage = rand(1, 9) + if (prob(90)) + playsound(loc, "punch", 25, 1, -1) + visible_message("[M] has punched [src]!", \ + "[M] has punched [src]!", null, COMBAT_MESSAGE_RANGE) + if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down. + Unconscious(40) + visible_message("[M] has knocked [src] down!", \ + "[M] has knocked [src] down!") + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) + apply_damage(damage, BRUTE, affecting) + log_combat(M, src, "attacked") + else + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to punch [src]!", \ + "[M] has attempted to punch [src]!", null, COMBAT_MESSAGE_RANGE) + + if (INTENT_DISARM) + if (!lying) + if (prob(5)) + Unconscious(40) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + log_combat(M, src, "pushed") + visible_message("[M] has pushed down [src]!", \ + "[M] has pushed down [src]!") else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to punch [src]!", \ - "[M] has attempted to punch [src]!", null, COMBAT_MESSAGE_RANGE) - - if ("disarm") - if (!lying) - if (prob(5)) - Unconscious(40) + if (prob(50)) + dropItemToGround(get_active_held_item()) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - log_combat(M, src, "pushed") - visible_message("[M] has pushed down [src]!", \ - "[M] has pushed down [src]!") + visible_message("[M] has disarmed [src]!", \ + "[M] has disarmed [src]!", null, COMBAT_MESSAGE_RANGE) else - if (prob(50)) - dropItemToGround(get_active_held_item()) - playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - visible_message("[M] has disarmed [src]!", \ - "[M] has disarmed [src]!", null, COMBAT_MESSAGE_RANGE) - else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to disarm [src]!",\ - "[M] has attempted to disarm [src]!", null, COMBAT_MESSAGE_RANGE) - - + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to disarm [src]!",\ + "[M] has attempted to disarm [src]!", null, COMBAT_MESSAGE_RANGE) /mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect) if(!no_effect && !visual_effect_icon) diff --git a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm index 69c1be707d..7dabcf5abf 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm @@ -1,26 +1,33 @@ /mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M) - if(..()) - var/damage = rand(1, 9) - if (prob(90)) - playsound(loc, "punch", 25, 1, -1) - log_combat(M, src, "attacked") - visible_message("[M] has kicked [src]!", \ - "[M] has kicked [src]!", null, COMBAT_MESSAGE_RANGE) - if ((stat != DEAD) && (damage > 4.9)) - Unconscious(rand(100,200)) + . = ..() + if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB) + return + var/damage = rand(1, 9) + if (prob(90)) + playsound(loc, "punch", 25, 1, -1) + log_combat(M, src, "attacked") + visible_message("[M] has kicked [src]!", \ + "[M] has kicked [src]!", null, COMBAT_MESSAGE_RANGE) + if ((stat != DEAD) && (damage > 4.9)) + Unconscious(rand(100,200)) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) - apply_damage(damage, BRUTE, affecting) - else - playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to kick [src]!", \ - "[M] has attempted to kick [src]!", null, COMBAT_MESSAGE_RANGE) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) + apply_damage(damage, BRUTE, affecting) + else + playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to kick [src]!", \ + "[M] has attempted to kick [src]!", null, COMBAT_MESSAGE_RANGE) -/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) +/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) if(user.a_intent == INTENT_HARM) - ..(user, 1) + . = ..(user, TRUE) + if(.) + return + playsound(loc, "punch", 25, 1, -1) + visible_message("[user] has pummeled [src]!", \ + "[user] has pummeled [src]!", null, COMBAT_MESSAGE_RANGE) adjustBruteLoss(5 + rand(1,9)) new /datum/forced_movement(src, get_step_away(user,src, 30), 1) return 1 diff --git a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm index 0bfd23cbff..c08fe4f582 100644 --- a/code/modules/mob/living/carbon/alien/special/alien_embryo.dm +++ b/code/modules/mob/living/carbon/alien/special/alien_embryo.dm @@ -103,15 +103,17 @@ new_xeno.notransform = 0 new_xeno.invisibility = 0 + var/mob/living/carbon/old_owner = owner if(kill_on_sucess) //ITS TOO LATE new_xeno.visible_message("[new_xeno] bursts out of [owner]!", "You exit [owner], your previous host.", "You hear organic matter ripping and tearing!") owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame. - owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone. + var/obj/item/bodypart/B = owner.get_bodypart(zone) + B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone. owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage. else //When it is removed via surgery at a late stage, rather than forced. new_xeno.visible_message("[new_xeno] wriggles out of [owner]!", "You exit [owner], your previous host.") owner.adjustBruteLoss(40) - owner.cut_overlay(overlay) + old_owner.cut_overlay(overlay) qdel(src) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 52cf82a06a..102bc6fc3d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -1,990 +1,991 @@ -/mob/living/carbon - blood_volume = BLOOD_VOLUME_NORMAL - -/mob/living/carbon/Initialize() - . = ..() - create_reagents(1000) - update_body_parts() //to update the carbon's new bodyparts appearance - GLOB.carbon_list += src - blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio) - -/mob/living/carbon/Destroy() - //This must be done first, so the mob ghosts correctly before DNA etc is nulled - . = ..() - - QDEL_LIST(internal_organs) - QDEL_LIST(stomach_contents) - QDEL_LIST(bodyparts) - QDEL_LIST(implants) - remove_from_all_data_huds() - QDEL_NULL(dna) - GLOB.carbon_list -= src - -/mob/living/carbon/initialize_footstep() - AddComponent(/datum/component/footstep, 0.6, 2) - -/mob/living/carbon/relaymove(mob/user, direction) - if(user in src.stomach_contents) - if(prob(40)) - if(prob(25)) - audible_message("You hear something rumbling inside [src]'s stomach...", \ - "You hear something rumbling.", 4,\ - "Something is rumbling inside your stomach!") - var/obj/item/I = user.get_active_held_item() - if(I && I.force) - var/d = rand(round(I.force / 4), I.force) - var/obj/item/bodypart/BP = get_bodypart(BODY_ZONE_CHEST) - if(BP.receive_damage(d, 0)) - update_damage_overlays() - visible_message("[user] attacks [src]'s stomach wall with the [I.name]!", \ - "[user] attacks your stomach wall with the [I.name]!") - playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) - - if(prob(src.getBruteLoss() - 50)) - for(var/atom/movable/A in stomach_contents) - A.forceMove(drop_location()) - stomach_contents.Remove(A) - src.gib() - - -/mob/living/carbon/swap_hand(held_index) - if(!held_index) - held_index = (active_hand_index % held_items.len)+1 - - var/obj/item/item_in_hand = src.get_active_held_item() - if(item_in_hand) //this segment checks if the item in your hand is twohanded. - var/obj/item/twohanded/TH = item_in_hand - if(istype(TH)) - if(TH.wielded == 1) - to_chat(usr, "Your other hand is too busy holding [TH]") - return - var/oindex = active_hand_index - active_hand_index = held_index - if(hud_used) - var/obj/screen/inventory/hand/H - H = hud_used.hand_slots["[oindex]"] - if(H) - H.update_icon() - H = hud_used.hand_slots["[held_index]"] - if(H) - H.update_icon() - - -/mob/living/carbon/activate_hand(selhand) //l/r OR 1-held_items.len - if(!selhand) - selhand = (active_hand_index % held_items.len)+1 - - if(istext(selhand)) - selhand = lowertext(selhand) - if(selhand == "right" || selhand == "r") - selhand = 2 - if(selhand == "left" || selhand == "l") - selhand = 1 - - if(selhand != active_hand_index) - swap_hand(selhand) - else - mode() // Activate held item - -/mob/living/carbon/attackby(obj/item/I, mob/user, params) - if(lying && surgeries.len) - if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)) - for(var/datum/surgery/S in surgeries) - if(S.next_step(user,user.a_intent)) - return 1 - return ..() - -/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum) - . = ..() - var/hurt = TRUE - if(istype(throwingdatum, /datum/thrownthing)) - var/datum/thrownthing/D = throwingdatum - if(iscyborg(D.thrower)) - var/mob/living/silicon/robot/R = D.thrower - if(!R.emagged) - hurt = FALSE - if(hit_atom.density && isturf(hit_atom)) - if(hurt) - Knockdown(20) - take_bodypart_damage(10) - if(iscarbon(hit_atom) && hit_atom != src) - var/mob/living/carbon/victim = hit_atom - if(victim.movement_type & FLYING) - return - if(hurt) - victim.take_bodypart_damage(10) - take_bodypart_damage(10) - victim.Knockdown(20) - Knockdown(20) - visible_message("[src] crashes into [victim], knocking them both over!",\ - "You violently crash into [victim]!") - playsound(src,'sound/weapons/punch1.ogg',50,1) - - -//Throwing stuff -/mob/living/carbon/proc/toggle_throw_mode() - if(stat) - return - if(in_throw_mode) - throw_mode_off() - else - throw_mode_on() - - -/mob/living/carbon/proc/throw_mode_off() - in_throw_mode = 0 - if(client && hud_used) - hud_used.throw_icon.icon_state = "act_throw_off" - - -/mob/living/carbon/proc/throw_mode_on() - in_throw_mode = 1 - if(client && hud_used) - hud_used.throw_icon.icon_state = "act_throw_on" - -/mob/proc/throw_item(atom/target) - SEND_SIGNAL(src, COMSIG_MOB_THROW, target) - return - -/mob/living/carbon/throw_item(atom/target) - throw_mode_off() - if(!target || !isturf(loc)) - return - if(istype(target, /obj/screen)) - return - - //CIT CHANGES - makes it impossible to throw while in stamina softcrit - if(getStaminaLoss() >= STAMINA_SOFTCRIT) - to_chat(src, "You're too exhausted.") - return - //END OF CIT CHANGES - - var/obj/item/I = src.get_active_held_item() - - var/atom/movable/thrown_thing - var/mob/living/throwable_mob - - if(istype(I, /obj/item/clothing/head/mob_holder)) - var/obj/item/clothing/head/mob_holder/holder = I - if(holder.held_mob) - throwable_mob = holder.held_mob - holder.release() - - if(!I || throwable_mob) - if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE) - throwable_mob = pulling - - if(throwable_mob && !throwable_mob.buckled) - thrown_thing = throwable_mob - if(pulling) - stop_pulling() - if(HAS_TRAIT(src, TRAIT_PACIFISM)) - to_chat(src, "You gently let go of [throwable_mob].") - return - - adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring - var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors - var/turf/end_T = get_turf(target) - if(start_T && end_T) - log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]") - - else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP)) - thrown_thing = I - dropItemToGround(I) - - if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce) - to_chat(src, "You set [I] down gently on the ground.") - return - - adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so. - - if(thrown_thing) - visible_message("[src] has thrown [thrown_thing].") - src.log_message("has thrown [thrown_thing]", LOG_ATTACK) - do_attack_animation(target, no_effect = 1) - playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1) - newtonian_move(get_dir(target, src)) - thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src) - - - -/mob/living/carbon/restrained(ignore_grab) - . = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE)) - -/mob/living/carbon/proc/canBeHandcuffed() - return 0 - - -/mob/living/carbon/show_inv(mob/user) - user.set_machine(src) - var/dat = {" -
- [name] -
-
Head: [(head && !(head.item_flags & ABSTRACT)) ? head : "Nothing"] -
Mask: [(wear_mask && !(wear_mask.item_flags & ABSTRACT)) ? wear_mask : "Nothing"] -
Neck: [(wear_neck && !(wear_neck.item_flags & ABSTRACT)) ? wear_neck : "Nothing"]"} - - for(var/i in 1 to held_items.len) - var/obj/item/I = get_item_for_held_index(i) - dat += "
[get_held_index_name(i)]:[(I && !(I.item_flags & ABSTRACT)) ? I : "Nothing"]" - - dat += "
Back: [back ? back : "Nothing"]" - - if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank)) - dat += "
[internal ? "Disable Internals" : "Set Internals"]" - - if(handcuffed) - dat += "
Handcuffed" - if(legcuffed) - dat += "
Legcuffed" - - dat += {" -
-
Close - "} - user << browse(dat, "window=mob[REF(src)];size=325x500") - onclose(user, "mob[REF(src)]") - -/mob/living/carbon/Topic(href, href_list) - ..() - //strip panel - if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) - if(href_list["internal"]) - var/slot = text2num(href_list["internal"]) - var/obj/item/ITEM = get_item_by_slot(slot) - if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) - visible_message("[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].", \ - "[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].") - if(do_mob(usr, src, POCKET_STRIP_DELAY)) - if(internal) - internal = null - update_internals_hud_icon(0) - else if(ITEM && istype(ITEM, /obj/item/tank)) - if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE)) - internal = ITEM - update_internals_hud_icon(1) - - visible_message("[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].", \ - "[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].") - - -/mob/living/carbon/fall(forced) - loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing - -/mob/living/carbon/is_muzzled() - return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) - -/mob/living/carbon/hallucinating() - if(hallucination) - return TRUE - else - return FALSE - -/mob/living/carbon/resist_buckle() - if(restrained()) - changeNext_move(CLICK_CD_BREAKOUT) - last_special = world.time + CLICK_CD_BREAKOUT - var/buckle_cd = 600 - if(handcuffed) - var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED) - buckle_cd = O.breakouttime - visible_message("[src] attempts to unbuckle [p_them()]self!", \ - "You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)") - if(do_after(src, buckle_cd, 0, target = src)) - if(!buckled) - return - buckled.user_unbuckle_mob(src,src) - else - if(src && buckled) - to_chat(src, "You fail to unbuckle yourself!") - else - buckled.user_unbuckle_mob(src,src) - -/mob/living/carbon/resist_fire() - fire_stacks -= 5 - Knockdown(60, TRUE, TRUE) - spin(32,2) - visible_message("[src] rolls on the floor, trying to put [p_them()]self out!", \ - "You stop, drop, and roll!") - sleep(30) - if(fire_stacks <= 0) - visible_message("[src] has successfully extinguished [p_them()]self!", \ - "You extinguish yourself.") - ExtinguishMob() - return - -/mob/living/carbon/resist_restraints() - var/obj/item/I = null - var/type = 0 - if(handcuffed) - I = handcuffed - type = 1 - else if(legcuffed) - I = legcuffed - type = 2 - if(I) - if(type == 1) - changeNext_move(CLICK_CD_BREAKOUT) - last_special = world.time + CLICK_CD_BREAKOUT - if(type == 2) - changeNext_move(CLICK_CD_RANGE) - last_special = world.time + CLICK_CD_RANGE - cuff_resist(I) - - -/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0) - if(I.item_flags & BEING_REMOVED) - to_chat(src, "You're already attempting to remove [I]!") - return - I.item_flags |= BEING_REMOVED - breakouttime = I.breakouttime - if(!cuff_break) - visible_message("[src] attempts to remove [I]!") - to_chat(src, "You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)") - if(do_after(src, breakouttime, 0, target = src)) - clear_cuffs(I, cuff_break) - else - to_chat(src, "You fail to remove [I]!") - - else if(cuff_break == FAST_CUFFBREAK) - breakouttime = 50 - visible_message("[src] is trying to break [I]!") - to_chat(src, "You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)") - if(do_after(src, breakouttime, 0, target = src)) - clear_cuffs(I, cuff_break) - else - to_chat(src, "You fail to break [I]!") - - else if(cuff_break == INSTANT_CUFFBREAK) - clear_cuffs(I, cuff_break) - I.item_flags &= ~BEING_REMOVED - -/mob/living/carbon/proc/uncuff() - if (handcuffed) - var/obj/item/W = handcuffed - handcuffed = null - if (buckled && buckled.buckle_requires_restraints) - buckled.unbuckle_mob(src) - update_handcuffed() - if (client) - client.screen -= W - if (W) - W.forceMove(drop_location()) - W.dropped(src) - if (W) - W.layer = initial(W.layer) - W.plane = initial(W.plane) - changeNext_move(0) - if (legcuffed) - var/obj/item/W = legcuffed - legcuffed = null - update_inv_legcuffed() - if (client) - client.screen -= W - if (W) - W.forceMove(drop_location()) - W.dropped(src) - if (W) - W.layer = initial(W.layer) - W.plane = initial(W.plane) - changeNext_move(0) - -/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break) - if(!I.loc || buckled) - return - visible_message("[src] manages to [cuff_break ? "break" : "remove"] [I]!") - to_chat(src, "You successfully [cuff_break ? "break" : "remove"] [I].") - - if(cuff_break) - . = !