This commit is contained in:
kappa-sama
2020-01-12 14:23:38 -05:00
994 changed files with 194765 additions and 196704 deletions
@@ -1,65 +1,65 @@
#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
/obj/effect/spawner/newbomb
name = "bomb"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
var/temp_p = 1500
var/temp_o = 1000 // tank temperatures
var/pressure_p = 10 * ONE_ATMOSPHERE
var/pressure_o = 10 * ONE_ATMOSPHERE //tank pressures
var/assembly_type
/obj/effect/spawner/newbomb/Initialize()
. = ..()
var/obj/item/transfer_valve/V = new(src.loc)
var/obj/item/tank/internals/plasma/PT = new(V)
var/obj/item/tank/internals/oxygen/OT = new(V)
PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p)
OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o)
V.tank_one = PT
V.tank_two = OT
PT.master = V
OT.master = V
if(assembly_type)
var/obj/item/assembly/A = new assembly_type(V)
V.attached_device = A
A.holder = V
V.update_icon()
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/newbomb/timer/syndicate/Initialize()
temp_p = (OPTIMAL_TEMP_K_PLA_BURN_SCALE(pressure_p, pressure_o, temp_o)/2 + OPTIMAL_TEMP_K_PLA_BURN_RATIO(pressure_p, pressure_o, temp_o)/2) - T0C
. = ..()
/obj/effect/spawner/newbomb/timer
assembly_type = /obj/item/assembly/timer
/obj/effect/spawner/newbomb/timer/syndicate
pressure_o = TANK_LEAK_PRESSURE - 1
temp_o = 20
pressure_p = TANK_LEAK_PRESSURE - 1
/obj/effect/spawner/newbomb/proximity
assembly_type = /obj/item/assembly/prox_sensor
/obj/effect/spawner/newbomb/radio
assembly_type = /obj/item/assembly/signaler
#undef CELSIUS_TO_KELVIN
#undef OPTIMAL_TEMP_K_PLA_BURN_SCALE
#undef OPTIMAL_TEMP_K_PLA_BURN_RATIO
#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
/obj/effect/spawner/newbomb
name = "bomb"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
var/temp_p = 1500
var/temp_o = 1000 // tank temperatures
var/pressure_p = 10 * ONE_ATMOSPHERE
var/pressure_o = 10 * ONE_ATMOSPHERE //tank pressures
var/assembly_type
/obj/effect/spawner/newbomb/Initialize()
. = ..()
var/obj/item/transfer_valve/V = new(src.loc)
var/obj/item/tank/internals/plasma/PT = new(V)
var/obj/item/tank/internals/oxygen/OT = new(V)
PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p)
OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o)
V.tank_one = PT
V.tank_two = OT
PT.master = V
OT.master = V
if(assembly_type)
var/obj/item/assembly/A = new assembly_type(V)
V.attached_device = A
A.holder = V
V.update_icon()
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/newbomb/timer/syndicate/Initialize()
temp_p = (OPTIMAL_TEMP_K_PLA_BURN_SCALE(pressure_p, pressure_o, temp_o)/2 + OPTIMAL_TEMP_K_PLA_BURN_RATIO(pressure_p, pressure_o, temp_o)/2) - T0C
. = ..()
/obj/effect/spawner/newbomb/timer
assembly_type = /obj/item/assembly/timer
/obj/effect/spawner/newbomb/timer/syndicate
pressure_o = TANK_LEAK_PRESSURE - 1
temp_o = 20
pressure_p = TANK_LEAK_PRESSURE - 1
/obj/effect/spawner/newbomb/proximity
assembly_type = /obj/item/assembly/prox_sensor
/obj/effect/spawner/newbomb/radio
assembly_type = /obj/item/assembly/signaler
#undef CELSIUS_TO_KELVIN
#undef OPTIMAL_TEMP_K_PLA_BURN_SCALE
#undef OPTIMAL_TEMP_K_PLA_BURN_RATIO
+240 -240
View File
@@ -1,240 +1,240 @@
/obj/effect/gibspawner
var/sparks = FALSE //whether sparks spread
var/virusProb = 20 //the chance for viruses to spread on the gibs
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
var/sound_to_play = 'sound/effects/blobattack.ogg'
var/sound_vol = 60
var/list/gibtypes = list() //typepaths of the gib decals to spawn
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
. = ..()
if(gibtypes.len != gibamounts.len)
stack_trace("Gib list amount length mismatch!")
