Antag Panel / Check antagonists Refactor
This commit is contained in:
committed by
CitadelStationBot
parent
c6f227fc18
commit
3dc89ba058
@@ -307,342 +307,4 @@
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</body></html>
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"}
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usr << browse(dat, "window=players;size=600x480")
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/datum/admins/proc/check_antagonists()
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if (SSticker.HasRoundStarted())
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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if(SSticker.mode.replacementmode)
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dat += "Former Game Mode: <B>[SSticker.mode.name]</B><BR>"
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dat += "Replacement Game Mode: <B>[SSticker.mode.replacementmode.name]</B><BR>"
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else
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dat += "Current Game Mode: <B>[SSticker.mode.name]</B><BR>"
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dat += "Round Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B><BR>"
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dat += "<B>Emergency shuttle</B><BR>"
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if(EMERGENCY_IDLE_OR_RECALLED)
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dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=1'>Call Shuttle</a><br>"
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else
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var/timeleft = SSshuttle.emergency.timeLeft()
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if(SSshuttle.emergency.mode == SHUTTLE_CALL)
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dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=2'>Send Back</a><br>"
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else
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dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "<B>Continuous Round Status</B><BR>"
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dat += "<a href='?_src_=holder;[HrefToken()];toggle_continuous=1'>[CONFIG_GET(keyed_flag_list/continuous)[SSticker.mode.config_tag] ? "Continue if antagonists die" : "End on antagonist death"]</a>"
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if(CONFIG_GET(keyed_flag_list/continuous)[SSticker.mode.config_tag])
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dat += ", <a href='?_src_=holder;[HrefToken()];toggle_midround_antag=1'>[CONFIG_GET(keyed_flag_list/midround_antag)[SSticker.mode.config_tag] ? "creating replacement antagonists" : "not creating new antagonists"]</a><BR>"
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else
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dat += "<BR>"
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if(CONFIG_GET(keyed_flag_list/midround_antag)[SSticker.mode.config_tag])
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dat += "Time limit: <a href='?_src_=holder;[HrefToken()];alter_midround_time_limit=1'>[CONFIG_GET(number/midround_antag_time_check)] minutes into round</a><BR>"
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dat += "Living crew limit: <a href='?_src_=holder;[HrefToken()];alter_midround_life_limit=1'>[CONFIG_GET(number/midround_antag_life_check) * 100]% of crew alive</a><BR>"
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dat += "If limits past: <a href='?_src_=holder;[HrefToken()];toggle_noncontinuous_behavior=1'>[SSticker.mode.round_ends_with_antag_death ? "End The Round" : "Continue As Extended"]</a><BR>"
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dat += "<a href='?_src_=holder;[HrefToken()];end_round=[REF(usr)]'>End Round Now</a><br>"
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dat += "<a href='?_src_=holder;[HrefToken()];delay_round_end=1'>[SSticker.delay_end ? "End Round Normally" : "Delay Round End"]</a>"
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var/connected_players = GLOB.clients.len
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var/lobby_players = 0
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var/observers = 0
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var/observers_connected = 0
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var/living_players = 0
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var/living_players_connected = 0
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var/living_players_antagonist = 0
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var/brains = 0
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var/other_players = 0
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var/living_skipped = 0
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var/drones = 0
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for(var/mob/M in GLOB.mob_list)
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if(M.ckey)
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if(isnewplayer(M))
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lobby_players++
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continue
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else if(M.stat != DEAD && M.mind && !isbrain(M))
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if(isdrone(M))
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drones++
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continue
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if(is_centcom_level(M.z))
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living_skipped++
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continue
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living_players++
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if(M.mind.special_role)
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living_players_antagonist++
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if(M.client)
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living_players_connected++
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else if((M.stat == DEAD )||(isobserver(M)))
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observers++
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if(M.client)
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observers_connected++
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else if(isbrain(M))
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brains++
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else
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other_players++
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dat += "<BR><b><font color='blue' size='3'>Players:|[connected_players - lobby_players] ingame|[connected_players] connected|[lobby_players] lobby|</font></b>"
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dat += "<BR><b><font color='green'>Living Players:|[living_players_connected] active|[living_players - living_players_connected] disconnected|[living_players_antagonist] antagonists|</font></b>"