((I == handcuffed) || (I == legcuffed)) - qdel(I) - return - - else - if(I == handcuffed) - handcuffed.forceMove(drop_location()) - handcuffed.dropped(src) - handcuffed = null - if(buckled && buckled.buckle_requires_restraints) - buckled.unbuckle_mob(src) - update_handcuffed() - return - if(I == legcuffed) - legcuffed.forceMove(drop_location()) - legcuffed.dropped() - legcuffed = null - update_inv_legcuffed() - return - else - dropItemToGround(I) - return - return TRUE - -/mob/living/carbon/get_standard_pixel_y_offset(lying = 0) - if(lying) - return -6 - else - return initial(pixel_y) - -/mob/living/carbon/proc/accident(obj/item/I) - if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP)) - return - - //dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100 - - var/modifier = 0 - - if(HAS_TRAIT(src, TRAIT_CLUMSY)) - modifier -= 40 //Clumsy people are more likely to hit themselves -Honk! - - //CIT CHANGES START HERE - else if(combatmode) - modifier += 50 - - if(modifier < 100) - dropItemToGround(I) - //END OF CIT CHANGES - - switch(rand(1,100)+modifier) //91-100=Nothing special happens - if(-INFINITY to 0) //attack yourself - I.attack(src,src) - if(1 to 30) //throw it at yourself - I.throw_impact(src) - if(31 to 60) //Throw object in facing direction - var/turf/target = get_turf(loc) - var/range = rand(2,I.throw_range) - for(var/i = 1; i < range; i++) - var/turf/new_turf = get_step(target, dir) - target = new_turf - if(new_turf.density) - break - I.throw_at(target,I.throw_range,I.throw_speed,src) - if(61 to 90) //throw it down to the floor - var/turf/target = get_turf(loc) - I.throw_at(target,I.throw_range,I.throw_speed,src) - -/mob/living/carbon/Stat() - ..() - if(statpanel("Status")) - var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel) - if(vessel) - stat(null, "Plasma Stored: [vessel.storedPlasma]/[vessel.max_plasma]") - if(locate(/obj/item/assembly/health) in src) - stat(null, "Health: [health]") - - add_abilities_to_panel() - -/mob/living/carbon/attack_ui(slot) - if(!has_hand_for_held_index(active_hand_index)) - return 0 - return ..() - -/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE) - if(HAS_TRAIT(src, TRAIT_NOHUNGER)) - return 1 - - if(nutrition < 100 && !blood) - if(message) - visible_message("[src] dry heaves!", \ - "You try to throw up, but there's nothing in your stomach!") - if(stun) - Knockdown(200) - return 1 - - if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious - if(message) - visible_message("[src] throws up all over [p_them()]self!", \ - "You throw up all over yourself!") - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself) - distance = 0 - else - if(message) - visible_message("[src] throws up!", "You throw up!") - if(!isflyperson(src)) - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit) - if(stun) - Stun(80) - - playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1) - var/turf/T = get_turf(src) - if(!blood) - nutrition -= lost_nutrition - adjustToxLoss(-3) - for(var/i=0 to distance) - if(blood) - if(T) - add_splatter_floor(T) - if(stun) - adjustBruteLoss(3) - else if(src.reagents.has_reagent("blazaam")) - if(T) - T.add_vomit_floor(src, VOMIT_PURPLE) - else - if(T) - T.add_vomit_floor(src, VOMIT_TOXIC)//toxic barf looks different - T = get_step(T, dir) - if (is_blocked_turf(T)) - break - return 1 - -/mob/living/carbon/proc/spew_organ(power = 5, amt = 1) - for(var/i in 1 to amt) - if(!internal_organs.len) - break //Guess we're out of organs! - var/obj/item/organ/guts = pick(internal_organs) - var/turf/T = get_turf(src) - guts.Remove(src) - guts.forceMove(T) - var/atom/throw_target = get_edge_target_turf(guts, dir) - guts.throw_at(throw_target, power, 4, src) - - -/mob/living/carbon/fully_replace_character_name(oldname,newname) - ..() - if(dna) - dna.real_name = real_name - -//Updates the mob's health from bodyparts and mob damage variables -/mob/living/carbon/updatehealth() - if(status_flags & GODMODE) - return - var/total_burn = 0 - var/total_brute = 0 - var/total_stamina = 0 - for(var/X in bodyparts) //hardcoded to streamline things a bit - var/obj/item/bodypart/BP = X - total_brute += (BP.brute_dam * BP.body_damage_coeff) - total_burn += (BP.burn_dam * BP.body_damage_coeff) - total_stamina += (BP.stamina_dam * BP.stam_damage_coeff) - health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION) - staminaloss = round(total_stamina, DAMAGE_PRECISION) - update_stat() - if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD ) - become_husk("burn") - med_hud_set_health() - if(stat == SOFT_CRIT) - add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN) - else - remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE) - -/mob/living/carbon/update_stamina() - var/stam = getStaminaLoss() - if(stam > DAMAGE_PRECISION) - var/total_health = (health - stam) - if(total_health <= crit_threshold && !stat) - if(!IsKnockdown()) - to_chat(src, "You're too exhausted to keep going...") - Knockdown(100) - update_health_hud() - -/mob/living/carbon/update_sight() - if(!client) - return - if(stat == DEAD) - sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS) - see_in_dark = 8 - see_invisible = SEE_INVISIBLE_OBSERVER - return - - sight = initial(sight) - lighting_alpha = initial(lighting_alpha) - var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) - if(!E) - update_tint() - else - see_invisible = E.see_invisible - see_in_dark = E.see_in_dark - sight |= E.sight_flags - if(!isnull(E.lighting_alpha)) - lighting_alpha = E.lighting_alpha - if(HAS_TRAIT(src, TRAIT_NIGHT_VISION)) - lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha) - see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark) - - if(client.eye && client.eye != src) - var/atom/A = client.eye - if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. - return - - if(glasses) - var/obj/item/clothing/glasses/G = glasses - sight |= G.vision_flags - see_in_dark = max(G.darkness_view, see_in_dark) - if(G.invis_override) - see_invisible = G.invis_override - else - see_invisible = min(G.invis_view, see_invisible) - if(!isnull(G.lighting_alpha)) - lighting_alpha = min(lighting_alpha, G.lighting_alpha) - if(dna) - for(var/X in dna.mutations) - var/datum/mutation/M = X - if(M.name == XRAY) - sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) - see_in_dark = max(see_in_dark, 8) - - if(see_override) - see_invisible = see_override - . = ..() - - -//to recalculate and update the mob's total tint from tinted equipment it's wearing. -/mob/living/carbon/proc/update_tint() - if(!GLOB.tinted_weldhelh) - return - tinttotal = get_total_tint() - if(tinttotal >= TINT_BLIND) - become_blind(EYES_COVERED) - else if(tinttotal >= TINT_DARKENED) - cure_blind(EYES_COVERED) - overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2) - else - cure_blind(EYES_COVERED) - clear_fullscreen("tint", 0) - -/mob/living/carbon/proc/get_total_tint() - . = 0 - if(istype(head, /obj/item/clothing/head)) - var/obj/item/clothing/head/HT = head - . += HT.tint - if(wear_mask) - . += wear_mask.tint - - var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) - if(E) - . += E.tint - - else - . += INFINITY - -/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD)) - var/list/tally = list() - for(var/obj/item/I in get_equipped_items()) - for(var/zone in target_zones) - if(I.body_parts_covered & zone) - tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"]) - var/protection = 0 - for(var/key in tally) - protection += tally[key] - protection *= INVERSE(target_zones.len) - return protection - -//this handles hud updates -/mob/living/carbon/update_damage_hud() - - if(!client) - return - - if(health <= crit_threshold) - var/severity = 0 - switch(health) - if(-20 to -10) - severity = 1 - if(-30 to -20) - severity = 2 - if(-40 to -30) - severity = 3 - if(-50 to -40) - severity = 4 - if(-50 to -40) - severity = 5 - if(-60 to -50) - severity = 6 - if(-70 to -60) - severity = 7 - if(-90 to -70) - severity = 8 - if(-95 to -90) - severity = 9 - if(-INFINITY to -95) - severity = 10 - if(!InFullCritical()) - var/visionseverity = 4 - switch(health) - if(-8 to -4) - visionseverity = 5 - if(-12 to -8) - visionseverity = 6 - if(-16 to -12) - visionseverity = 7 - if(-20 to -16) - visionseverity = 8 - if(-24 to -20) - visionseverity = 9 - if(-INFINITY to -24) - visionseverity = 10 - overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity) - else - clear_fullscreen("critvision") - overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) - else - clear_fullscreen("crit") - clear_fullscreen("critvision") - - //Oxygen damage overlay - var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 - if(windedup) - var/severity = 0 - switch(windedup) - if(10 to 20) - severity = 1 - if(20 to 25) - severity = 2 - if(25 to 30) - severity = 3 - if(30 to 35) - severity = 4 - if(35 to 40) - severity = 5 - if(40 to 45) - severity = 6 - if(45 to INFINITY) - severity = 7 - overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) - else - clear_fullscreen("oxy") - - //Fire and Brute damage overlay (BSSR) - var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp - if(hurtdamage) - var/severity = 0 - switch(hurtdamage) - if(5 to 15) - severity = 1 - if(15 to 30) - severity = 2 - if(30 to 45) - severity = 3 - if(45 to 70) - severity = 4 - if(70 to 85) - severity = 5 - if(85 to INFINITY) - severity = 6 - overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) - else - clear_fullscreen("brute") - -/mob/living/carbon/update_health_hud(shown_health_amount) - if(!client || !hud_used) - return - if(hud_used.healths) - if(stat != DEAD) - . = 1 - if(!shown_health_amount) - shown_health_amount = health - if(shown_health_amount >= maxHealth) - hud_used.healths.icon_state = "health0" - else if(shown_health_amount > maxHealth*0.8) - hud_used.healths.icon_state = "health1" - else if(shown_health_amount > maxHealth*0.6) - hud_used.healths.icon_state = "health2" - else if(shown_health_amount > maxHealth*0.4) - hud_used.healths.icon_state = "health3" - else if(shown_health_amount > maxHealth*0.2) - hud_used.healths.icon_state = "health4" - else if(shown_health_amount > 0) - hud_used.healths.icon_state = "health5" - else - hud_used.healths.icon_state = "health6" - else - hud_used.healths.icon_state = "health7" - -/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0) - if(hud_used && hud_used.internals) - hud_used.internals.icon_state = "internal[internal_state]" - -/mob/living/carbon/update_stat() - if(status_flags & GODMODE) - return - if(stat != DEAD) - if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH)) - death() - return - if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT))) - stat = UNCONSCIOUS - blind_eyes(1) - if(combatmode) - toggle_combat_mode(TRUE, TRUE) - else - if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT)) - stat = SOFT_CRIT - if(combatmode) - toggle_combat_mode(TRUE, TRUE) - else - stat = CONSCIOUS - adjust_blindness(-1) - update_canmove() - update_damage_hud() - update_health_hud() - med_hud_set_status() - -//called when we get cuffed/uncuffed -/mob/living/carbon/proc/update_handcuffed() - if(handcuffed) - drop_all_held_items() - stop_pulling() - throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) - if(handcuffed.demoralize_criminals) - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed) - else - clear_alert("handcuffed") - SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed") - update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed. - update_inv_handcuffed() - update_hud_handcuffed() - -/mob/living/carbon/fully_heal(admin_revive = FALSE) - if(reagents) - reagents.clear_reagents() - var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain) - if(B) - B.brain_death = FALSE - for(var/thing in diseases) - var/datum/disease/D = thing - if(D.severity != DISEASE_SEVERITY_POSITIVE) - D.cure(FALSE) - if(admin_revive) - regenerate_limbs() - regenerate_organs() - handcuffed = initial(handcuffed) - for(var/obj/item/restraints/R in contents) //actually remove cuffs from inventory - qdel(R) - update_handcuffed() - if(reagents) - reagents.addiction_list = list() - cure_all_traumas(TRAUMA_RESILIENCE_MAGIC) - ..() - // heal ears after healing traits, since ears check TRAIT_DEAF trait - // when healing. - restoreEars() - -/mob/living/carbon/can_be_revived() - . = ..() - if(!getorgan(/obj/item/organ/brain) && (!mind || !mind.has_antag_datum(/datum/antagonist/changeling))) - return 0 - -/mob/living/carbon/harvest(mob/living/user) - if(QDELETED(src)) - return - var/organs_amt = 0 - for(var/X in internal_organs) - var/obj/item/organ/O = X - if(prob(50)) - organs_amt++ - O.Remove(src) - O.forceMove(drop_location()) - if(organs_amt) - to_chat(user, "You retrieve some of [src]\'s internal organs!") - -/mob/living/carbon/ExtinguishMob() - for(var/X in get_equipped_items()) - var/obj/item/I = X - I.acid_level = 0 //washes off the acid on our clothes - I.extinguish() //extinguishes our clothes - ..