Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into modularer
This commit is contained in:
@@ -1,65 +1,65 @@
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#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
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#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
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#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
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/obj/effect/spawner/newbomb
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name = "bomb"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x"
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var/temp_p = 1500
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var/temp_o = 1000 // tank temperatures
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var/pressure_p = 10 * ONE_ATMOSPHERE
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var/pressure_o = 10 * ONE_ATMOSPHERE //tank pressures
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var/assembly_type
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/obj/effect/spawner/newbomb/Initialize()
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. = ..()
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var/obj/item/transfer_valve/V = new(src.loc)
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var/obj/item/tank/internals/plasma/PT = new(V)
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var/obj/item/tank/internals/oxygen/OT = new(V)
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PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
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PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p)
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OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
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OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o)
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V.tank_one = PT
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V.tank_two = OT
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PT.master = V
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OT.master = V
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if(assembly_type)
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var/obj/item/assembly/A = new assembly_type(V)
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V.attached_device = A
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A.holder = V
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V.update_icon()
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/newbomb/timer/syndicate/Initialize()
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temp_p = (OPTIMAL_TEMP_K_PLA_BURN_SCALE(pressure_p, pressure_o, temp_o)/2 + OPTIMAL_TEMP_K_PLA_BURN_RATIO(pressure_p, pressure_o, temp_o)/2) - T0C
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. = ..()
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/obj/effect/spawner/newbomb/timer
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assembly_type = /obj/item/assembly/timer
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/obj/effect/spawner/newbomb/timer/syndicate
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pressure_o = TANK_LEAK_PRESSURE - 1
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temp_o = 20
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pressure_p = TANK_LEAK_PRESSURE - 1
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/obj/effect/spawner/newbomb/proximity
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assembly_type = /obj/item/assembly/prox_sensor
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/obj/effect/spawner/newbomb/radio
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assembly_type = /obj/item/assembly/signaler
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#undef CELSIUS_TO_KELVIN
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#undef OPTIMAL_TEMP_K_PLA_BURN_SCALE
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#undef OPTIMAL_TEMP_K_PLA_BURN_RATIO
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#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
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#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
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#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
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/obj/effect/spawner/newbomb
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name = "bomb"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x"
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var/temp_p = 1500
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var/temp_o = 1000 // tank temperatures
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var/pressure_p = 10 * ONE_ATMOSPHERE
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var/pressure_o = 10 * ONE_ATMOSPHERE //tank pressures
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var/assembly_type
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/obj/effect/spawner/newbomb/Initialize()
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. = ..()
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var/obj/item/transfer_valve/V = new(src.loc)
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var/obj/item/tank/internals/plasma/PT = new(V)
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var/obj/item/tank/internals/oxygen/OT = new(V)
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PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
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PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p)
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OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
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OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o)
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V.tank_one = PT
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V.tank_two = OT
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PT.master = V
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OT.master = V
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if(assembly_type)
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var/obj/item/assembly/A = new assembly_type(V)
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V.attached_device = A
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A.holder = V
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V.update_icon()
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/newbomb/timer/syndicate/Initialize()
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temp_p = (OPTIMAL_TEMP_K_PLA_BURN_SCALE(pressure_p, pressure_o, temp_o)/2 + OPTIMAL_TEMP_K_PLA_BURN_RATIO(pressure_p, pressure_o, temp_o)/2) - T0C
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. = ..()
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/obj/effect/spawner/newbomb/timer
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assembly_type = /obj/item/assembly/timer
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/obj/effect/spawner/newbomb/timer/syndicate
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pressure_o = TANK_LEAK_PRESSURE - 1
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temp_o = 20
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pressure_p = TANK_LEAK_PRESSURE - 1
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/obj/effect/spawner/newbomb/proximity
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assembly_type = /obj/item/assembly/prox_sensor
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/obj/effect/spawner/newbomb/radio
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assembly_type = /obj/item/assembly/signaler
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#undef CELSIUS_TO_KELVIN
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#undef OPTIMAL_TEMP_K_PLA_BURN_SCALE
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#undef OPTIMAL_TEMP_K_PLA_BURN_RATIO
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@@ -1,240 +1,240 @@
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/obj/effect/gibspawner
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var/sparks = FALSE //whether sparks spread
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var/virusProb = 20 //the chance for viruses to spread on the gibs
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var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
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var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
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var/sound_to_play = 'sound/effects/blobattack.ogg'
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var/sound_vol = 60
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var/list/gibtypes = list() //typepaths of the gib decals to spawn
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var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
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var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
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/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
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. = ..()
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if(gibtypes.len != gibamounts.len)
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stack_trace("Gib list amount length mismatch!")
