adds public bounty consoles without inflation, also removes the mint
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@@ -71,6 +71,8 @@
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var/display_order = JOB_DISPLAY_ORDER_DEFAULT
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var/bounty_types = CIV_JOB_BASIC
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//If a job complies with dresscodes, loadout items will not be equipped instead of the job's outfit, instead placing the items into the player's backpack.
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var/dresscodecompliant = TRUE
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// How much threat this job is worth in dynamic. Is subtracted if the player's not an antag, added if they are.
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@@ -20,6 +20,7 @@
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ACCESS_ENGINE_EQUIP, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_ENG
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bounty_types = CIV_JOB_ENG
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/affinity/wiring)
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@@ -17,6 +17,7 @@
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minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_SRV
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bounty_types = CIV_JOB_DRINK
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display_order = JOB_DISPLAY_ORDER_BARTENDER
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threat = 0.5
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@@ -16,6 +16,7 @@
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minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_SRV
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bounty_types = CIV_JOB_GROW
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display_order = JOB_DISPLAY_ORDER_BOTANIST
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threat = 1.5 // lol powergame
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@@ -18,6 +18,7 @@
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_CHEM
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display_order = JOB_DISPLAY_ORDER_CHEMIST
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threat = 1.5
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@@ -30,6 +30,7 @@
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ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_ENG
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bounty_types = CIV_JOB_ENG
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring/expert, /datum/skill_modifier/job/affinity/wiring)
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@@ -28,6 +28,7 @@
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ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_MED
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display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
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@@ -17,6 +17,7 @@
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minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_SRV
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bounty_types = CIV_JOB_CHEF
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display_order = JOB_DISPLAY_ORDER_COOK
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threat = 0.2
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@@ -18,6 +18,7 @@
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_SCI
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display_order = JOB_DISPLAY_ORDER_GENETICIST
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threat = 1.5
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@@ -32,6 +32,8 @@
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_SEC
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bounty_types = CIV_JOB_SEC
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display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY
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blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/blindness, /datum/quirk/monophobia, /datum/quirk/insanity)
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@@ -16,6 +16,7 @@
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_MED
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display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
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threat = 0.5
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@@ -16,6 +16,7 @@
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_MED
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display_order = JOB_DISPLAY_ORDER_PARAMEDIC
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@@ -32,6 +32,7 @@
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ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_SCI
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bounty_types = CIV_JOB_SCI
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display_order = JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring)
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@@ -18,6 +18,7 @@
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minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_SCI
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bounty_types = CIV_JOB_ROBO
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/affinity/wiring)
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@@ -18,6 +18,7 @@
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minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_SCI
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bounty_types = CIV_JOB_SCI
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
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display_order = JOB_DISPLAY_ORDER_SCIENTIST
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threat = 1.2
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@@ -21,6 +21,7 @@
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
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paycheck = PAYCHECK_HARD
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paycheck_department = ACCOUNT_SEC
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bounty_types = CIV_JOB_SEC
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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@@ -19,6 +19,7 @@
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minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_EASY ///Not necessarily easy itself, but it can be trivial to make lot of cash on this job.
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paycheck_department = ACCOUNT_CAR
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bounty_types = CIV_JOB_MINE
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display_order = JOB_DISPLAY_ORDER_SHAFT_MINER
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@@ -20,6 +20,7 @@
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ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_ENG
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bounty_types = CIV_JOB_ENG
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/affinity/wiring)
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@@ -18,6 +18,7 @@
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minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_VIRO
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display_order = JOB_DISPLAY_ORDER_VIROLOGIST
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@@ -22,6 +22,7 @@
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paycheck = PAYCHECK_HARD
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paycheck_department = ACCOUNT_SEC
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bounty_types = CIV_JOB_SEC
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mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
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