() - -/mob/living/carbon/fakefire(var/fire_icon = "Generic_mob_burning") - var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER) - new_fire_overlay.appearance_flags = RESET_COLOR - overlays_standing[FIRE_LAYER] = new_fire_overlay - apply_overlay(FIRE_LAYER) - -/mob/living/carbon/fakefireextinguish() - remove_overlay(FIRE_LAYER) - - -/mob/living/carbon/proc/devour_mob(mob/living/carbon/C, devour_time = 130) - C.visible_message("[src] is attempting to devour [C]!", \ - "[src] is attempting to devour you!") - if(!do_mob(src, C, devour_time)) - return - if(pulling && pulling == C && grab_state >= GRAB_AGGRESSIVE && a_intent == INTENT_GRAB) - C.visible_message("[src] devours [C]!", \ - "[src] devours you!") - C.forceMove(src) - stomach_contents.Add(C) - log_combat(src, C, "devoured") - -/mob/living/carbon/proc/create_bodyparts() - var/l_arm_index_next = -1 - var/r_arm_index_next = 0 - for(var/X in bodyparts) - var/obj/item/bodypart/O = new X() - O.owner = src - bodyparts.Remove(X) - bodyparts.Add(O) - if(O.body_part == ARM_LEFT) - l_arm_index_next += 2 - O.held_index = l_arm_index_next //1, 3, 5, 7... - hand_bodyparts += O - else if(O.body_part == ARM_RIGHT) - r_arm_index_next += 2 - O.held_index = r_arm_index_next //2, 4, 6, 8... - hand_bodyparts += O - -/mob/living/carbon/do_after_coefficent() - . = ..() - var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes. - if(mood) - switch(mood.sanity) //Alters do_after delay based on how sane you are - if(SANITY_INSANE to SANITY_DISTURBED) - . *= 1.25 - if(SANITY_NEUTRAL to SANITY_GREAT) - . *= 0.90 - - -/mob/living/carbon/proc/create_internal_organs() - for(var/X in internal_organs) - var/obj/item/organ/I = X - I.Insert(src) - -/mob/living/carbon/proc/update_disabled_bodyparts() - for(var/B in bodyparts) - var/obj/item/bodypart/BP = B - BP.update_disabled() - -/mob/living/carbon/vv_get_dropdown() - . = ..() - . += "---" - .["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]" - .["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]" - .["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]" - .["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]" - .["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]" - .["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]" - .["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]" - -/mob/living/carbon/can_resist() - return bodyparts.len > 2 && ..() - -/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case - if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) - return FALSE - if(hallucinating()) - return TRUE - if(IsSleeping()) - return TRUE - if(HAS_TRAIT(src, TRAIT_DUMB)) - return TRUE - var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) - if(mood) - if(mood.sanity < SANITY_UNSTABLE) - return TRUE - -/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE) - if(combatmode) - toggle_combat_mode(TRUE, TRUE) - return ..() - -/mob/living/carbon/can_see_reagents() - . = ..() - if(.) //No need to run through all of this if it's already true. - return - if(isclothing(head)) - var/obj/item/clothing/H = head - if(H.clothing_flags & SCAN_REAGENTS) - return TRUE - if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS)) - return TRUE +/mob/living/carbon + blood_volume = BLOOD_VOLUME_NORMAL + +/mob/living/carbon/Initialize() + . = ..() + create_reagents(1000) + update_body_parts() //to update the carbon's new bodyparts appearance + GLOB.carbon_list += src + blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio) + +/mob/living/carbon/Destroy() + //This must be done first, so the mob ghosts correctly before DNA etc is nulled + . = ..() + + QDEL_LIST(internal_organs) + QDEL_LIST(stomach_contents) + QDEL_LIST(bodyparts) + QDEL_LIST(implants) + remove_from_all_data_huds() + QDEL_NULL(dna) + GLOB.carbon_list -= src + +/mob/living/carbon/initialize_footstep() + AddComponent(/datum/component/footstep, 0.6, 2) + +/mob/living/carbon/relaymove(mob/user, direction) + if(user in src.stomach_contents) + if(prob(40)) + if(prob(25)) + audible_message("You hear something rumbling inside [src]'s stomach...", \ + "You hear something rumbling.", 4,\ + "Something is rumbling inside your stomach!") + var/obj/item/I = user.get_active_held_item() + if(I && I.force) + var/d = rand(round(I.force / 4), I.force) + var/obj/item/bodypart/BP = get_bodypart(BODY_ZONE_CHEST) + if(BP.receive_damage(d, 0)) + update_damage_overlays() + visible_message("[user] attacks [src]'s stomach wall with the [I.name]!", \ + "[user] attacks your stomach wall with the [I.name]!") + playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) + + if(prob(src.getBruteLoss() - 50)) + for(var/atom/movable/A in stomach_contents) + A.forceMove(drop_location()) + stomach_contents.Remove(A) + src.gib() + + +/mob/living/carbon/swap_hand(held_index) + if(!held_index) + held_index = (active_hand_index % held_items.len)+1 + + var/obj/item/item_in_hand = src.get_active_held_item() + if(item_in_hand) //this segment checks if the item in your hand is twohanded. + var/obj/item/twohanded/TH = item_in_hand + if(istype(TH)) + if(TH.wielded == 1) + to_chat(usr, "Your other hand is too busy holding [TH]") + return + var/oindex = active_hand_index + active_hand_index = held_index + if(hud_used) + var/obj/screen/inventory/hand/H + H = hud_used.hand_slots["[oindex]"] + if(H) + H.update_icon() + H = hud_used.hand_slots["[held_index]"] + if(H) + H.update_icon() + + +/mob/living/carbon/activate_hand(selhand) //l/r OR 1-held_items.len + if(!selhand) + selhand = (active_hand_index % held_items.len)+1 + + if(istext(selhand)) + selhand = lowertext(selhand) + if(selhand == "right" || selhand == "r") + selhand = 2 + if(selhand == "left" || selhand == "l") + selhand = 1 + + if(selhand != active_hand_index) + swap_hand(selhand) + else + mode() // Activate held item + +/mob/living/carbon/attackby(obj/item/I, mob/user, params) + if(lying && surgeries.len) + if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)) + for(var/datum/surgery/S in surgeries) + if(S.next_step(user,user.a_intent)) + return 1 + return ..() + +/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum) + . = ..() + var/hurt = TRUE + if(istype(throwingdatum, /datum/thrownthing)) + var/datum/thrownthing/D = throwingdatum + if(iscyborg(D.thrower)) + var/mob/living/silicon/robot/R = D.thrower + if(!R.emagged) + hurt = FALSE + if(hit_atom.density && isturf(hit_atom)) + if(hurt) + Knockdown(20) + take_bodypart_damage(10) + if(iscarbon(hit_atom) && hit_atom != src) + var/mob/living/carbon/victim = hit_atom + if(victim.movement_type & FLYING) + return + if(hurt) + victim.take_bodypart_damage(10) + take_bodypart_damage(10) + victim.Knockdown(20) + Knockdown(20) + visible_message("[src] crashes into [victim], knocking them both over!",\ + "You violently crash into [victim]!") + playsound(src,'sound/weapons/punch1.ogg',50,1) + + +//Throwing stuff +/mob/living/carbon/proc/toggle_throw_mode() + if(stat) + return + if(in_throw_mode) + throw_mode_off() + else + throw_mode_on() + + +/mob/living/carbon/proc/throw_mode_off() + in_throw_mode = 0 + if(client && hud_used) + hud_used.throw_icon.icon_state = "act_throw_off" + + +/mob/living/carbon/proc/throw_mode_on() + in_throw_mode = 1 + if(client && hud_used) + hud_used.throw_icon.icon_state = "act_throw_on" + +/mob/proc/throw_item(atom/target) + SEND_SIGNAL(src, COMSIG_MOB_THROW, target) + return + +/mob/living/carbon/throw_item(atom/target) + throw_mode_off() + if(!target || !isturf(loc)) + return + if(istype(target, /obj/screen)) + return + + //CIT CHANGES - makes it impossible to throw while in stamina softcrit + if(getStaminaLoss() >= STAMINA_SOFTCRIT) + to_chat(src, "You're too exhausted.") + return + var/random_turn = a_intent == INTENT_HARM + //END OF CIT CHANGES + + var/obj/item/I = src.get_active_held_item() + + var/atom/movable/thrown_thing + var/mob/living/throwable_mob + + if(istype(I, /obj/item/clothing/head/mob_holder)) + var/obj/item/clothing/head/mob_holder/holder = I + if(holder.held_mob) + throwable_mob = holder.held_mob + holder.release() + + if(!I || throwable_mob) + if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE) + throwable_mob = pulling + + if(throwable_mob && !throwable_mob.buckled) + thrown_thing = throwable_mob + if(pulling) + stop_pulling() + if(HAS_TRAIT(src, TRAIT_PACIFISM)) + to_chat(src, "You gently let go of [throwable_mob].") + return + + adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring + var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors + var/turf/end_T = get_turf(target) + if(start_T && end_T) + log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]") + + else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP)) + thrown_thing = I + dropItemToGround(I) + + if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce) + to_chat(src, "You set [I] down gently on the ground.") + return + + adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so. + + if(thrown_thing) + visible_message("[src] has thrown [thrown_thing].") + src.log_message("has thrown [thrown_thing]", LOG_ATTACK) + do_attack_animation(target, no_effect = 1) + playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1) + newtonian_move(get_dir(target, src)) + thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, random_turn) + + + +/mob/living/carbon/restrained(ignore_grab) + . = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE)) + +/mob/living/carbon/proc/canBeHandcuffed() + return 0 + + +/mob/living/carbon/show_inv(mob/user) + user.set_machine(src) + var/dat = {" +
+ [name] +
+
Head: [(head && !(head.item_flags & ABSTRACT)) ? head : "Nothing"] +
Mask: [(wear_mask && !(wear_mask.item_flags & ABSTRACT)) ? wear_mask : "Nothing"] +
Neck: [(wear_neck && !(wear_neck.item_flags & ABSTRACT)) ? wear_neck : "Nothing"]"} + + for(var/i in 1 to held_items.len) + var/obj/item/I = get_item_for_held_index(i) + dat += "
[get_held_index_name(i)]:[(I && !(I.item_flags & ABSTRACT)) ? I : "Nothing"]" + + dat += "
Back: [back ? back : "Nothing"]" + + if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank)) + dat += "
[internal ? "Disable Internals" : "Set Internals"]" + + if(handcuffed) + dat += "
Handcuffed" + if(legcuffed) + dat += "
Legcuffed" + + dat += {" +
+
Close + "} + user << browse(dat, "window=mob[REF(src)];size=325x500") + onclose(user, "mob[REF(src)]") + +/mob/living/carbon/Topic(href, href_list) + ..() + //strip panel + if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) + if(href_list["internal"]) + var/slot = text2num(href_list["internal"]) + var/obj/item/ITEM = get_item_by_slot(slot) + if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) + visible_message("[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].", \ + "[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].") + if(do_mob(usr, src, POCKET_STRIP_DELAY)) + if(internal) + internal = null + update_internals_hud_icon(0) + else if(ITEM && istype(ITEM, /obj/item/tank)) + if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE)) + internal = ITEM + update_internals_hud_icon(1) + + visible_message("[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].", \ + "[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].") + + +/mob/living/carbon/fall(forced) + loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing + +/mob/living/carbon/is_muzzled() + return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) + +/mob/living/carbon/hallucinating() + if(hallucination) + return TRUE + else + return FALSE + +/mob/living/carbon/resist_buckle() + if(restrained()) + changeNext_move(CLICK_CD_BREAKOUT) + last_special = world.time + CLICK_CD_BREAKOUT + var/buckle_cd = 600 + if(handcuffed) + var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED) + buckle_cd = O.breakouttime + visible_message("[src] attempts to unbuckle [p_them()]self!", \ + "You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)") + if(do_after(src, buckle_cd, 0, target = src)) + if(!buckled) + return + buckled.user_unbuckle_mob(src,src) + else + if(src && buckled) + to_chat(src, "You fail to unbuckle yourself!") + else + buckled.user_unbuckle_mob(src,src) + +/mob/living/carbon/resist_fire() + fire_stacks -= 5 + Knockdown(60, TRUE, TRUE) + spin(32,2) + visible_message("[src] rolls on the floor, trying to put [p_them()]self out!", \ + "You stop, drop, and roll!") + sleep(30) + if(fire_stacks <= 0) + visible_message("[src] has successfully extinguished [p_them()]self!", \ + "You extinguish yourself.") + ExtinguishMob() + return + +/mob/living/carbon/resist_restraints() + var/obj/item/I = null + var/type = 0 + if(handcuffed) + I = handcuffed + type = 1 + else if(legcuffed) + I = legcuffed + type = 2 + if(I) + if(type == 1) + changeNext_move(CLICK_CD_BREAKOUT) + last_special = world.time + CLICK_CD_BREAKOUT + if(type == 2) + changeNext_move(CLICK_CD_RANGE) + last_special = world.time + CLICK_CD_RANGE + cuff_resist(I) + + +/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0) + if(I.item_flags & BEING_REMOVED) + to_chat(src, "You're already attempting to remove [I]!") + return + I.item_flags |= BEING_REMOVED + breakouttime = I.breakouttime + if(!cuff_break) + visible_message("[src] attempts to remove [I]!") + to_chat(src, "You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)") + if(do_after(src, breakouttime, 0, target = src)) + clear_cuffs(I, cuff_break) + else + to_chat(src, "You fail to remove [I]!") + + else if(cuff_break == FAST_CUFFBREAK) + breakouttime = 50 + visible_message("[src] is trying to break [I]!") + to_chat(src, "You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)") + if(do_after(src, breakouttime, 0, target = src)) + clear_cuffs(I, cuff_break) + else + to_chat(src, "You fail to break [I]!") + + else if(cuff_break == INSTANT_CUFFBREAK) + clear_cuffs(I, cuff_break) + I.item_flags &= ~BEING_REMOVED + +/mob/living/carbon/proc/uncuff() + if (handcuffed) + var/obj/item/W = handcuffed + handcuffed = null + if (buckled && buckled.buckle_requires_restraints) + buckled.unbuckle_mob(src) + update_handcuffed() + if (client) + client.screen -= W + if (W) + W.forceMove(drop_location()) + W.dropped(src) + if (W) + W.layer = initial(W.layer) + W.plane = initial(W.plane) + changeNext_move(0) + if (legcuffed) + var/obj/item/W = legcuffed + legcuffed = null + update_inv_legcuffed() + if (client) + client.screen -= W + if (W) + W.forceMove(drop_location()) + W.dropped(src) + if (W) + W.layer = initial(W.layer) + W.plane = initial(W.plane) + changeNext_move(0) + +/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break) + if(!I.loc || buckled) + return + visible_message("[src] manages to [cuff_break ? "break" : "remove"] [I]!") + to_chat(src, "You successfully [cuff_break ? "break" : "remove"] [I].") + + if(cuff_break) + . = !