Merge branch 'master' into upstream-merge-29105
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
#define MC_TICK_CHECK ( ( world.tick_usage > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
|
||||
#define MC_TICK_CHECK ( ( TICK_USAGE > Master.current_ticklimit || src.state != SS_RUNNING ) ? pause() : 0 )
|
||||
|
||||
#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = Master.current_ticklimit; var/split_tick_phases = ##phase_count
|
||||
#define MC_SPLIT_TICK \
|
||||
if(split_tick_phases > 1){\
|
||||
Master.current_ticklimit = ((original_tick_limit - world.tick_usage) / split_tick_phases) + world.tick_usage;\
|
||||
Master.current_ticklimit = ((original_tick_limit - TICK_USAGE) / split_tick_phases) + TICK_USAGE;\
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--split_tick_phases;\
|
||||
} else {\
|
||||
Master.current_ticklimit = original_tick_limit;\
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#define TICK_LIMIT_RUNNING 80
|
||||
#define TICK_LIMIT_TO_RUN 78
|
||||
#define TICK_LIMIT_MC 70
|
||||
#define TICK_LIMIT_MC_INIT_DEFAULT 98
|
||||
|
||||
#define TICK_USAGE world.tick_usage //for general usage
|
||||
#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked
|
||||
|
||||
#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
|
||||
#define CHECK_TICK if TICK_CHECK stoplag()
|
||||
@@ -1,6 +1,6 @@
|
||||
//A set of constants used to determine which type of mute an admin wishes to apply:
|
||||
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
|
||||
//Therefore there needs to be a gap between the flags for the automute flags
|
||||
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
|
||||
#define MUTE_IC 1
|
||||
#define MUTE_OOC 2
|
||||
#define MUTE_PRAY 4
|
||||
@@ -39,7 +39,7 @@
|
||||
#error Remove the flag below , its been long enough
|
||||
#endif
|
||||
//legacy , remove post 512, it was replaced by R_POLL
|
||||
#define R_REJUVINATE 2
|
||||
#define R_REJUVINATE 2
|
||||
|
||||
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
|
||||
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
|
||||
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
|
||||
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
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||||
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
|
||||
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
|
||||
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
|
||||
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
|
||||
|
||||
@@ -14,3 +14,5 @@
|
||||
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (datum/component)
|
||||
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (datum/component)
|
||||
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
|
||||
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable, atom)
|
||||
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (atom/movable)
|
||||
|
||||
+35
-37
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
These defines are specific to the atom/flags bitmask
|
||||
These defines are specific to the atom/flags_1 bitmask
|
||||
*/
|
||||
#define ALL ~0 //For convenience.
|
||||
#define NONE 0
|
||||
@@ -7,58 +7,58 @@
|
||||
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
|
||||
|
||||
//FLAGS BITMASK
|
||||
#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
|
||||
#define STOPSPRESSUREDMAGE_1 1 //This flag is used on the flags_1 variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
|
||||
//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
|
||||
#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
||||
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define MASKINTERNALS 8 // mask allows internals
|
||||
#define HEAR 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
|
||||
#define CHECK_RICOCHET 32 // Projectiels will check ricochet on things impacted that have this.
|
||||
#define CONDUCT 64 // conducts electricity (metal etc.)
|
||||
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
|
||||
#define NODECONSTRUCT 128 // For machines and structures that should not break into parts, eg, holodeck stuff
|
||||
#define OVERLAY_QUEUED 256 //atom queued to SSoverlay
|
||||
#define ON_BORDER 512 // item has priority to check when entering or leaving
|
||||
#define NODROP_1 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
||||
#define NOBLUDGEON_1 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define MASKINTERNALS_1 8 // mask allows internals
|
||||
#define HEAR_1 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
|
||||
#define CHECK_RICOCHET_1 32 // Projectiels will check ricochet on things impacted that have this.
|
||||
#define CONDUCT_1 64 // conducts electricity (metal etc.)
|
||||
#define ABSTRACT_1 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
|
||||
#define NODECONSTRUCT_1 128 // For machines and structures that should not break into parts, eg, holodeck stuff
|
||||
#define OVERLAY_QUEUED_1 256 // atom queued to SSoverlay
|
||||
#define ON_BORDER_1 512 // item has priority to check when entering or leaving
|
||||
|
||||
#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc
|
||||
#define CLEAN_ON_MOVE 2048
|
||||
#define NOSLIP_1 1024 //prevents from slipping on wet floors, in space etc
|
||||
#define CLEAN_ON_MOVE_1 2048
|
||||
|
||||
// BLOCK_GAS_SMOKE_EFFECT only used in masks at the moment.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT 4096 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define DROPDEL 16384 // When dropped, it calls qdel on itself
|
||||
#define PREVENT_CLICK_UNDER 32768 //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
|
||||
// BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT_1 4096 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define THICKMATERIAL_1 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define DROPDEL_1 16384 // When dropped, it calls qdel on itself
|
||||
#define PREVENT_CLICK_UNDER_1 32768 //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
|
||||
|
||||
/* Secondary atom flags, access using the SECONDARY_FLAG macros */
|
||||
/* Secondary atom flags, for the flags_2 var, denoted with a _2 */
|
||||
|
||||
#define SLOWS_WHILE_IN_HAND "slows_while_in_hand"
|
||||
#define NO_EMP_WIRES "no_emp_wires"
|
||||
#define HOLOGRAM "hologram"
|
||||
#define FROZEN "frozen"
|
||||
#define STATIONLOVING "stationloving"
|
||||
#define INFORM_ADMINS_ON_RELOCATE "inform_admins_on_relocate"
|
||||
#define BANG_PROTECT "bang_protect"
|
||||
#define SLOWS_WHILE_IN_HAND_2 1
|
||||
#define NO_EMP_WIRES_2 2
|
||||
#define HOLOGRAM_2 4
|
||||
#define FROZEN_2 8
|
||||
#define STATIONLOVING_2 16
|
||||
#define INFORM_ADMINS_ON_RELOCATE_2 32
|
||||
#define BANG_PROTECT_2 64
|
||||
|
||||
// An item worn in the ear slot with HEALS_EARS will heal your ears each
|
||||
// Life() tick, even if normally your ears would be too damaged to heal.
|
||||
#define HEALS_EARS "heals_ears"
|
||||
#define HEALS_EARS_2 128
|
||||
|
||||
// A mob with OMNITONGUE has no restriction in the ability to speak
|
||||
// languages that they know. So even if they wouldn't normally be able to
|
||||
// through mob or tongue restrictions, this flag allows them to ignore
|
||||
// those restrictions.
|
||||
#define OMNITONGUE "omnitongue"
|
||||
#define OMNITONGUE_2 256
|
||||
|
||||
// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
|
||||
#define TESLA_IGNORE "tesla_ignore"
|
||||
#define TESLA_IGNORE_2 512
|
||||
|
||||
//turf-only flags
|
||||
#define NOJAUNT 1
|
||||
#define UNUSED_TRANSIT_TURF 2
|
||||
#define CAN_BE_DIRTY 4 //If a turf can be made dirty at roundstart. This is also used in areas.
|
||||
#define NO_DEATHRATTLE 16 // Do not notify deadchat about any deaths that occur on this turf.
|
||||
//#define CHECK_RICOCHET 32 //Same thing as atom flag.
|
||||
#define NOJAUNT_1 1
|
||||
#define UNUSED_TRANSIT_TURF_1 2
|
||||
#define CAN_BE_DIRTY_1 4 // If a turf can be made dirty at roundstart. This is also used in areas.
|
||||
#define NO_DEATHRATTLE_1 16 // Do not notify deadchat about any deaths that occur on this turf.
|
||||
//#define CHECK_RICOCHET_1 32 //Same thing as atom flag.
|
||||
|
||||
/*
|
||||
These defines are used specifically with the atom/pass_flags bitmask
|
||||
@@ -90,5 +90,3 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
#define ACID_PROOF 32 //acid stuck on it doesn't melt it.
|
||||
#define INDESTRUCTIBLE 64 //doesn't take damage
|
||||
#define FREEZE_PROOF 128 //can't be frozen
|
||||
|
||||
// language secondary flags for atoms
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#define MEAT 1
|
||||
#define VEGETABLES 2
|
||||
#define RAW 4
|
||||
#define JUNKFOOD 8
|
||||
#define GRAIN 16
|
||||
#define FRUIT 32
|
||||
#define DAIRY 64
|
||||
#define FRIED 128
|
||||
#define ALCOHOL 256
|
||||
#define SUGAR 512
|
||||
#define GROSS 1024
|
||||
#define TOXIC 2048
|
||||
@@ -86,7 +86,7 @@
|
||||
. = SLOT_POCKET
|
||||
|
||||
|
||||
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
|
||||
//Bit flags_1 for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
|
||||
#define HIDEGLOVES 1
|
||||
#define HIDESUITSTORAGE 2
|
||||
#define HIDEJUMPSUIT 4 //these first four are only used in exterior suits
|
||||
@@ -134,17 +134,17 @@
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
//flags for female outfits: How much the game can safely "take off" the uniform without it looking weird
|
||||
//flags_1 for female outfits: How much the game can safely "take off" the uniform without it looking weird
|
||||
#define NO_FEMALE_UNIFORM 0
|
||||
#define FEMALE_UNIFORM_FULL 1
|
||||
#define FEMALE_UNIFORM_TOP 2
|
||||
|
||||
//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
|
||||
//flags_1 for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
|
||||
#define NORMAL_STYLE 0
|
||||
#define ALT_STYLE 1
|
||||
#define DIGITIGRADE_STYLE 2
|
||||
|
||||
//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
|
||||
//flags_1 for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
|
||||
#define NO_MUTANTRACE_VARIATION 0
|
||||
#define MUTANTRACE_VARIATION 1
|
||||
|
||||
@@ -152,9 +152,9 @@
|
||||
#define FULL_DIGITIGRADE 1
|
||||
#define SQUISHED_DIGITIGRADE 2
|
||||
|
||||
//flags for covering body parts
|
||||
//flags_1 for covering body parts
|
||||
#define GLASSESCOVERSEYES 1
|
||||
#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags
|
||||
#define MASKCOVERSEYES 2 // get rid of some of the other retardation in these flags_1
|
||||
#define HEADCOVERSEYES 4 // feel free to realloc these numbers for other purposes
|
||||
#define MASKCOVERSMOUTH 8 // on other items, these are just for mask/head
|
||||
#define HEADCOVERSMOUTH 16
|
||||
|
||||
@@ -137,10 +137,10 @@
|
||||
#define isorgan(A) (istype(A, /obj/item/organ))
|
||||
|
||||
GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
|
||||
/obj/item/weapon/pen,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/reagent_containers/syringe,
|
||||
/obj/item/weapon/kitchen/fork)))
|
||||
/obj/item/pen,
|
||||
/obj/item/screwdriver,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/kitchen/fork)))
|
||||
|
||||
#define is_pointed(W) (is_type_in_typecache(W, GLOB.pointed_types))
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
diff a/code/__DEFINES/logging.dm b/code/__DEFINES/logging.dm (rejected hunks)
|
||||
@@ -9,6 +9,7 @@
|
||||
#define INVESTIGATE_SUPERMATTER "supermatter"
|
||||
#define INVESTIGATE_TELESCI "telesci"
|
||||
#define INVESTIGATE_WIRES "wires"
|
||||
+#define INVESTIGATE_HALLUCINATIONS "hallucinations"
|
||||
|
||||
//Individual logging defines
|
||||
#define INDIVIDUAL_ATTACK_LOG "Attack log"
|
||||
+25
-25
@@ -1,25 +1,25 @@
|
||||
#define PI 3.1415
|
||||
#define SPEED_OF_LIGHT 3e8 //not exact but hey!
|
||||
#define SPEED_OF_LIGHT_SQ 9e+16
|
||||
#define INFINITY 1e31 //closer then enough
|
||||
|
||||
//atmos
|
||||
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
|
||||
#define ONE_ATMOSPHERE 101.325 //kPa
|
||||
#define T0C 273.15 // 0degC
|
||||
#define T20C 293.15 // 20degC
|
||||
#define TCMB 2.7 // -270.3degC
|
||||
|
||||
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
|
||||
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
|
||||
//collapsed to percent_of_tick_used * tick_lag
|
||||
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
|
||||
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage-starting_tickusage))
|
||||
|
||||
#define PERCENT(val) (round(val*100, 0.1))
|
||||
#define CLAMP01(x) (Clamp(x, 0, 1))
|
||||
|
||||
//time of day but automatically adjusts to the server going into the next day within the same round.
|
||||
//for when you need a reliable time number that doesn't depend on byond time.
|
||||
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
|
||||
#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers )
|
||||
#define PI 3.1415
|
||||
#define SPEED_OF_LIGHT 3e8 //not exact but hey!
|
||||
#define SPEED_OF_LIGHT_SQ 9e+16
|
||||
#define INFINITY 1e31 //closer then enough
|
||||
|
||||
//atmos
|
||||
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
|
||||
#define ONE_ATMOSPHERE 101.325 //kPa
|
||||
#define T0C 273.15 // 0degC
|
||||
#define T20C 293.15 // 20degC
|
||||
#define TCMB 2.7 // -270.3degC
|
||||
|
||||
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
|
||||
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
|
||||
//collapsed to percent_of_tick_used * tick_lag
|
||||
#define TICK_DELTA_TO_MS(percent_of_tick_used) ((percent_of_tick_used) * world.tick_lag)
|
||||
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
|
||||
|
||||
#define PERCENT(val) (round(val*100, 0.1))
|
||||
#define CLAMP01(x) (Clamp(x, 0, 1))
|
||||
|
||||
//time of day but automatically adjusts to the server going into the next day within the same round.
|
||||
//for when you need a reliable time number that doesn't depend on byond time.
|
||||
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
|
||||
#define MIDNIGHT_ROLLOVER_CHECK ( GLOB.rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : GLOB.midnight_rollovers )
|
||||
|
||||
+15
-3
@@ -315,9 +315,16 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
|
||||
#define APPEARANCE_CONSIDER_ALPHA ~RESET_ALPHA
|
||||
#define APPEARANCE_LONG_GLIDE LONG_GLIDE
|
||||
|
||||
// Consider these images/atoms as part of the UI/HUD
|
||||
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA
|
||||
#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR
|
||||
#ifndef PIXEL_SCALE
|
||||
#define PIXEL_SCALE 0
|
||||
#if DM_VERSION >= 512
|
||||
#error HEY, PIXEL_SCALE probably exists now, remove this gross ass shim.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Consider these images/atoms as part of the UI/HUD
|
||||
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE
|
||||
#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR
|
||||
|
||||
//Just space
|
||||
#define SPACE_ICON_STATE "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
@@ -441,3 +448,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
|
||||
#define BEAT_NONE 0
|
||||
|
||||
#define BEAT_CHANNEL 150
|
||||
|
||||
//http://www.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
|
||||
#define MOUSE_OPACITY_TRANSPARENT 0
|
||||
#define MOUSE_OPACITY_ICON 1
|
||||
#define MOUSE_OPACITY_OPAQUE 2
|
||||
|
||||
+10
-6
@@ -65,6 +65,12 @@
|
||||
#define NUTRITION_LEVEL_HUNGRY 250
|
||||
#define NUTRITION_LEVEL_STARVING 150
|
||||
|
||||
//Disgust levels for humans
|
||||
#define DISGUST_LEVEL_MAXEDOUT 150
|
||||
#define DISGUST_LEVEL_DISGUSTED 75
|
||||
#define DISGUST_LEVEL_VERYGROSS 50
|
||||
#define DISGUST_LEVEL_GROSS 25
|
||||
|
||||
//Slime evolution threshold. Controls how fast slimes can split/grow
|
||||
#define SLIME_EVOLUTION_THRESHOLD 10
|
||||
|
||||
@@ -91,13 +97,11 @@
|
||||
#define AI_IDLE 2
|
||||
#define AI_OFF 3
|
||||
|
||||
//determines if a mob can smash through it
|
||||
#define ENVIRONMENT_SMASH_NONE 0
|
||||
|
||||
#define ENVIRONMENT_SMASH_STRUCTURES 1
|
||||
|
||||
#define ENVIRONMENT_SMASH_WALLS 2
|
||||
|
||||
#define ENVIRONMENT_SMASH_RWALLS 3
|
||||
#define ENVIRONMENT_SMASH_STRUCTURES 1 //crates, lockers, ect
|
||||
#define ENVIRONMENT_SMASH_WALLS 2 //walls
|
||||
#define ENVIRONMENT_SMASH_RWALLS 4 //rwalls
|
||||
|
||||
|
||||
//SNPCs
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
#define INJECTABLE 1024 //Makes reagents addable through droppers and syringes
|
||||
#define DRAWABLE 2048 //If a syringe can draw from it
|
||||
#define OPENCONTAINER 4096 //Is an open container for chemistry purposes
|
||||
#define TRANSPARENT 8192 //Used for non-open containers which you still want to be able to see the reagents off.
|
||||
#define INJECTABLE_1 1024 //Makes reagents addable through droppers and syringes
|
||||
#define DRAWABLE_1 2048 //If a syringe can draw from it
|
||||
#define OPENCONTAINER_1 4096 //Is an open container for chemistry purposes
|
||||
#define TRANSPARENT_1 8192 //Used for non-open containers which you still want to be able to see the reagents off.
|
||||
|
||||
#define TOUCH 1 //splashing
|
||||
#define INGEST 2 //ingestion
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
#define ENGINE_COEFF_MAX 2
|
||||
#define ENGINE_DEFAULT_MAXSPEED_ENGINES 5
|
||||
|
||||
//Docking error flags
|
||||
//Docking error flags_1
|
||||
#define DOCKING_SUCCESS 0
|
||||
#define DOCKING_COMPLETE 1
|
||||
#define DOCKING_BLOCKED 2
|
||||
|
||||
@@ -25,6 +25,6 @@
|
||||
//for clothing visor toggles, these determine which vars to toggle
|
||||
#define VISOR_FLASHPROTECT 1
|
||||
#define VISOR_TINT 2
|
||||
#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
|
||||
#define VISOR_VISIONFLAGS 4 //all following flags_1 only matter for glasses
|
||||
#define VISOR_DARKNESSVIEW 8
|
||||
#define VISOR_INVISVIEW 16
|
||||
|
||||
@@ -42,6 +42,8 @@
|
||||
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
|
||||
|
||||
#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
|
||||
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
|
||||
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#define TICK_LIMIT_RUNNING 80
|
||||
#define TICK_LIMIT_TO_RUN 78
|
||||
#define TICK_LIMIT_MC 70
|
||||
#define TICK_LIMIT_MC_INIT_DEFAULT 98
|
||||
|
||||
#define TICK_CHECK ( world.tick_usage > Master.current_ticklimit )
|
||||
#define CHECK_TICK if TICK_CHECK stoplag()
|
||||
@@ -97,8 +97,7 @@
|
||||
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]")
|
||||
|
||||
/proc/log_sql(text)
|
||||
if(config.sql_enabled)
|
||||
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SQL: [text]")
|
||||
WRITE_FILE(GLOB.sql_error_log, "\[[time_stamp()]]SQL: [text]")
|
||||
|
||||
//This replaces world.log so it displays both in DD and the file
|
||||
/proc/log_world(text)
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
#define HAS_SECONDARY_FLAG(atom, sflag) (atom.secondary_flags ? atom.secondary_flags[sflag] : FALSE)
|
||||
#define SET_SECONDARY_FLAG(atom, sflag) if(!atom.secondary_flags) { atom.secondary_flags = list(); } atom.secondary_flags[sflag] = TRUE;
|
||||
#define CLEAR_SECONDARY_FLAG(atom, sflag) if(atom.secondary_flags) atom.secondary_flags[sflag] = null
|
||||
#define TOGGLE_SECONDARY_FLAG(atom, sflag) if(HAS_SECONDARY_FLAG(atom, sflag)) { CLEAR_SECONDARY_FLAG(atom, sflag); } else {SET_SECONDARY_FLAG(atom, sflag) ; }
|
||||
@@ -164,7 +164,7 @@
|
||||
. = list()
|
||||
while(processing_list.len)
|
||||
var/atom/A = processing_list[1]
|
||||
if(A.flags & HEAR)
|
||||
if(A.flags_1 & HEAR_1)
|
||||
. += A
|
||||
processing_list.Cut(1, 2)
|
||||
processing_list += A.contents
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
A non null 'fixed_underlay' list var will skip copying the previous turf appearance and always use the list. If the list is
|
||||
not set properly, the underlay will default to regular floor plating.