return
if(gibamounts.len != gibdirections.len)
stack_trace("Gib list dir length mismatch!")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sound_to_play && isnum(sound_vol))
playsound(src, sound_to_play, sound_vol, TRUE)
if(sparks)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, loc)
s.start()
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
var/body_coloring = ""
if(source_mob)
if(!issilicon(source_mob))
dna_to_add = source_mob.get_blood_dna_list() //ez pz
if(ishuman(source_mob))
var/mob/living/carbon/human/H = source_mob
if(H.dna.species.use_skintones)
body_coloring = "#[skintone2hex(H.skin_tone)]"
else
body_coloring = "#[H.dna.features["mcolor"]]"
else if(gib_mob_type)
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
if(gib_mob_species)
if(ishuman(temp_mob))
var/mob/living/carbon/human/H = temp_mob
H.set_species(gib_mob_species)
dna_to_add = temp_mob.get_blood_dna_list()
if(H.dna.species.use_skintones)
body_coloring = "#[skintone2hex(H.skin_tone)]"
else
body_coloring = "#[H.dna.features["mcolor"]]"
else
dna_to_add = temp_mob.get_blood_dna_list()
else if(!issilicon(temp_mob))
dna_to_add = temp_mob.get_blood_dna_list()
qdel(temp_mob)
else
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(loc, diseases)
if(iscarbon(loc))
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
if(dna_to_add && dna_to_add.len)
gib.add_blood_DNA(dna_to_add)
gib.body_colors = body_coloring
gib.update_icon()
var/list/directions = gibdirections[i]
if(isturf(loc))
if(directions.len)
gib.streak(directions)
return INITIALIZE_HINT_QDEL
/obj/effect/gibspawner/generic
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
gibamounts = list(2, 2, 1)
sound_vol = 40
/obj/effect/gibspawner/generic/Initialize()
if(!gibdirections.len)
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
return ..()
/obj/effect/gibspawner/generic/animal
gib_mob_type = /mob/living/simple_animal/pet
/obj/effect/gibspawner/human
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human
gib_mob_species = /datum/species/human
sound_vol = 50
/obj/effect/gibspawner/human/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/human/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/lizard
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human/species/lizard
gib_mob_species = /datum/species/lizard
sound_vol = 50
/obj/effect/gibspawner/lizard/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/lizard/bodypartless
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/slime
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
gib_mob_species = /datum/species/jelly/roundstartslime
sound_vol = 50
/obj/effect/gibspawner/slime/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/slime/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/ipc
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human/species/ipc
gib_mob_species = /datum/species/ipc
sound_vol = 50
sparks = TRUE
sound_to_play = 'sound/effects/bang.ogg'
/obj/effect/gibspawner/ipc/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/alien
/obj/effect/gibspawner/xeno/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno/xenoperson
gib_mob_type = /mob/living/carbon/human/species/xeno
gib_mob_species = /datum/species/xeno
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
/obj/effect/gibspawner/larva
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
gibamounts = list(1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/alien/larva
/obj/effect/gibspawner/larva/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
return ..()
/obj/effect/gibspawner/larva/bodypartless
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
gibamounts = list(1, 1, 1)
/obj/effect/gibspawner/larva/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
return ..()
/obj/effect/gibspawner/robot
sparks = TRUE
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
gibamounts = list(1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/silicon/robot
/obj/effect/gibspawner/robot/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
gibamounts[6] = pick(0, 1, 2)
return ..()
/obj/effect/gibspawner
var/sparks = FALSE //whether sparks spread
var/virusProb = 20 //the chance for viruses to spread on the gibs
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
var/sound_to_play = 'sound/effects/blobattack.ogg'
var/sound_vol = 60
var/list/gibtypes = list() //typepaths of the gib decals to spawn
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
. = ..()
if(gibtypes.len != gibamounts.len)
stack_trace("Gib list amount length mismatch!")
return
if(gibamounts.len != gibdirections.len)
stack_trace("Gib list dir length mismatch!")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sound_to_play && isnum(sound_vol))
playsound(src, sound_to_play, sound_vol, TRUE)