((I == handcuffed) || (I == legcuffed)) + qdel(I) + return + + else + if(I == handcuffed) + handcuffed.forceMove(drop_location()) + handcuffed.dropped(src) + handcuffed = null + if(buckled && buckled.buckle_requires_restraints) + buckled.unbuckle_mob(src) + update_handcuffed() + return + if(I == legcuffed) + legcuffed.forceMove(drop_location()) + legcuffed.dropped() + legcuffed = null + update_inv_legcuffed() + return + else + dropItemToGround(I) + return + return TRUE + +/mob/living/carbon/get_standard_pixel_y_offset(lying = 0) + if(lying) + return -6 + else + return initial(pixel_y) + +/mob/living/carbon/proc/accident(obj/item/I) + if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP)) + return + + //dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100 + + var/modifier = 0 + + if(HAS_TRAIT(src, TRAIT_CLUMSY)) + modifier -= 40 //Clumsy people are more likely to hit themselves -Honk! + + //CIT CHANGES START HERE + else if(combatmode) + modifier += 50 + + if(modifier < 100) + dropItemToGround(I) + //END OF CIT CHANGES + + switch(rand(1,100)+modifier) //91-100=Nothing special happens + if(-INFINITY to 0) //attack yourself + I.attack(src,src) + if(1 to 30) //throw it at yourself + I.throw_impact(src) + if(31 to 60) //Throw object in facing direction + var/turf/target = get_turf(loc) + var/range = rand(2,I.throw_range) + for(var/i = 1; i < range; i++) + var/turf/new_turf = get_step(target, dir) + target = new_turf + if(new_turf.density) + break + I.throw_at(target,I.throw_range,I.throw_speed,src) + if(61 to 90) //throw it down to the floor + var/turf/target = get_turf(loc) + I.throw_at(target,I.throw_range,I.throw_speed,src) + +/mob/living/carbon/Stat() + ..() + if(statpanel("Status")) + var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel) + if(vessel) + stat(null, "Plasma Stored: [vessel.storedPlasma]/[vessel.max_plasma]") + if(locate(/obj/item/assembly/health) in src) + stat(null, "Health: [health]") + + add_abilities_to_panel() + +/mob/living/carbon/attack_ui(slot) + if(!has_hand_for_held_index(active_hand_index)) + return 0 + return ..() + +/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE) + if(HAS_TRAIT(src, TRAIT_NOHUNGER)) + return 1 + + if(nutrition < 100 && !blood) + if(message) + visible_message("[src] dry heaves!", \ + "You try to throw up, but there's nothing in your stomach!") + if(stun) + Knockdown(200) + return 1 + + if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious + if(message) + visible_message("[src] throws up all over [p_them()]self!", \ + "You throw up all over yourself!") + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself) + distance = 0 + else + if(message) + visible_message("[src] throws up!", "You throw up!") + if(!isflyperson(src)) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit) + if(stun) + Stun(80) + + playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1) + var/turf/T = get_turf(src) + if(!blood) + nutrition -= lost_nutrition + adjustToxLoss(-3) + for(var/i=0 to distance) + if(blood) + if(T) + add_splatter_floor(T) + if(stun) + adjustBruteLoss(3) + else if(src.reagents.has_reagent("blazaam")) + if(T) + T.add_vomit_floor(src, VOMIT_PURPLE) + else + if(T) + T.add_vomit_floor(src, VOMIT_TOXIC)//toxic barf looks different + T = get_step(T, dir) + if (is_blocked_turf(T)) + break + return 1 + +/mob/living/carbon/proc/spew_organ(power = 5, amt = 1) + for(var/i in 1 to amt) + if(!internal_organs.len) + break //Guess we're out of organs! + var/obj/item/organ/guts = pick(internal_organs) + var/turf/T = get_turf(src) + guts.Remove(src) + guts.forceMove(T) + var/atom/throw_target = get_edge_target_turf(guts, dir) + guts.throw_at(throw_target, power, 4, src) + + +/mob/living/carbon/fully_replace_character_name(oldname,newname) + ..() + if(dna) + dna.real_name = real_name + +//Updates the mob's health from bodyparts and mob damage variables +/mob/living/carbon/updatehealth() + if(status_flags & GODMODE) + return + var/total_burn = 0 + var/total_brute = 0 + var/total_stamina = 0 + for(var/X in bodyparts) //hardcoded to streamline things a bit + var/obj/item/bodypart/BP = X + total_brute += (BP.brute_dam * BP.body_damage_coeff) + total_burn += (BP.burn_dam * BP.body_damage_coeff) + total_stamina += (BP.stamina_dam * BP.stam_damage_coeff) + health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION) + staminaloss = round(total_stamina, DAMAGE_PRECISION) + update_stat() + if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD ) + become_husk("burn") + med_hud_set_health() + if(stat == SOFT_CRIT) + add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN) + else + remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE) + +/mob/living/carbon/update_stamina() + var/stam = getStaminaLoss() + if(stam > DAMAGE_PRECISION) + var/total_health = (health - stam) + if(total_health <= crit_threshold && !stat) + if(!IsKnockdown()) + to_chat(src, "You're too exhausted to keep going...") + Knockdown(100) + update_health_hud() + +/mob/living/carbon/update_sight() + if(!client) + return + if(stat == DEAD) + sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = 8 + see_invisible = SEE_INVISIBLE_OBSERVER + return + + sight = initial(sight) + lighting_alpha = initial(lighting_alpha) + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) + if(!E) + update_tint() + else + see_invisible = E.see_invisible + see_in_dark = E.see_in_dark + sight |= E.sight_flags + if(!isnull(E.lighting_alpha)) + lighting_alpha = E.lighting_alpha + if(HAS_TRAIT(src, TRAIT_NIGHT_VISION)) + lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha) + see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark) + + if(client.eye && client.eye != src) + var/atom/A = client.eye + if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. + return + + if(glasses) + var/obj/item/clothing/glasses/G = glasses + sight |= G.vision_flags + see_in_dark = max(G.darkness_view, see_in_dark) + if(G.invis_override) + see_invisible = G.invis_override + else + see_invisible = min(G.invis_view, see_invisible) + if(!isnull(G.lighting_alpha)) + lighting_alpha = min(lighting_alpha, G.lighting_alpha) + if(dna) + for(var/X in dna.mutations) + var/datum/mutation/M = X + if(M.name == XRAY) + sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = max(see_in_dark, 8) + + if(see_override) + see_invisible = see_override + . = ..() + + +//to recalculate and update the mob's total tint from tinted equipment it's wearing. +/mob/living/carbon/proc/update_tint() + if(!GLOB.tinted_weldhelh) + return + tinttotal = get_total_tint() + if(tinttotal >= TINT_BLIND) + become_blind(EYES_COVERED) + else if(tinttotal >= TINT_DARKENED) + cure_blind(EYES_COVERED) + overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2) + else + cure_blind(EYES_COVERED) + clear_fullscreen("tint", 0) + +/mob/living/carbon/proc/get_total_tint() + . = 0 + if(istype(head, /obj/item/clothing/head)) + var/obj/item/clothing/head/HT = head + . += HT.tint + if(wear_mask) + . += wear_mask.tint + + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) + if(E) + . += E.tint + + else + . += INFINITY + +/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD)) + var/list/tally = list() + for(var/obj/item/I in get_equipped_items()) + for(var/zone in target_zones) + if(I.body_parts_covered & zone) + tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"]) + var/protection = 0 + for(var/key in tally) + protection += tally[key] + protection *= INVERSE(target_zones.len) + return protection + +//this handles hud updates +/mob/living/carbon/update_damage_hud() + + if(!client) + return + + if(health <= crit_threshold) + var/severity = 0 + switch(health) + if(-20 to -10) + severity = 1 + if(-30 to -20) + severity = 2 + if(-40 to -30) + severity = 3 + if(-50 to -40) + severity = 4 + if(-50 to -40) + severity = 5 + if(-60 to -50) + severity = 6 + if(-70 to -60) + severity = 7 + if(-90 to -70) + severity = 8 + if(-95 to -90) + severity = 9 + if(-INFINITY to -95) + severity = 10 + if(!InFullCritical()) + var/visionseverity = 4 + switch(health) + if(-8 to -4) + visionseverity = 5 + if(-12 to -8) + visionseverity = 6 + if(-16 to -12) + visionseverity = 7 + if(-20 to -16) + visionseverity = 8 + if(-24 to -20) + visionseverity = 9 + if(-INFINITY to -24) + visionseverity = 10 + overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity) + else + clear_fullscreen("critvision") + overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) + else + clear_fullscreen("crit") + clear_fullscreen("critvision") + + //Oxygen damage overlay + var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 + if(windedup) + var/severity = 0 + switch(windedup) + if(10 to 20) + severity = 1 + if(20 to 25) + severity = 2 + if(25 to 30) + severity = 3 + if(30 to 35) + severity = 4 + if(35 to 40) + severity = 5 + if(40 to 45) + severity = 6 + if(45 to INFINITY) + severity = 7 + overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) + else + clear_fullscreen("oxy") + + //Fire and Brute damage overlay (BSSR) + var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp + if(hurtdamage) + var/severity = 0 + switch(hurtdamage) + if(5 to 15) + severity = 1 + if(15 to 30) + severity = 2 + if(30 to 45) + severity = 3 + if(45 to 70) + severity = 4 + if(70 to 85) + severity = 5 + if(85 to INFINITY) + severity = 6 + overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) + else + clear_fullscreen("brute") + +/mob/living/carbon/update_health_hud(shown_health_amount) + if(!client || !hud_used) + return + if(hud_used.healths) + if(stat != DEAD) + . = 1 + if(!shown_health_amount) + shown_health_amount = health + if(shown_health_amount >= maxHealth) + hud_used.healths.icon_state = "health0" + else if(shown_health_amount > maxHealth*0.8) + hud_used.healths.icon_state = "health1" + else if(shown_health_amount > maxHealth*0.6) + hud_used.healths.icon_state = "health2" + else if(shown_health_amount > maxHealth*0.4) + hud_used.healths.icon_state = "health3" + else if(shown_health_amount > maxHealth*0.2) + hud_used.healths.icon_state = "health4" + else if(shown_health_amount > 0) + hud_used.healths.icon_state = "health5" + else + hud_used.healths.icon_state = "health6" + else + hud_used.healths.icon_state = "health7" + +/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0) + if(hud_used && hud_used.internals) + hud_used.internals.icon_state = "internal[internal_state]" + +/mob/living/carbon/update_stat() + if(status_flags & GODMODE) + return + if(stat != DEAD) + if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH)) + death() + return + if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT))) + stat = UNCONSCIOUS + blind_eyes(1) + if(combatmode) + toggle_combat_mode(TRUE, TRUE) + else + if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT)) + stat = SOFT_CRIT + if(combatmode) + toggle_combat_mode(TRUE, TRUE) + else + stat = CONSCIOUS + adjust_blindness(-1) + update_canmove() + update_damage_hud() + update_health_hud() + med_hud_set_status() + +//called when we get cuffed/uncuffed +/mob/living/carbon/proc/update_handcuffed() + if(handcuffed) + drop_all_held_items() + stop_pulling() + throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) + if(handcuffed.demoralize_criminals) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed) + else + clear_alert("handcuffed") + SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed") + update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed. + update_inv_handcuffed() + update_hud_handcuffed() + +/mob/living/carbon/fully_heal(admin_revive = FALSE) + if(reagents) + reagents.clear_reagents() + var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain) + if(B) + B.brain_death = FALSE + for(var/thing in diseases) + var/datum/disease/D = thing + if(D.severity != DISEASE_SEVERITY_POSITIVE) + D.cure(FALSE) + if(admin_revive) + regenerate_limbs() + regenerate_organs() + handcuffed = initial(handcuffed) + for(var/obj/item/restraints/R in contents) //actually remove cuffs from inventory + qdel(R) + update_handcuffed() + if(reagents) + reagents.addiction_list = list() + cure_all_traumas(TRAUMA_RESILIENCE_MAGIC) + ..() + // heal ears after healing traits, since ears check TRAIT_DEAF trait + // when healing. + restoreEars() + +/mob/living/carbon/can_be_revived() + . = ..() + if(!getorgan(/obj/item/organ/brain) && (!mind || !mind.has_antag_datum(/datum/antagonist/changeling))) + return 0 + +/mob/living/carbon/harvest(mob/living/user) + if(QDELETED(src)) + return + var/organs_amt = 0 + for(var/X in internal_organs) + var/obj/item/organ/O = X + if(prob(50)) + organs_amt++ + O.Remove(src) + O.forceMove(drop_location()) + if(organs_amt) + to_chat(user, "You retrieve some of [src]\'s internal organs!") + +/mob/living/carbon/ExtinguishMob() + for(var/X in get_equipped_items()) + var/obj/item/I = X + I.acid_level = 0 //washes off the acid on our clothes + I.extinguish() //extinguishes our clothes + ..() + +/mob/living/carbon/fakefire(var/fire_icon = "Generic_mob_burning") + var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER) + new_fire_overlay.appearance_flags = RESET_COLOR + overlays_standing[FIRE_LAYER] = new_fire_overlay + apply_overlay(FIRE_LAYER) + +/mob/living/carbon/fakefireextinguish() + remove_overlay(FIRE_LAYER) + + +/mob/living/carbon/proc/devour_mob(mob/living/carbon/C, devour_time = 130) + C.visible_message("[src] is attempting to devour [C]!", \ + "[src] is attempting to devour you!") + if(!do_mob(src, C, devour_time)) + return + if(pulling && pulling == C && grab_state >= GRAB_AGGRESSIVE && a_intent == INTENT_GRAB) + C.visible_message("[src] devours [C]!", \ + "[src] devours you!") + C.forceMove(src) + stomach_contents.Add(C) + log_combat(src, C, "devoured") + +/mob/living/carbon/proc/create_bodyparts() + var/l_arm_index_next = -1 + var/r_arm_index_next = 0 + for(var/X in bodyparts) + var/obj/item/bodypart/O = new X() + O.owner = src + bodyparts.Remove(X) + bodyparts.Add(O) + if(O.body_part == ARM_LEFT) + l_arm_index_next += 2 + O.held_index = l_arm_index_next //1, 3, 5, 7... + hand_bodyparts += O + else if(O.body_part == ARM_RIGHT) + r_arm_index_next += 2 + O.held_index = r_arm_index_next //2, 4, 6, 8... + hand_bodyparts += O + +/mob/living/carbon/do_after_coefficent() + . = ..() + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes. + if(mood) + switch(mood.sanity) //Alters do_after delay based on how sane you are + if(SANITY_INSANE to SANITY_DISTURBED) + . *= 1.25 + if(SANITY_NEUTRAL to SANITY_GREAT) + . *= 0.90 + + +/mob/living/carbon/proc/create_internal_organs() + for(var/X in internal_organs) + var/obj/item/organ/I = X + I.Insert(src) + +/mob/living/carbon/proc/update_disabled_bodyparts() + for(var/B in bodyparts) + var/obj/item/bodypart/BP = B + BP.update_disabled() + +/mob/living/carbon/vv_get_dropdown() + . = ..() + . += "---" + .["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]" + .["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]" + .["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]" + .["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]" + .["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]" + .["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]" + .["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]" + +/mob/living/carbon/can_resist() + return bodyparts.len > 2 && ..() + +/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case + if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) + return FALSE + if(hallucinating()) + return TRUE + if(IsSleeping()) + return TRUE + if(HAS_TRAIT(src, TRAIT_DUMB)) + return TRUE + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) + if(mood) + if(mood.sanity < SANITY_UNSTABLE) + return TRUE + +/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE) + if(combatmode) + toggle_combat_mode(TRUE, TRUE) + return ..