|
||||
|
||||
To see an example of a diagonal wall, see '/turf/closed/wall/shuttle' and its subtypes.
|
||||
To see an example of a diagonal wall, see '/turf/closed/wall/mineral/titanium' and its subtypes.
|
||||
*/
|
||||
|
||||
//Redefinitions of the diagonal directions so they can be stored in one var without conflicts
|
||||
|
||||
@@ -978,19 +978,19 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
|
||||
// Used to make the frozen item visuals for Freon.
|
||||
if(resistance_flags & FREEZE_PROOF)
|
||||
return
|
||||
if(!HAS_SECONDARY_FLAG(src, FROZEN))
|
||||
if(!(flags_2 & FROZEN_2))
|
||||
name = "frozen [name]"
|
||||
add_atom_colour(list(FROZEN_RED_COLOR, FROZEN_GREEN_COLOR, FROZEN_BLUE_COLOR, rgb(0,0,0)), TEMPORARY_COLOUR_PRIORITY)
|
||||
alpha -= 25
|
||||
SET_SECONDARY_FLAG(src, FROZEN)
|
||||
flags_2 |= FROZEN_2
|
||||
|
||||
//Assumes already frozed
|
||||
/obj/proc/make_unfrozen()
|
||||
if(HAS_SECONDARY_FLAG(src, FROZEN))
|
||||
if(flags_2 & FROZEN_2)
|
||||
name = replacetext(name, "frozen ", "")
|
||||
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, list(FROZEN_RED_COLOR, FROZEN_GREEN_COLOR, FROZEN_BLUE_COLOR, rgb(0,0,0)))
|
||||
alpha += 25
|
||||
CLEAR_SECONDARY_FLAG(src, FROZEN)
|
||||
flags_2 &= ~FROZEN_2
|
||||
|
||||
#undef FROZEN_RED_COLOR
|
||||
#undef FROZEN_GREEN_COLOR
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
if(!(C.stat & (BROKEN|NOPOWER)) && C.z == ZLEVEL_STATION)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(C.loc)
|
||||
var/obj/item/paper/P = new /obj/item/paper(C.loc)
|
||||
P.name = "paper - '[title]'"
|
||||
P.info = text
|
||||
C.messagetitle.Add("[title]")
|
||||
|
||||
@@ -72,7 +72,9 @@
|
||||
return .
|
||||
|
||||
//Splits the text of a file at seperator and returns them in a list.
|
||||
/world/proc/file2list(filename, seperator="\n")
|
||||
/world/proc/file2list(filename, seperator="\n", trim = TRUE)
|
||||
if (trim)
|
||||
return splittext(trim(file2text(filename)),seperator)
|
||||
return splittext(file2text(filename),seperator)
|
||||
|
||||
//Turns a direction into text
|
||||
@@ -551,4 +553,4 @@
|
||||
return /atom
|
||||
else
|
||||
return /datum
|
||||
return text2path(copytext(string_type, 1, last_slash))
|
||||
return text2path(copytext(string_type, 1, last_slash))
|
||||
|
||||
@@ -357,6 +357,17 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
var/M = E/(SPEED_OF_LIGHT_SQ)
|
||||
return M
|
||||
|
||||
//Takes the value of energy used/produced/ect.
|
||||
//Returns a text value of that number in W, kW, MW, or GW.
|
||||
/proc/DisplayPower(var/powerused)
|
||||
if(powerused < 1000) //Less than a kW
|
||||
return "[powerused] W"
|
||||
else if(powerused < 1000000) //Less than a MW
|
||||
return "[round((powerused * 0.001),0.01)] kW"
|
||||
else if(powerused < 1000000000) //Less than a GW
|
||||
return "[round((powerused * 0.000001),0.001)] MW"
|
||||
return "[round((powerused * 0.000000001),0.0001)] GW"
|
||||
|
||||
/proc/key_name(whom, include_link = null, include_name = 1)
|
||||
var/mob/M
|
||||
var/client/C
|
||||
@@ -605,6 +616,18 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
GLOB.sortedAreas.Add(src)
|
||||
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
|
||||
|
||||
//Takes: Area type as a text string from a variable.
|
||||
//Returns: Instance for the area in the world.
|
||||
/proc/get_area_instance_from_text(areatext)
|
||||
var/areainstance = null
|
||||
if(istext(areatext))
|
||||
areatext = text2path(areatext)
|
||||
for(var/V in GLOB.sortedAreas)
|
||||
var/area/A = V
|
||||
if(A.type == areatext)
|
||||
areainstance = V
|
||||
return areainstance
|
||||
|
||||
//Takes: Area type as text string or as typepath OR an instance of the area.
|
||||
//Returns: A list of all areas of that type in the world.
|
||||
/proc/get_areas(areatype, subtypes=TRUE)
|
||||
@@ -797,7 +820,7 @@ GLOBAL_LIST_INIT(WALLITEMS, typecacheof(list(
|
||||
/obj/machinery/status_display, /obj/machinery/requests_console, /obj/machinery/light_switch, /obj/structure/sign,
|
||||
/obj/machinery/newscaster, /obj/machinery/firealarm, /obj/structure/noticeboard, /obj/machinery/button,
|
||||
/obj/machinery/computer/security/telescreen, /obj/machinery/embedded_controller/radio/simple_vent_controller,
|
||||
/obj/item/weapon/storage/secure/safe, /obj/machinery/door_timer, /obj/machinery/flasher, /obj/machinery/keycard_auth,
|
||||
/obj/item/storage/secure/safe, /obj/machinery/door_timer, /obj/machinery/flasher, /obj/machinery/keycard_auth,
|
||||
/obj/structure/mirror, /obj/structure/fireaxecabinet, /obj/machinery/computer/security/telescreen/entertainment,
|
||||
/obj/structure/sign/picture_frame
|
||||
)))
|
||||
@@ -1218,7 +1241,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
|
||||
|
||||
//Increases delay as the server gets more overloaded,
|
||||
//as sleeps aren't cheap and sleeping only to wake up and sleep again is wasteful
|
||||
#define DELTA_CALC max(((max(world.tick_usage, world.cpu) / 100) * max(Master.sleep_delta,1)), 1)
|
||||
#define DELTA_CALC max(((max(TICK_USAGE, world.cpu) / 100) * max(Master.sleep_delta,1)), 1)
|
||||
|
||||
/proc/stoplag()
|
||||
if (!Master || !(Master.current_runlevel & RUNLEVELS_DEFAULT))
|
||||
@@ -1230,7 +1253,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
|
||||
. += round(i*DELTA_CALC)
|
||||
sleep(i*world.tick_lag*DELTA_CALC)
|
||||
i *= 2
|
||||
while (world.tick_usage > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
|
||||
while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
|
||||
|
||||
#undef DELTA_CALC
|
||||
|
||||
@@ -1254,6 +1277,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
|
||||
#define RANDOM_COLOUR (rgb(rand(0,255),rand(0,255),rand(0,255)))
|
||||
|
||||
#define QDEL_IN(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE)
|
||||
#define QDEL_IN_CLIENT_TIME(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE | TIMER_CLIENT_TIME)
|
||||
#define QDEL_NULL(item) qdel(item); item = null
|
||||
#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); }
|
||||
#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE)
|
||||
@@ -1441,3 +1465,7 @@ GLOBAL_PROTECT(valid_HTTPSGet)
|
||||
var/temp = bitfield - ((bitfield>>1)&46811) - ((bitfield>>2)&37449) //0133333 and 0111111 respectively
|
||||
temp = ((temp + (temp>>3))&29127) % 63 //070707
|
||||
return temp
|
||||
|
||||
//checks if a turf is in the planet z list.
|
||||
/proc/turf_z_is_planet(turf/T)
|
||||
return GLOB.z_is_planet["[T.z]"]
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
#define AI_CAMERA_LUMINOSITY 5
|
||||
#define AI_VOX 1 // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
|
||||
|
||||
//Additional code for the above flags.
|
||||
//Additional code for the above flags_1.
|
||||
#ifdef TESTING
|
||||
#warn compiling in TESTING mode. testing() debug messages will be visible.
|
||||
#endif
|
||||
@@ -69,7 +69,7 @@
|
||||
#error You need version 511 or higher
|
||||
#endif
|
||||
|
||||
//Update this whenever the db schema changes
|
||||
//Update this whenever the db schema changes
|
||||
//make sure you add an update to the schema_version stable in the db changelog
|
||||
#define DB_MAJOR_VERSION 3
|
||||
#define DB_MINOR_VERSION 1
|
||||
|
||||
@@ -45,7 +45,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/device/multitool = 2,
|
||||
/obj/item/device/radio/off = 2,
|
||||
/obj/item/device/t_scanner = 5,
|
||||
/obj/item/weapon/airlock_painter = 1,
|
||||
/obj/item/airlock_painter = 1,
|
||||
/obj/item/stack/cable_coil/random = 4,
|
||||
/obj/item/stack/cable_coil/random/five = 6,
|
||||
/obj/item/stack/medical/bruise_pack = 1,
|
||||
@@ -56,54 +56,54 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/stack/sheet/metal/twenty = 1,
|
||||
/obj/item/stack/sheet/mineral/plasma = 1,
|
||||
/obj/item/stack/sheet/rglass = 1,
|
||||
/obj/item/weapon/book/manual/wiki/engineering_construction = 1,
|
||||
/obj/item/weapon/book/manual/wiki/engineering_hacking = 1,
|
||||
/obj/item/book/manual/wiki/engineering_construction = 1,
|
||||
/obj/item/book/manual/wiki/engineering_hacking = 1,
|
||||
/obj/item/clothing/head/cone = 1,
|
||||
/obj/item/weapon/coin/silver = 1,
|
||||
/obj/item/weapon/coin/twoheaded = 1,
|
||||
/obj/item/weapon/poster/random_contraband = 1,
|
||||
/obj/item/weapon/poster/random_official = 1,
|
||||
/obj/item/weapon/crowbar = 1,
|
||||
/obj/item/weapon/crowbar/red = 1,
|
||||
/obj/item/weapon/extinguisher = 11,
|
||||
//obj/item/weapon/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
|
||||
/obj/item/weapon/hand_labeler = 1,
|
||||
/obj/item/weapon/paper/crumpled = 1,
|
||||
/obj/item/weapon/pen = 1,
|
||||
/obj/item/weapon/reagent_containers/spray/pestspray = 1,
|
||||
/obj/item/weapon/reagent_containers/glass/rag = 3,
|
||||
/obj/item/weapon/stock_parts/cell = 3,
|
||||
/obj/item/weapon/storage/belt/utility = 2,
|
||||
/obj/item/weapon/storage/box = 2,
|
||||
/obj/item/weapon/storage/box/cups = 1,
|
||||
/obj/item/weapon/storage/box/donkpockets = 1,
|
||||
/obj/item/weapon/storage/box/lights/mixed = 3,
|
||||
/obj/item/weapon/storage/box/hug/medical = 1,
|
||||
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 1,
|
||||
/obj/item/weapon/storage/toolbox/mechanical = 1,
|
||||
/obj/item/weapon/screwdriver = 3,
|
||||
/obj/item/weapon/tank/internals/emergency_oxygen = 2,
|
||||
/obj/item/weapon/vending_refill/cola = 1,
|
||||
/obj/item/weapon/weldingtool = 3,
|
||||
/obj/item/weapon/wirecutters = 1,
|
||||
/obj/item/weapon/wrench = 4,
|
||||
/obj/item/weapon/relic = 3,
|
||||
/obj/item/coin/silver = 1,
|
||||
/obj/item/coin/twoheaded = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/poster/random_official = 1,
|
||||
/obj/item/crowbar = 1,
|
||||
/obj/item/crowbar/red = 1,
|
||||
/obj/item/extinguisher = 11,
|
||||
//obj/item/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
|
||||
/obj/item/hand_labeler = 1,
|
||||
/obj/item/paper/crumpled = 1,
|
||||
/obj/item/pen = 1,
|
||||
/obj/item/reagent_containers/spray/pestspray = 1,
|
||||
/obj/item/reagent_containers/glass/rag = 3,
|
||||
/obj/item/stock_parts/cell = 3,
|
||||
/obj/item/storage/belt/utility = 2,
|
||||
/obj/item/storage/box = 2,
|
||||
/obj/item/storage/box/cups = 1,
|
||||
/obj/item/storage/box/donkpockets = 1,
|
||||
/obj/item/storage/box/lights/mixed = 3,
|
||||
/obj/item/storage/box/hug/medical = 1,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 1,
|
||||
/obj/item/storage/toolbox/mechanical = 1,
|
||||
/obj/item/screwdriver = 3,
|
||||
/obj/item/tank/internals/emergency_oxygen = 2,
|
||||
/obj/item/vending_refill/cola = 1,
|
||||
/obj/item/weldingtool = 3,
|
||||
/obj/item/wirecutters = 1,
|
||||
/obj/item/wrench = 4,
|
||||
/obj/item/relic = 3,
|
||||
/obj/item/weaponcrafting/receiver = 2,
|
||||
/obj/item/clothing/head/cone = 2,
|
||||
/obj/item/weapon/grenade/smokebomb = 2,
|
||||
/obj/item/grenade/smokebomb = 2,
|
||||
/obj/item/device/geiger_counter = 3,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 1,
|
||||
/obj/item/device/radio/headset = 1,
|
||||
/obj/item/device/assembly/infra = 1,
|
||||
/obj/item/device/assembly/igniter = 2,
|
||||
/obj/item/device/assembly/signaler = 2,
|
||||
/obj/item/device/assembly/mousetrap = 2,
|
||||
/obj/item/weapon/reagent_containers/syringe = 2,
|
||||
/obj/item/reagent_containers/syringe = 2,
|
||||
/obj/item/clothing/gloves/color/random = 8,
|
||||
/obj/item/clothing/shoes/laceup = 1,
|
||||
/obj/item/weapon/storage/secure/briefcase = 3,
|
||||
/obj/item/weapon/storage/toolbox/artistic = 2,
|
||||
/obj/item/storage/secure/briefcase = 3,
|
||||
/obj/item/storage/toolbox/artistic = 2,
|
||||
/obj/item/toy/eightball = 1,
|
||||
/obj/item/weapon/storage/daki = 3,
|
||||
/obj/item/storage/daki = 3,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
@@ -35,3 +35,5 @@ GLOBAL_LIST_EMPTY(wire_color_directory)
|
||||
GLOBAL_LIST_EMPTY(wire_name_directory)
|
||||
|
||||
GLOBAL_LIST_EMPTY(ai_status_displays)
|
||||
|
||||
GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
|
||||
@@ -6,5 +6,6 @@
|
||||
#define POLL_IGNORE_ALIEN_LARVA "alien_larva"
|
||||
#define POLL_IGNORE_CLOCKWORK_MARAUDER "clockwork_marauder"
|
||||
#define POLL_IGNORE_SYNDICATE "syndicate"
|
||||
#define POLL_IGNORE_HOLOPARASITE "holoparasite"
|
||||
|
||||
GLOBAL_LIST_EMPTY(poll_ignore)
|
||||
|
||||
@@ -12,6 +12,8 @@ GLOBAL_VAR(round_id)
|
||||
GLOBAL_PROTECT(round_id)
|
||||
GLOBAL_VAR(config_error_log)
|
||||
GLOBAL_PROTECT(config_error_log)
|
||||
GLOBAL_VAR(sql_error_log)
|
||||
GLOBAL_PROTECT(sql_error_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
+14
-15
@@ -25,7 +25,7 @@
|
||||
* If you are diagonally adjacent, ensure you can pass through at least one of the mutually adjacent square.
|
||||
* Passing through in this case ignores anything with the LETPASSTHROW pass flag, such as tables, racks, and morgue trays.
|
||||
*/
|
||||
/turf/Adjacent(atom/neighbor, atom/target = null, atom/movable/mover = null)
|
||||
/turf/Adjacent(atom/neighbor, atom/target = null, atom/movable/mover = null)
|
||||
var/turf/T0 = get_turf(neighbor)
|
||||
|
||||
if(T0 == src) //same turf
|
||||
@@ -37,7 +37,7 @@
|
||||
// Non diagonal case
|
||||
if(T0.x == x || T0.y == y)
|
||||
// Check for border blockages
|
||||
return T0.ClickCross(get_dir(T0,src), border_only = 1, target_atom = target, mover = mover) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target, mover = mover)
|
||||
return T0.ClickCross(get_dir(T0,src), border_only = 1, target_atom = target, mover = mover) && src.ClickCross(get_dir(src,T0), border_only = 1, target_atom = target, mover = mover)
|
||||
|
||||
// Diagonal case
|
||||
var/in_dir = get_dir(T0,src) // eg. northwest (1+8) = 9 (00001001)
|
||||
@@ -45,16 +45,16 @@
|
||||
var/d2 = in_dir&12 // eg. west (1+8)&12 (0000 1100) = 8 (0000 1000)
|
||||
|
||||
for(var/d in list(d1,d2))
|
||||
if(!T0.ClickCross(d, border_only = 1, target_atom = target, mover = mover))
|
||||
if(!T0.ClickCross(d, border_only = 1, target_atom = target, mover = mover))
|
||||
continue // could not leave T0 in that direction
|
||||
|
||||
var/turf/T1 = get_step(T0,d)
|
||||
if(!T1 || T1.density)
|
||||
continue
|
||||
if(!T1.ClickCross(get_dir(T1,src), border_only = 0, target_atom = target, mover = mover) || !T1.ClickCross(get_dir(T1,T0), border_only = 0, target_atom = target, mover = mover))
|
||||
if(!T1 || T1.density)
|
||||
continue
|
||||
if(!T1.ClickCross(get_dir(T1,src), border_only = 0, target_atom = target, mover = mover) || !T1.ClickCross(get_dir(T1,T0), border_only = 0, target_atom = target, mover = mover))
|
||||
continue // couldn't enter or couldn't leave T1
|
||||
|
||||
if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target, mover = mover))
|
||||
if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target, mover = mover))
|
||||
continue // could not enter src
|
||||
|
||||
return 1 // we don't care about our own density
|
||||
@@ -70,7 +70,7 @@
|
||||
return TRUE
|
||||
if(!isturf(loc))
|
||||
return FALSE
|
||||
if(loc.Adjacent(neighbor,target = neighbor, mover = src))
|
||||
if(loc.Adjacent(neighbor,target = neighbor, mover = src))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -85,20 +85,19 @@
|
||||
|
||||
/*
|
||||
This checks if you there is uninterrupted airspace between that turf and this one.
