Initial stuff.
This commit is contained in:
@@ -25,8 +25,7 @@
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var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
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var/num_traitors = min(round(mode.candidates.len / traitor_scaling_coeff) + 1, candidates.len)
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for (var/i = 1 to num_traitors)
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var/mob/M = pick(candidates)
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candidates -= M
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var/mob/M = pick_n_take(candidates)
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assigned += M.mind
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M.mind.special_role = ROLE_TRAITOR
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M.mind.restricted_roles = restricted_roles
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@@ -67,7 +66,7 @@
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var/num_teams = team_amount
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var/bsc = CONFIG_GET(number/brother_scaling_coeff)
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if(bsc)
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num_teams = max(1, round(num_players() / bsc))
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num_teams = max(1, round(mode.roundstart_pop_ready / bsc))
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for(var/j = 1 to num_teams)
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if(candidates.len < min_team_size || candidates.len < required_candidates)
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@@ -75,8 +74,7 @@
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var/datum/team/brother_team/team = new
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var/team_size = prob(10) ? min(3, candidates.len) : 2
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for(var/k = 1 to team_size)
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var/mob/bro = pick(candidates)
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candidates -= bro
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var/mob/bro = pick_n_take(candidates)
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assigned += bro.mind
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team.add_member(bro.mind)
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bro.mind.special_role = "brother"
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@@ -117,8 +115,7 @@
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/datum/dynamic_ruleset/roundstart/changeling/pre_execute()
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var/num_changelings = min(round(mode.candidates.len / 10) + 1, candidates.len)
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for (var/i = 1 to num_changelings)
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var/mob/M = pick(candidates)
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candidates -= M
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var/mob/M = pick_n_take(candidates)
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assigned += M.mind
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M.mind.restricted_roles = restricted_roles
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M.mind.special_role = ROLE_CHANGELING
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@@ -175,9 +172,8 @@
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if(GLOB.wizardstart.len == 0)
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return FALSE
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var/mob/M = pick(candidates)
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var/mob/M = pick_n_take(candidates)
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if (M)
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candidates -= M
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assigned += M.mind
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M.mind.assigned_role = ROLE_WIZARD
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M.mind.special_role = ROLE_WIZARD
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@@ -225,8 +221,7 @@
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for(var/cultists_number = 1 to cultists)
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if(candidates.len <= 0)
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break
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var/mob/M = pick(candidates)
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candidates -= M
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var/mob/M = pick_n_take(candidates)
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assigned += M.mind
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M.mind.special_role = ROLE_CULTIST
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M.mind.restricted_roles = restricted_roles
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@@ -288,8 +283,7 @@
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for(var/operatives_number = 1 to operatives)
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if(candidates.len <= 0)
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break
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var/mob/M = pick(candidates)
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candidates -= M
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var/mob/M = pick_n_take(candidates)
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assigned += M.mind
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M.mind.assigned_role = "Nuclear Operative"
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M.mind.special_role = "Nuclear Operative"
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@@ -347,7 +341,7 @@
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/roundstart/delayed/revs
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/datum/dynamic_ruleset/roundstart/revs
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name = "Revolution"
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config_tag = "revolution"
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persistent = TRUE
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@@ -358,47 +352,48 @@
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restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 3
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weight = 2
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delay = 7 MINUTES
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cost = 35
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requirements = list(101,101,70,40,30,20,10,10,10,10)
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high_population_requirement = 10
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delay = 5 MINUTES
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flags = HIGHLANDER_RULESET
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// I give up, just there should be enough heads with 35 players...