() + +/mob/living/carbon/can_see_reagents() + . = ..() + if(.) //No need to run through all of this if it's already true. + return + if(isclothing(head)) + var/obj/item/clothing/H = head + if(H.clothing_flags & SCAN_REAGENTS) + return TRUE + if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS)) + return TRUE diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index 06575aa802..ba40ae8e5f 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -48,41 +48,42 @@ if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment)) affecting.dismember(P.damtype) -/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check) - . = FALSE - if(mind) - if(mind.martial_art && mind.martial_art.dodge_chance == 100) - return TRUE - if(!skip_throw_mode_check && !in_throw_mode) +/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE) + . = ..() + if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode) return - if(get_active_held_item()) + if(get_active_held_item() || restrained()) return - if(restrained()) - return - return TRUE - -/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE) - if(!skipcatch) //ugly, but easy - if(can_catch_item()) - if(istype(AM, /obj/item)) - var/obj/item/I = AM - if (mind) - if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass - if (get_active_held_item()) - visible_message("[I] falls to the ground as [src] chops it out of the air!") - return 1 - if(!in_throw_mode) - throw_mode_on() - if(isturf(I.loc)) - I.attack_hand(src) - if(get_active_held_item() == I) //if our attack_hand() picks up the item... - visible_message("[src] catches [I]!") //catch that sucker! - throw_mode_off() - return 1 - ..() + I.attack_hand(src) + if(get_active_held_item() == I) //if our attack_hand() picks up the item... + visible_message("[src] catches [I]!") //catch that sucker! + throw_mode_off() + return TRUE +/mob/living/carbon/embed_item(obj/item/I) + throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) + var/obj/item/bodypart/L = pick(bodyparts) + L.embedded_objects |= I + I.add_mob_blood(src)//it embedded itself in you, of course it's bloody! + I.forceMove(src) + L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier) + visible_message("[I] embeds itself in [src]'s [L.name]!","[I] embeds itself in your [L.name]!") + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) /mob/living/carbon/attacked_by(obj/item/I, mob/living/user) + //CIT CHANGES START HERE - combatmode and resting checks + var/totitemdamage = I.force + if(iscarbon(user)) + var/mob/living/carbon/tempcarb = user + if(!tempcarb.combatmode) + totitemdamage *= 0.5 + if(user.resting) + totitemdamage *= 0.5 + if(!combatmode) + totitemdamage *= 1.5 + //CIT CHANGES END HERE + if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration)) + return FALSE var/obj/item/bodypart/affecting if(user == src) affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay! @@ -93,17 +94,6 @@ SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting) send_item_attack_message(I, user, affecting.name) if(I.force) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force - if(iscarbon(user)) - var/mob/living/carbon/tempcarb = user - if(!tempcarb.combatmode) - totitemdamage *= 0.5 - if(user.resting) - totitemdamage *= 0.5 - if(!combatmode) - totitemdamage *= 1.5 - //CIT CHANGES END HERE apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC) var/basebloodychance = affecting.brute_dam + totitemdamage @@ -137,7 +127,9 @@ //ATTACK HAND IGNORING PARENT RETURN VALUE /mob/living/carbon/attack_hand(mob/living/carbon/human/user) - + . = ..() + if(.) //was the attack blocked? + return for(var/thing in diseases) var/datum/disease/D = thing if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN) @@ -152,8 +144,7 @@ if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM) for(var/datum/surgery/S in surgeries) if(S.next_step(user, user.a_intent)) - return 1 - return 0 + return TRUE /mob/living/carbon/attack_paw(mob/living/carbon/monkey/M) @@ -173,7 +164,8 @@ help_shake_act(M) return 0 - if(..()) //successful monkey bite. + . = ..() + if(.) //successful monkey bite. for(var/thing in M.diseases) var/datum/disease/D = thing ForceContractDisease(D) @@ -181,26 +173,27 @@ /mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - if(M.powerlevel > 0) - var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10 - if(prob(stunprob)) - M.powerlevel -= 3 - if(M.powerlevel < 0) - M.powerlevel = 0 + . = ..() + if(!.) + return + if(M.powerlevel > 0) + var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10 + if(prob(stunprob)) + M.powerlevel -= 3 + if(M.powerlevel < 0) + M.powerlevel = 0 - visible_message("The [M.name] has shocked [src]!", \ - "The [M.name] has shocked [src]!") + visible_message("The [M.name] has shocked [src]!", \ + "The [M.name] has shocked [src]!") - do_sparks(5, TRUE, src) - var/power = M.powerlevel + rand(0,3) - Knockdown(power*20) - if(stuttering < power) - stuttering = power - if (prob(stunprob) && M.powerlevel >= 8) - adjustFireLoss(M.powerlevel * rand(6,10)) - updatehealth() - return 1 + do_sparks(5, TRUE, src) + var/power = M.powerlevel + rand(0,3) + Knockdown(power*20) + if(stuttering < power) + stuttering = power + if (prob(stunprob) && M.powerlevel >= 8) + adjustFireLoss(M.powerlevel * rand(6,10)) + updatehealth() /mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone) if(!attacker.limb_destroyer) @@ -332,12 +325,12 @@ else return - + else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm") M.visible_message( \ "[M] shakes [src]'s hand.", \ "You shake [src]'s hand.", ) - + else M.visible_message("[M] hugs [src] to make [p_them()] feel better!", \ "You hug [src] to make [p_them()] feel better!") diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 165e1fdd31..2b1d6afc4f 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -67,66 +67,36 @@ P.setAngle(rand(0, 360))//SHING return FALSE - if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself - if(P.is_reflectable) - if(check_reflect(def_zone)) // Checks if you've passed a reflection% check - visible_message("The [P.name] gets reflected by [src]!", \ - "The [P.name] gets reflected by [src]!") - // Find a turf near or on the original location to bounce to - if(P.starting) - var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) - var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) - var/turf/curloc = get_turf(src) + return ..() - // redirect the projectile - P.original = locate(new_x, new_y, P.z) - P.starting = curloc - P.firer = src - P.yo = new_y - curloc.y - P.xo = new_x - curloc.x - var/new_angle_s = P.Angle + rand(120,240) - while(new_angle_s > 180) // Translate to regular projectile degrees - new_angle_s -= 360 - P.setAngle(new_angle_s) +/mob/living/carbon/human/check_reflect(def_zone) + if(wear_suit?.IsReflect(def_zone)) + return TRUE + return ..() - return -1 // complete projectile permutation - - if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) - P.on_hit(src, 100, def_zone) - return 2 - - return (..(P , def_zone)) - -/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object - if(wear_suit) - if(wear_suit.IsReflect(def_zone) == 1) - return 1 - for(var/obj/item/I in held_items) - if(I.IsReflect(def_zone) == 1) - return 1 - return 0 - -/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) +/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) + . = ..() + if(.) + return var/block_chance_modifier = round(damage / -3) - - for(var/obj/item/I in held_items) - if(!istype(I, /obj/item/clothing)) - var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example - if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 if(wear_suit) var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 + return TRUE if(w_uniform) var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 + return TRUE if(wear_neck) var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) - return 1 - return 0 + return TRUE + return FALSE + +/mob/living/carbon/human/can_embed(obj/item/I) + if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types)) + return TRUE + return FALSE /mob/living/carbon/human/proc/check_block() if(mind) @@ -135,39 +105,7 @@ return FALSE /mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE) - if(dna && dna.species) - var/spec_return = dna.species.spec_hitby(AM, src) - if(spec_return) - return spec_return - var/obj/item/I - var/throwpower = 30 - if(istype(AM, /obj/item)) - I = AM - throwpower = I.throwforce - if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions - return ..() - if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK)) - hitpush = FALSE - skipcatch = TRUE - blocked = TRUE - else if(I) - if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100)) - if(can_embed(I)) - if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE)) - throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) - var/obj/item/bodypart/L = pick(bodyparts) - L.embedded_objects |= I - I.add_mob_blood(src)//it embedded itself in you, of course it's bloody! - I.forceMove(src) - L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier) - visible_message("[I] embeds itself in [src]'s [L.name]!","[I] embeds itself in your [L.name]!") - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) - hitpush = FALSE - skipcatch = TRUE //can't catch the now embedded item - if (mind) - if (mind.martial_art && mind.martial_art.dodge_chance == 100) - skipcatch = FALSE - return ..() + return dna?.species?.spec_hitby(AM, src) || ..() /mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0) if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling)) @@ -201,12 +139,12 @@ return dna.species.spec_attacked_by(I, user, affecting, a_intent, src) -/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) +/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) if(user.a_intent == INTENT_HARM) - var/hulk_verb = pick("smash","pummel") - if(check_shields(user, 15, "the [hulk_verb]ing")) + . = ..(user, TRUE) + if(.) return - ..(user, 1) + var/hulk_verb = pick("smash","pummel") playsound(loc, user.dna.species.attack_sound, 25, 1, -1) var/message = "[user] has [hulk_verb]ed [src]!" visible_message("[message]", \ @@ -215,7 +153,8 @@ return 1 /mob/living/carbon/human/attack_hand(mob/user) - if(..()) //to allow surgery to return properly. + . = ..() + if(.) //To allow surgery to return properly. return if(ishuman(user)) var/mob/living/carbon/human/H = user @@ -227,8 +166,7 @@ if(!affecting) affecting = get_bodypart(BODY_ZONE_CHEST) if(M.a_intent == INTENT_HELP) - ..() //shaking - return 0 + return ..() //shaking if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead. var/obj/item/I = get_active_held_item() @@ -249,78 +187,69 @@ if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites. if(..()) //successful monkey bite, this handles disease contraction. var/damage = rand(1, 3) - if(check_shields(M, damage, "the [M.name]")) - return 0 - if(stat != DEAD) - apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee")) + apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee")) return 1 /mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M) - if(check_shields(M, 0, "the M.name")) - visible_message("[M] attempted to touch [src]!") - return 0 + . = ..() + if(!.) + return + if(M.a_intent == INTENT_HARM) + if (w_uniform) + w_uniform.add_fingerprint(M) + var/damage = prob(90) ? 20 : 0 + if(!damage) + playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1) + visible_message("[M] has lunged at [src]!", \ + "[M] has lunged at [src]!") + return 0 + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + var/armor_block = run_armor_check(affecting, "melee", null, null,10) - if(..()) - if(M.a_intent == INTENT_HARM) - if (w_uniform) - w_uniform.add_fingerprint(M) - var/damage = prob(90) ? 20 : 0 - if(!damage) - playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1) - visible_message("[M] has lunged at [src]!", \ - "[M] has lunged at [src]!") - return 0 - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - var/armor_block = run_armor_check(affecting, "melee", null, null,10) + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) + visible_message("[M] has slashed at [src]!", \ + "[M] has slashed at [src]!") + log_combat(M, src, "attacked") + if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful + return 1 + apply_damage(damage, BRUTE, affecting, armor_block) - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - visible_message("[M] has slashed at [src]!", \ - "[M] has slashed at [src]!") - log_combat(M, src, "attacked") - if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful - return 1 - apply_damage(damage, BRUTE, affecting, armor_block) - - if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead. - var/obj/item/I = get_active_held_item() - if(I && dropItemToGround(I)) - playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) - visible_message("[M] disarmed [src]!", \ - "[M] disarmed [src]!") + if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead. + var/obj/item/I = get_active_held_item() + if(I && dropItemToGround(I)) + playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1) + visible_message("[M] disarmed [src]!", \ + "[M] disarmed [src]!") + else + playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) + if(!lying) //CITADEL EDIT + Knockdown(100, TRUE, FALSE, 30, 25) else - playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) - if(!lying) //CITADEL EDIT - Knockdown(100, TRUE, FALSE, 30, 25) - else - Knockdown(100) - log_combat(M, src, "tackled") - visible_message("[M] has tackled down [src]!", \ - "[M] has tackled down [src]!") - + Knockdown(100) + log_combat(M, src, "tackled") + visible_message("[M] has tackled down [src]!", \ + "[M] has tackled down [src]!") /mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L) - - if(..()) //successful larva bite. - var/damage = rand(1, 3) - if(check_shields(L, damage, "the [L.name]")) - return 0 - if(stat != DEAD) - L.amount_grown = min(L.amount_grown + damage, L.max_grown) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - var/armor_block = run_armor_check(affecting, "melee") - apply_damage(damage, BRUTE, affecting, armor_block) + . = ..() + if(!.) //unsuccessful larva bite. + return + var/damage = rand(1, 3) + if(stat != DEAD) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + var/armor_block = run_armor_check(affecting, "melee") + apply_damage(damage, BRUTE, affecting, armor_block) /mob/living/carbon/human/attack_animal(mob/living/simple_animal/M) . = ..() if(.) var/damage = rand(M.melee_damage_lower, M.melee_damage_upper) - if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration)) - return FALSE var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) if(!dam_zone) //Dismemberment successful return TRUE @@ -332,23 +261,22 @@ /mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - var/damage = rand(5, 25) - if(M.is_adult) - damage = rand(10, 35) + . = ..