|
||||
This is defined as any dense ON_BORDER object, or any dense object without LETPASSTHROW.
|
||||
This is defined as any dense ON_BORDER_1 object, or any dense object without LETPASSTHROW.
|
||||
The border_only flag allows you to not objects (for source and destination squares)
|
||||
*/
|
||||
/turf/proc/ClickCross(target_dir, border_only, target_atom = null, atom/movable/mover = null)
|
||||
/turf/proc/ClickCross(target_dir, border_only, target_atom = null, atom/movable/mover = null)
|
||||
for(var/obj/O in src)
|
||||
if((mover && O.CanPass(mover,get_step(src,target_dir))) || (!mover && !O.density))
|
||||
continue
|
||||
if(O == target_atom || (O.pass_flags & LETPASSTHROW)) //check if there's a dense object present on the turf
|
||||
if((mover && O.CanPass(mover,get_step(src,target_dir))) || (!mover && !O.density))
|
||||
continue
|
||||
if(O == target_atom || O == mover || (O.pass_flags & LETPASSTHROW)) //check if there's a dense object present on the turf
|
||||
continue // LETPASSTHROW is used for anything you can click through (or the firedoor special case, see above)
|
||||
|
||||
if( O.flags&ON_BORDER) // windows are on border, check them first
|
||||
if( O.flags_1&ON_BORDER_1) // windows are on border, check them first
|
||||
if( O.dir & target_dir || O.dir & (O.dir-1) ) // full tile windows are just diagonals mechanically
|
||||
return 0 //O.dir&(O.dir-1) is false for any cardinal direction, but true for diagonal ones
|
||||
|
||||
else if( !border_only ) // dense, not on border, cannot pass over
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -55,10 +55,10 @@
|
||||
/obj/item
|
||||
var/canMouseDown = FALSE
|
||||
|
||||
/obj/item/weapon/gun
|
||||
/obj/item/gun
|
||||
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
|
||||
|
||||
/obj/item/weapon/gun/CanItemAutoclick(object, location, params)
|
||||
/obj/item/gun/CanItemAutoclick(object, location, params)
|
||||
. = automatic
|
||||
|
||||
/atom/proc/IsAutoclickable()
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
else
|
||||
RangedAttack(A,params)
|
||||
|
||||
//Is the atom obscured by a PREVENT_CLICK_UNDER object above it
|
||||
//Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it
|
||||
/atom/proc/IsObscured()
|
||||
if(!isturf(loc)) //This only makes sense for things directly on turfs for now
|
||||
return FALSE
|
||||
@@ -152,13 +152,13 @@
|
||||
if(!T)
|
||||
return FALSE
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.flags & PREVENT_CLICK_UNDER && AM.density && AM.layer > layer)
|
||||
if(AM.flags_1 & PREVENT_CLICK_UNDER_1 && AM.density && AM.layer > layer)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/turf/IsObscured()
|
||||
for(var/atom/movable/AM in src)
|
||||
if(AM.flags & PREVENT_CLICK_UNDER && AM.density)
|
||||
if(AM.flags_1 & PREVENT_CLICK_UNDER_1 && AM.density)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
/atom/proc/CanReachStorage(atom/target,user,depth)
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/storage/CanReachStorage(atom/target,user,depth)
|
||||
/obj/item/storage/CanReachStorage(atom/target,user,depth)
|
||||
while(target && depth > 0)
|
||||
target = target.loc
|
||||
depth--
|
||||
@@ -355,7 +355,7 @@
|
||||
else
|
||||
user.listed_turf = T
|
||||
user.client.statpanel = T.name
|
||||
return
|
||||
user.Stat() //responsive ui pls
|
||||
|
||||
/mob/proc/TurfAdjacent(turf/T)
|
||||
return T.Adjacent(src)
|
||||
@@ -434,7 +434,7 @@
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "flash"
|
||||
plane = CLICKCATCHER_PLANE
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
screen_loc = "CENTER"
|
||||
|
||||
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 7, view_size_y = 7)
|
||||
|
||||
+20
-19
@@ -1,19 +1,20 @@
|
||||
/*
|
||||
MouseDrop:
|
||||
|
||||
Called on the atom you're dragging. In a lot of circumstances we want to use the
|
||||
recieving object instead, so that's the default action. This allows you to drag
|
||||
almost anything into a trash can.
|
||||
*/
|
||||
/atom/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
if(!usr || !over) return
|
||||
if(over == src)
|
||||
return usr.client.Click(src, src_location, src_control, params)
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
|
||||
|
||||
over.MouseDrop_T(src,usr)
|
||||
return
|
||||
|
||||
// recieve a mousedrop
|
||||
/atom/proc/MouseDrop_T(atom/dropping, mob/user)
|
||||
return
|
||||
/*
|
||||
MouseDrop:
|
||||
|
||||
Called on the atom you're dragging. In a lot of circumstances we want to use the
|
||||
recieving object instead, so that's the default action. This allows you to drag
|
||||
almost anything into a trash can.
|
||||
*/
|
||||
/atom/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
if(!usr || !over)
|
||||
return
|
||||
if(over == src)
|
||||
return usr.client.Click(src, src_location, src_control, params)
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr)) return // should stop you from dragging through windows
|
||||
|
||||
over.MouseDrop_T(src,usr)
|
||||
return
|
||||
|
||||
// recieve a mousedrop
|
||||
/atom/proc/MouseDrop_T(atom/dropping, mob/user)
|
||||
return
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
icon_state = "default"
|
||||
name = "Alert"
|
||||
desc = "Something seems to have gone wrong with this alert, so report this bug please"
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
var/timeout = 0 //If set to a number, this alert will clear itself after that many deciseconds
|
||||
var/severity = 0
|
||||
var/alerttooltipstyle = ""
|
||||
@@ -166,6 +166,21 @@
|
||||
desc = "You're severely malnourished. The hunger pains make moving around a chore."
|
||||
icon_state = "starving"
|
||||
|
||||
/obj/screen/alert/gross
|
||||
name = "Grossed out."
|
||||
desc = "That was kind of gross..."
|
||||
icon_state = "gross"
|
||||
|
||||
/obj/screen/alert/verygross
|
||||
name = "Very grossed out."
|
||||
desc = "I'm not feeling very well.."
|
||||
icon_state = "gross2"
|
||||
|
||||
/obj/screen/alert/disgusted
|
||||
name = "DISGUSTED"
|
||||
desc = "ABSOLUTELY DISGUSTIN'"
|
||||
icon_state = "gross3"
|
||||
|
||||
/obj/screen/alert/hot
|
||||
name = "Too Hot"
|
||||
desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit."
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
blobpwrdisplay.name = "blob power"
|
||||
blobpwrdisplay.icon_state = "block"
|
||||
blobpwrdisplay.screen_loc = ui_health
|
||||
blobpwrdisplay.mouse_opacity = 0
|
||||
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
blobpwrdisplay.layer = ABOVE_HUD_LAYER
|
||||
blobpwrdisplay.plane = ABOVE_HUD_PLANE
|
||||
infodisplay += blobpwrdisplay
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
layer = FULLSCREEN_LAYER
|
||||
plane = FULLSCREEN_PLANE
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/severity = 0
|
||||
var/show_when_dead = FALSE
|
||||
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
blend_mode = BLEND_ADD
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
|
||||
/obj/screen/parallax_layer/Initialize(mapload, view)
|
||||
|
||||
@@ -26,13 +26,13 @@
|
||||
name = "lighting plane master"
|
||||
plane = LIGHTING_PLANE
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/parallax
|
||||
name = "parallax plane master"
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/parallax_white
|
||||
name = "parallax whitifier plane master"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
if(R.module.type != /obj/item/weapon/robot_module)
|
||||
if(R.module.type != /obj/item/robot_module)
|
||||
R.hud_used.toggle_show_robot_modules()
|
||||
return 1
|
||||
R.pick_module()
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/screen/text
|
||||
icon = null
|
||||
icon_state = null
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
maptext_height = 480
|
||||
maptext_width = 480
|
||||
@@ -182,8 +182,8 @@
|
||||
name = "close"
|
||||
|
||||
/obj/screen/close/Click()
|
||||
if(istype(master, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = master
|
||||
if(istype(master, /obj/item/storage))
|
||||
var/obj/item/storage/S = master
|
||||
S.close(usr)
|
||||
return 1
|
||||
|
||||
@@ -258,31 +258,31 @@
|
||||
var/obj/item/clothing/mask/M = C.wear_mask
|
||||
if(M.mask_adjusted) // if mask on face but pushed down
|
||||
M.adjustmask(C) // adjust it back
|
||||
if( !(M.flags & MASKINTERNALS) )
|
||||
if( !(M.flags_1 & MASKINTERNALS_1) )
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return
|
||||
|
||||
var/obj/item/I = C.is_holding_item_of_type(/obj/item/weapon/tank)
|
||||
var/obj/item/I = C.is_holding_item_of_type(/obj/item/tank)
|
||||
if(I)
|
||||
to_chat(C, "<span class='notice'>You are now running on internals from the [I] on your [C.get_held_index_name(C.get_held_index_of_item(I))].</span>")
|
||||
C.internal = I
|
||||
else if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(istype(H.s_store, /obj/item/weapon/tank))
|
||||
if(istype(H.s_store, /obj/item/tank))
|
||||
to_chat(H, "<span class='notice'>You are now running on internals from the [H.s_store] on your [H.wear_suit].</span>")
|
||||
H.internal = H.s_store
|
||||
else if(istype(H.belt, /obj/item/weapon/tank))
|
||||
else if(istype(H.belt, /obj/item/tank))
|
||||
to_chat(H, "<span class='notice'>You are now running on internals from the [H.belt] on your belt.</span>")
|
||||
H.internal = H.belt
|
||||
else if(istype(H.l_store, /obj/item/weapon/tank))
|
||||
else if(istype(H.l_store, /obj/item/tank))
|
||||
to_chat(H, "<span class='notice'>You are now running on internals from the [H.l_store] in your left pocket.</span>")
|
||||
H.internal = H.l_store
|
||||
else if(istype(H.r_store, /obj/item/weapon/tank))
|
||||
else if(istype(H.r_store, /obj/item/tank))
|
||||
to_chat(H, "<span class='notice'>You are now running on internals from the [H.r_store] in your right pocket.</span>")
|
||||
H.internal = H.r_store
|
||||
|
||||
//Separate so CO2 jetpacks are a little less cumbersome.
|
||||
if(!C.internal && istype(C.back, /obj/item/weapon/tank))
|
||||
if(!C.internal && istype(C.back, /obj/item/tank))
|
||||
to_chat(C, "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>")
|
||||
C.internal = C.back
|
||||
|
||||
@@ -468,7 +468,7 @@
|
||||
name = "dmg"
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = UI_DAMAGE_LAYER
|
||||
plane = FULLSCREEN_PLANE
|
||||
|
||||
@@ -494,7 +494,7 @@
|
||||
name = "blob health"
|
||||
icon_state = "block"
|
||||
screen_loc = ui_internal
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/blob/naut
|
||||
name = "health"
|
||||
@@ -511,13 +511,13 @@
|
||||
icon = 'icons/mob/guardian.dmi'
|
||||
icon_state = "base"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/clock
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "bg_clock"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/clock/gear
|
||||
icon = 'icons/mob/clockwork_mobs.dmi'
|
||||
@@ -529,13 +529,13 @@
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "bg_revenant"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/construct
|
||||
icon = 'icons/mob/screen_construct.dmi'
|
||||
icon_state = "artificer_health0"
|
||||
screen_loc = ui_construct_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healthdoll
|
||||
name = "health doll"
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
|
||||
/obj/item/proc/attack(mob/living/M, mob/living/user)
|
||||
if(flags & NOBLUDGEON)
|
||||
if(flags_1 & NOBLUDGEON_1)
|
||||
return
|
||||
if(!force)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
if(flags & NOBLUDGEON)
|
||||
if(flags_1 & NOBLUDGEON_1)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(O)
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
else
|
||||
to_chat(user, "[src] has no destination.")
|
||||
|
||||
/obj/item/weapon/storage/attack_ghost(mob/user)
|
||||
/obj/item/storage/attack_ghost(mob/user)
|
||||
orient2hud(user)
|
||||
show_to(user)
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
desc = "Magic"
|
||||
icon = 'icons/obj/magic.dmi'//Needs sprites
|
||||
icon_state = "2"
|
||||
flags = NOBLUDGEON | ABSTRACT | DROPDEL
|
||||
flags_1 = NOBLUDGEON_1 | ABSTRACT_1 | DROPDEL_1
|
||||
//item_state = null
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
layer = ABOVE_HUD_LAYER
|
||||
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states fo
|
||||
GLOBAL_LIST_EMPTY(breasts_size_list)
|
||||
GLOBAL_LIST_EMPTY(breasts_shapes_list)
|
||||
GLOBAL_LIST_EMPTY(vagina_shapes_list)
|
||||
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/weapon/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
|
||||
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
|
||||
GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft"))
|
||||
GLOBAL_LIST_INIT(cum_id_list,"semen")
|
||||
GLOBAL_LIST_INIT(milk_id_list,"milk")
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/mob_fill_container(obj/item/organ/genital/G, obj/item/weapon/reagent_containers/container, mb_time = 30) //For beaker-filling, beware the bartender
|
||||
/mob/living/carbon/human/proc/mob_fill_container(obj/item/organ/genital/G, obj/item/reagent_containers/container, mb_time = 30) //For beaker-filling, beware the bartender
|
||||
var/total_fluids = 0
|
||||
var/datum/reagents/fluid_source = null
|
||||
|
||||
@@ -368,11 +368,11 @@
|
||||
return input(src, "With whom?", "Sexual partner", null) in partners //pick one, default to null
|
||||
|
||||
/mob/living/carbon/human/proc/pick_climax_container()
|
||||
var/obj/item/weapon/reagent_containers/SC = null
|
||||
var/obj/item/reagent_containers/SC = null
|
||||
var/list/containers_list = list()
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/container in held_items)
|
||||
if(container.is_open_container() || istype(container, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
for(var/obj/item/reagent_containers/container in held_items)
|
||||
if(container.is_open_container() || istype(container, /obj/item/reagent_containers/food/snacks))
|
||||
containers_list += container
|
||||
|
||||
if(containers_list.len)
|
||||
@@ -530,7 +530,7 @@
|
||||
picked_organ = pick_climax_genitals() //Gotta be climaxable, not just masturbation, to fill with fluids.
|
||||
if(picked_organ)
|
||||
//Good, got an organ, time to pick a container
|
||||
var/obj/item/weapon/reagent_containers/fluid_container = pick_climax_container()
|
||||
var/obj/item/reagent_containers/fluid_container = pick_climax_container()
|
||||
if(fluid_container)
|
||||
mob_fill_container(picked_organ, fluid_container)
|
||||
return
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
//Will include consumable gene mods in the future.
|
||||
|
||||
/obj/item/weapon/genemod
|
||||
/obj/item/genemod
|
||||
name = "genetic modifier"
|
||||
desc = "Microbodies which can grow, morph, or otherwise change an organism into something else."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "dnainjector"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -18,5 +18,5 @@
|
||||
|
||||
var/used = 0
|
||||
|
||||
/obj/item/weapon/genemod/proc/use(mob/living/carbon/human/target)
|
||||
/obj/item/genemod/proc/use(mob/living/carbon/human/target)
|
||||
return
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/weapon/gun/energy/laser/carbine
|
||||
/obj/item/gun/energy/laser/carbine
|
||||
name = "laser carbine"
|
||||
desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
@@ -8,13 +8,13 @@
|
||||
force = 10
|
||||
throwforce = 10
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
|
||||
cell_type = /obj/item/weapon/stock_parts/cell/lascarbine
|
||||
cell_type = /obj/item/stock_parts/cell/lascarbine
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/carbine/nopin
|
||||
/obj/item/gun/energy/laser/carbine/nopin
|
||||
pin = null
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/lascarbine
|
||||
/obj/item/stock_parts/cell/lascarbine
|
||||
name = "laser carbine power supply"
|
||||
maxcharge = 2500
|
||||
|
||||
@@ -25,5 +25,5 @@
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 2500, MAT_METAL = 5000, MAT_GLASS = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/laser/carbine/nopin
|
||||
build_path = /obj/item/gun/energy/laser/carbine/nopin
|
||||
category = list("Weapons")
|
||||
+11
-11
@@ -13,15 +13,15 @@
|
||||
/obj/item/clothing/under/maid = 5,
|
||||
/obj/item/clothing/under/stripper_pink = 5,
|
||||
/obj/item/clothing/under/stripper_green = 5,
|
||||
/obj/item/weapon/dildo/custom = 5
|
||||
/obj/item/dildo/custom = 5
|
||||
)
|
||||
contraband = list(/obj/item/weapon/restraints/handcuffs/fake/kinky = 5,
|
||||
contraband = list(/obj/item/restraints/handcuffs/fake/kinky = 5,
|
||||
/obj/item/clothing/neck/petcollar = 5,
|
||||
/obj/item/clothing/under/mankini = 1,
|
||||
/obj/item/weapon/dildo/flared/huge = 1
|
||||
/obj/item/dildo/flared/huge = 1
|
||||
)
|
||||
premium = list()
|
||||
refill_canister = /obj/item/weapon/vending_refill/kink
|
||||
refill_canister = /obj/item/vending_refill/kink
|
||||
|
||||
/obj/machinery/vending/nazivend
|
||||
name = "Nazivend"
|
||||
@@ -42,11 +42,11 @@
|
||||
/obj/item/clothing/suit/officercoat = 10,
|
||||
/obj/item/clothing/under/officeruniform = 10,
|
||||
/obj/item/clothing/suit/space/hardsuit/nazi = 3,
|
||||
/obj/item/weapon/gun/energy/plasma/MP40k = 4
|
||||
/obj/item/gun/energy/plasma/MP40k = 4
|
||||
)
|
||||
premium = list()
|
||||
|
||||
refill_canister = /obj/item/weapon/vending_refill/nazi
|
||||
refill_canister = /obj/item/vending_refill/nazi
|
||||
|
||||
/obj/machinery/vending/sovietvend
|
||||
name = "KomradeVendtink"
|
||||
@@ -70,11 +70,11 @@
|
||||
/obj/item/clothing/suit/russofurcoat = 4,
|
||||
/obj/item/clothing/head/russofurhat = 4,
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet = 3,
|
||||
/obj/item/weapon/gun/energy/laser/LaserAK = 4
|
||||
/obj/item/gun/energy/laser/LaserAK = 4
|
||||
)
|
||||
premium = list()
|
||||
|
||||
refill_canister = /obj/item/weapon/vending_refill/soviet
|
||||
refill_canister = /obj/item/vending_refill/soviet
|
||||
|
||||
|
||||
#undef STANDARD_CHARGE
|
||||
@@ -82,19 +82,19 @@
|
||||
#undef COIN_CHARGE
|
||||
|
||||
|
||||
/obj/item/weapon/vending_refill/kink
|
||||
/obj/item/vending_refill/kink
|
||||
machine_name = "KinkMate"
|
||||
icon_state = "refill_kink"
|
||||
charges = list(8, 5, 0)// of 20 standard, 12 contraband, 0 premium
|
||||
init_charges = list(8, 5, 0)
|
||||
|
||||
/obj/item/weapon/vending_refill/nazi
|
||||
/obj/item/vending_refill/nazi
|
||||
machine_name = "nazivend"
|
||||
icon_state = "refill_nazi"
|
||||
charges = list(33, 13, 0)
|
||||
init_charges = list(33, 13, 0)
|
||||
|
||||
/obj/item/weapon/vending_refill/soviet
|
||||
/obj/item/vending_refill/soviet
|
||||
machine_name = "sovietvend"
|
||||
icon_state = "refill_soviet"
|
||||
charges = list(47, 7, 0)
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
//For custom items.
