Fixes stamina not properly affecting non-organic limbs (#7699)

* fixes stamina not properly affecting non-organic limbs

* these arent args on receive_damage im dumb
This commit is contained in:
deathride58
2018-11-07 15:05:23 -05:00
committed by kevinz000
parent 701b4d8026
commit 3da77922ae
@@ -1639,7 +1639,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod)
if(STAMINA)
if(BP)
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod)))
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
H.update_stamina()
else
H.adjustStaminaLoss(damage * hit_percent * H.physiology.stamina_mod)