() + if(!.) //unsuccessful slime attack + return + var/damage = rand(5, 25) + if(M.is_adult) + damage = rand(10, 35) - if(check_shields(M, damage, "the [M.name]")) - return 0 + var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + if(!dam_zone) //Dismemberment successful + return 1 - var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) - if(!dam_zone) //Dismemberment successful - return 1 - - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - var/armor_block = run_armor_check(affecting, "melee") - apply_damage(damage, BRUTE, affecting, armor_block) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + var/armor_block = run_armor_check(affecting, "melee") + apply_damage(damage, BRUTE, affecting, armor_block) /mob/living/carbon/human/mech_melee_attack(obj/mecha/M) if(M.occupant.a_intent == INTENT_HARM) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 6f574bdc12..2e069297b3 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -545,6 +545,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) //Underwear, Undershirts & Socks if(!(NO_UNDERWEAR in species_traits)) + + if(H.socks && H.get_num_legs(FALSE) >= 2) + if(H.hidden_socks) + H.socks = "Nude" + else + H.socks = H.saved_socks + var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks] + if(S) + var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : "" + var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER) + if(S.has_color) + MA.color = "#[H.socks_color]" + standing += MA + if(H.underwear) if(H.hidden_underwear) H.underwear = "Nude" @@ -552,8 +566,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.underwear = H.saved_underwear var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear] if(B) - var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER) - if(UNDIE_COLORABLE(B)) + var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : "" + var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER) + if(B.has_color) MA.color = "#[H.undie_color]" standing += MA @@ -564,28 +579,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.undershirt = H.saved_undershirt var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt] if(T) + var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]" var/mutable_appearance/MA if(H.dna.species.sexes && H.gender == FEMALE) - MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER) + MA = wear_female_version(state, T.icon, BODY_LAYER) else - MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER) - if(UNDIE_COLORABLE(T)) + MA = mutable_appearance(T.icon, state, -BODY_LAYER) + if(T.has_color) MA.color = "#[H.shirt_color]" standing += MA - if(H.socks && H.get_num_legs(FALSE) >= 2) - if(H.hidden_socks) - H.socks = "Nude" - else - H.socks = H.saved_socks - var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks] - if(S) - var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : "" - var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER) - if(UNDIE_COLORABLE(S)) - MA.color = "#[H.socks_color]" - standing += MA - if(standing.len) H.overlays_standing[BODY_LAYER] = standing @@ -1682,11 +1685,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) attacker_style = M.mind.martial_art if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas. attacker_style = null - if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK)) - log_combat(M, H, "attempted to touch") - H.visible_message("[M] attempted to touch [H]!") - return 0 - SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style) switch(M.a_intent) if("help") help(M, H, attacker_style) diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index 92ad87f6b5..56ef4fe24a 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -369,6 +369,23 @@ retaliate(L) return ..() +/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M) + if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) + retaliate(M) + else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB)) + retaliate(M) + return ..() + +/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L) + if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) + retaliate(L) + return ..() + +/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) + if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) + retaliate(user) + return ..() + /mob/living/carbon/monkey/attack_paw(mob/living/L) if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB)) retaliate(L) diff --git a/code/modules/mob/living/carbon/monkey/monkey_defense.dm b/code/modules/mob/living/carbon/monkey/monkey_defense.dm index df90dd56fd..32e3d21ee2 100644 --- a/code/modules/mob/living/carbon/monkey/monkey_defense.dm +++ b/code/modules/mob/living/carbon/monkey/monkey_defense.dm @@ -6,37 +6,55 @@ ..() /mob/living/carbon/monkey/attack_paw(mob/living/M) - if(..()) //successful monkey bite. - var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - if(M.limb_destroyer) - dismembering_strike(M, affecting.body_zone) - if(stat != DEAD) - var/dmg = rand(1, 5) - apply_damage(dmg, BRUTE, affecting) + . = ..() + if(!.) //unsuccessful monkey bite. + return + var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + if(M.limb_destroyer) + dismembering_strike(M, affecting.body_zone) + var/dmg = rand(1, 5) + apply_damage(dmg, BRUTE, affecting) /mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L) - if(..()) //successful larva bite. - var/damage = rand(1, 3) - if(stat != DEAD) - L.amount_grown = min(L.amount_grown + damage, L.max_grown) - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - apply_damage(damage, BRUTE, affecting) + . = ..() + if(!.) //unsuccessful larva bite + return + var/damage = rand(1, 3) + if(stat != DEAD) + L.amount_grown = min(L.amount_grown + damage, L.max_grown) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + apply_damage(damage, BRUTE, affecting) + +/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) + . = ..(user, TRUE) + if(.) + return + var/hulk_verb = pick("smash","pummel") + playsound(loc, user.dna.species.attack_sound, 25, 1, -1) + var/message = "[user] has [hulk_verb]ed [src]!" + visible_message("[message]", \ + "[message]") + adjustBruteLoss(15) + return TRUE /mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M) - if(..()) //To allow surgery to return properly. + . = ..() + if(.) //To allow surgery to return properly. return - switch(M.a_intent) - if("help") + if(INTENT_HELP) help_shake_act(M) - if("grab") + if(INTENT_GRAB) grabbedby(M) - if("harm") + if(INTENT_HARM) + if(HAS_TRAIT(M, TRAIT_PACIFISM)) + to_chat(M, "You don't want to hurt [src]!") + return M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) if (prob(75)) visible_message("[M] has punched [name]!", \ @@ -60,7 +78,7 @@ playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) visible_message("[M] has attempted to punch [name]!", \ "[M] has attempted to punch [name]!", null, COMBAT_MESSAGE_RANGE) - if("disarm") + if(INTENT_DISARM) if(!IsUnconscious()) M.do_attack_animation(src, ATTACK_EFFECT_DISARM) if (prob(25)) @@ -74,50 +92,51 @@ visible_message("[M] has disarmed [src]!", "[M] has disarmed [src]!", null, COMBAT_MESSAGE_RANGE) /mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M) - if(..()) //if harm or disarm intent. - if (M.a_intent == INTENT_HARM) - if ((prob(95) && health > 0)) - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - var/damage = rand(15, 30) - if (damage >= 25) - damage = rand(20, 40) - if(AmountUnconscious() < 300) - Unconscious(rand(200, 300)) - visible_message("[M] has wounded [name]!", \ - "[M] has wounded [name]!", null, COMBAT_MESSAGE_RANGE) - else - visible_message("[M] has slashed [name]!", \ - "[M] has slashed [name]!", null, COMBAT_MESSAGE_RANGE) - - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) - log_combat(M, src, "attacked") - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful - return 1 - apply_damage(damage, BRUTE, affecting) - + . = ..() + if(!.) // the attack was blocked or was help/grab intent + return + if (M.a_intent == INTENT_HARM) + if ((prob(95) && health > 0)) + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) + var/damage = rand(15, 30) + if (damage >= 25) + damage = rand(20, 40) + if(AmountUnconscious() < 300) + Unconscious(rand(200, 300)) + visible_message("[M] has wounded [name]!", \ + "[M] has wounded [name]!", null, COMBAT_MESSAGE_RANGE) else - playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) - visible_message("[M] has attempted to lunge at [name]!", \ - "[M] has attempted to lunge at [name]!", null, COMBAT_MESSAGE_RANGE) + visible_message("[M] has slashed [name]!", \ + "[M] has slashed [name]!", null, COMBAT_MESSAGE_RANGE) - if (M.a_intent == INTENT_DISARM) - var/obj/item/I = null - playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) - if(prob(95)) - Knockdown(20) - visible_message("[M] has tackled down [name]!", \ - "[M] has tackled down [name]!", null, COMBAT_MESSAGE_RANGE) + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected)) + log_combat(M, src, "attacked") + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful + return 1 + apply_damage(damage, BRUTE, affecting) + + else + playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) + visible_message("[M] has attempted to lunge at [name]!", \ + "[M] has attempted to lunge at [name]!", null, COMBAT_MESSAGE_RANGE) + + else + var/obj/item/I = null + playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) + if(prob(95)) + Knockdown(20) + visible_message("[M] has tackled down [name]!", \ + "[M] has tackled down [name]!", null, COMBAT_MESSAGE_RANGE) + else + I = get_active_held_item() + if(dropItemToGround(I)) + visible_message("[M] has disarmed [name]!", "[M] has disarmed [name]!", null, COMBAT_MESSAGE_RANGE) else - I = get_active_held_item() - if(dropItemToGround(I)) - visible_message("[M] has disarmed [name]!", "[M] has disarmed [name]!", null, COMBAT_MESSAGE_RANGE) - else - I = null - log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]") - updatehealth() - + I = null + log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]") + updatehealth() /mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M) . = ..() @@ -132,17 +151,19 @@ apply_damage(damage, M.melee_damage_type, affecting) /mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - var/damage = rand(5, 35) - if(M.is_adult) - damage = rand(20, 40) - var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) - if(!dam_zone) //Dismemberment successful - return 1 - var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) - if(!affecting) - affecting = get_bodypart(BODY_ZONE_CHEST) - apply_damage(damage, BRUTE, affecting) + . = ..() + if(!.) //unsuccessful slime attack + return + var/damage = rand(5, 35) + if(M.is_adult) + damage = rand(20, 40) + var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + if(!dam_zone) //Dismemberment successful + return 1 + var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone)) + if(!affecting) + affecting = get_bodypart(BODY_ZONE_CHEST) + apply_damage(damage, BRUTE, affecting) /mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit) . = 1 diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 722c984309..3c5c5e3518 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -36,7 +36,50 @@ /mob/living/proc/on_hit(obj/item/projectile/P) return +/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0) + var/block_chance_modifier = round(damage / -3) + for(var/obj/item/I in held_items) + if(!istype(I, /obj/item/clothing)) + var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example + if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type)) + return TRUE + return FALSE + +/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s) + for(var/obj/item/I in held_items) + if(I.IsReflect(def_zone)) + return TRUE + return FALSE + +/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone) + if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check + visible_message("The [P.name] gets reflected by [src]!", \ + "The [P.name] gets reflected by [src]!") + // Find a turf near or on the original location to bounce to + if(P.starting) + var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) + var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2) + var/turf/curloc = get_turf(src) + // redirect the projectile + P.original = locate(new_x, new_y, P.z) + P.starting = curloc + P.firer = src + P.yo = new_y - curloc.y + P.xo = new_x - curloc.x + var/new_angle_s = P.Angle + rand(120,240) + while(new_angle_s > 180) // Translate to regular projectile degrees + new_angle_s -= 360 + P.setAngle(new_angle_s) + return TRUE + return FALSE + /mob/living/bullet_act(obj/item/projectile/P, def_zone) + if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself + if(reflect_bullet_check(P, def_zone)) + return -1 // complete projectile permutation + if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) + P.on_hit(src, 100, def_zone) + return 2 var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null) if(!P.nodamage) apply_damage(P.damage, P.damage_type, def_zone, armor) @@ -55,9 +98,32 @@ else return 0 +/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE) + return FALSE + +/mob/living/proc/embed_item(obj/item/I) + return + +/mob/living/proc/can_embed(obj/item/I) + return FALSE + /mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE) - if(istype(AM, /obj/item)) - var/obj/item/I = AM + var/obj/item/I + var/throwpower = 30 + if(isitem(AM)) + I = AM + throwpower = I.throwforce + if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK)) + hitpush = FALSE + skipcatch = TRUE + blocked = TRUE + else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item())) + embed_item(I) + hitpush = FALSE + skipcatch = TRUE //can't catch the now embedded item + if(I) + if(!skipcatch && isturf(I.loc) && catch_item(I)) + return TRUE var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest var/dtype = BRUTE var/volume = I.get_volume_by_throwforce_and_or_w_class() @@ -214,6 +280,24 @@ Move(user.loc) return 1 +/mob/living/attack_hand(mob/user) + ..() //Ignoring parent return value here. + SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user) + if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK)) + log_combat(user, src, "attempted to touch") + visible_message("[user] attempted to touch [src]!") + return TRUE + +/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) + if(user.a_intent == INTENT_HARM) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) + to_chat(user, "You don't want to hurt [src]!") + return TRUE + var/hulk_verb = pick("smash","pummel") + if(user != src && check_shields(user, 15, "the [hulk_verb]ing")) + return TRUE + ..