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
//Proc that does the actual loading of items to mob
|
||||
/*Itemlists are formatted as
|
||||
"[typepath]" = number_of_it_to_spawn
|
||||
*/
|
||||
|
||||
#define DROP_TO_FLOOR 0
|
||||
#define LOADING_TO_HUMAN 1
|
||||
|
||||
/proc/handle_roundstart_items(mob/living/M, ckey_override, job_override, special_override)
|
||||
if(!istype(M) || (!M.ckey && !ckey_override) || (!M.mind && (!job_override || !special_override)))
|
||||
return FALSE
|
||||
return load_itemlist_to_mob(M, parse_custom_roundstart_items(ckey_override? ckey_override : M.ckey, M.name, job_override? job_override : M.mind.assigned_role, special_override? special_override : M.mind.special_role), TRUE, TRUE, FALSE)
|
||||
|
||||
//Just incase there's extra mob selections in the future.....
|
||||
/proc/load_itemlist_to_mob(mob/living/L, list/itemlist, drop_on_floor_if_full = TRUE, load_to_all_slots = TRUE, replace_slots = FALSE)
|
||||
if(!istype(L) || !islist(itemlist))
|
||||
return FALSE
|
||||
var/loading_mode = DROP_TO_FLOOR
|
||||
var/turf/current_turf = get_turf(L)
|
||||
if(ishuman(L))
|
||||
loading_mode = LOADING_TO_HUMAN
|
||||
switch(loading_mode)
|
||||
if(DROP_TO_FLOOR)
|
||||
for(var/I in itemlist)
|
||||
var/typepath = text2path(I)
|
||||
if(!typepath)
|
||||
continue
|
||||
for(var/i = 0, i < itemlist[I], i++)
|
||||
new typepath(current_turf)
|
||||
return TRUE
|
||||
if(LOADING_TO_HUMAN)
|
||||
return load_itemlist_to_human(L, itemlist, drop_on_floor_if_full, load_to_all_slots, replace_slots)
|
||||
|
||||
/proc/load_itemlist_to_human(mob/living/carbon/human/H, list/itemlist, drop_on_floor_if_full = TRUE, load_to_all_slots = TRUE, replace_slots = FALSE)
|
||||
if(!istype(H) || !islist(itemlist))
|
||||
return FALSE
|
||||
var/turf/T = get_turf(H)
|
||||
for(var/item in itemlist)
|
||||
var/path = item
|
||||
if(!ispath(path))
|
||||
path = text2path(path)
|
||||
if(!path)
|
||||
continue
|
||||
var/amount = itemlist[item]
|
||||
for(var/i in 1 to amount)
|
||||
var/atom/movable/loaded_atom = new path
|
||||
if(!istype(loaded_atom))
|
||||
QDEL_NULL(loaded_atom)
|
||||
continue
|
||||
if(!istype(loaded_atom, /obj/item))
|
||||
loaded_atom.forceMove(T)
|
||||
continue
|
||||
var/obj/item/loaded = loaded_atom
|
||||
var/obj/item/storage/S = H.get_item_by_slot(slot_back)
|
||||
if(istype(S))
|
||||
S.handle_item_insertion(loaded, TRUE, H) //Force it into their backpack
|
||||
continue
|
||||
if(!H.put_in_hands(loaded)) //They don't have one/somehow that failed, put it in their hands
|
||||
loaded.forceMove(T) //Guess we're just dumping it on the floor!
|
||||
return TRUE
|
||||
@@ -0,0 +1,71 @@
|
||||
|
||||
GLOBAL_LIST(custom_item_list)
|
||||
//Layered list in form of custom_item_list[ckey][job][items][amounts]
|
||||
//ckey is key, job is specific jobs, or "ALL" for all jobs, items for items, amounts for amount of item.
|
||||
|
||||
//File should be in the format of ckey|exact job name/exact job name/or put ALL instead of any job names|/path/to/item=amount;/path/to/item=amount
|
||||
//Each ckey should be in a different line
|
||||
//if there's multiple entries of a single ckey the later ones will add to the earlier definitions.
|
||||
|
||||
/proc/reload_custom_roundstart_items_list(custom_filelist)
|
||||
if(!custom_filelist)
|
||||
custom_filelist = "config/custom_roundstart_items.txt"
|
||||
GLOB.custom_item_list = list()
|
||||
var/list/file_lines = world.file2list(custom_filelist)
|
||||
for(var/line in file_lines)
|
||||
if(length(line) == 0) //Emptyline, no one cares.
|
||||
continue
|
||||
if(copytext(line,1,3) == "//") //Commented line, ignore.
|
||||
continue
|
||||
var/ckey_str_sep = findtext(line, "|") //Process our stuff..
|
||||
var/char_str_sep = findtext(line, "|", ckey_str_sep+1)
|
||||
var/job_str_sep = findtext(line, "|", char_str_sep+1)
|
||||
var/item_str_sep = findtext(line, "|", job_str_sep+1)
|
||||
var/ckey_str = ckey(copytext(line, 1, ckey_str_sep))
|
||||
var/char_str = copytext(line, ckey_str_sep+1, char_str_sep)
|
||||
var/job_str = copytext(line, char_str_sep+1, job_str_sep)
|
||||
var/item_str = copytext(line, job_str_sep+1, item_str_sep)
|
||||
if(!ckey_str || !char_str || !job_str || !item_str || !length(ckey_str) || !length(char_str) || !length(job_str) || !length(item_str))
|
||||
log_admin("Errored custom_items_whitelist line: [line] - Component/separator missing!")
|
||||
if(!islist(GLOB.custom_item_list[ckey_str]))
|
||||
GLOB.custom_item_list[ckey_str] = list() //Initialize list for this ckey if it isn't initialized..
|
||||
var/list/characters = splittext(char_str, "/")
|
||||
for(var/character in characters)
|
||||
if(!islist(GLOB.custom_item_list[ckey_str][character]))
|
||||
GLOB.custom_item_list[ckey_str][character] = list()
|
||||
var/list/jobs = splittext(job_str, "/")
|
||||
for(var/job in jobs)
|
||||
for(var/character in characters)
|
||||
if(!islist(GLOB.custom_item_list[ckey_str][character][job]))
|
||||
GLOB.custom_item_list[ckey_str][character][job] = list() //Initialize item list for this job of this ckey if not already initialized.
|
||||
var/list/item_strings = splittext(item_str, ";") //Get item strings in format of /path/to/item=amount
|
||||
for(var/item_string in item_strings)
|
||||
var/path_str_sep = findtext(item_string, "=")
|
||||
var/path = copytext(item_string, 1, path_str_sep) //Path to spawn
|
||||
var/amount = copytext(item_string, path_str_sep+1) //Amount to spawn
|
||||
//world << "DEBUG: Item string [item_string] processed"
|
||||
amount = text2num(amount)
|
||||
path = text2path(path)
|
||||
if(!ispath(path) || !isnum(amount))
|
||||
log_admin("Errored custom_items_whitelist line: [line] - Path/number for item missing or invalid.")
|
||||
for(var/character in characters)
|
||||
for(var/job in jobs)
|
||||
if(!GLOB.custom_item_list[ckey_str][character][job][path]) //Doesn't exist, make it exist!
|
||||
GLOB.custom_item_list[ckey_str][character][job][path] = amount
|
||||
else
|
||||
GLOB.custom_item_list[ckey_str][character][job][path] += amount //Exists, we want more~
|
||||
return GLOB.custom_item_list
|
||||
|
||||
/proc/parse_custom_roundstart_items(ckey, char_name = "ALL", job_name = "ALL", special_role)
|
||||
var/list/ret = list()
|
||||
if(GLOB.custom_item_list[ckey])
|
||||
for(var/char in GLOB.custom_item_list[ckey])
|
||||
if((char_name == char) || (char_name == "ALL") || (char == "ALL"))
|
||||
for(var/job in GLOB.custom_item_list[ckey][char])
|
||||
if((job_name == job) || (job == "ALL") || (job_name == "ALL") || (special_role && (job == special_role)))
|
||||
for(var/item_path in GLOB.custom_item_list[ckey][char][job])
|
||||
if(ret[item_path])
|
||||
ret[item_path] += GLOB.custom_item_list[ckey][char][job][item_path]
|
||||
else
|
||||
ret[item_path] = GLOB.custom_item_list[ckey][char][job][item_path]
|
||||
return ret
|
||||
+34
-34
@@ -1,42 +1,42 @@
|
||||
/obj/item/weapon/robot_module/loader
|
||||
/obj/item/robot_module/loader
|
||||
name = "loader robot module"
|
||||
/obj/item/weapon/robot_module/loader/New()
|
||||
/obj/item/robot_module/loader/New()
|
||||
..()
|
||||
emag = new /obj/item/borg/stun(src)
|
||||
modules += new /obj/item/weapon/extinguisher(src)
|
||||
modules += new /obj/item/weapon/weldingtool/largetank/cyborg(src)
|
||||
modules += new /obj/item/weapon/screwdriver(src)
|
||||
modules += new /obj/item/weapon/wrench(src)
|
||||
modules += new /obj/item/weapon/crowbar(src)
|
||||
modules += new /obj/item/weapon/wirecutters(src)
|
||||
modules += new /obj/item/extinguisher(src)
|
||||
modules += new /obj/item/weldingtool/largetank/cyborg(src)
|
||||
modules += new /obj/item/screwdriver(src)
|
||||
modules += new /obj/item/wrench(src)
|
||||
modules += new /obj/item/crowbar(src)
|
||||
modules += new /obj/item/wirecutters(src)
|
||||
modules += new /obj/item/device/multitool(src)
|
||||
modules += new /obj/item/device/t_scanner(src)
|
||||
modules += new /obj/item/device/analyzer(src)
|
||||
modules += new /obj/item/device/assembly/signaler
|
||||
modules += new /obj/item/weapon/soap/nanotrasen(src)
|
||||
modules += new /obj/item/soap/nanotrasen(src)
|
||||
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/k9
|
||||
/obj/item/robot_module/k9
|
||||
name = "Security K-9 Unit module"
|
||||
/obj/item/weapon/robot_module/k9/New()
|
||||
/obj/item/robot_module/k9/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/dog(src)
|
||||
modules += new /obj/item/weapon/dogborg/jaws/big(src)
|
||||
modules += new /obj/item/weapon/dogborg/pounce(src)
|
||||
modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog(src)
|
||||
modules += new /obj/item/dogborg/jaws/big(src)
|
||||
modules += new /obj/item/dogborg/pounce(src)
|
||||
modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
|
||||
modules += new /obj/item/weapon/soap/tongue(src)
|
||||
modules += new /obj/item/soap/tongue(src)
|
||||
modules += new /obj/item/device/analyzer/nose(src)
|
||||
modules += new /obj/item/weapon/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/storage/bag/borgdelivery(src)
|
||||
//modules += new /obj/item/device/assembly/signaler(src)
|
||||
//modules += new /obj/item/device/detective_scanner(src)
|
||||
modules += new /obj/item/weapon/gun/energy/disabler/cyborg(src)
|
||||
emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
modules += new /obj/item/gun/energy/disabler/cyborg(src)
|
||||
emag = new /obj/item/gun/energy/laser/cyborg(src)
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
..()
|
||||
var/obj/item/weapon/gun/energy/gun/advtaser/cyborg/T = locate(/obj/item/weapon/gun/energy/gun/advtaser/cyborg) in get_usable_modules()
|
||||
var/obj/item/gun/energy/gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/gun/advtaser/cyborg) in get_usable_modules()
|
||||
if(T)
|
||||
if(T.power_supply.charge < T.power_supply.maxcharge)
|
||||
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
|
||||
@@ -46,31 +46,31 @@
|
||||
T.charge_tick = 0
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/borgi
|
||||
/obj/item/robot_module/borgi
|
||||
name = "Borgi module"
|
||||
|
||||
/obj/item/weapon/robot_module/borgi/New()
|
||||
/obj/item/robot_module/borgi/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/dogborg/jaws/small(src)
|
||||
modules += new /obj/item/weapon/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/weapon/soap/tongue(src)
|
||||
modules += new /obj/item/dogborg/jaws/small(src)
|
||||
modules += new /obj/item/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/soap/tongue(src)
|
||||
modules += new /obj/item/device/healthanalyzer(src)
|
||||
modules += new /obj/item/device/analyzer/nose(src)
|
||||
emag = new /obj/item/weapon/dogborg/pounce(src)
|
||||
emag = new /obj/item/dogborg/pounce(src)
|
||||
fix_modules()
|
||||
|
||||
/obj/item/weapon/robot_module/medihound
|
||||
/obj/item/robot_module/medihound
|
||||
name = "MediHound module"
|
||||
|
||||
/obj/item/weapon/robot_module/medihound/New()
|
||||
/obj/item/robot_module/medihound/New()
|
||||
..()
|
||||
modules += new /obj/item/weapon/dogborg/jaws/small(src)
|
||||
modules += new /obj/item/weapon/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/dogborg/jaws/small(src)
|
||||
modules += new /obj/item/storage/bag/borgdelivery(src)
|
||||
modules += new /obj/item/device/analyzer/nose(src)
|
||||
modules += new /obj/item/weapon/soap/tongue(src)
|
||||
modules += new /obj/item/soap/tongue(src)
|
||||
modules += new /obj/item/device/healthanalyzer(src)
|
||||
modules += new /obj/item/weapon/dogborg/sleeper(src)
|
||||
modules += new /obj/item/weapon/twohanded/shockpaddles/hound(src)
|
||||
modules += new /obj/item/dogborg/sleeper(src)
|
||||
modules += new /obj/item/twohanded/shockpaddles/hound(src)
|
||||
modules += new /obj/item/device/sensor_device(src)
|
||||
emag = new /obj/item/weapon/dogborg/pounce(src)
|
||||
emag = new /obj/item/dogborg/pounce(src)
|
||||
fix_modules()
|
||||
@@ -1,9 +1,9 @@
|
||||
/obj/item/weapon/dogborg/jaws/big
|
||||
/obj/item/dogborg/jaws/big
|
||||
name = "combat jaws"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "jaws"
|
||||
desc = "The jaws of the law."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 12
|
||||
throwforce = 0
|
||||
hitsound = 'sound/weapons/bite.ogg'
|
||||
@@ -11,12 +11,12 @@
|
||||
w_class = 3
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/weapon/dogborg/jaws/small
|
||||
/obj/item/dogborg/jaws/small
|
||||
name = "puppy jaws"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "smalljaws"
|
||||
desc = "The jaws of a small dog."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 6
|
||||
throwforce = 0
|
||||
hitsound = 'sound/weapons/bite.ogg'
|
||||
@@ -25,11 +25,11 @@
|
||||
sharpness = IS_SHARP
|
||||
var/emagged = 0
|
||||
|
||||
/obj/item/weapon/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
|
||||
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
|
||||
..()
|
||||
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
|
||||
|
||||
/obj/item/weapon/dogborg/jaws/small/attack_self(mob/user)
|
||||
/obj/item/dogborg/jaws/small/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.emagged)
|
||||
emagged = !emagged
|
||||
@@ -38,7 +38,7 @@
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "jaws"
|
||||
desc = "The jaws of the law."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 12
|
||||
throwforce = 0
|
||||
hitsound = 'sound/weapons/bite.ogg'
|
||||
@@ -50,7 +50,7 @@
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "smalljaws"
|
||||
desc = "The jaws of a small dog."
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 5
|
||||
throwforce = 0
|
||||
hitsound = 'sound/weapons/bite.ogg'
|
||||
@@ -62,20 +62,20 @@
|
||||
|
||||
//Cuffs
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
|
||||
/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
|
||||
if(!C.handcuffed)
|
||||
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
|
||||
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
|
||||
if(do_mob(user, C, 30))
|
||||
if(!C.handcuffed)
|
||||
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
|
||||
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
|
||||
C.update_inv_handcuffed(0)
|
||||
user << "<span class='notice'>You handcuff [C].</span>"
|
||||
to_chat(user,"<span class='notice'>You handcuff [C].</span>")
|
||||
playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
|
||||
add_logs(user, C, "handcuffed")
|
||||
else
|
||||
user << "<span class='warning'>You fail to handcuff [C]!</span>"
|
||||
to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
|
||||
|
||||
|
||||
//Boop
|
||||
@@ -85,7 +85,7 @@
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "nose"
|
||||
desc = "The BOOP module"
|
||||
flags = CONDUCT
|
||||
flags_1 = CONDUCT_1
|
||||
force = 0
|
||||
throwforce = 0
|
||||
attack_verb = list("nuzzled", "nosed", "booped")
|
||||
@@ -149,7 +149,7 @@
|
||||
|
||||
//Delivery
|
||||
|
||||
/obj/item/weapon/storage/bag/borgdelivery
|
||||
/obj/item/storage/bag/borgdelivery
|
||||
name = "fetching storage"
|
||||
desc = "Fetch the thing!"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
@@ -161,12 +161,12 @@
|
||||
storage_slots = 1
|
||||
collection_mode = 0
|
||||
can_hold = list() // any
|
||||
cant_hold = list(/obj/item/weapon/disk/nuclear)
|
||||
cant_hold = list(/obj/item/disk/nuclear)
|
||||
|
||||
|
||||
//Tongue stuff
|
||||
|
||||
/obj/item/weapon/soap/tongue
|
||||
/obj/item/soap/tongue
|
||||
name = "synthetic tongue"
|
||||
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
@@ -175,9 +175,9 @@
|
||||
cleanspeed = 80
|
||||
var/emagged = 0
|
||||
|
||||
/obj/item/weapon/soap/tongue/New()
|
||||
/obj/item/soap/tongue/New()
|
||||
..()
|
||||
flags |= NOBLUDGEON //No more attack messages
|
||||
flags_1 |= NOBLUDGEON_1 //No more attack messages
|
||||
|
||||
/obj/item/trash/rkibble
|
||||
name = "robo kibble"
|
||||
@@ -185,7 +185,7 @@
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state= "kibble"
|
||||
|
||||
/obj/item/weapon/soap/tongue/attack_self(mob/user)
|
||||
/obj/item/soap/tongue/attack_self(mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.emagged)
|
||||
emagged = !emagged
|
||||
@@ -203,15 +203,17 @@
|
||||
cleanspeed = 80
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/soap/tongue/afterattack(atom/target, mob/user, proximity)
|
||||
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
if(user.client && (target in user.client.screen))
|
||||
user << "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>"
|
||||
to_chat(user, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
|
||||
else if(istype(target,/obj/effect/decal/cleanable))
|
||||
user.visible_message("[user] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
user << "<span class='notice'>You finish licking off \the [target.name].</span>"
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(user, "<span class='notice'>You finish licking off \the [target.name].</span>")
|
||||
qdel(target)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
R.cell.give(50)
|
||||
@@ -219,17 +221,21 @@
|
||||
if(istype(target,/obj/item/trash))
|
||||
user.visible_message("[user] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
user << "<span class='notice'>You finish off \the [target.name].</span>"
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(user, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
qdel(target)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
R.cell.give(250)
|
||||
return
|
||||
if(istype(target,/obj/item/weapon/stock_parts/cell))
|
||||
if(istype(target,/obj/item/stock_parts/cell))
|
||||
user.visible_message("[user] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
|
||||
if(do_after(user, 50, target = target))
|
||||
user << "<span class='notice'>You finish off \the [target.name].</span>"
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
to_chat(user, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
var/mob/living/silicon/robot.R = user
|
||||
var/obj/item/weapon/stock_parts/cell.C = target
|
||||
var/obj/item/stock_parts/cell.C = target
|
||||
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
|
||||
qdel(target)
|
||||
return
|
||||
@@ -237,15 +243,19 @@
|
||||
if(!I.anchored && src.emagged)
|
||||
user.visible_message("[user] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
|
||||
if(do_after(user, 100, target = I)) //Nerf dat time yo
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. Even emags don't make you magically eat things at range.
|
||||
return //If they moved away, you can't eat them.
|
||||
visible_message("<span class='warning'>[user] chews up \the [target.name] and cleans off the debris!</span>")
|
||||
user << "<span class='notice'>You finish off \the [target.name].</span>"
|
||||
to_chat(user, "<span class='notice'>You finish off \the [target.name].</span>")
|
||||
qdel(I)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
R.cell.give(500)
|
||||
return
|
||||
user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
user << "<span class='notice'>You clean \the [target.name].</span>"
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't clean them.
|
||||
to_chat(user,"<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
@@ -269,12 +279,16 @@
|
||||
else if(istype(target, /obj/structure/window))
|
||||
user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
user << "<span class='notice'>You clean \the [target.name].</span>"
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't clean them.