if(sparks)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, loc)
s.start()
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
var/body_coloring = ""
if(source_mob)
if(!issilicon(source_mob))
dna_to_add = source_mob.get_blood_dna_list() //ez pz
if(ishuman(source_mob))
var/mob/living/carbon/human/H = source_mob
if(H.dna.species.use_skintones)
body_coloring = "#[skintone2hex(H.skin_tone)]"
else
body_coloring = "#[H.dna.features["mcolor"]]"
else if(gib_mob_type)
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
if(gib_mob_species)
if(ishuman(temp_mob))
var/mob/living/carbon/human/H = temp_mob
H.set_species(gib_mob_species)
dna_to_add = temp_mob.get_blood_dna_list()
if(H.dna.species.use_skintones)
body_coloring = "#[skintone2hex(H.skin_tone)]"
else
body_coloring = "#[H.dna.features["mcolor"]]"
else
dna_to_add = temp_mob.get_blood_dna_list()
else if(!issilicon(temp_mob))
dna_to_add = temp_mob.get_blood_dna_list()
qdel(temp_mob)
else
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(loc, diseases)
if(iscarbon(loc))
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
if(dna_to_add && dna_to_add.len)
gib.add_blood_DNA(dna_to_add)
gib.body_colors = body_coloring
gib.update_icon()
var/list/directions = gibdirections[i]
if(isturf(loc))
if(directions.len)
gib.streak(directions)
return INITIALIZE_HINT_QDEL
/obj/effect/gibspawner/generic
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
gibamounts = list(2, 2, 1)
sound_vol = 40
/obj/effect/gibspawner/generic/Initialize()
if(!gibdirections.len)
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
return ..()
/obj/effect/gibspawner/generic/animal
gib_mob_type = /mob/living/simple_animal/pet
/obj/effect/gibspawner/human
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human
gib_mob_species = /datum/species/human
sound_vol = 50
/obj/effect/gibspawner/human/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/human/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/lizard
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human/species/lizard
gib_mob_species = /datum/species/lizard
sound_vol = 50
/obj/effect/gibspawner/lizard/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/lizard/bodypartless
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/slime
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
gib_mob_species = /datum/species/jelly/roundstartslime
sound_vol = 50
/obj/effect/gibspawner/slime/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/slime/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/ipc
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/human/species/ipc
gib_mob_species = /datum/species/ipc
sound_vol = 50
sparks = TRUE
sound_to_play = 'sound/effects/bang.ogg'
/obj/effect/gibspawner/ipc/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/alien
/obj/effect/gibspawner/xeno/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
gibamounts = list(1, 1, 1, 1, 1, 1)
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
return ..()
/obj/effect/gibspawner/xeno/xenoperson
gib_mob_type = /mob/living/carbon/human/species/xeno
gib_mob_species = /datum/species/xeno
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
/obj/effect/gibspawner/larva
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
gibamounts = list(1, 1, 1, 1)
gib_mob_type = /mob/living/carbon/alien/larva
/obj/effect/gibspawner/larva/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
return ..()
/obj/effect/gibspawner/larva/bodypartless
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
gibamounts = list(1, 1, 1)
/obj/effect/gibspawner/larva/bodypartless/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
return ..()
/obj/effect/gibspawner/robot
sparks = TRUE
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
gibamounts = list(1, 1, 1, 1, 1, 1)
gib_mob_type = /mob/living/silicon/robot
/obj/effect/gibspawner/robot/Initialize()
if(!gibdirections.len)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
gibamounts[6] = pick(0, 1, 2)
return ..()
+388 -388
View File
@@ -1,388 +1,388 @@
/obj/effect/spawner/lootdrop
icon = 'icons/effects/landmarks_static.dmi'
icon_state = "random_loot"
layer = OBJ_LAYER
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = TRUE //if the same item can be spawned twice
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
/obj/effect/spawner/lootdrop/Initialize(mapload)
..()
if(loot && loot.len)
var/turf/T = get_turf(src)
var/loot_spawned = 0
while((lootcount-loot_spawned) && loot.len)
var/lootspawn = pickweight(loot)
if(!lootdoubles)
loot.Remove(lootspawn)
if(lootspawn)
var/atom/movable/spawned_loot = new lootspawn(T)
if (!fan_out_items)
if (pixel_x != 0)
spawned_loot.pixel_x = pixel_x
if (pixel_y != 0)
spawned_loot.pixel_y = pixel_y