() + return FALSE /mob/living/attack_slime(mob/living/simple_animal/slime/M) if(!SSticker.HasRoundStarted()) @@ -229,6 +313,12 @@ to_chat(M, "You don't want to hurt anyone!") return FALSE + var/damage = rand(5, 35) + if(M.is_adult) + damage = rand(20, 40) + if(check_shields(M, damage, "the [M.name]")) + return FALSE + if (stat != DEAD) log_combat(M, src, "attacked") M.do_attack_animation(src) @@ -245,7 +335,8 @@ if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE - + if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration)) + return FALSE if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) M.do_attack_animation(src) @@ -256,10 +347,6 @@ /mob/living/attack_paw(mob/living/carbon/monkey/M) - if(isturf(loc) && istype(loc.loc, /area/start)) - to_chat(M, "No attacking people at spawn, you jackass.") - return FALSE - if (M.a_intent == INTENT_HARM) if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") @@ -268,6 +355,8 @@ if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH)) to_chat(M, "You can't bite with your mouth covered!") return FALSE + if(check_shields(M, 0, "the [M.name]")) + return FALSE M.do_attack_animation(src, ATTACK_EFFECT_BITE) if (prob(75)) log_combat(M, src, "attacked") @@ -282,15 +371,16 @@ /mob/living/attack_larva(mob/living/carbon/alien/larva/L) switch(L.a_intent) - if("help") + if(INTENT_HELP) visible_message("[L.name] rubs its head against [src].") return FALSE else if(HAS_TRAIT(L, TRAIT_PACIFISM)) to_chat(L, "You don't want to hurt anyone!") - return - + return FALSE + if(L != src && check_shields(L, rand(1, 3), "the [L.name]")) + return FALSE L.do_attack_animation(src) if(prob(90)) log_combat(L, src, "attacked") @@ -301,24 +391,29 @@ else visible_message("[L.name] has attempted to bite [src]!", \ "[L.name] has attempted to bite [src]!", null, COMBAT_MESSAGE_RANGE) - return FALSE /mob/living/attack_alien(mob/living/carbon/alien/humanoid/M) + if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]")) + visible_message("[M] attempted to touch [src]!") + return FALSE switch(M.a_intent) - if ("help") - visible_message("[M] caresses [src] with its scythe like arm.") + if (INTENT_HELP) + if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different. + visible_message("[M] caresses [src] with its scythe like arm.") return FALSE - if ("grab") + if (INTENT_GRAB) grabbedby(M) return FALSE - if("harm") + if(INTENT_HARM) if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE - M.do_attack_animation(src) + if(!isalien(src)) + M.do_attack_animation(src) return TRUE - if("disarm") - M.do_attack_animation(src, ATTACK_EFFECT_DISARM) + if(INTENT_DISARM) + if(!isalien(src)) + M.do_attack_animation(src, ATTACK_EFFECT_DISARM) return TRUE /mob/living/ex_act(severity, target, origin) diff --git a/code/modules/mob/living/silicon/ai/ai_defense.dm b/code/modules/mob/living/silicon/ai/ai_defense.dm index 7c59c2b791..97d26f672a 100644 --- a/code/modules/mob/living/silicon/ai/ai_defense.dm +++ b/code/modules/mob/living/silicon/ai/ai_defense.dm @@ -1,15 +1,9 @@ - /mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone) + . = ..() + if(!.) + return FALSE if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt. spark_system.start() - return ..() - - -/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M) - if(!SSticker.HasRoundStarted()) - to_chat(M, "You cannot attack people before the game has started.") - return - ..() /mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user) return //immune to slimes diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm index dfc718f1ab..5ac841326b 100644 --- a/code/modules/mob/living/silicon/pai/pai_defense.dm +++ b/code/modules/mob/living/silicon/pai/pai_defense.dm @@ -26,13 +26,14 @@ fold_in(force = 1) Knockdown(200) +//ATTACK HAND IGNORING PARENT RETURN VALUE /mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user) switch(user.a_intent) - if("help") + if(INTENT_HELP) visible_message("[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.") - if("disarm") + if(INTENT_DISARM) visible_message("[user] boops [src] on the head!") - if("harm") + if(INTENT_HARM) user.do_attack_animation(src) if (user.name == master) visible_message("Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.") @@ -41,14 +42,19 @@ if(user.put_in_hands(card)) user.visible_message("[user] promptly scoops up [user.p_their()] pAI's card.") else + if(HAS_TRAIT(user, TRAIT_PACIFISM)) + to_chat(user, "You don't want to hurt [src]!") + return visible_message("[user] stomps on [src]!.") take_holo_damage(2) + else + grabbedby(user) -/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj) - if(Proj.stun) +/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone) + if(P.stun) fold_in(force = TRUE) - src.visible_message("The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!") - . = ..(Proj) + visible_message("The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!") + . = ..() /mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping to_chat(src, "Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.") diff --git a/code/modules/mob/living/silicon/robot/robot_defense.dm b/code/modules/mob/living/silicon/robot/robot_defense.dm index 0f09b6f62a..7e06c66eff 100644 --- a/code/modules/mob/living/silicon/robot/robot_defense.dm +++ b/code/modules/mob/living/silicon/robot/robot_defense.dm @@ -13,7 +13,19 @@ spark_system.start() return ..() +/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) + . = ..() + if(.) + spark_system.start() + spawn(0) + step_away(src,user,15) + sleep(3) + step_away(src,user,15) + /mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M) + . = ..() + if(!.) // the attack was blocked or was help/grab intent + return if (M.a_intent == INTENT_DISARM) if(!(lying)) M.do_attack_animation(src, ATTACK_EFFECT_DISARM) @@ -30,24 +42,19 @@ visible_message("[M] has forced back [src]!", \ "[M] has forced back [src]!", null, COMBAT_MESSAGE_RANGE) playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1) - else - ..() - return /mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime shock - flash_act() - var/stunprob = M.powerlevel * 7 + 10 - if(prob(stunprob) && M.powerlevel >= 8) - adjustBruteLoss(M.powerlevel * rand(6,10)) - - var/damage = rand(1, 3) - + . = ..() + if(!.) //unsuccessful slime shock + return + var/stunprob = M.powerlevel * 7 + 10 + var/damage = M.powerlevel * rand(6,10) + if(prob(stunprob) && M.powerlevel >= 8) + flash_act(affect_silicon = TRUE) //my borg eyes! if(M.is_adult) - damage = rand(20, 40) + damage += rand(10, 20) else - damage = rand(5, 35) - damage = round(damage / 2) // borgs receive half damage + damage += rand(2, 17) adjustBruteLoss(damage) updatehealth() @@ -56,23 +63,17 @@ //ATTACK HAND IGNORING PARENT RETURN VALUE /mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user) add_fingerprint(user) - if(opened && !wiresexposed && !issilicon(user)) - if(cell) - cell.update_icon() - cell.add_fingerprint(user) - user.put_in_active_hand(cell) - to_chat(user, "You remove \the [cell].") - cell = null - update_icons() - diag_hud_set_borgcell() + if(opened && !wiresexposed && cell && !issilicon(user)) + cell.update_icon() + cell.add_fingerprint(user) + user.put_in_active_hand(cell) + to_chat(user, "You remove \the [cell].") + cell = null + update_icons() + diag_hud_set_borgcell() if(!opened) - if(..()) // hulk attack - spark_system.start() - spawn(0) - step_away(src,user,15) - sleep(3) - step_away(src,user,15) + return ..() /mob/living/silicon/robot/fire_act() if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them @@ -182,9 +183,9 @@ if (stat != DEAD) adjustBruteLoss(30) -/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj) - ..(Proj) +/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone) + ..() updatehealth() - if(prob(75) && Proj.damage > 0) + if(prob(75) && P.damage > 0) spark_system.start() return 2 diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm index 073a2eec2b..ca8ad25713 100644 --- a/code/modules/mob/living/silicon/silicon_defense.dm +++ b/code/modules/mob/living/silicon/silicon_defense.dm @@ -6,7 +6,10 @@ return 2 /mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M) - if(..()) //if harm or disarm intent + . = ..() + if(!.) // the attack was blocked or was help/grab intent + return + if(M.a_intent == INTENT_HARM) var/damage = 20 if (prob(90)) log_combat(M, src, "attacked") @@ -49,34 +52,33 @@ /mob/living/silicon/attack_paw(mob/living/user) return attack_hand(user) -/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L) - if(L.a_intent == INTENT_HELP) - visible_message("[L.name] rubs its head against [src].") - -/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) +/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) if(user.a_intent == INTENT_HARM) - ..(user, 1) + . = ..(user, TRUE) + if(.) + return adjustBruteLoss(rand(10, 15)) playsound(loc, "punch", 25, 1, -1) visible_message("[user] has punched [src]!", \ "[user] has punched [src]!") - return 1 - return 0 + return TRUE + return FALSE -//ATTACK HAND IGNORING PARENT RETURN VALUE /mob/living/silicon/attack_hand(mob/living/carbon/human/M) + . = ..() + if(.) //the attack was blocked + return switch(M.a_intent) - if ("help") + if (INTENT_HELP) M.visible_message("[M] pets [src].", \ "You pet [src].") - if("grab") + if(INTENT_GRAB) grabbedby(M) else M.do_attack_animation(src, ATTACK_EFFECT_PUNCH) playsound(src.loc, 'sound/effects/bang.ogg', 10, 1) visible_message("[M] punches [src], but doesn't leave a dent.", \ "[M] punches [src], but doesn't leave a dent.", null, COMBAT_MESSAGE_RANGE) - return 0 /mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M) if(M.a_intent == INTENT_HARM) @@ -108,19 +110,25 @@ M.visible_message("[M] is thrown off of [src]!") flash_act(affect_silicon = 1) -/mob/living/silicon/bullet_act(obj/item/projectile/Proj) - if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) - adjustBruteLoss(Proj.damage) - if(prob(Proj.damage*1.5)) +/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone) + if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself + if(reflect_bullet_check(P, def_zone)) + return -1 // complete projectile permutation + if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) + P.on_hit(src, 100, def_zone) + return 2 + if((P.damage_type == BRUTE || P.damage_type == BURN)) + adjustBruteLoss(P.damage) + if(prob(P.damage*1.5)) for(var/mob/living/M in buckled_mobs) M.visible_message("[M] is knocked off of [src]!") unbuckle_mob(M) M.Knockdown(40) - if(Proj.stun || Proj.knockdown) + if(P.stun || P.knockdown) for(var/mob/living/M in buckled_mobs) unbuckle_mob(M) - M.visible_message("[M] is knocked off of [src] by the [Proj]!") - Proj.on_hit(src) + M.visible_message("[M] is knocked off of [src] by the [P]!") + P.on_hit(src) return 2 /mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static) diff --git a/code/modules/mob/living/simple_animal/animal_defense.dm b/code/modules/mob/living/simple_animal/animal_defense.dm index 793df63c87..0dfa126e79 100644 --- a/code/modules/mob/living/simple_animal/animal_defense.dm +++ b/code/modules/mob/living/simple_animal/animal_defense.dm @@ -1,20 +1,22 @@ /mob/living/simple_animal/attack_hand(mob/living/carbon/human/M) - ..() + . = ..() + if(.) //the attack was blocked + return switch(M.a_intent) - if("help") + if(INTENT_HELP) if (health > 0) visible_message("[M] [response_help] [src].") playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - if("grab") + if(INTENT_GRAB) if(grab_state >= GRAB_AGGRESSIVE && isliving(pulling)) vore_attack(M, pulling) else grabbedby(M) - if("harm", "disarm") + if(INTENT_HARM, INTENT_DISARM) if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt [src]!") return @@ -27,12 +29,11 @@ updatehealth() return TRUE -/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) +/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) if(user.a_intent == INTENT_HARM) - if(HAS_TRAIT(user, TRAIT_PACIFISM)) - to_chat(user, "You don't want to hurt [src]!") - return FALSE - ..(user, 1) + . = ..(user, TRUE) + if(.) + return playsound(loc, "punch", 25, 1, -1) visible_message("[user] has punched [src]!", \ "[user] has punched [src]!", null, COMBAT_MESSAGE_RANGE) @@ -40,32 +41,32 @@ return TRUE /mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M) - if(..()) //successful monkey bite. - if(stat != DEAD) - var/damage = rand(1, 3) - attack_threshold_check(damage) - return 1 + . = ..() + if(.) //successful larva bite + var/damage = rand(1, 3) + attack_threshold_check(damage) + return 1 if (M.a_intent == INTENT_HELP) if (health > 0) visible_message("[M.name] [response_help] [src].") playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - /mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M) - if(..()) //if harm or disarm intent. - if(M.a_intent == INTENT_DISARM) - playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) - visible_message("[M] [response_disarm] [name]!", \ - "[M] [response_disarm] [name]!", null, COMBAT_MESSAGE_RANGE) - log_combat(M, src, "disarmed") - else - var/damage = rand(15, 30) - visible_message("[M] has slashed at [src]!", \ - "[M] has slashed at [src]!", null, COMBAT_MESSAGE_RANGE) - playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) - attack_threshold_check(damage) - log_combat(M, src, "attacked") - return 1 + . = ..() + if(!.) // the attack was blocked or was help/grab intent + return + if(M.a_intent == INTENT_DISARM) + playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1) + visible_message("[M] [response_disarm] [name]!", \ + "[M] [response_disarm] [name]!", null, COMBAT_MESSAGE_RANGE) + log_combat(M, src, "disarmed") + else + var/damage = rand(15, 30) + visible_message("[M] has slashed at [src]!", \ + "[M] has slashed at [src]!", null, COMBAT_MESSAGE_RANGE) + playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) + attack_threshold_check(damage) + log_combat(M, src, "attacked") /mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L) . = ..() @@ -82,7 +83,8 @@ return attack_threshold_check(damage, M.melee_damage_type) /mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack + . = ..() + if(.) //successful slime shock var/damage = rand(15, 25) if(M.is_adult) damage = rand(20, 35) diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm index 2de4ca39fd..109c7b4636 100644 --- a/code/modules/mob/living/simple_animal/bot/honkbot.dm +++ b/code/modules/mob/living/simple_animal/bot/honkbot.dm @@ -113,7 +113,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"}, mode = BOT_HUNT /mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H) - if(H.a_intent == "harm") + if(H.a_intent == INTENT_HARM) retaliate(H) addtimer(CALLBACK(src, .proc/react_buzz), 5) return ..() diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 02e171e4c4..bda309f7c7 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -232,9 +232,9 @@ /mob/living/simple_animal/pet/cat/attack_hand(mob/living/carbon/human/M) . = ..() switch(M.a_intent) - if("help") + if(INTENT_HELP) wuv(1, M) - if("harm") + if(INTENT_HARM) wuv(-1, M) /mob/living/simple_animal/pet/cat/proc/wuv(change, mob/M) @@ -290,7 +290,9 @@ D.decorate_donut() /mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L) - ..() + . = ..() + if(.) //the attack was blocked + return if(L.a_intent == INTENT_HARM && L.reagents && !stat) L.reagents.add_reagent("nutriment", 0.4) L.reagents.add_reagent("vitamin", 0.4) diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 0d933d171b..986e5c9b4d 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -643,9 +643,9 @@ /mob/living/simple_animal/pet/dog/attack_hand(mob/living/carbon/human/M) . = ..