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
target.color = initial(target.color)
|
||||
else
|
||||
user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
user << "<span class='notice'>You clean \the [target.name].</span>"
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't clean them.
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
@@ -284,7 +298,7 @@
|
||||
|
||||
//Defibs
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/hound
|
||||
/obj/item/twohanded/shockpaddles/hound
|
||||
name = "defibrillator paws"
|
||||
desc = "MediHound specific shock paws."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
@@ -293,7 +307,7 @@
|
||||
req_defib = 0
|
||||
wielded = 1
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/hound/attack(mob/M, mob/user)
|
||||
/obj/item/twohanded/shockpaddles/hound/attack(mob/M, mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
if(R.cell.charge < 1000)
|
||||
user.visible_message("<span class='warning'>You don't have enough charge for this operation!</span class>")
|
||||
@@ -322,17 +336,17 @@
|
||||
var/eject_port = "ingestion"
|
||||
var/list/items_preserved = list()
|
||||
var/list/important_items = list(
|
||||
/obj/item/weapon/hand_tele,
|
||||
/obj/item/weapon/card/id/captains_spare,
|
||||
/obj/item/hand_tele,
|
||||
/obj/item/card/id/captains_spare,
|
||||
/obj/item/device/aicard,
|
||||
/obj/item/device/paicard,
|
||||
/obj/item/weapon/gun,
|
||||
/obj/item/weapon/pinpointer,
|
||||
/obj/item/gun,
|
||||
/obj/item/pinpointer,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/suit/space,
|
||||
/obj/item/weapon/reagent_containers/hypospray/CMO,
|
||||
/obj/item/weapon/tank/jetpack/oxygen/captain,
|
||||
/obj/item/reagent_containers/hypospray/CMO,
|
||||
/obj/item/tank/jetpack/oxygen/captain,
|
||||
/obj/item/clothing/accessory/medal/gold/captain,
|
||||
/obj/item/clothing/suit/armor,
|
||||
/obj/item/documents,
|
||||
@@ -340,11 +354,11 @@
|
||||
/obj/item/nuke_core_container,
|
||||
/obj/item/areaeditor/blueprints,
|
||||
/obj/item/documents/syndicate,
|
||||
/obj/item/weapon/disk/nuclear)
|
||||
/obj/item/disk/nuclear)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/New()
|
||||
..()
|
||||
flags |= NOBLUDGEON //No more attack messages
|
||||
flags_1 |= NOBLUDGEON_1 //No more attack messages
|
||||
|
||||
/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
|
||||
return 0
|
||||
@@ -355,16 +369,20 @@
|
||||
return
|
||||
if(!ishuman(target))
|
||||
return
|
||||
if(!target.devourable)
|
||||
to_chat(user, "<span class='warning'>This person is incompatible with our equipment.</span>")
|
||||
return
|
||||
if(target.buckled)
|
||||
user << "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>"
|
||||
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
|
||||
return
|
||||
if(patient)
|
||||
user << "<span class='warning'>Your [src.name] is already occupied.</span>"
|
||||
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src]...</span>")
|
||||
if(!patient && ishuman(target) && !target.buckled && do_after (user, 50, target))
|
||||
if(!patient && ishuman(target) && !target.buckled && do_after (user, 50, target = target))
|
||||
|
||||
if(!proximity) return //If they moved away, you can't eat them.
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
|
||||
if(patient) return //If you try to eat two people at once, you can only eat one.
|
||||
|
||||
@@ -526,7 +544,7 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
sleeperUI(usr)
|
||||
if(patient)
|
||||
patient << "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>"
|
||||
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
|
||||
return
|
||||
if(cleaning)
|
||||
sleeperUI(usr)
|
||||
@@ -544,9 +562,9 @@
|
||||
if(href_list["inject"] == "epinephrine" || patient.health > min_health)
|
||||
inject_chem(usr, href_list["inject"])
|
||||
else
|
||||
usr << "<span class='notice'>ERROR: Subject is not in stable condition for injections.</span>"
|
||||
to_chat(usr, "<span class='notice'>ERROR: Subject is not in stable condition for injections.</span>")
|
||||
else
|
||||
usr << "<span class='notice'>ERROR: Subject cannot metabolise chemicals.</span>"
|
||||
to_chat(usr,"<span class='notice'>ERROR: Subject cannot metabolise chemicals.</span>")
|
||||
|
||||
src.updateUsrDialog()
|
||||
sleeperUI(usr) //Needs a callback to boop the page to refresh.
|
||||
@@ -556,15 +574,15 @@
|
||||
if(patient && patient.reagents)
|
||||
if(chem in injection_chems + "epinephrine")
|
||||
if(hound.cell.charge < 800) //This is so borgs don't kill themselves with it.
|
||||
hound << "<span class='notice'>You don't have enough power to synthesize fluids.</span>"
|
||||
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
||||
return
|
||||
else if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
|
||||
hound << "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>"
|
||||
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
|
||||
else if(patient.reagents.get_reagent_amount(chem) + 10 <= 20) //No overdoses for you
|
||||
patient.reagents.add_reagent(chem, inject_amount)
|
||||
drain(750) //-750 charge per injection
|
||||
var/units = round(patient.reagents.get_reagent_amount(chem))
|
||||
hound << "<span class='notice'>Injecting [units] unit\s of [injection_chems[chem]] into occupant.</span>" //If they were immersed, the reagents wouldn't leave with them.
|
||||
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [injection_chems[chem]] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
|
||||
|
||||
/obj/item/device/dogborg/sleeper/process()
|
||||
|
||||
@@ -651,11 +669,11 @@
|
||||
|
||||
//Belly is entirely empty
|
||||
if(!length(contents))
|
||||
hound << "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>"
|
||||
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
|
||||
cleaning = 0
|
||||
update_patient()
|
||||
return
|
||||
|
||||
|
||||
//sound effects
|
||||
for(var/mob/living/M in contents)
|
||||
if(prob(20))
|
||||
@@ -663,7 +681,7 @@
|
||||
playsound(get_turf(hound),"digest_pred",75,0,-6,0,channel=CHANNEL_PRED)
|
||||
M.stop_sound_channel(CHANNEL_PRED)
|
||||
M.playsound_local("digest_prey",60)
|
||||
|
||||
|
||||
//If the timing is right, and there are items to be touched
|
||||
if(SSmobs.times_fired%6==1 && length(touchable_items))
|
||||
|
||||
@@ -716,8 +734,8 @@
|
||||
qdel(T)
|
||||
|
||||
//Special case for IDs to make them digested
|
||||
//else if (istype(T, /obj/item/weapon/card/id))
|
||||
//var/obj/item/weapon/card/id/ID = T
|
||||
//else if (istype(T, /obj/item/card/id))
|
||||
//var/obj/item/card/id/ID = T
|
||||
//ID.digest() //Need the digest proc, first.
|
||||
|
||||
//Anything not perserved, PDA, or ID
|
||||
@@ -742,9 +760,9 @@
|
||||
min_health = -100
|
||||
injection_chems = null //So they don't have all the same chems as the medihound!
|
||||
|
||||
/obj/item/weapon/storage/attackby(obj/item/device/dogborg/sleeper/K9, mob/user, proximity)
|
||||
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/K9, mob/user, proximity)
|
||||
K9.afterattack(src, user ,1)
|
||||
|
||||
|
||||
/obj/item/device/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
|
||||
@@ -766,16 +784,18 @@
|
||||
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src.name].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src.name].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, brigman) && !patient && !brigman.buckled)
|
||||
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
||||
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
brigman.forceMove(src)
|
||||
brigman.reset_perspective(src)
|
||||
update_patient()
|
||||
START_PROCESSING(SSobj, src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [brigman] slips inside.</span>")
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/dogborg/sleeper/compactor //Janihound gut.
|
||||
name = "garbage processor"
|
||||
desc = "A mounted garbage compactor unit with fuel processor."
|
||||
@@ -786,7 +806,7 @@
|
||||
injection_chems = null //So they don't have all the same chems as the medihound!
|
||||
var/max_item_count = 32
|
||||
|
||||
/obj/item/weapon/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
|
||||
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
|
||||
compactor.afterattack(src, user ,1)
|
||||
|
||||
/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
@@ -810,7 +830,9 @@
|
||||
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target) && length(contents) < max_item_count)
|
||||
if(do_after(user, 30, target = target) && length(contents) < max_item_count)
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
||||
target.forceMove(src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
||||
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
||||
@@ -822,7 +844,7 @@
|
||||
else if(ishuman(target))
|
||||
var/mob/living/carbon/human/trashman = target
|
||||
if (!trashman.devourable)
|
||||
to_chat(user, "The target registers an error code.")
|
||||
to_chat(user, "<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
|
||||
@@ -831,7 +853,9 @@
|
||||
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashman.forceMove(src)
|
||||
trashman.reset_perspective(src)
|
||||
update_patient()
|
||||
@@ -844,7 +868,7 @@
|
||||
|
||||
// Pounce stuff for K-9
|
||||
|
||||
/obj/item/weapon/dogborg/pounce
|
||||
/obj/item/dogborg/pounce
|
||||
name = "pounce"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "pounce"
|
||||
@@ -852,9 +876,9 @@
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
/obj/item/weapon/dogborg/pounce/New()
|
||||
/obj/item/dogborg/pounce/New()
|
||||
..()
|
||||
flags |= NOBLUDGEON
|
||||
flags_1 |= NOBLUDGEON_1
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/leaping = 0
|
||||
@@ -868,7 +892,7 @@
|
||||
|
||||
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
|
||||
|
||||
/obj/item/weapon/dogborg/pounce/afterattack(atom/A, mob/user)
|
||||
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
R.leap_at(A)
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
icon = 'icons/mob/pokemon.dmi'
|
||||
var/pokeball
|
||||
pixel_x = -16
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 5)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 5)
|
||||
ventcrawler = 2
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
@@ -132,7 +132,7 @@
|
||||
/mob/living/simple_animal/pokemon/leg
|
||||
icon = 'icons/mob/legendary.dmi'
|
||||
pixel_x = -32
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 12)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 12)
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
|
||||
|
||||
+13
-13
@@ -1,7 +1,7 @@
|
||||
//////////
|
||||
//DILDOS//
|
||||
//////////
|
||||
obj/item/weapon/dildo
|
||||
obj/item/dildo
|
||||
name = "dildo"
|
||||
desc = "Floppy!"
|
||||
icon = 'code/citadel/icons/dildo.dmi'
|
||||
@@ -19,7 +19,7 @@ obj/item/weapon/dildo
|
||||
var/random_shape = FALSE
|
||||
//Lists moved to _cit_helpers.dm as globals so they're not instanced individually
|
||||
|
||||
obj/item/weapon/dildo/proc/update_appearance()
|
||||
obj/item/dildo/proc/update_appearance()
|
||||
icon_state = "[dildo_type]_[dildo_shape]_[dildo_size]"
|
||||
var/sizeword = ""
|
||||
switch(dildo_size)
|
||||
@@ -34,7 +34,7 @@ obj/item/weapon/dildo/proc/update_appearance()
|
||||
|
||||
name = "[sizeword][dildo_shape] [can_customize ? "custom " : ""][dildo_type]"
|
||||
|
||||
obj/item/weapon/dildo/AltClick(mob/living/user)
|
||||
obj/item/dildo/AltClick(mob/living/user)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!isliving(user))
|
||||
@@ -45,7 +45,7 @@ obj/item/weapon/dildo/AltClick(mob/living/user)
|
||||
return
|
||||
customize(user)
|
||||
|
||||
obj/item/weapon/dildo/proc/customize(mob/living/user)
|
||||
obj/item/dildo/proc/customize(mob/living/user)
|
||||
if(!can_customize)
|
||||
return FALSE
|
||||
if(src && !user.incapacitated() && in_range(user,src))
|
||||
@@ -74,7 +74,7 @@ obj/item/weapon/dildo/proc/customize(mob/living/user)
|
||||
update_appearance()
|
||||
return TRUE
|
||||
|
||||
obj/item/weapon/dildo/Initialize()
|
||||
obj/item/dildo/Initialize()
|
||||
. = ..()
|
||||
if(random_color == TRUE)
|
||||
var/randcolor = pick(GLOB.dildo_colors)
|
||||
@@ -90,40 +90,40 @@ obj/item/weapon/dildo/Initialize()
|
||||
pixel_y = rand(-7,7)
|
||||
pixel_x = rand(-7,7)
|
||||
|
||||
obj/item/weapon/dildo/examine(mob/user)
|
||||
obj/item/dildo/examine(mob/user)
|
||||
..()
|
||||
if(can_customize)
|
||||
user << "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
|
||||
|
||||
obj/item/weapon/dildo/random//totally random
|
||||
obj/item/dildo/random//totally random
|
||||
name = "random dildo"//this name will show up in vendors and shit so you know what you're vending(or don't, i guess :^))
|
||||
random_color = TRUE
|
||||
random_shape = TRUE
|
||||
random_size = TRUE
|
||||
|
||||
|
||||
obj/item/weapon/dildo/knotted
|
||||
obj/item/dildo/knotted
|
||||
dildo_shape = "knotted"
|
||||
name = "knotted dildo"
|
||||
|
||||
obj/item/weapon/dildo/human
|
||||
obj/item/dildo/human
|
||||
dildo_shape = "human"
|
||||
name = "human dildo"
|
||||
|
||||
obj/item/weapon/dildo/plain
|
||||
obj/item/dildo/plain
|
||||
dildo_shape = "plain"
|
||||
name = "plain dildo"
|
||||
|
||||
obj/item/weapon/dildo/flared
|
||||
obj/item/dildo/flared
|
||||
dildo_shape = "flared"
|
||||
name = "flared dildo"
|
||||
|
||||
obj/item/weapon/dildo/flared/huge
|
||||
obj/item/dildo/flared/huge
|
||||
name = "literal horse cock"
|
||||
desc = "THIS THING IS HUGE!"
|
||||
dildo_size = 4
|
||||
|
||||
obj/item/weapon/dildo/custom
|
||||
obj/item/dildo/custom
|
||||
name = "customizable dildo"
|
||||
desc = "Thanks to significant advances in synthetic nanomaterials, this dildo is capable of taking on many different forms to fit the user's preferences! Pricy!"
|
||||
can_customize = TRUE
|
||||
|
||||
@@ -295,9 +295,11 @@
|
||||
|
||||
/datum/configuration/proc/Reload()
|
||||
load("config/config.txt")
|
||||
load("config/comms.txt", "comms")
|
||||
load("config/game_options.txt","game_options")
|
||||
load("config/policies.txt", "policies")
|
||||
loadsql("config/dbconfig.txt")
|
||||
reload_custom_roundstart_items_list()
|
||||
if (maprotation)
|
||||
loadmaplist("config/maps.txt")
|
||||
|
||||
@@ -462,27 +464,12 @@
|
||||
fps = text2num(value)
|
||||
if("automute_on")
|
||||
automute_on = 1
|
||||
if("comms_key")
|
||||
global.comms_key = value
|
||||
if(value != "default_pwd" && length(value) > 6) //It's the default value or less than 6 characters long, warn badmins
|
||||
global.comms_allowed = 1
|
||||
if("cross_server_address")
|
||||
cross_address = value
|
||||
if(value != "byond:\\address:port")
|
||||
cross_allowed = 1
|
||||
if("cross_comms_name")
|
||||
cross_name = value
|
||||
if("panic_server_name")
|
||||
if (value != "\[Put the name here\]")
|
||||
panic_server_name = value
|
||||
if("panic_server_address")
|
||||
if(value != "byond://address:port")
|
||||
panic_address = value
|
||||
|
||||
if("medal_hub_address")
|
||||
global.medal_hub = value
|
||||
if("medal_hub_password")
|
||||
global.medal_pass = value
|
||||
if("show_irc_name")
|
||||
showircname = 1
|
||||
if("see_own_notes")
|
||||
@@ -567,8 +554,12 @@
|
||||
if("irc_announce_new_game")
|
||||
irc_announce_new_game = TRUE
|
||||
else
|
||||
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
|
||||
|
||||
#if DM_VERSION > 511
|
||||
#error Replace the line below with WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
|
||||
#endif
|
||||
HandleCommsConfig(name, value) //TODO: Deprecate this eventually
|
||||
else if(type == "comms")
|
||||
HandleCommsConfig(name, value)
|
||||
else if(type == "game_options")
|
||||
switch(name)
|
||||
if("damage_multiplier")
|
||||
@@ -808,6 +799,24 @@
|
||||
if(fps <= 0)
|
||||
fps = initial(fps)
|
||||
|
||||
/datum/configuration/proc/HandleCommsConfig(name, value)
|
||||
switch(name)
|
||||
if("comms_key")
|
||||
global.comms_key = value
|
||||
if(value != "default_pwd" && length(value) > 6) //It's the default value or less than 6 characters long, warn badmins
|
||||
global.comms_allowed = TRUE
|
||||
if("cross_server_address")
|
||||
cross_address = value
|
||||
if(value != "byond:\\address:port")
|
||||
cross_allowed = TRUE
|
||||
if("cross_comms_name")
|
||||
cross_name = value
|
||||
if("medal_hub_address")
|
||||
global.medal_hub = value
|
||||
if("medal_hub_password")
|
||||
global.medal_pass = value
|
||||
else
|
||||
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
|
||||
|
||||
/datum/configuration/proc/loadmaplist(filename)
|
||||
var/list/Lines = world.file2list(filename)
|
||||
|
||||
@@ -68,14 +68,14 @@
|
||||
/**
|
||||
* Employee reassignment hook.