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return
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if(gibamounts.len != gibdirections.len)
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stack_trace("Gib list dir length mismatch!")
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return
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var/obj/effect/decal/cleanable/blood/gibs/gib = null
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if(sound_to_play && isnum(sound_vol))
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playsound(src, sound_to_play, sound_vol, TRUE)
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if(sparks)
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, loc)
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s.start()
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var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
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var/body_coloring = ""
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if(source_mob)
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if(!issilicon(source_mob))
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dna_to_add = source_mob.get_blood_dna_list() //ez pz
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if(ishuman(source_mob))
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var/mob/living/carbon/human/H = source_mob
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if(H.dna.species.use_skintones)
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body_coloring = "#[skintone2hex(H.skin_tone)]"
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else
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body_coloring = "#[H.dna.features["mcolor"]]"
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else if(gib_mob_type)
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var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
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if(gib_mob_species)
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if(ishuman(temp_mob))
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var/mob/living/carbon/human/H = temp_mob
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H.set_species(gib_mob_species)
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dna_to_add = temp_mob.get_blood_dna_list()
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if(H.dna.species.use_skintones)
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body_coloring = "#[skintone2hex(H.skin_tone)]"
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else
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body_coloring = "#[H.dna.features["mcolor"]]"
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else
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dna_to_add = temp_mob.get_blood_dna_list()
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else if(!issilicon(temp_mob))
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dna_to_add = temp_mob.get_blood_dna_list()
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qdel(temp_mob)
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else
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dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
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for(var/i = 1, i<= gibtypes.len, i++)
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if(gibamounts[i])
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for(var/j = 1, j<= gibamounts[i], j++)
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var/gibType = gibtypes[i]
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gib = new gibType(loc, diseases)
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if(iscarbon(loc))
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var/mob/living/carbon/digester = loc
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digester.stomach_contents += gib
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if(dna_to_add && dna_to_add.len)
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gib.add_blood_DNA(dna_to_add)
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gib.body_colors = body_coloring
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gib.update_icon()
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var/list/directions = gibdirections[i]
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if(isturf(loc))
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if(directions.len)
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gib.streak(directions)
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return INITIALIZE_HINT_QDEL
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/obj/effect/gibspawner/generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2, 2, 1)
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sound_vol = 40
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/obj/effect/gibspawner/generic/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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return ..()
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/obj/effect/gibspawner/generic/animal
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gib_mob_type = /mob/living/simple_animal/pet
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/obj/effect/gibspawner/human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human
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gib_mob_species = /datum/species/human
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sound_vol = 50
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/obj/effect/gibspawner/human/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/human/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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||||
return ..()
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||||
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/obj/effect/gibspawner/lizard
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human/species/lizard
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||||
gib_mob_species = /datum/species/lizard
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sound_vol = 50
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||||
|
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/obj/effect/gibspawner/lizard/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
|
||||
gib_mob_species = /datum/species/jelly/roundstartslime
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/slime/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/ipc
|
||||
gib_mob_species = /datum/species/ipc
|
||||
sound_vol = 50
|
||||
sparks = TRUE
|
||||
sound_to_play = 'sound/effects/bang.ogg'
|
||||
|
||||
/obj/effect/gibspawner/ipc/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human/species/xeno
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
|
||||
|
||||
/obj/effect/gibspawner/larva
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
|
||||
gibamounts = list(1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien/larva
|
||||
|
||||
/obj/effect/gibspawner/larva/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/larva/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
|
||||
gibamounts = list(1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larva/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = TRUE
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/silicon/robot
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner
|
||||
var/sparks = FALSE //whether sparks spread
|
||||
var/virusProb = 20 //the chance for viruses to spread on the gibs
|
||||
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
|
||||
var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
|
||||
var/sound_to_play = 'sound/effects/blobattack.ogg'
|
||||
var/sound_vol = 60
|
||||
var/list/gibtypes = list() //typepaths of the gib decals to spawn
|
||||
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
|
||||
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
|
||||
|
||||
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
if(gibtypes.len != gibamounts.len)
|
||||
stack_trace("Gib list amount length mismatch!")
