Initial stuff.
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@@ -118,7 +118,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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/datum/game_mode/dynamic/admin_panel()
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var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
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dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
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dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><a href='?src=\ref[src];[HrefToken()]'>\[Refresh\]</A><BR>"
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dat += "Threat Level: <b>[threat_level]</b><br/>"
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dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
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@@ -273,15 +273,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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threat = threat_level
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/datum/game_mode/dynamic/can_start()
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/* Disabled for now, had some changes that need to be tested and this might interfere with that.
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if(GLOB.dynamic_curve_centre == 0)
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// 10 is when the centre starts to decrease
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// 6 is just 1 + 5 (from the maximum value and the one decreased)
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// 1 just makes the curve look better, I don't know.
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// Limited between 1 and 5 then inverted and rounded
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// With this you get a centre curve that stays at -5 until 10 then first rapidly decreases but slows down at the end
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GLOB.dynamic_curve_centre = round(-CLAMP((10*6/GLOB.player_list.len)-1, 0, 5), 0.5)
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*/
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message_admins("Dynamic mode parameters for the round:")
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message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
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message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
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@@ -342,8 +333,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
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rule.candidates.Cut() // The rule should not use candidates at this point as they all are null.
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if(!rule.execute())
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stack_trace("The starting rule \"[rule.name]\" failed to execute.")
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if(rule.delay > 0)
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addtimer(CALLBACK(rule, /datum/dynamic_ruleset/roundstart.proc/execute), rule.delay)
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else
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if(!rule.execute())
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stack_trace("The starting rule \"[rule.name]\" failed to execute.")
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..()
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/// A simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.
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@@ -427,16 +421,18 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(drafted_rules.len <= 0)
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return FALSE
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starting_rule = pickweight(drafted_rules)
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// With low pop and high threat there might be rulesets that get executed with no valid candidates.
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else if(starting_rule.ready())
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drafted_rules -= starting_rule
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if(drafted_rules.len <= 0)
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return FALSE
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starting_rule = pickweight(drafted_rules)
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log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
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log_game("DYNAMIC: Picking a ruleset [starting_rule.name]")
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roundstart_rules -= starting_rule
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drafted_rules -= starting_rule
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if (istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/))
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var/datum/dynamic_ruleset/roundstart/delayed/rule = starting_rule
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addtimer(CALLBACK(src, .proc/execute_delayed, rule), rule.delay)
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starting_rule.trim_candidates()
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if (starting_rule.pre_execute())
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spend_threat(starting_rule.cost)
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@@ -448,29 +444,14 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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executed_rules += starting_rule
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if (starting_rule.persistent)
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current_rules += starting_rule
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for(var/mob/M in starting_rule.assigned)
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for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
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if (!rule.ready())
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drafted_rules -= rule // And removing rules that are no longer elligible
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for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
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if (!rule.ready())
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drafted_rules -= rule // And removing rules that are no longer elligible
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return TRUE
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else
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stack_trace("The starting rule \"[starting_rule.name]\" failed to pre_execute.")
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return FALSE
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/// Executes delayed roundstart rules and has a hack in it.
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/datum/game_mode/dynamic/proc/execute_delayed(datum/dynamic_ruleset/roundstart/delayed/rule)
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update_playercounts()
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rule.candidates = current_players[CURRENT_LIVING_PLAYERS].Copy()
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rule.trim_candidates()
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if(rule.execute())
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executed_rules += rule
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if (rule.persistent)
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current_rules += rule
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return TRUE
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else
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stack_trace("The delayed roundstart rule \"[rule.name]\" failed to execute.")
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return FALSE
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/// Picks a random midround OR latejoin rule from the list given as an argument and executes it.
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/// Also this could be named better.
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/datum/game_mode/dynamic/proc/picking_midround_latejoin_rule(list/drafted_rules = list(), forced = FALSE)
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@@ -550,7 +531,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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update_playercounts()
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if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
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new_rule.candidates = current_players.Copy()
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new_rule.trim_candidates()
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if (new_rule.ready(forced))
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spend_threat(new_rule.cost)
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@@ -582,7 +562,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if (GLOB.dynamic_forced_extended)
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return
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// Somehow it manages to trigger midround multiple times so this was moved here.
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// Somehow it managed to trigger midround multiple times so this was moved here.
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// There is no way this should be able to trigger an injection twice now.
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var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
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midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
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@@ -591,21 +571,19 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
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return
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log_game("DYNAMIC: Checking state of the round.")
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message_admins("DYNAMIC: Checking for midround injection.")
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log_game("DYNAMIC: Checking for midround injection.")
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update_playercounts()
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if (prob(get_injection_chance()))
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if (get_injection_chance())
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var/list/drafted_rules = list()
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for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
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if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
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// Classic secret : only autotraitor/minor roles
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if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
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continue
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rule.candidates = list()
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rule.candidates = current_players.Copy()
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rule.trim_candidates()
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if (rule.ready() && rule.candidates.len > 0)
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if (rule.ready())
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drafted_rules[rule] = rule.get_weight()
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if (drafted_rules.len > 0)
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picking_midround_latejoin_rule(drafted_rules)
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