|
||||
* Called in card.dm when someone's card is reassigned at the HoP's desk.
|
||||
* Parameters: var/obj/item/weapon/card/id
|
||||
* Parameters: var/obj/item/card/id
|
||||
*/
|
||||
/hook/reassign_employee
|
||||
|
||||
/**
|
||||
* Employee terminated hook.
|
||||
* Called in card.dm when someone's card is terminated at the HoP's desk.
|
||||
* Parameters: var/obj/item/weapon/card/id
|
||||
* Parameters: var/obj/item/card/id
|
||||
*/
|
||||
/hook/terminate_employee
|
||||
|
||||
|
||||
+15
-11
@@ -60,13 +60,17 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
/datum/controller/master/New()
|
||||
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
|
||||
subsystems = list()
|
||||
var/list/_subsystems = list()
|
||||
subsystems = _subsystems
|
||||
if (Master != src)
|
||||
if (istype(Master))
|
||||
Recover()
|
||||
qdel(Master)
|
||||
else
|
||||
init_subtypes(/datum/controller/subsystem, subsystems)
|
||||
var/list/subsytem_types = subtypesof(/datum/controller/subsystem)
|
||||
sortTim(subsytem_types, /proc/cmp_subsystem_init)
|
||||
for(var/I in subsytem_types)
|
||||
_subsystems += new I
|
||||
Master = src
|
||||
|
||||
if(!GLOB)
|
||||
@@ -284,7 +288,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later
|
||||
// because sleeps are processed in the order received, so longer sleeps are more likely to run first
|
||||
if (world.tick_usage > TICK_LIMIT_MC)
|
||||
if (TICK_USAGE > TICK_LIMIT_MC)
|
||||
sleep_delta += 2
|
||||
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
|
||||
sleep(world.tick_lag * (processing + sleep_delta))
|
||||
@@ -293,7 +297,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 0)
|
||||
if (last_run + (world.tick_lag * processing) > world.time)
|
||||
sleep_delta += 1
|
||||
if (world.tick_usage > (TICK_LIMIT_MC*0.5))
|
||||
if (TICK_USAGE > (TICK_LIMIT_MC*0.5))
|
||||
sleep_delta += 1
|
||||
|
||||
if (make_runtime)
|
||||
@@ -399,13 +403,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
//keep running while we have stuff to run and we haven't gone over a tick
|
||||
// this is so subsystems paused eariler can use tick time that later subsystems never used
|
||||
while (ran && queue_head && world.tick_usage < TICK_LIMIT_MC)
|
||||
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
|
||||
ran = FALSE
|
||||
bg_calc = FALSE
|
||||
current_tick_budget = queue_priority_count
|
||||
queue_node = queue_head
|
||||
while (queue_node)
|
||||
if (ran && world.tick_usage > TICK_LIMIT_RUNNING)
|
||||
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
|
||||
break
|
||||
|
||||
queue_node_flags = queue_node.flags
|
||||
@@ -417,7 +421,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
|
||||
// in those cases, so we just let them run)
|
||||
if (queue_node_flags & SS_NO_TICK_CHECK)
|
||||
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - world.tick_usage && ran_non_ticker)
|
||||
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
|
||||
queue_node.queued_priority += queue_priority_count * 0.10
|
||||
queue_priority_count -= queue_node_priority
|
||||
queue_priority_count += queue_node.queued_priority
|
||||
@@ -429,7 +433,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
current_tick_budget = queue_priority_count_bg
|
||||
bg_calc = TRUE
|
||||
|
||||
tick_remaining = TICK_LIMIT_RUNNING - world.tick_usage
|
||||
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
|
||||
|
||||
if (current_tick_budget > 0 && queue_node_priority > 0)
|
||||
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
|
||||
@@ -438,7 +442,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
|
||||
|
||||
current_ticklimit = round(world.tick_usage + tick_precentage)
|
||||
current_ticklimit = round(TICK_USAGE + tick_precentage)
|
||||
|
||||
if (!(queue_node_flags & SS_TICKER))
|
||||
ran_non_ticker = TRUE
|
||||
@@ -449,9 +453,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
|
||||
|
||||
queue_node.state = SS_RUNNING
|
||||
|
||||
tick_usage = world.tick_usage
|
||||
tick_usage = TICK_USAGE
|
||||
var/state = queue_node.ignite(queue_node_paused)
|
||||
tick_usage = world.tick_usage - tick_usage
|
||||
tick_usage = TICK_USAGE - tick_usage
|
||||
|
||||
if (state == SS_RUNNING)
|
||||
state = SS_IDLE
|
||||
|
||||
@@ -71,65 +71,65 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
|
||||
/datum/controller/subsystem/air/fire(resumed = 0)
|
||||
var/timer = world.tick_usage
|
||||
var/timer = TICK_USAGE_REAL
|
||||
|
||||
if(currentpart == SSAIR_PIPENETS || !resumed)
|
||||
process_pipenets(resumed)
|
||||
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_ATMOSMACHINERY
|
||||
|
||||
if(currentpart == SSAIR_ATMOSMACHINERY)
|
||||
timer = world.tick_usage
|
||||
timer = TICK_USAGE_REAL
|
||||
process_atmos_machinery(resumed)
|
||||
cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_ACTIVETURFS
|
||||
|
||||
if(currentpart == SSAIR_ACTIVETURFS)
|
||||
timer = world.tick_usage
|
||||
timer = TICK_USAGE_REAL
|
||||
process_active_turfs(resumed)
|
||||
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_EXCITEDGROUPS
|
||||
|
||||
if(currentpart == SSAIR_EXCITEDGROUPS)
|
||||
timer = world.tick_usage
|
||||
timer = TICK_USAGE_REAL
|
||||
process_excited_groups(resumed)
|
||||
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_HIGHPRESSURE
|
||||
|
||||
if(currentpart == SSAIR_HIGHPRESSURE)
|
||||
timer = world.tick_usage
|
||||
timer = TICK_USAGE_REAL
|
||||
process_high_pressure_delta(resumed)
|
||||
cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_HOTSPOTS
|
||||
|
||||
if(currentpart == SSAIR_HOTSPOTS)
|
||||
timer = world.tick_usage
|
||||
timer = TICK_USAGE_REAL
|
||||
process_hotspots(resumed)
|
||||
cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
currentpart = SSAIR_SUPERCONDUCTIVITY
|
||||
|
||||
if(currentpart == SSAIR_SUPERCONDUCTIVITY)
|
||||
timer = world.tick_usage
|
||||
timer = TICK_USAGE_REAL
|
||||
process_super_conductivity(resumed)
|
||||
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(state != SS_RUNNING)
|
||||
return
|
||||
resumed = 0
|
||||
|
||||
@@ -30,7 +30,7 @@ SUBSYSTEM_DEF(atoms)
|
||||
initialized = INITIALIZATION_INNEW_MAPLOAD
|
||||
|
||||
LAZYINITLIST(late_loaders)
|
||||
|
||||
|
||||
var/count
|
||||
var/list/mapload_arg = list(TRUE)
|
||||
if(atoms)
|
||||
@@ -60,10 +60,10 @@ SUBSYSTEM_DEF(atoms)
|
||||
A.LateInitialize()
|
||||
testing("Late initialized [late_loaders.len] atoms")
|
||||
late_loaders.Cut()
|
||||
|
||||
|
||||
if(atoms)
|
||||
. = created_atoms + atoms
|
||||
created_atoms = null
|
||||
created_atoms = null
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
|
||||
var/the_type = A.type
|
||||
@@ -77,7 +77,7 @@ SUBSYSTEM_DEF(atoms)
|
||||
|
||||
if(start_tick != world.time)
|
||||
BadInitializeCalls[the_type] |= BAD_INIT_SLEPT
|
||||
|
||||
|
||||
var/qdeleted = FALSE
|
||||
|
||||
if(result != INITIALIZE_HINT_NORMAL)
|
||||
@@ -92,12 +92,12 @@ SUBSYSTEM_DEF(atoms)
|
||||
qdeleted = TRUE
|
||||
else
|
||||
BadInitializeCalls[the_type] |= BAD_INIT_NO_HINT
|
||||
|
||||
|
||||
if(!A) //possible harddel
|
||||
qdeleted = TRUE
|
||||
else if(!A.initialized)
|
||||
BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT
|
||||
|
||||
|
||||
return qdeleted || QDELING(A)
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/map_loader_begin()
|
||||
|
||||
@@ -282,4 +282,4 @@ SUBSYSTEM_DEF(blackbox)
|
||||
return details
|
||||
|
||||
/datum/feedback_variable/proc/get_parsed()
|
||||
return list(variable,value,details)
|
||||
return list(variable,value,details)
|
||||
@@ -1,5 +1,5 @@
|
||||
#define COMMUNICATION_COOLDOWN 600
|
||||
#define COMMUNICATION_COOLDOWN_AI 600
|
||||
#define COMMUNICATION_COOLDOWN 300
|
||||
#define COMMUNICATION_COOLDOWN_AI 300
|
||||
|
||||
SUBSYSTEM_DEF(communications)
|
||||
name = "Communications"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(disease)
|
||||
name = "Disease"
|
||||
flags = SS_NO_FIRE
|
||||
flags = SS_NO_FIRE | SS_NO_INIT
|
||||
|
||||
var/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
|
||||
var/list/diseases
|
||||
@@ -13,4 +13,4 @@ SUBSYSTEM_DEF(disease)
|
||||
diseases = subtypesof(/datum/disease)
|
||||
|
||||
/datum/controller/subsystem/disease/stat_entry(msg)
|
||||
..("P:[active_diseases.len]")
|
||||
..("P:[active_diseases.len]")
|
||||
|
||||
@@ -49,12 +49,12 @@ SUBSYSTEM_DEF(explosion)
|
||||
flame_cap = SSexplosion.flame_cap
|
||||
dyn_ex_scale = SSexplosion.dyn_ex_scale
|
||||
|
||||
/datum/controller/subsystem/explosion/fire()
|
||||
/datum/controller/subsystem/explosion/fire()
|
||||
var/list/cached_explosions = explosions
|
||||
var/num_explosions = cached_explosions.len
|
||||
if(!num_explosions)
|
||||
return
|
||||
|
||||
|
||||
//figure exactly how many tick splits are required
|
||||
var/num_splits
|
||||
if(rebuild_tick_split_count)
|
||||
@@ -216,7 +216,7 @@ SUBSYSTEM_DEF(explosion)
|
||||
|
||||
started_at = REALTIMEOFDAY
|
||||
tick_started = world.time
|
||||
|
||||
|
||||
gathered_turfs = list()
|
||||
calculated_turfs = list()
|
||||
unsafe_turfs = list()
|
||||
@@ -332,13 +332,13 @@ SUBSYSTEM_DEF(explosion)
|
||||
|
||||
for(var/obj/structure/blob/B in T)
|
||||
current_exp_block += B.explosion_block
|
||||
|
||||
|
||||
L[T] = current_exp_block
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
E.gathered_turfs.Cut(1, cut_to)
|
||||
return FALSE
|
||||
|
||||
|
||||
E.gathered_turfs.Cut()
|
||||
return done_gathering_turfs
|
||||
|
||||
@@ -358,7 +358,7 @@ SUBSYSTEM_DEF(explosion)
|
||||
var/throw_range_max = E.extent
|
||||
|
||||
var/turf/epi = E.epicenter
|
||||
|
||||
|
||||
var/x0 = epi.x
|
||||
var/y0 = epi.y
|
||||
|
||||
@@ -407,7 +407,7 @@ SUBSYSTEM_DEF(explosion)
|
||||
var/throw_range = rand(throw_dist, throw_range_max)
|
||||
var/turf/throw_at = get_ranged_target_turf(I, throw_dir, throw_range)
|
||||
I.throw_speed = 4 //Temporarily change their throw_speed for embedding purposes (Resets when it finishes throwing, regardless of hitting anything)
|
||||
I.throw_at(throw_at, throw_range, 4)
|
||||
I.throw_at(throw_at, throw_range, 4)
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
var/circumference = (PI * (init_dist + 4) * 2) //+4 to radius to prevent shit gaps
|
||||
@@ -432,7 +432,7 @@ SUBSYSTEM_DEF(explosion)
|
||||
|
||||
E.finished_at = REALTIMEOFDAY
|
||||
E.tick_finished = world.time
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/client/proc/check_bomb_impacts()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SUBSYSTEM_DEF(garbage)
|
||||
name = "Garbage"
|
||||
priority = 15
|
||||
wait = 5
|
||||
wait = 20
|
||||
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
|
||||
@@ -147,7 +147,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
//this is purely to separate things profile wise.
|
||||
/datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
|
||||
var/time = world.timeofday
|
||||
var/tick = world.tick_usage
|
||||
var/tick = TICK_USAGE
|
||||
var/ticktime = world.time
|
||||
|
||||
var/type = A.type
|
||||
@@ -155,7 +155,7 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
del(A)
|
||||
|
||||
tick = (world.tick_usage-tick+((world.time-ticktime)/world.tick_lag*100))
|
||||
tick = (TICK_USAGE-tick+((world.time-ticktime)/world.tick_lag*100))
|
||||
if (tick > highest_del_tickusage)
|
||||
highest_del_tickusage = tick
|
||||
time = world.timeofday - time
|
||||
|
||||
@@ -420,7 +420,7 @@ SUBSYSTEM_DEF(job)
|
||||
|
||||
if(job && H)
|
||||
job.after_spawn(H, M)
|
||||
|
||||
handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role)
|
||||
return H
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ SUBSYSTEM_DEF(lighting)
|
||||
|
||||
create_all_lighting_objects()
|
||||
initialized = TRUE
|
||||
|
||||
|
||||
fire(FALSE, TRUE)
|
||||
|
||||
..()
|
||||
|
||||
@@ -134,12 +134,12 @@ SUBSYSTEM_DEF(npcpool)
|
||||
|
||||
if(facCount == 1 && helpProb)
|
||||
helpProb = 100
|
||||
|
||||
|
||||
if(prob(helpProb) && candidate.takeDelegate(check,FALSE))
|
||||
--canBeUsed.len
|
||||
candidate.eye_color = "yellow"
|
||||
candidate.update_icons()
|
||||
|
||||
|
||||
if(!currentrun.len || MC_TICK_CHECK) //don't change SS state if it isn't necessary
|
||||
return
|
||||
|
||||
|
||||
@@ -2,15 +2,13 @@ SUBSYSTEM_DEF(persistence)
|
||||
name = "Persistence"
|
||||
init_order = INIT_ORDER_PERSISTENCE
|
||||
flags = SS_NO_FIRE
|
||||
var/savefile/secret_satchels
|
||||
var/list/satchel_blacklist = list() //this is a typecache
|
||||
var/list/new_secret_satchels = list() //these are objects
|
||||
var/old_secret_satchels = ""
|
||||
var/list/old_secret_satchels = list()
|
||||
|
||||
var/list/obj/structure/chisel_message/chisel_messages = list()
|
||||
var/list/saved_messages = list()
|
||||
|
||||
var/savefile/trophy_sav
|
||||
var/list/saved_trophies = list()
|
||||
|
||||
/datum/controller/subsystem/persistence/Initialize()
|
||||
@@ -21,52 +19,51 @@ SUBSYSTEM_DEF(persistence)
|
||||
..()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSatchels()
|
||||
secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
|
||||
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/weapon/crowbar))
|
||||
secret_satchels[SSmapping.config.map_name] >> old_secret_satchels
|
||||
|
||||
var/list/expanded_old_satchels = list()
|
||||
var/placed_satchels = 0
|
||||
|
||||
if(!isnull(old_secret_satchels))
|
||||
expanded_old_satchels = splittext(old_secret_satchels,"#")
|
||||
if(PlaceSecretSatchel(expanded_old_satchels))
|
||||
placed_satchels++
|
||||
var/placed_satchel = 0
|
||||
var/path
|
||||
var/obj/item/storage/backpack/satchel/flat/F = new()
|
||||
if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
|
||||
var/sav_text
|
||||
secret_satchels[SSmapping.config.map_name] >> sav_text
|
||||
fdel("data/npc_saves/SecretSatchels.sav")
|
||||
if(sav_text)
|
||||
old_secret_satchels = splittext(sav_text,"#")
|
||||
if(old_secret_satchels.len >= 20)
|
||||
var/satchel_string = pick_n_take(old_secret_satchels)
|
||||
var/list/chosen_satchel = splittext(satchel_string,"|")
|
||||
if(chosen_satchel.len == 3)
|
||||
F.x = text2num(chosen_satchel[1])
|
||||
F.y = text2num(chosen_satchel[2])
|
||||
F.z = ZLEVEL_STATION
|
||||
path = text2path(chosen_satchel[3])
|
||||
else
|
||||
expanded_old_satchels.len = 0
|
||||
|
||||
var/list/free_satchels = list()
|
||||
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
|
||||
if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
|
||||
free_satchels += new /obj/item/weapon/storage/backpack/satchel/flat/secret(T)
|
||||
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchels) >= (50 - expanded_old_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
|
||||
break
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/PlaceSecretSatchel(list/expanded_old_satchels)
|
||||
var/satchel_string
|
||||
|
||||
if(expanded_old_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
|
||||
satchel_string = pick_n_take(expanded_old_satchels)
|
||||
|
||||
old_secret_satchels = jointext(expanded_old_satchels,"#")
|
||||
WRITE_FILE(secret_satchels[SSmapping.config.map_name], old_secret_satchels)
|
||||
|
||||
var/list/chosen_satchel = splittext(satchel_string,"|")
|
||||
if(!chosen_satchel || isemptylist(chosen_satchel) || chosen_satchel.len != 3) //Malformed
|
||||
return 0
|
||||
|
||||
var/path = text2path(chosen_satchel[3]) //If the item no longer exist, this returns null
|
||||
if(!path)
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/storage/backpack/satchel/flat/F = new()
|
||||
F.x = text2num(chosen_satchel[1])
|
||||
F.y = text2num(chosen_satchel[2])
|
||||
F.z = ZLEVEL_STATION
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = list()
|
||||
json = json_decode(file2text(json_file))
|
||||
old_secret_satchels = json["data"]
|
||||
if(old_secret_satchels.len)
|
||||
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
|
||||
var/pos = rand(1, old_secret_satchels.len)
|
||||
old_secret_satchels.Cut(pos, pos+1)
|
||||
F.x = old_secret_satchels[pos]["x"]
|
||||
F.y = old_secret_satchels[pos]["y"]
|
||||
F.z = ZLEVEL_STATION
|
||||
path = text2path(old_secret_satchels[pos]["saved_obj"])
|
||||
if(!ispath(path))
|
||||
return
|
||||
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
|
||||
F.hide(1)
|
||||
new path(F)
|
||||
return 1
|
||||
placed_satchel++
|
||||
var/list/free_satchels = list()
|
||||
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
|
||||
if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
|
||||
free_satchels += new /obj/item/storage/backpack/satchel/flat/secret(T)
|
||||
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchel) >= (50 - old_secret_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
|
||||
break
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadPoly()
|
||||
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.living_mob_list)
|
||||
@@ -74,14 +71,25 @@ SUBSYSTEM_DEF(persistence)
|
||||
break //Who's been duping the bird?!