else
if (loot_spawned)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
loot_spawned++
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/lootdrop/bedsheet
icon = 'icons/obj/bedsheets.dmi'
icon_state = "random_bedsheet"
name = "random dorms bedsheet"
loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8,
/obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8,
/obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8,
/obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3,
/obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3,
/obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1
)
/obj/effect/spawner/lootdrop/armory_contraband
name = "armory contraband gun spawner"
lootdoubles = FALSE
loot = list(
/obj/item/gun/ballistic/automatic/pistol = 8,
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
/obj/item/gun/ballistic/revolver/mateba,
/obj/item/gun/ballistic/automatic/pistol/deagle
)
/obj/effect/spawner/lootdrop/armory_contraband/metastation
loot = list(/obj/item/gun/ballistic/automatic/pistol = 5,
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
/obj/item/gun/ballistic/revolver/mateba,
/obj/item/gun/ballistic/automatic/pistol/deagle,
/obj/item/storage/box/syndie_kit/throwing_weapons = 3)
/obj/effect/spawner/lootdrop/gambling
name = "gambling valuables spawner"
loot = list(
/obj/item/gun/ballistic/revolver/russian = 5,
/obj/item/storage/box/syndie_kit/throwing_weapons = 1,
/obj/item/toy/cards/deck/syndicate = 2
)
/obj/effect/spawner/lootdrop/grille_or_trash
name = "maint grille or trash spawner"
loot = list(/obj/structure/grille = 5,
/obj/item/cigbutt = 1,
/obj/item/trash/cheesie = 1,
/obj/item/trash/candy = 1,
/obj/item/trash/chips = 1,
/obj/item/reagent_containers/food/snacks/deadmouse = 1,
/obj/item/trash/pistachios = 1,
/obj/item/trash/plate = 1,
/obj/item/trash/popcorn = 1,
/obj/item/trash/raisins = 1,
/obj/item/trash/sosjerky = 1,
/obj/item/trash/syndi_cakes = 1)
/obj/effect/spawner/lootdrop/three_course_meal
name = "three course meal spawner"
lootcount = 3
lootdoubles = FALSE
var/soups = list(
/obj/item/reagent_containers/food/snacks/soup/beet,
/obj/item/reagent_containers/food/snacks/soup/sweetpotato,
/obj/item/reagent_containers/food/snacks/soup/stew,
/obj/item/reagent_containers/food/snacks/soup/hotchili,
/obj/item/reagent_containers/food/snacks/soup/nettle,
/obj/item/reagent_containers/food/snacks/soup/meatball)
var/salads = list(
/obj/item/reagent_containers/food/snacks/salad/herbsalad,
/obj/item/reagent_containers/food/snacks/salad/validsalad,
/obj/item/reagent_containers/food/snacks/salad/fruit,
/obj/item/reagent_containers/food/snacks/salad/jungle,
/obj/item/reagent_containers/food/snacks/salad/aesirsalad)
var/mains = list(
/obj/item/reagent_containers/food/snacks/bearsteak,
/obj/item/reagent_containers/food/snacks/enchiladas,
/obj/item/reagent_containers/food/snacks/stewedsoymeat,
/obj/item/reagent_containers/food/snacks/burger/bigbite,
/obj/item/reagent_containers/food/snacks/burger/superbite,
/obj/item/reagent_containers/food/snacks/burger/fivealarm)
/obj/effect/spawner/lootdrop/three_course_meal/Initialize(mapload)
loot = list(pick(soups) = 1,pick(salads) = 1,pick(mains) = 1)
. = ..()
/obj/effect/spawner/lootdrop/maintenance
name = "maintenance loot spawner"
// see code/_globalvars/lists/maintenance_loot.dm for loot table
/obj/effect/spawner/lootdrop/maintenance/Initialize(mapload)
loot = GLOB.maintenance_loot
. = ..()
/obj/effect/spawner/lootdrop/glowstick
name = "random colored glowstick"
icon = 'icons/obj/lighting.dmi'
icon_state = "random_glowstick"
/obj/effect/spawner/lootdrop/glowstick/Initialize()
loot = typesof(/obj/item/flashlight/glowstick)
. = ..()
/obj/effect/spawner/lootdrop/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "random_gloves"
loot = list(
/obj/item/clothing/gloves/color/orange = 1,
/obj/item/clothing/gloves/color/red = 1,
/obj/item/clothing/gloves/color/blue = 1,
/obj/item/clothing/gloves/color/purple = 1,
/obj/item/clothing/gloves/color/green = 1,
/obj/item/clothing/gloves/color/grey = 1,
/obj/item/clothing/gloves/color/light_brown = 1,
/obj/item/clothing/gloves/color/brown = 1,
/obj/item/clothing/gloves/color/white = 1,
/obj/item/clothing/gloves/color/rainbow = 1)
/obj/effect/spawner/lootdrop/crate_spawner
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
lootdoubles = FALSE
loot = list(
/obj/structure/closet/crate/secure/loot = 20,
"" = 80
)
/obj/effect/spawner/lootdrop/organ_spawner
name = "organ spawner"
loot = list(
/obj/item/organ/heart/gland/electric = 3,
/obj/item/organ/heart/gland/trauma = 4,
/obj/item/organ/heart/gland/egg = 7,
/obj/item/organ/heart/gland/chem = 5,
/obj/item/organ/heart/gland/mindshock = 5,
/obj/item/organ/heart/gland/plasma = 7,
