Adds 3D Sound System
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@@ -174,8 +174,8 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, Toggle_Soundscape)()
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to_chat(usr, "You will now hear ambient sounds.")
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else
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to_chat(usr, "You will no longer hear ambient sounds.")
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usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
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usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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usr.stop_sound_channel(CHANNEL_AMBIENCE)
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usr.stop_sound_channel(CHANNEL_BUZZ)
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SSblackbox.add_details("preferences_verb","Toggle Ambience|[usr.client.prefs.toggles & SOUND_AMBIENCE]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/verbs/menu/Settings/Sound/Toggle_Soundscape/Get_checked(client/C)
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return C.prefs.toggles & SOUND_AMBIENCE
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@@ -191,7 +191,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_ship_ambience)()
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to_chat(usr, "You will now hear ship ambience.")
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else
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to_chat(usr, "You will no longer hear ship ambience.")
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usr << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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usr.stop_sound_channel(CHANNEL_BUZZ)
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usr.client.ambience_playing = 0
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SSblackbox.add_details("preferences_verb", "Toggle Ship Ambience|[usr.client.prefs.toggles & SOUND_SHIP_AMBIENCE]") //If you are copy-pasting this, I bet you read this comment expecting to see the same thing :^)
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/datum/verbs/menu/Settings/Sound/toggle_ship_ambience/Get_checked(client/C)
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@@ -13,12 +13,12 @@
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/obj/vehicle/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
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if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
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M << sound(pick(bike_music), repeat = 1, wait = 0, volume = 80, channel = 42)
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M << sound(pick(bike_music), repeat = 1, wait = 0, volume = 80, channel = CHANNEL_BICYCLE)
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. = ..()
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/obj/vehicle/bicycle/unbuckle_mob(mob/living/buckled_mob,force = 0)
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if(buckled_mob)
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buckled_mob << sound(null, repeat = 0, wait = 0, volume = 80, channel = 42)
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buckled_mob.stop_sound_channel(CHANNEL_BICYCLE)
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. =..()
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/obj/vehicle/bicycle/tesla_act() // :::^^^)))
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