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
|
||||
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
var/saved_json
|
||||
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
|
||||
var/list/saved_messages = list()
|
||||
if(fexists("data/npc_saves/ChiselMessages.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
var/saved_json
|
||||
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
|
||||
if(!saved_json)
|
||||
return
|
||||
saved_messages = json_decode(saved_json)
|
||||
fdel("data/npc_saves/ChiselMessages.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json
|
||||
json = json_decode(file2text(json_file))
|
||||
|
||||
if(!saved_json)
|
||||
return
|
||||
|
||||
var/list/saved_messages = json_decode(saved_json)
|
||||
if(!json)
|
||||
return
|
||||
saved_messages = json["data"]
|
||||
|
||||
for(var/item in saved_messages)
|
||||
if(!islist(item))
|
||||
@@ -109,20 +117,23 @@ SUBSYSTEM_DEF(persistence)
|
||||
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadTrophies()
|
||||
trophy_sav = new /savefile("data/npc_saves/TrophyItems.sav")
|
||||
var/saved_json
|
||||
trophy_sav >> saved_json
|
||||
|
||||
if(!saved_json)
|
||||
return
|
||||
|
||||
var/decoded_json = json_decode(saved_json)
|
||||
|
||||
if(!islist(decoded_json))
|
||||
return
|
||||
|
||||
saved_trophies = decoded_json
|
||||
|
||||
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
|
||||
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
|
||||
var/saved_json
|
||||
S >> saved_json
|
||||
if(!saved_json)
|
||||
return
|
||||
saved_trophies = json_decode(saved_json)
|
||||
fdel("data/npc_saves/TrophyItems.sav")
|
||||
else
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = list()
|
||||
json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_trophies = json["data"]
|
||||
SetUpTrophies(saved_trophies.Copy())
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
|
||||
@@ -156,8 +167,10 @@ SUBSYSTEM_DEF(persistence)
|
||||
CollectTrophies()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
|
||||
var/list/satchels = list()
|
||||
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
|
||||
for(var/A in new_secret_satchels)
|
||||
var/obj/item/weapon/storage/backpack/satchel/flat/F = A
|
||||
var/obj/item/storage/backpack/satchel/flat/F = A
|
||||
if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
|
||||
continue
|
||||
var/list/savable_obj = list()
|
||||
@@ -170,25 +183,39 @@ SUBSYSTEM_DEF(persistence)
|
||||
savable_obj += O.type
|
||||
if(isemptylist(savable_obj))
|
||||
continue
|
||||
old_secret_satchels += "[F.x]|[F.y]|[pick(savable_obj)]#"
|
||||
WRITE_FILE(secret_satchels[SSmapping.config.map_name], old_secret_satchels)
|
||||
var/list/data = list()
|
||||
data["x"] = F.x
|
||||
data["y"] = F.y
|
||||
data["saved_obj"] = pick(savable_obj)
|
||||
satchels += list(data)
|
||||
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = satchels
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
|
||||
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
|
||||
|
||||
for(var/obj/structure/chisel_message/M in chisel_messages)
|
||||
saved_messages += list(M.pack())
|
||||
|
||||
log_world("Saved [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
|
||||
WRITE_FILE(chisel_messages_sav[SSmapping.config.map_name], json_encode(saved_messages))
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_messages
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
|
||||
saved_messages += list(M.pack()) // dm eats one list
|
||||
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectTrophies()
|
||||
WRITE_FILE(trophy_sav, json_encode(saved_trophies))
|
||||
var/json_file = file("data/npc_saves/TrophyItems.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_trophies
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
|
||||
if(!T.added_roundstart && T.showpiece)
|
||||
|
||||
@@ -55,7 +55,7 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
overlays = po
|
||||
else
|
||||
overlays.Cut()
|
||||
flags &= ~OVERLAY_QUEUED
|
||||
flags_1 &= ~OVERLAY_QUEUED_1
|
||||
|
||||
/proc/iconstate2appearance(icon, iconstate)
|
||||
var/static/image/stringbro = new()
|
||||
@@ -102,8 +102,8 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
new_overlays[i] = appearance_bro.appearance
|
||||
return new_overlays
|
||||
|
||||
#define NOT_QUEUED_ALREADY (!(flags & OVERLAY_QUEUED))
|
||||
#define QUEUE_FOR_COMPILE flags |= OVERLAY_QUEUED; SSoverlays.processing += src;
|
||||
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
|
||||
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.processing += src;
|
||||
/atom/proc/cut_overlays(priority = FALSE)
|
||||
var/list/cached_overlays = our_overlays
|
||||
var/list/cached_priority = priority_overlays
|
||||
|
||||
@@ -33,7 +33,7 @@ SUBSYSTEM_DEF(server_maint)
|
||||
qdel(C)
|
||||
|
||||
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
|
||||
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*world.tick_usage/100]")
|
||||
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
|
||||
|
||||
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
|
||||
return
|
||||
|
||||
@@ -84,7 +84,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/turf/T = i
|
||||
T.ChangeTurf(/turf/open/space)
|
||||
transit_turfs += T
|
||||
T.flags |= UNUSED_TRANSIT_TURF
|
||||
T.flags_1 |= UNUSED_TRANSIT_TURF_1
|
||||
|
||||
#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
|
||||
/datum/controller/subsystem/shuttle/proc/color_space()
|
||||
@@ -412,13 +412,13 @@ SUBSYSTEM_DEF(shuttle)
|
||||
for(var/i in transit_turfs)
|
||||
CHECK_TICK
|
||||
var/turf/topleft = i
|
||||
if(!(topleft.flags & UNUSED_TRANSIT_TURF))
|
||||
if(!(topleft.flags_1 & UNUSED_TRANSIT_TURF_1))
|
||||
continue
|
||||
var/turf/bottomright = locate(topleft.x + transit_width,
|
||||
topleft.y + transit_height, topleft.z)
|
||||
if(!bottomright)
|
||||
continue
|
||||
if(!(bottomright.flags & UNUSED_TRANSIT_TURF))
|
||||
if(!(bottomright.flags_1 & UNUSED_TRANSIT_TURF_1))
|
||||
continue
|
||||
|
||||
proposed_zone = block(topleft, bottomright)
|
||||
@@ -428,7 +428,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
var/turf/T = j
|
||||
if(!T)
|
||||
continue base
|
||||
if(!(T.flags & UNUSED_TRANSIT_TURF))
|
||||
if(!(T.flags_1 & UNUSED_TRANSIT_TURF_1))
|
||||
continue base
|
||||
//to_chat(world, "[COORD(topleft)] and [COORD(bottomright)]")
|
||||
break base
|
||||
@@ -500,7 +500,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
for(var/i in new_transit_dock.assigned_turfs)
|
||||
var/turf/T = i
|
||||
T.ChangeTurf(transit_path)
|
||||
T.flags &= ~(UNUSED_TRANSIT_TURF)
|
||||
T.flags_1 &= ~(UNUSED_TRANSIT_TURF_1)
|
||||
|
||||
M.assigned_transit = new_transit_dock
|
||||
return TRUE
|
||||
|
||||
@@ -27,6 +27,6 @@ SUBSYSTEM_DEF(stickyban)
|
||||
ban["existing_user_matches_this_round"] = list()
|
||||
ban["admin_matches_this_round"] = list()
|
||||
cache[ckey] = ban
|
||||
|
||||
|
||||
for (var/bannedckey in cache)
|
||||
world.SetConfig("ban", bannedckey, list2stickyban(cache[bannedckey]))
|
||||
|
||||
@@ -135,6 +135,6 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/atom/movable/AM = thing
|
||||
if (AM == thrownthing)
|
||||
continue
|
||||
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
|
||||
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
|
||||
finalize(hit=TRUE, target=AM)
|
||||
return TRUE
|
||||
|
||||
@@ -283,7 +283,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
SSshuttle.lockdown = TRUE
|
||||
|
||||
//initialise our cinematic screen object
|
||||
cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity=0;screen_loc="1,0";}(src)
|
||||
cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity = MOUSE_OPACITY_TRANSPARENT;screen_loc="1,0";}(src)
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
M.notransform = TRUE //stop everything moving
|
||||
|
||||
@@ -50,9 +50,9 @@ SUBSYSTEM_DEF(timer)
|
||||
var/datum/timedevent/bucket_head = bucket_list[i]
|
||||
if (!bucket_head)
|
||||
continue
|
||||
|
||||
|
||||
log_world("Active timers at index [i]:")
|
||||
|
||||
|
||||
var/datum/timedevent/bucket_node = bucket_head
|
||||
var/anti_loop_check = 1000
|
||||
do
|
||||
@@ -230,7 +230,7 @@ SUBSYSTEM_DEF(timer)
|
||||
src.timeToRun = timeToRun
|
||||
src.flags = flags
|
||||
src.hash = hash
|
||||
|
||||
|
||||
if (flags & TIMER_UNIQUE)
|
||||
SStimer.hashes[hash] = src
|
||||
if (flags & TIMER_STOPPABLE)
|
||||
@@ -383,7 +383,7 @@ SUBSYSTEM_DEF(timer)
|
||||
timeToRun = REALTIMEOFDAY + wait
|
||||
|
||||
var/datum/timedevent/timer = new(callback, timeToRun, flags, hash)
|
||||
return timer.id
|
||||
return timer.id
|
||||
|
||||
/proc/deltimer(id)
|
||||
if (!id)
|
||||
|
||||
@@ -36,7 +36,7 @@ SUBSYSTEM_DEF(title)
|
||||
break
|
||||
|
||||
file_path = "config/title_screens/images/[pick(title_screens)]"
|
||||
|
||||
|
||||
icon = new(fcopy_rsc(file_path))
|
||||
|
||||
if(splash_turf)
|
||||
|
||||
+14
-16
@@ -172,6 +172,7 @@
|
||||
|
||||
/datum/action/item_action/rcl
|
||||
name = "Change Cable Color"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_rainbow"
|
||||
|
||||
/datum/action/item_action/startchainsaw
|
||||
@@ -234,8 +235,8 @@
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/item_action/toggle_unfriendly_fire/UpdateButtonIcon(status_only = FALSE)
|
||||
if(istype(target, /obj/item/weapon/hierophant_club))
|
||||
var/obj/item/weapon/hierophant_club/H = target
|
||||
if(istype(target, /obj/item/hierophant_club))
|
||||
var/obj/item/hierophant_club/H = target
|
||||
if(H.friendly_fire_check)
|
||||
button_icon_state = "vortex_ff_off"
|
||||
name = "Toggle Friendly Fire \[OFF\]"
|
||||
@@ -264,8 +265,8 @@
|
||||
button_icon_state = "vortex_recall"
|
||||
|
||||
/datum/action/item_action/vortex_recall/IsAvailable()
|
||||
if(istype(target, /obj/item/weapon/hierophant_club))
|
||||
var/obj/item/weapon/hierophant_club/H = target
|
||||
if(istype(target, /obj/item/hierophant_club))
|
||||
var/obj/item/hierophant_club/H = target
|
||||
if(H.teleporting)
|
||||
return 0
|
||||
return ..()
|
||||
@@ -351,7 +352,7 @@
|
||||
name = "Toggle Jetpack Stabilization"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable()
|
||||
var/obj/item/weapon/tank/jetpack/J = target
|
||||
var/obj/item/tank/jetpack/J = target
|
||||
if(!istype(J) || !J.on)
|
||||
return 0
|
||||
return ..()
|
||||
@@ -405,33 +406,30 @@
|
||||
/datum/action/item_action/initialize_ninja_suit
|
||||
name = "Toggle ninja suit"
|
||||
|
||||
/datum/action/item_action/ninjajaunt
|
||||
name = "Phase Jaunt (10E)"
|
||||
desc = "Utilizes the internal VOID-shift device to rapidly transit in direction facing."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "ninja_phase"
|
||||
|
||||
/datum/action/item_action/ninjasmoke
|
||||
name = "Smoke Bomb"
|
||||
desc = "Blind your enemies momentarily with a well-placed smoke bomb."
|
||||
button_icon_state = "smoke"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
|
||||
/datum/action/item_action/ninjaboost
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_CONSCIOUS
|
||||
check_flags = NONE
|
||||
name = "Adrenaline Boost"
|
||||
desc = "Inject a secret chemical that will counteract all movement-impairing effect."
|
||||
button_icon_state = "repulse"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
|
||||
/datum/action/item_action/ninjapulse
|
||||
name = "EM Burst (25E)"
|
||||
desc = "Disable any nearby technology with a electro-magnetic pulse."
|
||||
button_icon_state = "emp"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
|
||||
/datum/action/item_action/ninjastar
|
||||
name = "Create Throwing Stars (1E)"
|
||||
desc = "Creates some throwing stars"
|
||||
button_icon_state = "throwingstar"
|
||||
icon_icon = 'icons/obj/weapons.dmi'
|
||||
icon_icon = 'icons/obj/items_and_weapons.dmi'
|
||||
|
||||
/datum/action/item_action/ninjanet
|
||||
name = "Energy Net (20E)"
|
||||
@@ -443,13 +441,13 @@
|
||||
name = "Recall Energy Katana (Variable Cost)"
|
||||
desc = "Teleports the Energy Katana linked to this suit to its wearer, cost based on distance."
|
||||
button_icon_state = "energy_katana"
|
||||
icon_icon = 'icons/obj/weapons.dmi'
|
||||
icon_icon = 'icons/obj/items_and_weapons.dmi'
|
||||
|
||||
/datum/action/item_action/ninja_stealth
|
||||
name = "Toggle Stealth"
|
||||
desc = "Toggles stealth mode on and off."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "ninja_cloak"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
|
||||
/datum/action/item_action/toggle_glove
|
||||
name = "Toggle interaction"
|
||||
@@ -491,7 +489,7 @@
|
||||
S.action = src
|
||||
name = S.name
|
||||
desc = S.desc
|
||||
button_icon = S.action_icon
|
||||
icon_icon = S.action_icon
|
||||
button_icon_state = S.action_icon_state
|
||||
background_icon_state = S.action_background_icon_state
|
||||
button.name = name
|
||||
|
||||
@@ -320,11 +320,11 @@
|
||||
//Spawn and equip documents
|
||||
var/mob/living/carbon/human/mob = owner.current
|
||||
|
||||
var/obj/item/weapon/folder/syndicate/folder
|
||||
var/obj/item/folder/syndicate/folder
|
||||
if(owner == SSticker.mode.exchange_red)
|
||||
folder = new/obj/item/weapon/folder/syndicate/red(mob.loc)
|
||||
folder = new/obj/item/folder/syndicate/red(mob.loc)
|
||||
else
|
||||
folder = new/obj/item/weapon/folder/syndicate/blue(mob.loc)
|
||||
folder = new/obj/item/folder/syndicate/blue(mob.loc)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
|
||||
@@ -188,7 +188,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
if(form == BLOOD_LIZARD && SOULVALUE < BLOOD_THRESHOLD)
|
||||
regress_humanoid()
|
||||
if(SOULVALUE < 0)
|
||||
remove_spells()
|
||||
give_appropriate_spells()
|
||||
to_chat(owner.current, "<span class='warning'>As punishment for your failures, all of your powers except contract creation have been revoked.")
|
||||
|
||||
/datum/antagonist/devil/proc/regress_humanoid()
|
||||
@@ -408,7 +408,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
reviveNumber += LOSS_PER_DEATH
|
||||
update_hud()
|
||||
if(body)
|
||||
body.revive(1,0)
|
||||
body.revive(TRUE, TRUE) //Adminrevive also recovers organs, preventing someone from resurrecting without a heart.
|
||||
if(istype(body.loc, /obj/effect/dummy/slaughter/))
|
||||
body.forceMove(get_turf(body))//Fixes dying while jaunted leaving you permajaunted.
|
||||
if(istype(body, /mob/living/carbon/true_devil))
|
||||
@@ -437,8 +437,8 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_hands)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), slot_hands)
|
||||
H.equip_to_slot_or_del(new /obj/item/pen(H), slot_l_store)
|
||||
if(SOULVALUE >= BLOOD_THRESHOLD)
|
||||
H.set_species(/datum/species/lizard, 1)
|
||||
H.underwear = "Nude"
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
qdel(H.gloves)
|
||||
|
||||
var/obj/item/clothing/suit/space/space_ninja/theSuit = new(H)
|
||||
var/obj/item/weapon/dash/energy_katana/EK = new(H)
|
||||
var/obj/item/dash/energy_katana/EK = new(H)
|
||||
theSuit.energyKatana = EK
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
|
||||
@@ -41,13 +41,12 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/space_ninja(H), slot_wear_mask)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(H), slot_glasses)
|
||||
H.equip_to_slot_or_del(EK, slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/flashlight(H), slot_r_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/tank/internals/emergency_oxygen(H), slot_s_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/tank/jetpack/carbondioxide(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/tank/internals/emergency_oxygen(H), slot_s_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/tank/jetpack/carbondioxide(H), slot_back)
|
||||
theSuit.randomize_param()
|
||||
|
||||
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(H)
|
||||
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
|
||||
E.implant(H)
|
||||
return 1
|
||||
|
||||
|
||||
+1
-1
@@ -141,7 +141,7 @@
|
||||
afterDraw()
|
||||
|
||||
/obj/effect/ebeam
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
anchored = TRUE
|
||||
var/datum/beam/owner
|
||||
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
diff a/code/datums/callback.dm b/code/datums/callback.dm (rejected hunks)
|
||||
@@ -100,60 +100,3 @@
|
||||
if (object == GLOBAL_PROC)
|
||||
return call(delegate)(arglist(calling_arguments))
|
||||
return call(object, delegate)(arglist(calling_arguments))
|
||||
-
|
||||
-
|
||||
-/datum/callback_select
|
||||
- var/list/finished
|
||||
- var/pendingcount
|
||||
- var/total
|
||||
-
|
||||
-/datum/callback_select/New(count, savereturns)
|
||||
- total = count
|
||||
- if (savereturns)
|
||||
- finished = new(count)
|
||||
-
|
||||
-
|
||||
-/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
|
||||
- set waitfor = FALSE
|
||||
- if (!callback || !istype(callback))
|
||||
- //This check only exists because the alternative is callback_select would block forever if given invalid data
|
||||
- CRASH("invalid callback passed to invoke_callback")
|
||||
- if (!length(callback_args))
|
||||
- callback_args = list()
|
||||
- pendingcount++
|
||||
- debug_usr("calling callback")
|
||||
- var/rtn = callback.Invoke(arglist(callback_args))
|
||||
- debug_usr("callback returned")
|
||||
- pendingcount--
|
||||
- if (savereturn)
|
||||
- finished[index] = rtn
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-//runs a list of callbacks asynchronously, returning once all of them return.
|
||||
-//callbacks can be repeated.
|
||||
-//callbacks-args is a optional list of argument lists, in the same order as the callbacks,
|
||||
-// the inner lists will be sent to the callbacks when invoked() as additional args.