/obj/item/organ/heart/gland/transform = 5,
/obj/item/organ/heart/gland/slime = 4,
/obj/item/organ/heart/gland/spiderman = 5,
/obj/item/organ/heart/gland/ventcrawling = 1,
/obj/item/organ/body_egg/alien_embryo = 1,
/obj/item/organ/regenerative_core = 2)
lootcount = 3
/obj/effect/spawner/lootdrop/two_percent_xeno_egg_spawner
name = "2% chance xeno egg spawner"
loot = list(
/obj/effect/decal/remains/xeno = 49,
/obj/effect/spawner/xeno_egg_delivery = 1)
/obj/effect/spawner/lootdrop/costume
name = "random costume spawner"
/obj/effect/spawner/lootdrop/costume/Initialize()
loot = list()
for(var/path in subtypesof(/obj/effect/spawner/bundle/costume))
loot[path] = TRUE
. = ..()
// Minor lootdrops follow
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears
name = "beret or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/beret = 1,
/obj/item/clothing/head/rabbitears = 1)
/obj/effect/spawner/lootdrop/minor/bowler_or_that
name = "bowler or top hat spawner"
loot = list(
/obj/item/clothing/head/bowler = 1,
/obj/item/clothing/head/that = 1)
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears
name = "kitty ears or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/kitty = 1,
/obj/item/clothing/head/rabbitears = 1)
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana
name = "pirate hat or bandana spawner"
loot = list(
/obj/item/clothing/head/pirate = 1,
/obj/item/clothing/head/bandana = 1)
/obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask
name = "25% cyborg mask spawner"
loot = list(
/obj/item/clothing/mask/gas/cyborg = 25,
"" = 75)
/obj/effect/spawner/lootdrop/aimodule_harmless // These shouldn't allow the AI to start butchering people
name = "harmless AI module spawner"
loot = list(
/obj/item/aiModule/core/full/asimov,
/obj/item/aiModule/core/full/asimovpp,
/obj/item/aiModule/core/full/hippocratic,
/obj/item/aiModule/core/full/paladin_devotion,
/obj/item/aiModule/core/full/paladin
)
/obj/effect/spawner/lootdrop/aimodule_neutral // These shouldn't allow the AI to start butchering people without reason
name = "neutral AI module spawner"
loot = list(
/obj/item/aiModule/core/full/corp,
/obj/item/aiModule/core/full/maintain,
/obj/item/aiModule/core/full/drone,
/obj/item/aiModule/core/full/peacekeeper,
/obj/item/aiModule/core/full/reporter,
/obj/item/aiModule/core/full/robocop,
/obj/item/aiModule/core/full/liveandletlive,
/obj/item/aiModule/core/full/hulkamania
)
/obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called
name = "harmful AI module spawner"
loot = list(
/obj/item/aiModule/core/full/antimov,
/obj/item/aiModule/core/full/balance,
/obj/item/aiModule/core/full/tyrant,
/obj/item/aiModule/core/full/thermurderdynamic,
/obj/item/aiModule/core/full/damaged
)
/obj/effect/spawner/lootdrop/mre
name = "random MRE"
icon = 'icons/obj/storage.dmi'
icon_state = "mre"
/obj/effect/spawner/lootdrop/mre/Initialize()
for(var/A in subtypesof(/obj/item/storage/box/mre))
var/obj/item/storage/box/mre/M = A
var/our_chance = initial(M.spawner_chance)
if(our_chance)
LAZYSET(loot, M, our_chance)
return ..()
// Tech storage circuit board spawners
// For these, make sure that lootcount equals the number of list items
/obj/effect/spawner/lootdrop/techstorage
name = "generic circuit board spawner"
lootdoubles = FALSE
fan_out_items = TRUE
/obj/effect/spawner/lootdrop/techstorage/service
name = "service circuit board spawner"
lootcount = 10
loot = list(
/obj/item/circuitboard/computer/arcade/battle,
/obj/item/circuitboard/computer/arcade/orion_trail,
/obj/item/circuitboard/machine/autolathe,
/obj/item/circuitboard/computer/mining,
/obj/item/circuitboard/machine/ore_redemption,
/obj/item/circuitboard/machine/mining_equipment_vendor,
/obj/item/circuitboard/machine/microwave,
/obj/item/circuitboard/machine/chem_dispenser/drinks,
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
/obj/item/circuitboard/computer/slot_machine
)
/obj/effect/spawner/lootdrop/techstorage/rnd
name = "RnD circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/aifixer,
/obj/item/circuitboard/machine/rdserver,
/obj/item/circuitboard/computer/pandemic,
/obj/item/circuitboard/machine/mechfab,
/obj/item/circuitboard/machine/circuit_imprinter/department,
/obj/item/circuitboard/computer/teleporter,
/obj/item/circuitboard/machine/destructive_analyzer,
/obj/item/circuitboard/computer/rdconsole
)
/obj/effect/spawner/lootdrop/techstorage/security
name = "security circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/secure_data,
/obj/item/circuitboard/computer/security,
/obj/item/circuitboard/computer/prisoner
)
/obj/effect/spawner/lootdrop/techstorage/engineering
name = "engineering circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/atmos_alert,
