and more fixes.
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@@ -59,7 +59,8 @@
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///Handles the creation of the pod, in case it needs to be modified beforehand
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/datum/round_event/stray_cargo/proc/make_pod()
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var/obj/structure/closet/supplypod/S = new
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var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
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var/obj/structure/closet/supplypod/S = new(pick(get_area_turfs(pod_storage_area))) //Lets not runtime
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return S
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///Picks an area that wouldn't risk critical damage if hit by a pod explosion
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@@ -94,6 +95,7 @@
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///Apply the syndicate pod skin
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/datum/round_event/stray_cargo/syndicate/make_pod()
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var/obj/structure/closet/supplypod/S = new
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var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
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var/obj/structure/closet/supplypod/S = new(pick(get_area_turfs(pod_storage_area))) //Lets not runtime
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S.setStyle(STYLE_SYNDICATE)
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return S
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