Antag Panel / Check antagonists Refactor
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CitadelStationBot
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c6f227fc18
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3dc89ba058
@@ -70,7 +70,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
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for(var/datum/mind/changeling in changelings)
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log_game("[changeling.key] (ckey) has been selected as a changeling")
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var/datum/antagonist/changeling/new_antag = new(changeling)
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var/datum/antagonist/changeling/new_antag = new()
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new_antag.team_mode = TRUE
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changeling.add_antag_datum(new_antag)
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..()
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@@ -78,12 +78,12 @@
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recent_speech[spoken_memory] = say_log[spoken_memory]
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if(recent_speech.len)
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user.mind.store_memory("<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B>")
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changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B><br>"
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to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>")
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for(var/spoken_memory in recent_speech)
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user.mind.store_memory("\"[recent_speech[spoken_memory]]\"")
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changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
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to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
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user.mind.store_memory("<B>We have no more knowledge of [target]'s speech patterns.</B>")
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changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
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to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
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