|
||||
return
|
||||
if(gibamounts.len != gibdirections.len)
|
||||
stack_trace("Gib list dir length mismatch!")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sound_to_play && isnum(sound_vol))
|
||||
playsound(src, sound_to_play, sound_vol, TRUE)
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, loc)
|
||||
s.start()
|
||||
|
||||
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
if(!issilicon(source_mob))
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
|
||||
else if(gib_mob_type)
|
||||
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
|
||||
if(gib_mob_species)
|
||||
if(ishuman(temp_mob))
|
||||
var/mob/living/carbon/human/H = temp_mob
|
||||
H.set_species(gib_mob_species)
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
else
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
else if(!issilicon(temp_mob))
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else
|
||||
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
|
||||
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(loc, diseases)
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/digester = loc
|
||||
digester.stomach_contents += gib
|
||||
|
||||
if(dna_to_add && dna_to_add.len)
|
||||
gib.add_blood_DNA(dna_to_add)
|
||||
gib.body_colors = body_coloring
|
||||
gib.update_icon()
|
||||
|
||||
var/list/directions = gibdirections[i]
|
||||
if(isturf(loc))
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2, 2, 1)
|
||||
sound_vol = 40
|
||||
|
||||
/obj/effect/gibspawner/generic/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/generic/animal
|
||||
gib_mob_type = /mob/living/simple_animal/pet
|
||||
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_species = /datum/species/human
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/human/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/human/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/lizard
|
||||
gib_mob_species = /datum/species/lizard
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/lizard/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
|
||||
gib_mob_species = /datum/species/jelly/roundstartslime
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/slime/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/ipc
|
||||
gib_mob_species = /datum/species/ipc
|
||||
sound_vol = 50
|
||||
sparks = TRUE
|
||||
sound_to_play = 'sound/effects/bang.ogg'
|
||||
|
||||
/obj/effect/gibspawner/ipc/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human/species/xeno
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
|
||||
|
||||
/obj/effect/gibspawner/larva
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
|
||||
gibamounts = list(1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien/larva
|
||||
|
||||
/obj/effect/gibspawner/larva/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/larva/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
|
||||
gibamounts = list(1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larva/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = TRUE
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/silicon/robot
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -1,388 +1,388 @@
|
||||
/obj/effect/spawner/lootdrop
|
||||
icon = 'icons/effects/landmarks_static.dmi'
|
||||
icon_state = "random_loot"
|
||||
layer = OBJ_LAYER
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = TRUE //if the same item can be spawned twice
|
||||
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
|
||||
|
||||
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
||||
..()
|
||||
if(loot && loot.len)
|
||||
var/turf/T = get_turf(src)
|
||||
var/loot_spawned = 0
|
||||
while((lootcount-loot_spawned) && loot.len)
|
||||
var/lootspawn = pickweight(loot)
|
||||
if(!lootdoubles)
|
||||
loot.Remove(lootspawn)
|
||||
|
||||
if(lootspawn)
|
||||
var/atom/movable/spawned_loot = new lootspawn(T)
|
||||
if (!fan_out_items)
|
||||
if (pixel_x != 0)
|
||||
spawned_loot.pixel_x = pixel_x
|
||||
if (pixel_y != 0)
|
||||
spawned_loot.pixel_y = pixel_y
|
||||
else
|
||||
if (loot_spawned)
|
||||
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
|
||||
loot_spawned++
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/spawner/lootdrop/bedsheet
|
||||
icon = 'icons/obj/bedsheets.dmi'
|
||||
icon_state = "random_bedsheet"
|
||||
name = "random dorms bedsheet"
|
||||
loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8,
|
||||
/obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8,
|
||||
/obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8,
|
||||
/obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3,
|
||||
/obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3,
|
||||
/obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
name = "armory contraband gun spawner"