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minimum_players = 35
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var/datum/team/revolution/revolution
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var/finished = 0
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/datum/dynamic_ruleset/roundstart/delayed/revs/execute()
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var/max_canditates = 4
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revolution = new()
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/datum/dynamic_ruleset/roundstart/revs/pre_execute()
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var/max_canditates = 3
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for(var/i = 1 to max_canditates)
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if(candidates.len <= 0)
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break
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var/mob/M = pick(candidates)
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candidates -= M
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var/mob/M = pick_n_take(candidates)
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assigned += M.mind
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M.mind.restricted_roles = restricted_roles
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M.mind.special_role = antag_flag
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return TRUE
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/datum/dynamic_ruleset/roundstart/revs/execute()
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revolution = new()
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for(var/datum/mind/M in assigned)
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var/datum/antagonist/rev/head/new_head = new antag_datum()
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new_head.give_flash = TRUE
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new_head.give_hud = TRUE
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new_head.remove_clumsy = TRUE
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M.mind.add_antag_datum(new_head,revolution)
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M.add_antag_datum(new_head,revolution)
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revolution.update_objectives()
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revolution.update_heads()
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SSshuttle.registerHostileEnvironment(src)
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return TRUE
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/datum/dynamic_ruleset/roundstart/delayed/revs/rule_process()
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/datum/dynamic_ruleset/roundstart/revs/rule_process()
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if(check_rev_victory())
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finished = 1
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else if(check_heads_victory())
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finished = 2
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return
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/datum/dynamic_ruleset/roundstart/delayed/revs/check_finished()
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/datum/dynamic_ruleset/roundstart/revs/check_finished()
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if(CONFIG_GET(keyed_list/continuous)["revolution"])
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if(finished)
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SSshuttle.clearHostileEnvironment(src)
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@@ -408,13 +403,13 @@
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else
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return ..()
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/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_rev_victory()
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/datum/dynamic_ruleset/roundstart/revs/proc/check_rev_victory()
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for(var/datum/objective/mutiny/objective in revolution.objectives)
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if(!(objective.check_completion()))
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return FALSE
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return TRUE
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/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_heads_victory()
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/datum/dynamic_ruleset/roundstart/revs/proc/check_heads_victory()
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for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
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var/turf/T = get_turf(rev_mind.current)
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if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
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@@ -422,7 +417,7 @@
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return FALSE
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return TRUE
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/datum/dynamic_ruleset/roundstart/delayed/revs/round_result()
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/datum/dynamic_ruleset/roundstart/revs/round_result()
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if(finished == 1)
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SSticker.mode_result = "win - heads killed"
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SSticker.news_report = REVS_WIN
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@@ -487,14 +482,13 @@
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PM.initTemplateBounds()
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var/starter_servants = 4
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var/number_players = num_players()
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var/number_players = mode.roundstart_pop_ready
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if(number_players > 30)
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number_players -= 30
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starter_servants += round(number_players / 10)
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starter_servants = min(starter_servants, 8)
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for (var/i in 1 to starter_servants)
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var/mob/servant = pick(candidates)
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candidates -= servant
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var/mob/servant = pick_n_take(candidates)
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assigned += servant.mind
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servant.mind.assigned_role = ROLE_SERVANT_OF_RATVAR
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servant.mind.special_role = ROLE_SERVANT_OF_RATVAR
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@@ -610,16 +604,15 @@
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var/num_devils = 1
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if(tsc)
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num_devils = max(required_candidates, min(round(num_players() / (tsc * 3)) + 2, round(num_players() / (tsc * 1.5))))
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num_devils = max(required_candidates, min(round(mode.roundstart_pop_ready / (tsc * 3)) + 2, round(mode.roundstart_pop_ready / (tsc * 1.5))))
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else
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num_devils = max(required_candidates, min(num_players(), devil_limit))
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num_devils = max(required_candidates, min(mode.roundstart_pop_ready, devil_limit))
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for(var/j = 0, j < num_devils, j++)
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if (!candidates.len)
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break
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var/mob/devil = pick(candidates)
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assigned += devil
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candidates -= devil
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var/mob/devil = pick_n_take(candidates)
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assigned += devil.mind
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devil.mind.special_role = ROLE_DEVIL
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devil.mind.restricted_roles = restricted_roles
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@@ -668,13 +661,12 @@
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var/datum/team/monkey/monkey_team
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/datum/dynamic_ruleset/roundstart/monkey/pre_execute()
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var/carriers_to_make = max(round(num_players()/players_per_carrier, 1), 1)
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var/carriers_to_make = max(round(mode.roundstart_pop_ready / players_per_carrier, 1), 1)
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for(var/j = 0, j < carriers_to_make, j++)
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if (!candidates.len)
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break
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var/mob/carrier = pick(candidates)
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candidates -= carrier
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var/mob/carrier = pick_n_take(candidates)
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assigned += carrier.mind
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carrier.mind.special_role = "Monkey Leader"
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carrier.mind.restricted_roles = restricted_roles
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