/obj/item/circuitboard/computer/stationalert,
/obj/item/circuitboard/computer/powermonitor
)
/obj/effect/spawner/lootdrop/techstorage/tcomms
name = "tcomms circuit board spawner"
lootcount = 9
loot = list(
/obj/item/circuitboard/computer/message_monitor,
/obj/item/circuitboard/machine/telecomms/broadcaster,
/obj/item/circuitboard/machine/telecomms/bus,
/obj/item/circuitboard/machine/telecomms/server,
/obj/item/circuitboard/machine/telecomms/receiver,
/obj/item/circuitboard/machine/telecomms/processor,
/obj/item/circuitboard/machine/announcement_system,
/obj/item/circuitboard/computer/comm_server,
/obj/item/circuitboard/computer/comm_monitor
)
/obj/effect/spawner/lootdrop/techstorage/medical
name = "medical circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/cloning,
/obj/item/circuitboard/machine/clonepod,
/obj/item/circuitboard/machine/chem_dispenser,
/obj/item/circuitboard/computer/scan_consolenew,
/obj/item/circuitboard/computer/med_data,
/obj/item/circuitboard/machine/smoke_machine,
/obj/item/circuitboard/machine/chem_master,
/obj/item/circuitboard/machine/clonescanner
)
/obj/effect/spawner/lootdrop/techstorage/AI
name = "secure AI circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/aiupload,
/obj/item/circuitboard/computer/borgupload,
/obj/item/circuitboard/aicore
)
/obj/effect/spawner/lootdrop/techstorage/command
name = "secure command circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/crew,
/obj/item/circuitboard/computer/communications,
/obj/item/circuitboard/computer/card
)
/obj/effect/spawner/lootdrop/techstorage/RnD_secure
name = "secure RnD circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/mecha_control,
/obj/item/circuitboard/computer/apc_control,
/obj/item/circuitboard/computer/robotics
)
/obj/effect/spawner/lootdrop/keg
name = "random keg spawner"
lootcount = 1
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
/obj/structure/reagent_dispensers/keg/aphro = 2,
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
/obj/structure/reagent_dispensers/keg/gargle = 1)
/obj/effect/spawner/lootdrop
icon = 'icons/effects/landmarks_static.dmi'
icon_state = "random_loot"
layer = OBJ_LAYER
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = TRUE //if the same item can be spawned twice
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
/obj/effect/spawner/lootdrop/Initialize(mapload)
..()
if(loot && loot.len)
var/turf/T = get_turf(src)
var/loot_spawned = 0
while((lootcount-loot_spawned) && loot.len)
var/lootspawn = pickweight(loot)
if(!lootdoubles)
loot.Remove(lootspawn)
if(lootspawn)
var/atom/movable/spawned_loot = new lootspawn(T)
if (!fan_out_items)
if (pixel_x != 0)
spawned_loot.pixel_x = pixel_x
if (pixel_y != 0)
spawned_loot.pixel_y = pixel_y
else
if (loot_spawned)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
loot_spawned++
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/lootdrop/bedsheet
icon = 'icons/obj/bedsheets.dmi'
icon_state = "random_bedsheet"
name = "random dorms bedsheet"
loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8,
/obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8,
/obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8,
/obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3,
/obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3,
/obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1
)
/obj/effect/spawner/lootdrop/armory_contraband
name = "armory contraband gun spawner"
lootdoubles = FALSE
loot = list(
/obj/item/gun/ballistic/automatic/pistol = 8,
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
/obj/item/gun/ballistic/revolver/mateba,
/obj/item/gun/ballistic/automatic/pistol/deagle
)
/obj/effect/spawner/lootdrop/armory_contraband/metastation
loot = list(/obj/item/gun/ballistic/automatic/pistol = 5,
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
/obj/item/gun/ballistic/revolver/mateba,
/obj/item/gun/ballistic/automatic/pistol/deagle,
/obj/item/storage/box/syndie_kit/throwing_weapons = 3)
/obj/effect/spawner/lootdrop/gambling
name = "gambling valuables spawner"
loot = list(
/obj/item/gun/ballistic/revolver/russian = 5,
/obj/item/storage/box/syndie_kit/throwing_weapons = 1,
/obj/item/toy/cards/deck/syndicate = 2
)
/obj/effect/spawner/lootdrop/grille_or_trash
name = "maint grille or trash spawner"
loot = list(/obj/structure/grille = 5,
/obj/item/cigbutt = 1,
/obj/item/trash/cheesie = 1,
/obj/item/trash/candy = 1,
/obj/item/trash/chips = 1,
/obj/item/reagent_containers/food/snacks/deadmouse = 1,
/obj/item/trash/pistachios = 1,
/obj/item/trash/plate = 1,
/obj/item/trash/popcorn = 1,
/obj/item/trash/raisins = 1,
/obj/item/trash/sosjerky = 1,
/obj/item/trash/syndi_cakes = 1)
/obj/effect/spawner/lootdrop/three_course_meal
name = "three course meal spawner"