() switch(M.a_intent) - if("help") + if(INTENT_HELP) wuv(1,M) - if("harm") + if(INTENT_HARM) wuv(-1,M) /mob/living/simple_animal/pet/dog/proc/wuv(change, mob/M) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm index e40eb585e8..c9207fcf89 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm @@ -31,9 +31,9 @@ //picky up the drone c: /mob/living/simple_animal/drone/attack_hand(mob/user) - ..() - if(user.a_intent == INTENT_HELP) - mob_try_pickup(user) + if(user.a_intent != INTENT_HELP) + return ..() // TODO: convert picking up mobs into an element or component. + mob_try_pickup(user) /mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user) var/mob/dead/observer/G = get_ghost() diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm index 49514d0d12..914d38022f 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm @@ -54,10 +54,8 @@ var/blocked = FALSE if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them blocked = TRUE - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK)) - blocked = TRUE + if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK)) + blocked = TRUE if(!blocked) L.drop_all_held_items() L.visible_message("[src] slams into [L]!", "[src] slams into you!") diff --git a/code/modules/mob/living/simple_animal/hostile/mushroom.dm b/code/modules/mob/living/simple_animal/hostile/mushroom.dm index 514edf896b..a5e3cd8120 100644 --- a/code/modules/mob/living/simple_animal/hostile/mushroom.dm +++ b/code/modules/mob/living/simple_animal/hostile/mushroom.dm @@ -166,7 +166,9 @@ ..() /mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M) - ..() + . = ..() + if(.) // the attack was blocked + return if(M.a_intent == INTENT_HARM) Bruise() diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index d1e10ea693..439ea5b2bf 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -253,33 +253,34 @@ return /mob/living/simple_animal/slime/attack_slime(mob/living/simple_animal/slime/M) - if(..()) //successful slime attack - if(M == src) - return - if(buckled) - Feedstop(silent = TRUE) - visible_message("[M] pulls [src] off!") - return - attacked += 5 - if(nutrition >= 100) //steal some nutrition. negval handled in life() - nutrition -= (50 + (40 * M.is_adult)) - M.add_nutrition(50 + (40 * M.is_adult)) - if(health > 0) - M.adjustBruteLoss(-10 + (-10 * M.is_adult)) - M.updatehealth() + . = ..() + if(!. || M == src) //unsuccessful slime shock + return + if(buckled) + Feedstop(silent = TRUE) + visible_message("[M] pulls [src] off!") + return + attacked += 5 + if(nutrition >= 100) //steal some nutrition. negval handled in life() + nutrition -= (50 + (40 * M.is_adult)) + M.add_nutrition(50 + (40 * M.is_adult)) + if(health > 0) + M.adjustBruteLoss(-10 + (-10 * M.is_adult)) + M.updatehealth() /mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M) . = ..() if(.) attacked += 10 - /mob/living/simple_animal/slime/attack_paw(mob/living/carbon/monkey/M) - if(..()) //successful monkey bite. + . = ..() + if(.)//successful monkey bite. attacked += 10 /mob/living/simple_animal/slime/attack_larva(mob/living/carbon/alien/larva/L) - if(..()) //successful larva bite. + . = ..() + if(.) //successful larva bite. attacked += 10 /mob/living/simple_animal/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) @@ -321,9 +322,11 @@ attacked += 10 /mob/living/simple_animal/slime/attack_alien(mob/living/carbon/alien/humanoid/M) - if(..()) //if harm or disarm intent. - attacked += 10 - discipline_slime(M) + . = ..() + if(!.) // the attack was blocked or was help/grab intent + return + attacked += 10 + discipline_slime(M) /mob/living/simple_animal/slime/attackby(obj/item/W, mob/living/user, params) diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm index 8c304d8a2b..56c50078c1 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stealth.dm @@ -26,10 +26,9 @@ Contents: /obj/item/clothing/suit/space/space_ninja/proc/enable_signals() if(!affecting) return - RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth) + RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth) RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth) - /obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth(datum/source) affecting.alpha = min(affecting.alpha + 40, 100) @@ -42,7 +41,7 @@ Contents: return FALSE stealth = !stealth stealth_cooldown = world.time + 5 SECONDS - UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE)) + UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE)) animate(affecting, alpha = 255, time = 3 SECONDS) affecting.visible_message("[affecting.name] appears from thin air!", \ "You are now visible.") diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index 2ca6ce2611..f3f7e45378 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -102,7 +102,7 @@ /obj/item/paperplane/throw_impact(atom/hit_atom) if(iscarbon(hit_atom)) var/mob/living/carbon/C = hit_atom - if(C.can_catch_item(TRUE)) + if(!C.get_active_held_item() && !C.restrained()) var/datum/action/innate/origami/origami_action = locate() in C.actions if(origami_action?.active) //if they're a master of origami and have the ability turned on, force throwmode on so they'll automatically catch the plane. C.throw_mode_on() diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 1ac62ba651..513626465a 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -260,7 +260,7 @@ if(!amount) return vol_each = min(reagents.total_volume / amount, 50) - var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return var/obj/item/reagent_containers/pill/P @@ -287,7 +287,7 @@ adjust_item_drop_location(P) reagents.trans_to(P,vol_each) else - var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location()) @@ -313,7 +313,7 @@ if(!amount) return vol_each = min(reagents.total_volume / amount, 40) - var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return var/obj/item/reagent_containers/pill/P @@ -331,7 +331,7 @@ return if(condi) - var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return var/obj/item/reagent_containers/food/condiment/P = new(drop_location()) @@ -344,7 +344,7 @@ if(text2num(many)) amount_full = round(reagents.total_volume / 30) vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals. - var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return @@ -372,7 +372,7 @@ if(text2num(many)) amount_full = round(reagents.total_volume / 60) vol_part = reagents.total_volume % 60 - var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return @@ -407,7 +407,7 @@ return vol_each = min(reagents.total_volume / amount, 20) - var/name = stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN) + var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)) if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) return diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm index 5d31bfae9b..e8551074e7 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -247,6 +247,23 @@ . = 1 ..() +/datum/reagent/consumable/coconutmilk + name = "Coconut Milk" + id = "coconutmilk" + description = "A transparent white liquid extracted from coconuts. Rich in taste." + color = "#DFDFDF" // rgb: 223, 223, 223 + taste_description = "sweet milk" + quality = DRINK_GOOD + glass_icon_state = "glass_white" + glass_name = "glass of coconut milk" + glass_desc = "White and nutritious goodness!" + +/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M) + if(M.getBruteLoss() && prob(20)) + M.heal_bodypart_damage(2,0, 0) + . = 1 + ..() + /datum/reagent/consumable/cream name = "Cream" id = "cream" diff --git a/code/modules/vending/megaseed.dm b/code/modules/vending/megaseed.dm index 5c092c3659..03241c4a86 100644 --- a/code/modules/vending/megaseed.dm +++ b/code/modules/vending/megaseed.dm @@ -14,6 +14,7 @@ /obj/item/seeds/chanter = 3, /obj/item/seeds/chili = 3, /obj/item/seeds/cocoapod = 3, + /obj/item/seeds/coconut = 3, /obj/item/seeds/coffee = 3, /obj/item/seeds/cotton = 3, /obj/item/seeds/corn = 3, diff --git a/html/changelogs/AutoChangeLog-pr-10123.yml b/html/changelogs/AutoChangeLog-pr-10123.yml new file mode 100644 index 0000000000..208b17b930 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10123.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - rscadd: "throwing things no longer makes them randomly turned as long as you aren't on harm intent" diff --git a/html/changelogs/AutoChangeLog-pr-10165.yml b/html/changelogs/AutoChangeLog-pr-10165.yml new file mode 100644 index 0000000000..be6f9dedf7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10165.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed missing digi versions fishnet sprites and wrong digitigrade left dir purple stockings sprite." + - imageadd: "Add digitigrade versions for boxers and the long johns." diff --git a/html/changelogs/AutoChangeLog-pr-10309.yml b/html/changelogs/AutoChangeLog-pr-10309.yml new file mode 100644 index 0000000000..a59ebff156 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10309.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "disabler sechuds" diff --git a/html/changelogs/AutoChangeLog-pr-10319.yml b/html/changelogs/AutoChangeLog-pr-10319.yml new file mode 100644 index 0000000000..88235aab8e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10319.yml @@ -0,0 +1,5 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "adds coconut" + - rscadd: "adds a coconut bong" diff --git a/html/changelogs/AutoChangeLog-pr-10338.yml b/html/changelogs/AutoChangeLog-pr-10338.yml new file mode 100644 index 0000000000..c4816a3fbe --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10338.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "marshmallow" diff --git a/html/changelogs/AutoChangeLog-pr-10344.yml b/html/changelogs/AutoChangeLog-pr-10344.yml new file mode 100644 index 0000000000..e0381c6a43 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10344.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Chestbursters won't delete the host's brain somewhat anymore." diff --git a/html/changelogs/AutoChangeLog-pr-10345.yml b/html/changelogs/AutoChangeLog-pr-10345.yml new file mode 100644 index 0000000000..a95653cdda --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10345.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - tweak: "allows bandoliers to hold any ammo type as long as it has a casing" diff --git a/html/changelogs/AutoChangeLog-pr-10349.yml b/html/changelogs/AutoChangeLog-pr-10349.yml new file mode 100644 index 0000000000..fad3179c6e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10349.yml @@ -0,0 +1,6 @@ +author: "KathrinBailey" +delete-after: True +changes: + - rscadd: "Empty engineering lockers for mappers." + - rscadd: "Industrial welding tools to the engineer welding locker." + - rscdel: "Removed the multitool, airlock painter, mechanical toolbox, brown sneakers, hazard vest and airlock painter from the CE's locker." diff --git a/html/changelogs/AutoChangeLog-pr-10362.yml b/html/changelogs/AutoChangeLog-pr-10362.yml new file mode 100644 index 0000000000..f92e16302a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10362.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "rouge cases of #$39; in bottle/pill/patch/condiments" diff --git a/html/changelogs/AutoChangeLog-pr-10364.yml b/html/changelogs/AutoChangeLog-pr-10364.yml new file mode 100644 index 0000000000..8834c494ad --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10364.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - bugfix: "telescopic iv drips now have the proper sanity checks for deployment." diff --git a/html/changelogs/AutoChangeLog-pr-10365.yml b/html/changelogs/AutoChangeLog-pr-10365.yml new file mode 100644 index 0000000000..f7ba047fc7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10365.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "no ass slap is no longer the same thing as no aphro" diff --git a/html/changelogs/AutoChangeLog-pr-9856.yml b/html/changelogs/AutoChangeLog-pr-9856.yml new file mode 100644 index 0000000000..697c1c78f5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9856.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - rscadd: "Refactored code to allow all living mobs to use shields and not only humans." + - tweak: "Monkys will now retaliate against aliens attacking them (as if they even posed a threat to start with)." diff --git a/icons/mob/underwear.dmi b/icons/mob/underwear.dmi index bf0df371eb..e0789a1eeb 100644 Binary files a/icons/mob/underwear.dmi and b/icons/mob/underwear.dmi differ diff --git a/icons/mob/underwear_old.dmi b/icons/mob/underwear_old.dmi deleted file mode 100644 index 5e16a473ba..0000000000 Binary files a/icons/mob/underwear_old.dmi and /dev/null differ diff --git a/icons/obj/bongs.dmi b/icons/obj/bongs.dmi new file mode 100644 index 0000000000..406cce3817 Binary files /dev/null and b/icons/obj/bongs.dmi differ diff --git a/icons/obj/food/food.dmi b/icons/obj/food/food.dmi index 6b29d599cc..a719150f11 100644 Binary files a/icons/obj/food/food.dmi and b/icons/obj/food/food.dmi differ diff --git a/icons/obj/hydroponics/growing.dmi b/icons/obj/hydroponics/growing.dmi index 469b1e1aff..712ea11a3b 100644 Binary files a/icons/obj/hydroponics/growing.dmi and b/icons/obj/hydroponics/growing.dmi differ diff --git a/icons/obj/hydroponics/harvest.dmi b/icons/obj/hydroponics/harvest.dmi index a57719fb3a..e746d8f43d 100644 Binary files a/icons/obj/hydroponics/harvest.dmi and b/icons/obj/hydroponics/harvest.dmi differ diff --git a/icons/obj/hydroponics/seeds.dmi b/icons/obj/hydroponics/seeds.dmi index 8695d03b3c..43e231cbab 100644 Binary files a/icons/obj/hydroponics/seeds.dmi and b/icons/obj/hydroponics/seeds.dmi differ diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi index 8ede8c66ab..8fee8fcf9f 100644 Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm index a1466f58d4..98de5eed14 100644 --- a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm +++ b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm @@ -424,12 +424,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm ! if(A) if(isliving(A)) var/mob/living/L = A - var/blocked = 0 - if(ishuman(A)) - var/mob/living/carbon/human/H = A - if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) - blocked = 1 - if(!blocked) + if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice. playsound(src, 'sound/weapons/Egloves.ogg', 50, 1) diff --git a/sound/effects/bonghit.ogg b/sound/effects/bonghit.ogg new file mode 100644 index 0000000000..45a0dec1b6 Binary files /dev/null and b/sound/effects/bonghit.ogg differ diff --git a/sound/weapons/klonk.ogg b/sound/weapons/klonk.ogg new file mode 100644 index 0000000000..471f3ad8b7 Binary files /dev/null and b/sound/weapons/klonk.ogg differ diff --git a/tgstation.dme b/tgstation.dme index 252cd8ab3e..d92fbff5d9 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -1599,6 +1599,7 @@ #include "code\modules\clothing\clothing.dm" #include "code\modules\clothing\ears\_ears.dm" #include "code\modules\clothing\glasses\_glasses.dm" +#include "code\modules\clothing\glasses\disablerglasses.dm" #include "code\modules\clothing\glasses\engine_goggles.dm" #include "code\modules\clothing\glasses\hud.dm" #include "code\modules\clothing\glasses\phantomthief.dm"