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/automatic/pistol = 8,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
/obj/item/gun/ballistic/revolver/mateba,
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/armory_contraband/metastation
|
||||
loot = list(/obj/item/gun/ballistic/automatic/pistol = 5,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
/obj/item/gun/ballistic/revolver/mateba,
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle,
|
||||
/obj/item/storage/box/syndie_kit/throwing_weapons = 3)
|
||||
|
||||
/obj/effect/spawner/lootdrop/gambling
|
||||
name = "gambling valuables spawner"
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/revolver/russian = 5,
|
||||
/obj/item/storage/box/syndie_kit/throwing_weapons = 1,
|
||||
/obj/item/toy/cards/deck/syndicate = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/grille_or_trash
|
||||
name = "maint grille or trash spawner"
|
||||
loot = list(/obj/structure/grille = 5,
|
||||
/obj/item/cigbutt = 1,
|
||||
/obj/item/trash/cheesie = 1,
|
||||
/obj/item/trash/candy = 1,
|
||||
/obj/item/trash/chips = 1,
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse = 1,
|
||||
/obj/item/trash/pistachios = 1,
|
||||
/obj/item/trash/plate = 1,
|
||||
/obj/item/trash/popcorn = 1,
|
||||
/obj/item/trash/raisins = 1,
|
||||
/obj/item/trash/sosjerky = 1,
|
||||
/obj/item/trash/syndi_cakes = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/three_course_meal
|
||||
name = "three course meal spawner"
|
||||
lootcount = 3
|
||||
lootdoubles = FALSE
|
||||
var/soups = list(
|
||||
/obj/item/reagent_containers/food/snacks/soup/beet,
|
||||
/obj/item/reagent_containers/food/snacks/soup/sweetpotato,
|
||||
/obj/item/reagent_containers/food/snacks/soup/stew,
|
||||
/obj/item/reagent_containers/food/snacks/soup/hotchili,
|
||||
/obj/item/reagent_containers/food/snacks/soup/nettle,
|
||||
/obj/item/reagent_containers/food/snacks/soup/meatball)
|
||||
var/salads = list(
|
||||
/obj/item/reagent_containers/food/snacks/salad/herbsalad,
|
||||
/obj/item/reagent_containers/food/snacks/salad/validsalad,
|
||||
/obj/item/reagent_containers/food/snacks/salad/fruit,
|
||||
/obj/item/reagent_containers/food/snacks/salad/jungle,
|
||||
/obj/item/reagent_containers/food/snacks/salad/aesirsalad)
|
||||
var/mains = list(
|
||||
/obj/item/reagent_containers/food/snacks/bearsteak,
|
||||
/obj/item/reagent_containers/food/snacks/enchiladas,
|
||||
/obj/item/reagent_containers/food/snacks/stewedsoymeat,
|
||||
/obj/item/reagent_containers/food/snacks/burger/bigbite,
|
||||
/obj/item/reagent_containers/food/snacks/burger/superbite,
|
||||
/obj/item/reagent_containers/food/snacks/burger/fivealarm)
|
||||
|
||||
/obj/effect/spawner/lootdrop/three_course_meal/Initialize(mapload)
|
||||
loot = list(pick(soups) = 1,pick(salads) = 1,pick(mains) = 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance
|
||||
name = "maintenance loot spawner"
|
||||
// see code/_globalvars/lists/maintenance_loot.dm for loot table
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance/Initialize(mapload)
|
||||
loot = GLOB.maintenance_loot
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick
|
||||
name = "random colored glowstick"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "random_glowstick"
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick/Initialize()
|
||||
loot = typesof(/obj/item/flashlight/glowstick)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
icon_state = "random_gloves"
|
||||
loot = list(
|
||||
/obj/item/clothing/gloves/color/orange = 1,
|
||||
/obj/item/clothing/gloves/color/red = 1,
|
||||
/obj/item/clothing/gloves/color/blue = 1,
|
||||
/obj/item/clothing/gloves/color/purple = 1,
|
||||
/obj/item/clothing/gloves/color/green = 1,
|
||||
/obj/item/clothing/gloves/color/grey = 1,
|
||||
/obj/item/clothing/gloves/color/light_brown = 1,
|
||||
/obj/item/clothing/gloves/color/brown = 1,
|
||||
/obj/item/clothing/gloves/color/white = 1,
|
||||
/obj/item/clothing/gloves/color/rainbow = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/crate_spawner
|
||||
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/structure/closet/crate/secure/loot = 20,
|
||||
"" = 80
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/organ_spawner
|
||||
name = "organ spawner"
|
||||
loot = list(
|
||||
/obj/item/organ/heart/gland/electric = 3,
|
||||
/obj/item/organ/heart/gland/trauma = 4,
|
||||
/obj/item/organ/heart/gland/egg = 7,
|
||||
/obj/item/organ/heart/gland/chem = 5,
|
||||
/obj/item/organ/heart/gland/mindshock = 5,
|
||||
/obj/item/organ/heart/gland/plasma = 7,
|
||||
/obj/item/organ/heart/gland/transform = 5,
|
||||
/obj/item/organ/heart/gland/slime = 4,
|
||||
/obj/item/organ/heart/gland/spiderman = 5,
|
||||
/obj/item/organ/heart/gland/ventcrawling = 1,