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dat += "<BR><b><font color='#bf42f4'>SKIPPED \[On centcom Z-level\]: [living_skipped] living players|[drones] living drones|</font></b>"
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dat += "<BR><b><font color='red'>Dead/Observing players:|[observers_connected] active|[observers - observers_connected] disconnected|[brains] brains|</font></b>"
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if(other_players)
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dat += "<BR><span class='userdanger'>[other_players] players in invalid state or the statistics code is bugged!</span>"
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dat += "<BR>"
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var/list/nukeops = get_antagonists(/datum/antagonist/nukeop)
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if(nukeops.len)
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dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
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for(var/datum/mind/N in nukeops)
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
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else
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dat += "<tr><td><i><a href='?_src_=vars;[HrefToken()];Vars=[REF(N)]'>[N.name]([N.key])</a> Nuclear Operative Body destroyed!</i></td>"
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dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
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dat += "</table><br><table><tr><td><B>Nuclear Disk(s)</B></td></tr>"
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for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
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dat += "<tr><td>[N.name], "
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var/atom/disk_loc = N.loc
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while(!isturf(disk_loc))
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if(ismob(disk_loc))
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var/mob/M = disk_loc
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dat += "carried by <a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a> "
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if(isobj(disk_loc))
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var/obj/O = disk_loc
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dat += "in \a [O.name] "
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disk_loc = disk_loc.loc
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dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td></tr>"
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dat += "</table>"
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var/list/revs = get_antagonists(/datum/antagonist/rev)
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if(revs.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Revolutionaries</B></td><td></td></tr>"
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for(var/datum/mind/N in get_antagonists(/datum/antagonist/rev/head))
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var/mob/M = N.current
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if(!M)
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(N)]'>[N.name]([N.key])</a><i>Head Revolutionary body destroyed!</i></td>"
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dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
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for(var/datum/mind/N in get_antagonists(/datum/antagonist/rev,TRUE))
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
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dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
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for(var/datum/mind/N in SSjob.get_living_heads())
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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var/turf/mob_loc = get_turf(M)
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dat += "<td>[mob_loc.loc]</td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(N)]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
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dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
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dat += "</table>"
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var/list/lings = get_antagonists(/datum/antagonist/changeling)
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if(lings.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
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for(var/datum/mind/changeling in lings)
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var/datum/antagonist/changeling/lingantag = changeling.has_antag_datum(/datum/antagonist/changeling)
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var/mob/M = changeling.current
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if(M)
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dat += "<tr><td>[lingantag.changelingID]([lingantag.name]) as <a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(changeling)]'>[changeling.name]([changeling.key])</a><i>Changeling body destroyed!</i></td>"
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dat += "<td><A href='?priv_msg=[changeling.key]'>PM</A></td></tr>"
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dat += "</table>"
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if(SSticker.mode.wizards.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Wizards</B></td><td></td><td></td></tr>"
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for(var/datum/mind/wizard in SSticker.mode.wizards)
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var/mob/M = wizard.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(wizard)]'>[wizard.name]([wizard.key])</a><i>Wizard body destroyed!</i></td></tr>"
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dat += "<td><A href='?priv_msg=[wizard.key]'>PM</A></td></tr>"
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dat += "</table>"
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if(SSticker.mode.apprentices.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Apprentice</B></td><td></td><td></td></tr>"
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for(var/datum/mind/apprentice in SSticker.mode.apprentices)
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var/mob/M = apprentice.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(apprentice)]'>[apprentice.name]([apprentice.key])</a><i>Apprentice body destroyed!!</i></td></tr>"
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dat += "<td><A href='?priv_msg=[apprentice.key]'>PM</A></td></tr>"
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dat += "</table>"
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if(SSticker.mode.cult.len)