lootcount = 3
lootdoubles = FALSE
var/soups = list(
/obj/item/reagent_containers/food/snacks/soup/beet,
/obj/item/reagent_containers/food/snacks/soup/sweetpotato,
/obj/item/reagent_containers/food/snacks/soup/stew,
/obj/item/reagent_containers/food/snacks/soup/hotchili,
/obj/item/reagent_containers/food/snacks/soup/nettle,
/obj/item/reagent_containers/food/snacks/soup/meatball)
var/salads = list(
/obj/item/reagent_containers/food/snacks/salad/herbsalad,
/obj/item/reagent_containers/food/snacks/salad/validsalad,
/obj/item/reagent_containers/food/snacks/salad/fruit,
/obj/item/reagent_containers/food/snacks/salad/jungle,
/obj/item/reagent_containers/food/snacks/salad/aesirsalad)
var/mains = list(
/obj/item/reagent_containers/food/snacks/bearsteak,
/obj/item/reagent_containers/food/snacks/enchiladas,
/obj/item/reagent_containers/food/snacks/stewedsoymeat,
/obj/item/reagent_containers/food/snacks/burger/bigbite,
/obj/item/reagent_containers/food/snacks/burger/superbite,
/obj/item/reagent_containers/food/snacks/burger/fivealarm)
/obj/effect/spawner/lootdrop/three_course_meal/Initialize(mapload)
loot = list(pick(soups) = 1,pick(salads) = 1,pick(mains) = 1)
. = ..()
/obj/effect/spawner/lootdrop/maintenance
name = "maintenance loot spawner"
// see code/_globalvars/lists/maintenance_loot.dm for loot table
/obj/effect/spawner/lootdrop/maintenance/Initialize(mapload)
loot = GLOB.maintenance_loot
. = ..()
/obj/effect/spawner/lootdrop/glowstick
name = "random colored glowstick"
icon = 'icons/obj/lighting.dmi'
icon_state = "random_glowstick"
/obj/effect/spawner/lootdrop/glowstick/Initialize()
loot = typesof(/obj/item/flashlight/glowstick)
. = ..()
/obj/effect/spawner/lootdrop/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "random_gloves"
loot = list(
/obj/item/clothing/gloves/color/orange = 1,
/obj/item/clothing/gloves/color/red = 1,
/obj/item/clothing/gloves/color/blue = 1,
/obj/item/clothing/gloves/color/purple = 1,
/obj/item/clothing/gloves/color/green = 1,
/obj/item/clothing/gloves/color/grey = 1,
/obj/item/clothing/gloves/color/light_brown = 1,
/obj/item/clothing/gloves/color/brown = 1,
/obj/item/clothing/gloves/color/white = 1,
/obj/item/clothing/gloves/color/rainbow = 1)
/obj/effect/spawner/lootdrop/crate_spawner
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
lootdoubles = FALSE
loot = list(
/obj/structure/closet/crate/secure/loot = 20,
"" = 80
)
/obj/effect/spawner/lootdrop/organ_spawner
name = "organ spawner"
loot = list(
/obj/item/organ/heart/gland/electric = 3,
/obj/item/organ/heart/gland/trauma = 4,
/obj/item/organ/heart/gland/egg = 7,
/obj/item/organ/heart/gland/chem = 5,
/obj/item/organ/heart/gland/mindshock = 5,
/obj/item/organ/heart/gland/plasma = 7,
/obj/item/organ/heart/gland/transform = 5,
/obj/item/organ/heart/gland/slime = 4,
/obj/item/organ/heart/gland/spiderman = 5,
/obj/item/organ/heart/gland/ventcrawling = 1,
/obj/item/organ/body_egg/alien_embryo = 1,
/obj/item/organ/regenerative_core = 2)
lootcount = 3
/obj/effect/spawner/lootdrop/two_percent_xeno_egg_spawner
name = "2% chance xeno egg spawner"
loot = list(
/obj/effect/decal/remains/xeno = 49,
/obj/effect/spawner/xeno_egg_delivery = 1)
/obj/effect/spawner/lootdrop/costume
name = "random costume spawner"
/obj/effect/spawner/lootdrop/costume/Initialize()
loot = list()
for(var/path in subtypesof(/obj/effect/spawner/bundle/costume))
loot[path] = TRUE
. = ..()
// Minor lootdrops follow
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears
name = "beret or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/beret = 1,
/obj/item/clothing/head/rabbitears = 1)
/obj/effect/spawner/lootdrop/minor/bowler_or_that
name = "bowler or top hat spawner"
loot = list(
/obj/item/clothing/head/bowler = 1,
/obj/item/clothing/head/that = 1)
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears
name = "kitty ears or rabbit ears spawner"
loot = list(
/obj/item/clothing/head/kitty = 1,
/obj/item/clothing/head/rabbitears = 1)
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana
name = "pirate hat or bandana spawner"
loot = list(
/obj/item/clothing/head/pirate = 1,
/obj/item/clothing/head/bandana = 1)
/obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask
name = "25% cyborg mask spawner"
loot = list(
/obj/item/clothing/mask/gas/cyborg = 25,
"" = 75)
/obj/effect/spawner/lootdrop/aimodule_harmless // These shouldn't allow the AI to start butchering people
name = "harmless AI module spawner"
loot = list(
/obj/item/aiModule/core/full/asimov,
/obj/item/aiModule/core/full/asimovpp,
/obj/item/aiModule/core/full/hippocratic,
/obj/item/aiModule/core/full/paladin_devotion,
/obj/item/aiModule/core/full/paladin
)
/obj/effect/spawner/lootdrop/aimodule_neutral // These shouldn't allow the AI to start butchering people without reason