|
||||
-//can optionly save and return a list of return values, in the same order as the original list of callbacks
|
||||
-//resolution is the number of byond ticks between checks.
|
||||
-/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
|
||||
- if (!callbacks)
|
||||
- return
|
||||
- var/count = length(callbacks)
|
||||
- if (!count)
|
||||
- return
|
||||
- if (!callback_args)
|
||||
- callback_args = list()
|
||||
-
|
||||
- callback_args.len = count
|
||||
-
|
||||
- var/datum/callback_select/CS = new(count, savereturns)
|
||||
- for (var/i in 1 to count)
|
||||
- CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
|
||||
- debug_usr("starting callbacks: [CS.pendingcount]")
|
||||
- while(CS.pendingcount)
|
||||
- debug_usr("callbacks: [CS.pendingcount]")
|
||||
- sleep(resolution*world.tick_lag)
|
||||
- return CS.finished
|
||||
-
|
||||
@@ -27,17 +27,21 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
### Vars
|
||||
|
||||
1. `/datum/var/list/datum_components` (private)
|
||||
* Lazy list of all components a datum has (TODO: Make this a typecache with longer paths overwriting shorter ones maybe? It'd be weird)
|
||||
* Lazy associated list of type -> component/list of components.
|
||||
1. `/datum/component/var/enabled` (protected, boolean)
|
||||
* If the component is enabled. If not, it will not react to signals
|
||||
* TRUE by default
|
||||
* `TRUE` by default
|
||||
1. `/datum/component/var/dupe_mode` (protected, enum)
|
||||
* How multiple components of the exact same type are handled when added to the datum.
|
||||
* How duplicate component types are handled when added to the datum.
|
||||
* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
|
||||
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as seperate, `GetComponent()` will return the first added
|
||||
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added
|
||||
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
|
||||
1. `/datum/component/var/dupe_type` (protected, type)
|
||||
* Definition of a duplicate component type
|
||||
* `null` means exact match on `type`
|
||||
* Any other type means that and all subtypes
|
||||
1. `/datum/component/var/list/signal_procs` (private)
|
||||
* Associated lazy list of signals -> callbacks that will be run when the parent datum recieves that signal
|
||||
* Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum recieves that signal
|
||||
1. `/datum/component/var/datum/parent` (protected, read-only)
|
||||
* The datum this component belongs to
|
||||
|
||||
@@ -52,10 +56,12 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)`
|
||||
* Shorthand for `var/component_type/varname = src.GetComponent(component_type)`
|
||||
1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final)
|
||||
* Creates an instance of `component_type` in the datum and passes `...` to it's `New()` call
|
||||
* Creates an instance of `component_type` in the datum and passes `...` to its `Initialize()` call
|
||||
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
|
||||
* All components a datum owns are deleted with the datum
|
||||
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
|
||||
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
|
||||
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
|
||||
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract)
|
||||
* Called on a component's `parent` after a signal recieved causes it to activate. `src` is the parameter
|
||||
* Will only be called if a component's callback returns `TRUE`
|
||||
@@ -66,16 +72,24 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
1. `/datum/proc/SendSignal(signal, ...)` (public, final)
|
||||
* Call to send a signal to the components of the target datum
|
||||
* Extra arguments are to be specified in the signal definition
|
||||
1. `/datum/component/New(datum/parent, ...)` (protected, virtual)
|
||||
* Forwarded the arguments from `AddComponent()`
|
||||
1. `/datum/component/Destroy()` (virtual)
|
||||
1. `/datum/component/New(datum/parent, ...)` (private, final)
|
||||
* Runs internal setup for the component
|
||||
* Extra arguments are passed to `Initialize()`
|
||||
1. `/datum/component/Initialize(...)` (abstract, no-sleep)
|
||||
* Called by `New()` with the same argments excluding `parent`
|
||||
* Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used
|
||||
* Signals will not be recieved while this function is running
|
||||
* Component may be deleted after this function completes without being attached
|
||||
1. `/datum/component/Destroy()` (virtual, no-sleep)
|
||||
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
|
||||
* Properly removes the component from `parent` and cleans up references
|
||||
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract)
|
||||
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract, no-sleep)
|
||||
* Called on a component when a component of the same type was added to the same parent
|
||||
* See `/datum/component/var/dupe_mode`
|
||||
* `C`'s type will always be the same of the called component
|
||||
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract)
|
||||
1. `/datum/component/proc/AfterComponentActivated()` (abstract)
|
||||
* Called on a component that was activated after it's `parent`'s `ComponentActivated()` is called
|
||||
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract, no-sleep)
|
||||
* Called before the new `parent` is assigned in `TakeComponent()`, after the remove signal, before the added signal
|
||||
* Allows the component to react to ownership transfers
|
||||
1. `/datum/component/proc/_RemoveNoSignal()` (private, final)
|
||||
@@ -91,9 +105,4 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
* Called when a component recieves any signal and is enabled
|
||||
* Default implementation looks if the signal is registered and runs the appropriate proc
|
||||
|
||||
### See signals and their arguments in __DEFINES\components.dm
|
||||
|
||||
## Examples
|
||||
Material Containers: #29268 (Too many GetComponent calls, but not bad)
|
||||
Slips: #00000 (PR DIS)
|
||||
Powercells: (TODO)
|
||||
### See/Define signals and their arguments in __DEFINES\components.dm
|
||||
|
||||
@@ -1,22 +1,36 @@
|
||||
/datum/component
|
||||
var/enabled = TRUE
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/dupe_type
|
||||
var/list/signal_procs
|
||||
var/datum/parent
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
parent = P
|
||||
var/list/arguments = args.Copy()
|
||||
arguments.Cut(1, 2)
|
||||
Initialize(arglist(arguments))
|
||||
|
||||
var/dm = dupe_mode
|
||||
if(dm != COMPONENT_DUPE_ALLOWED)
|
||||
var/datum/component/old = P.GetExactComponent(type)
|
||||
var/dt = dupe_type
|
||||
var/datum/component/old
|
||||
if(!dt)
|
||||
old = P.GetExactComponent(type)
|
||||
else
|
||||
old = P.GetComponent(dt)
|
||||
if(old)
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
old.InheritComponent(src, TRUE)
|
||||
parent = null //prevent COMPONENT_REMOVING signal
|
||||
qdel(src)
|
||||
return
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
InheritComponent(old, FALSE)
|
||||
qdel(old)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
old.InheritComponent(src, TRUE)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
//let the others know
|
||||
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
|
||||
|
||||
//lazy init the parent's dc list
|
||||
@@ -26,7 +40,7 @@
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeListExceptRoot(our_type))
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/test = dc[I]
|
||||
if(test) //already another component of this type here
|
||||
var/list/components_of_type
|
||||
@@ -50,7 +64,8 @@
|
||||
else //only component of this type, no list
|
||||
dc[I] = src
|
||||
|
||||
parent = P
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
|
||||
/datum/component/Destroy()
|
||||
enabled = FALSE
|
||||
@@ -66,7 +81,7 @@
|
||||
if(P)
|
||||
var/list/dc = P.datum_components
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeListExceptRoot(our_type))
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/list/components_of_type = dc[I]
|
||||
if(islist(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
@@ -110,23 +125,35 @@
|
||||
/datum/component/proc/OnTransfer(datum/new_parent)
|
||||
return
|
||||
|
||||
/datum/component/proc/_GetInverseTypeListExceptRoot(our_type_cached)
|
||||
var/datum/component/current_type = our_type_cached
|
||||
. = list()
|
||||
/datum/component/proc/AfterComponentActivated()
|
||||
return
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(current_type)
|
||||
. = list(current_type)
|
||||
while (current_type != /datum/component)
|
||||
. += current_type
|
||||
current_type = type2parent(current_type)
|
||||
. += current_type
|
||||
|
||||
/datum/proc/SendSignal(sigtype, ...)
|
||||
var/list/comps = datum_components
|
||||
. = FALSE
|
||||
for(var/I in comps)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
if(!comps)
|
||||
return
|
||||
var/target = comps[/datum/component]
|
||||
if(!islist(target))
|
||||
var/datum/component/C = target
|
||||
if(C.enabled && C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
C.AfterComponentActivated()
|
||||
return TRUE
|
||||
else
|
||||
for(var/I in target)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
|
||||
/datum/proc/ComponentActivated(datum/component/C)
|
||||
return
|
||||
@@ -165,6 +192,11 @@
|
||||
var/datum/component/C = new nt(arglist(args))
|
||||
return QDELING(C) ? GetComponent(new_type) : C
|
||||
|
||||
/datum/proc/LoadComponent(component_type, ...)
|
||||
. = GetComponent(component_type)
|
||||
if(!.)
|
||||
return AddComponent(arglist(args))
|
||||
|
||||
/datum/proc/TakeComponent(datum/component/C)
|
||||
if(!C)
|
||||
return
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
diff a/code/datums/components/component.dm b/code/datums/components/component.dm (rejected hunks)
|
||||
@@ -22,8 +22,7 @@
|
||||
//lazy init the parent's dc list
|
||||
var/list/dc = P.datum_components
|
||||
if(!dc)
|
||||
- dc = list()
|
||||
- P.datum_components = dc
|
||||
+ P.datum_components = dc = list()
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
@@ -179,4 +178,4 @@
|
||||
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
|
||||
C.OnTransfer(src)
|
||||
C.parent = src
|
||||
- SendSignal(COMSIG_COMPONENT_ADDED, C)
|
||||
\ No newline at end of file
|
||||
+ SendSignal(COMSIG_COMPONENT_ADDED, C)
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/component/slippery
|
||||
var/intensity
|
||||
var/lube_flags
|
||||
var/mob/slip_victim
|
||||
|
||||
/datum/component/slippery/Initialize(_intensity, _lube_flags = NONE)
|
||||
intensity = max(_intensity, 0)
|
||||
lube_flags = _lube_flags
|
||||
if(ismovableatom(parent))
|
||||
RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/Slip)
|
||||
else
|
||||
RegisterSignal(COMSIG_ATOM_ENTERED, .proc/Slip)
|
||||
|
||||
/datum/component/slippery/proc/Slip(atom/movable/AM)
|
||||
var/mob/victim = AM
|
||||
if(istype(victim) && !victim.is_flying() && victim.slip(intensity, parent, lube_flags))
|
||||
slip_victim = victim
|
||||
return TRUE
|
||||
|
||||
/datum/component/slippery/AfterComponentActivated()
|
||||
slip_victim = null
|
||||
@@ -210,8 +210,8 @@
|
||||
if(!C)
|
||||
C = H.client
|
||||
var/image = get_id_photo(H, C)
|
||||
var/obj/item/weapon/photo/photo_front = new()
|
||||
var/obj/item/weapon/photo/photo_side = new()
|
||||
var/obj/item/photo/photo_front = new()
|
||||
var/obj/item/photo/photo_side = new()
|
||||
photo_front.photocreate(null, icon(image, dir = SOUTH))
|
||||
photo_side.photocreate(null, icon(image, dir = WEST))
|
||||
|
||||
|
||||
+11
-5
@@ -22,10 +22,16 @@
|
||||
continue
|
||||
qdel(timer)
|
||||
var/list/dc = datum_components
|
||||
for(var/I in dc)
|
||||
var/datum/component/C = I
|
||||
C._RemoveNoSignal()
|
||||
qdel(C)
|
||||
if(dc)
|
||||
var/all_components = dc[/datum/component]
|
||||
if(islist(all_components))
|
||||
for(var/I in all_components)
|
||||
var/datum/component/C = I
|
||||
C._RemoveNoSignal()
|
||||
qdel(C)
|
||||
else
|
||||
var/datum/component/C = all_components
|
||||
C._RemoveNoSignal()
|
||||
qdel(C)
|
||||
dc.Cut()
|
||||
return QDEL_HINT_QUEUE
|
||||
return QDEL_HINT_QUEUE
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
SSdisease.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
|
||||
|
||||
//Copy properties over. This is so edited diseases persist.
|
||||
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
|
||||
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed","symptoms")
|
||||
for(var/V in DD.vars)
|
||||
if(V in skipped)
|
||||
continue
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
switch(target_zone)
|
||||
if(1)
|
||||
if(isobj(H.head) && !istype(H.head, /obj/item/weapon/paper))
|
||||
if(isobj(H.head) && !istype(H.head, /obj/item/paper))
|
||||
Cl = H.head
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(passed && isobj(H.wear_mask))
|
||||
|
||||
@@ -57,9 +57,7 @@
|
||||
symptoms = GenerateSymptoms(0, 2)
|
||||
else
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
var/datum/symptom/new_symp = new S.type
|
||||
new_symp.name = S.name
|
||||
new_symp.neutered = S.neutered
|
||||
var/datum/symptom/new_symp = S.Copy()
|
||||
symptoms += new_symp
|
||||
|
||||
Refresh()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a slight shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
for(var/obj/M in orange(2,affected_mob))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(2,affected_mob))
|
||||
if(isAI(S))
|
||||
@@ -32,7 +32,7 @@
|
||||
to_chat(affected_mob, "<span class='danger'>You feel like clowning around.</span>")
|
||||
if(prob(4))
|
||||
for(var/obj/M in orange(4,affected_mob))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
var/i
|
||||
var/iter = rand(1,2)
|
||||
for(i=0,i<iter,i++)
|
||||
@@ -51,7 +51,7 @@
|
||||
to_chat(affected_mob, "<span class='danger'>You query upon the nature of miracles.</span>")
|
||||
if(prob(8))
|
||||
for(var/obj/M in orange(6,affected_mob))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
var/i
|
||||
var/iter = rand(1,3)
|
||||
for(i=0,i<iter,i++)
|
||||
|
||||
@@ -78,7 +78,7 @@ STI KALY - blind
|
||||
else
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
if(prob(chance))
|
||||
var/obj/item/weapon/staff/S = new(H)
|
||||
var/obj/item/staff/S = new(H)
|
||||
if(!H.put_in_hands(S))
|
||||
qdel(S)
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
msg = replace_pronoun(user, msg)
|
||||
|
||||
var/mob/living/L = user
|
||||
for(var/obj/item/weapon/implant/I in L.implants)
|
||||
for(var/obj/item/implant/I in L.implants)
|
||||
I.trigger(key, L)
|
||||
|
||||
if(!msg)
|
||||
|
||||
@@ -149,10 +149,10 @@
|
||||
|
||||
/datum/teleport/instant/science/setPrecision(aprecision)
|
||||
..()
|
||||
if(istype(teleatom, /obj/item/weapon/storage/backpack/holding))
|
||||
if(istype(teleatom, /obj/item/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)
|
||||
var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(isliving(teleatom))
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
var/config_max_users = 0
|
||||
var/config_min_users = 0
|
||||
var/voteweight = 1
|
||||
|
||||
var/allow_custom_shuttles = "yes"
|
||||
/datum/map_config/New(filename = "data/next_map.json", default_to_box, delete_after)
|
||||
if(default_to_box)
|
||||
return
|
||||
@@ -44,12 +44,12 @@
|
||||
if(!json)
|
||||
log_world("Could not open map_config: [filename]")
|
||||
return
|
||||
|
||||
|
||||
json = file2text(json)
|
||||
if(!json)
|
||||
log_world("map_config is not text: [filename]")
|
||||
return
|
||||
|
||||
|
||||
json = json_decode(json)
|
||||
if(!json)
|
||||
log_world("map_config is not json: [filename]")
|
||||
@@ -58,7 +58,7 @@
|
||||
if(!ValidateJSON(json))
|
||||
log_world("map_config failed to validate for above reason: [filename]")
|
||||
return
|
||||
|
||||
|
||||
config_filename = filename
|
||||
|
||||
map_name = json["map_name"]
|
||||
@@ -66,6 +66,7 @@
|
||||
map_file = json["map_file"]
|
||||
|
||||
minetype = json["minetype"]
|
||||
allow_custom_shuttles = json["allow_custom_shuttles"]
|
||||
|
||||
var/list/jtcl = json["transition_config"]
|
||||
|
||||
@@ -74,7 +75,7 @@
|
||||
|
||||
for(var/I in jtcl)
|
||||
transition_config[TransitionStringToEnum(I)] = TransitionStringToEnum(jtcl[I])
|
||||
|
||||
|
||||
defaulted = FALSE
|
||||
|
||||
#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world(X + "missing from json!"); return; }
|
||||
@@ -84,6 +85,7 @@
|
||||
CHECK_EXISTS("map_file")
|
||||
CHECK_EXISTS("minetype")
|
||||
CHECK_EXISTS("transition_config")
|
||||
CHECK_EXISTS("allow_custom_shuttles")
|
||||
|
||||
var/path = GetFullMapPath(json["map_path"], json["map_file"])
|
||||
if(!fexists(path))
|
||||
@@ -92,7 +94,7 @@
|
||||
|
||||
if(json["transition_config"] != "default")
|
||||
if(!islist(json["transition_config"]))
|
||||
log_world("transition_config is not a list!")
|
||||
log_world("transition_config is not a list!")
|
||||
return
|
||||
|
||||
var/list/jtcl = json["transition_config"]
|
||||
|
||||
@@ -181,13 +181,13 @@
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
/obj/item/weapon/cqc_manual
|
||||
/obj/item/cqc_manual
|
||||
name = "old manual"
|
||||
desc = "A small, black manual. There are drawn instructions of tactical hand-to-hand combat."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state ="cqcmanual"
|
||||
|
||||
/obj/item/weapon/cqc_manual/attack_self(mob/living/carbon/human/user)
|
||||
/obj/item/cqc_manual/attack_self(mob/living/carbon/human/user)
|
||||
if(!istype(user) || !user)
|
||||
return
|
||||
to_chat(user, "<span class='boldannounce'>You remember the basics of CQC.</span>")
|
||||
|
||||
@@ -93,14 +93,14 @@
|
||||
to_chat(usr, "<span class='notice'>Throwback</span>: Disarm Harm Disarm. Throws the target and an item at them.")
|
||||
to_chat(usr, "<span class='notice'>The Plasma Fist</span>: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.")
|
||||
|
||||
/obj/item/weapon/plasma_fist_scroll
|
||||
/obj/item/plasma_fist_scroll
|
||||
name = "frayed scroll"
|
||||
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state ="scroll2"
|
||||
var/used = 0
|
||||
|
||||
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user)
|
||||
/obj/item/plasma_fist_scroll/attack_self(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(!used)
|
||||
|
||||
@@ -154,13 +154,13 @@
|
||||
to_chat(usr, "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
|
||||
to_chat(usr, "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
|
||||
|
||||
/obj/item/weapon/sleeping_carp_scroll
|
||||
/obj/item/sleeping_carp_scroll
|
||||
name = "mysterious scroll"
|
||||
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll2"
|
||||
|
||||
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
|
||||
/obj/item/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
|
||||
if(!istype(user) || !user)
|
||||
return
|
||||
var/message = "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
|
||||
@@ -173,7 +173,7 @@
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff
|
||||
/obj/item/twohanded/bostaff
|
||||
name = "bo staff"
|
||||
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
||||
force = 10
|
||||
@@ -184,17 +184,17 @@
|
||||
throwforce = 20
|
||||
throw_speed = 2
|
||||
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "bostaff0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.disabilities) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
@@ -243,7 +243,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
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Reference in New Issue
Block a user