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dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
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for(var/datum/mind/N in SSticker.mode.cult)
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[N.has_antag_datum(ANTAG_DATUM_CULT_MASTER) ? "<i><font color=red> \[Master\]</font></i>" : ""][M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
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dat += "</table>"
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if(SSticker.mode.servants_of_ratvar.len)
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dat += "<br><table cellspacing=5><tr><td><B>Servants of Ratvar</B></td><td></td></tr>"
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for(var/datum/mind/N in SSticker.mode.servants_of_ratvar)
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
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dat += "</table>"
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if(SSticker.mode.traitors.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
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for(var/datum/mind/traitor in SSticker.mode.traitors)
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var/mob/M = traitor.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(traitor)]'>[traitor.name]([traitor.key])</a><i>Traitor body destroyed!</i></td>"
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dat += "<td><A href='?priv_msg=[traitor.key]'>PM</A></td></tr>"
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dat += "</table>"
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if(SSticker.mode.brother_teams.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Brothers</B></td><td></td><td></td></tr>"
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for(var/datum/team/brother_team/team in SSticker.mode.brother_teams)
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for(var/datum/mind/brother in team.members)
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var/mob/M = brother.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(brother)]'>[brother.name]([brother.key])</a><i>Brother body destroyed!</i></td>"
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dat += "<td><A href='?priv_msg=[brother.key]'>PM</A></td></tr>"
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dat += "</table>"
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if(SSticker.mode.abductors.len)
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dat += "<br><table cellspacing=5><tr><td><B>Abductors</B></td><td></td><td></td></tr>"
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for(var/datum/mind/abductor in SSticker.mode.abductors)
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var/mob/M = abductor.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(abductor)]'>[abductor.name]([abductor.key])</a><i>Abductor body destroyed!</i></td></tr>"
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dat += "<td><A href='?priv_msg=[abductor.key]'>PM</A></td>"
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dat += "</table>"
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dat += "<br><table cellspacing=5><tr><td><B>Abductees</B></td><td></td><td></td></tr>"
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for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
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for(var/datum/mind/abductee in E.abductee_minds)
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var/mob/M = abductee.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder[HrefToken()];;adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td>"
|
||||
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(abductee)]'>[abductee.name]([abductee.key])</a><i>Abductee body destroyed!</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[abductee.key]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(SSticker.mode.devils.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>devils</B></td><td></td><td></td></tr>"
|
||||
for(var/X in SSticker.mode.devils)
|
||||
var/datum/mind/devil = X
|
||||
var/mob/M = devil.current
|
||||
var/datum/antagonist/devil/devilinfo = devil.has_antag_datum(ANTAG_DATUM_DEVIL)
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name] : [devilinfo.truename]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
|
||||
dat += "<td><A HREF='?_src_=holder;[HrefToken()];admincheckdevilinfo=[REF(M)]'>Show all devil info</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(devil)]'>[devil.name] : [devilinfo.truename] ([devil.key])</a><i>devil body destroyed!</i></td></tr>"
|
||||
dat += "<td><A href='?priv_msg=[devil.key]'>PM</A></td>"
|
||||
dat += "</table>"
|
||||
|
||||
if(SSticker.mode.sintouched.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>sintouched</B></td><td></td><td></td></tr>"
|
||||
for(var/X in SSticker.mode.sintouched)
|
||||
var/datum/mind/sintouched = X
|
||||
var/mob/M = sintouched.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>Show Objective</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(sintouched)]'>[sintouched.name]([sintouched.key])</a><i>sintouched body destroyed!</i></td></tr>"
|
||||
dat += "<td><A href='?priv_msg=[sintouched.key]'>PM</A></td>"
|
||||
dat += "</table>"
|
||||
|
||||
var/list/blob_minds = list()
|
||||
for(var/mob/camera/blob/B in GLOB.mob_list)
|
||||
blob_minds |= B.mind
|
||||
if(blob_minds.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/blob in blob_minds)
|
||||
var/mob/camera/blob/M = blob.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
|
||||
dat += "<tr><td><i>Progress: [M.blobs_legit.len]/[M.blobwincount]</i></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(blob)]'>[blob.name]([blob.key])</a><i>Blob not found!</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[blob.key]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
|
||||
var/list/pirates = get_antagonists(/datum/antagonist/pirate)
|
||||
if(pirates.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Pirates</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in pirates)
|
||||
var/mob/M = N.current
|
||||
if(!M)
|
||||
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[N]'>[N.name]([N.key])</a><i>No body.</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(istype(SSticker.mode, /datum/game_mode/monkey))
|
||||
var/datum/game_mode/monkey/mode = SSticker.mode
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Monkey</B></td><td></td><td></td></tr>"
|
||||
|
||||
for(var/datum/mind/eek in mode.ape_infectees)
|
||||
var/mob/M = eek.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=[REF(eek)]'>[eek.name]([eek.key])</a><i>Monkey not found!</i></td>"
|
||||
dat += "<td><A href='?priv_msg=[eek.key]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
|
||||
dat += "</body></html>"
|
||||
usr << browse(dat, "window=roundstatus;size=420x500")
|
||||
else
|
||||
alert("The game hasn't started yet!")
|
||||
usr << browse(dat, "window=players;size=600x480")
|
||||
Reference in New Issue
Block a user