|
||||
/obj/item/organ/body_egg/alien_embryo = 1,
|
||||
/obj/item/organ/regenerative_core = 2)
|
||||
lootcount = 3
|
||||
|
||||
/obj/effect/spawner/lootdrop/two_percent_xeno_egg_spawner
|
||||
name = "2% chance xeno egg spawner"
|
||||
loot = list(
|
||||
/obj/effect/decal/remains/xeno = 49,
|
||||
/obj/effect/spawner/xeno_egg_delivery = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/costume
|
||||
name = "random costume spawner"
|
||||
|
||||
/obj/effect/spawner/lootdrop/costume/Initialize()
|
||||
loot = list()
|
||||
for(var/path in subtypesof(/obj/effect/spawner/bundle/costume))
|
||||
loot[path] = TRUE
|
||||
. = ..()
|
||||
|
||||
// Minor lootdrops follow
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears
|
||||
name = "beret or rabbit ears spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/beret = 1,
|
||||
/obj/item/clothing/head/rabbitears = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/bowler_or_that
|
||||
name = "bowler or top hat spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/bowler = 1,
|
||||
/obj/item/clothing/head/that = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears
|
||||
name = "kitty ears or rabbit ears spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/kitty = 1,
|
||||
/obj/item/clothing/head/rabbitears = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana
|
||||
name = "pirate hat or bandana spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/pirate = 1,
|
||||
/obj/item/clothing/head/bandana = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask
|
||||
name = "25% cyborg mask spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/mask/gas/cyborg = 25,
|
||||
"" = 75)
|
||||
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless // These shouldn't allow the AI to start butchering people
|
||||
name = "harmless AI module spawner"
|
||||
loot = list(
|
||||
/obj/item/aiModule/core/full/asimov,
|
||||
/obj/item/aiModule/core/full/asimovpp,
|
||||
/obj/item/aiModule/core/full/hippocratic,
|
||||
/obj/item/aiModule/core/full/paladin_devotion,
|
||||
/obj/item/aiModule/core/full/paladin
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral // These shouldn't allow the AI to start butchering people without reason
|
||||
name = "neutral AI module spawner"
|
||||
loot = list(
|
||||
/obj/item/aiModule/core/full/corp,
|
||||
/obj/item/aiModule/core/full/maintain,
|
||||
/obj/item/aiModule/core/full/drone,
|
||||
/obj/item/aiModule/core/full/peacekeeper,
|
||||
/obj/item/aiModule/core/full/reporter,
|
||||
/obj/item/aiModule/core/full/robocop,
|
||||
/obj/item/aiModule/core/full/liveandletlive,
|
||||
/obj/item/aiModule/core/full/hulkamania
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called
|
||||
name = "harmful AI module spawner"
|
||||
loot = list(
|
||||
/obj/item/aiModule/core/full/antimov,
|
||||
/obj/item/aiModule/core/full/balance,
|
||||
/obj/item/aiModule/core/full/tyrant,
|
||||
/obj/item/aiModule/core/full/thermurderdynamic,
|
||||
/obj/item/aiModule/core/full/damaged
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/mre
|
||||
name = "random MRE"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "mre"
|
||||
|
||||
/obj/effect/spawner/lootdrop/mre/Initialize()
|
||||
for(var/A in subtypesof(/obj/item/storage/box/mre))
|
||||
var/obj/item/storage/box/mre/M = A
|
||||
var/our_chance = initial(M.spawner_chance)
|
||||
if(our_chance)
|
||||
LAZYSET(loot, M, our_chance)
|
||||
return ..()
|
||||
|
||||
|
||||
// Tech storage circuit board spawners
|
||||
// For these, make sure that lootcount equals the number of list items
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage
|
||||
name = "generic circuit board spawner"
|
||||
lootdoubles = FALSE
|
||||
fan_out_items = TRUE
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/service
|
||||
name = "service circuit board spawner"
|
||||
lootcount = 10
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/arcade/battle,
|
||||
/obj/item/circuitboard/computer/arcade/orion_trail,
|
||||
/obj/item/circuitboard/machine/autolathe,
|
||||
/obj/item/circuitboard/computer/mining,
|
||||
/obj/item/circuitboard/machine/ore_redemption,
|
||||
/obj/item/circuitboard/machine/mining_equipment_vendor,
|
||||
/obj/item/circuitboard/machine/microwave,
|
||||
/obj/item/circuitboard/machine/chem_dispenser/drinks,
|
||||
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
|
||||
/obj/item/circuitboard/computer/slot_machine
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/rnd
|
||||
name = "RnD circuit board spawner"
|
||||
lootcount = 8
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/aifixer,
|
||||
/obj/item/circuitboard/machine/rdserver,
|
||||
/obj/item/circuitboard/computer/pandemic,
|
||||
/obj/item/circuitboard/machine/mechfab,
|