name = "neutral AI module spawner"
loot = list(
/obj/item/aiModule/core/full/corp,
/obj/item/aiModule/core/full/maintain,
/obj/item/aiModule/core/full/drone,
/obj/item/aiModule/core/full/peacekeeper,
/obj/item/aiModule/core/full/reporter,
/obj/item/aiModule/core/full/robocop,
/obj/item/aiModule/core/full/liveandletlive,
/obj/item/aiModule/core/full/hulkamania
)
/obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called
name = "harmful AI module spawner"
loot = list(
/obj/item/aiModule/core/full/antimov,
/obj/item/aiModule/core/full/balance,
/obj/item/aiModule/core/full/tyrant,
/obj/item/aiModule/core/full/thermurderdynamic,
/obj/item/aiModule/core/full/damaged
)
/obj/effect/spawner/lootdrop/mre
name = "random MRE"
icon = 'icons/obj/storage.dmi'
icon_state = "mre"
/obj/effect/spawner/lootdrop/mre/Initialize()
for(var/A in subtypesof(/obj/item/storage/box/mre))
var/obj/item/storage/box/mre/M = A
var/our_chance = initial(M.spawner_chance)
if(our_chance)
LAZYSET(loot, M, our_chance)
return ..()
// Tech storage circuit board spawners
// For these, make sure that lootcount equals the number of list items
/obj/effect/spawner/lootdrop/techstorage
name = "generic circuit board spawner"
lootdoubles = FALSE
fan_out_items = TRUE
/obj/effect/spawner/lootdrop/techstorage/service
name = "service circuit board spawner"
lootcount = 10
loot = list(
/obj/item/circuitboard/computer/arcade/battle,
/obj/item/circuitboard/computer/arcade/orion_trail,
/obj/item/circuitboard/machine/autolathe,
/obj/item/circuitboard/computer/mining,
/obj/item/circuitboard/machine/ore_redemption,
/obj/item/circuitboard/machine/mining_equipment_vendor,
/obj/item/circuitboard/machine/microwave,
/obj/item/circuitboard/machine/chem_dispenser/drinks,
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
/obj/item/circuitboard/computer/slot_machine
)
/obj/effect/spawner/lootdrop/techstorage/rnd
name = "RnD circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/aifixer,
/obj/item/circuitboard/machine/rdserver,
/obj/item/circuitboard/computer/pandemic,
/obj/item/circuitboard/machine/mechfab,
/obj/item/circuitboard/machine/circuit_imprinter/department,
/obj/item/circuitboard/computer/teleporter,
/obj/item/circuitboard/machine/destructive_analyzer,
/obj/item/circuitboard/computer/rdconsole
)
/obj/effect/spawner/lootdrop/techstorage/security
name = "security circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/secure_data,
/obj/item/circuitboard/computer/security,
/obj/item/circuitboard/computer/prisoner
)
/obj/effect/spawner/lootdrop/techstorage/engineering
name = "engineering circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/atmos_alert,
/obj/item/circuitboard/computer/stationalert,
/obj/item/circuitboard/computer/powermonitor
)
/obj/effect/spawner/lootdrop/techstorage/tcomms
name = "tcomms circuit board spawner"
lootcount = 9
loot = list(
/obj/item/circuitboard/computer/message_monitor,
/obj/item/circuitboard/machine/telecomms/broadcaster,
/obj/item/circuitboard/machine/telecomms/bus,
/obj/item/circuitboard/machine/telecomms/server,
/obj/item/circuitboard/machine/telecomms/receiver,
/obj/item/circuitboard/machine/telecomms/processor,
/obj/item/circuitboard/machine/announcement_system,
/obj/item/circuitboard/computer/comm_server,
/obj/item/circuitboard/computer/comm_monitor
)
/obj/effect/spawner/lootdrop/techstorage/medical
name = "medical circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/cloning,
/obj/item/circuitboard/machine/clonepod,
/obj/item/circuitboard/machine/chem_dispenser,
/obj/item/circuitboard/computer/scan_consolenew,
/obj/item/circuitboard/computer/med_data,
/obj/item/circuitboard/machine/smoke_machine,
/obj/item/circuitboard/machine/chem_master,
/obj/item/circuitboard/machine/clonescanner
)
/obj/effect/spawner/lootdrop/techstorage/AI
name = "secure AI circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/aiupload,
/obj/item/circuitboard/computer/borgupload,
/obj/item/circuitboard/aicore
)
/obj/effect/spawner/lootdrop/techstorage/command
name = "secure command circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/crew,
/obj/item/circuitboard/computer/communications,
/obj/item/circuitboard/computer/card
)
/obj/effect/spawner/lootdrop/techstorage/RnD_secure
name = "secure RnD circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/mecha_control,
/obj/item/circuitboard/computer/apc_control,
/obj/item/circuitboard/computer/robotics
)
/obj/effect/spawner/lootdrop/keg
name = "random keg spawner"
lootcount = 1
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
/obj/structure/reagent_dispensers/keg/aphro = 2,
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
/obj/structure/reagent_dispensers/keg/gargle = 1)