||||
/obj/item/circuitboard/machine/circuit_imprinter/department,
|
||||
/obj/item/circuitboard/computer/teleporter,
|
||||
/obj/item/circuitboard/machine/destructive_analyzer,
|
||||
/obj/item/circuitboard/computer/rdconsole
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/security
|
||||
name = "security circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/secure_data,
|
||||
/obj/item/circuitboard/computer/security,
|
||||
/obj/item/circuitboard/computer/prisoner
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/engineering
|
||||
name = "engineering circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/atmos_alert,
|
||||
/obj/item/circuitboard/computer/stationalert,
|
||||
/obj/item/circuitboard/computer/powermonitor
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/tcomms
|
||||
name = "tcomms circuit board spawner"
|
||||
lootcount = 9
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/message_monitor,
|
||||
/obj/item/circuitboard/machine/telecomms/broadcaster,
|
||||
/obj/item/circuitboard/machine/telecomms/bus,
|
||||
/obj/item/circuitboard/machine/telecomms/server,
|
||||
/obj/item/circuitboard/machine/telecomms/receiver,
|
||||
/obj/item/circuitboard/machine/telecomms/processor,
|
||||
/obj/item/circuitboard/machine/announcement_system,
|
||||
/obj/item/circuitboard/computer/comm_server,
|
||||
/obj/item/circuitboard/computer/comm_monitor
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/medical
|
||||
name = "medical circuit board spawner"
|
||||
lootcount = 8
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/cloning,
|
||||
/obj/item/circuitboard/machine/clonepod,
|
||||
/obj/item/circuitboard/machine/chem_dispenser,
|
||||
/obj/item/circuitboard/computer/scan_consolenew,
|
||||
/obj/item/circuitboard/computer/med_data,
|
||||
/obj/item/circuitboard/machine/smoke_machine,
|
||||
/obj/item/circuitboard/machine/chem_master,
|
||||
/obj/item/circuitboard/machine/clonescanner
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/AI
|
||||
name = "secure AI circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/aiupload,
|
||||
/obj/item/circuitboard/computer/borgupload,
|
||||
/obj/item/circuitboard/aicore
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/command
|
||||
name = "secure command circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/crew,
|
||||
/obj/item/circuitboard/computer/communications,
|
||||
/obj/item/circuitboard/computer/card
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/RnD_secure
|
||||
name = "secure RnD circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/mecha_control,
|
||||
/obj/item/circuitboard/computer/apc_control,
|
||||
/obj/item/circuitboard/computer/robotics
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/keg
|
||||
name = "random keg spawner"
|
||||
lootcount = 1
|
||||
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
/obj/effect/spawner/lootdrop
|
||||
icon = 'icons/effects/landmarks_static.dmi'
|
||||
icon_state = "random_loot"
|
||||
layer = OBJ_LAYER
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = TRUE //if the same item can be spawned twice
|
||||
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
|
||||
|
||||
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
||||
..()
|
||||
if(loot && loot.len)
|
||||
var/turf/T = get_turf(src)
|
||||
var/loot_spawned = 0
|
||||
while((lootcount-loot_spawned) && loot.len)
|
||||
var/lootspawn = pickweight(loot)
|
||||
if(!lootdoubles)
|
||||
loot.Remove(lootspawn)
|
||||
|
||||
if(lootspawn)
|
||||
var/atom/movable/spawned_loot = new lootspawn(T)
|
||||
if (!fan_out_items)
|
||||
if (pixel_x != 0)
|
||||
spawned_loot.pixel_x = pixel_x
|
||||
if (pixel_y != 0)
|
||||
spawned_loot.pixel_y = pixel_y
|
||||
else
|
||||
if (loot_spawned)
|
||||
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
|
||||
loot_spawned++
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/spawner/lootdrop/bedsheet
|
||||
icon = 'icons/obj/bedsheets.dmi'
|
||||
icon_state = "random_bedsheet"
|
||||
name = "random dorms bedsheet"
|
||||
loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8,
|
||||
/obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8,
|
||||
/obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8,
|
||||
/obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3,
|
||||
/obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3,
|
||||
/obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
name = "armory contraband gun spawner"
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/automatic/pistol = 8,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
/obj/item/gun/ballistic/revolver/mateba,
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/armory_contraband/metastation
|
||||
loot = list(/obj/item/gun/ballistic/automatic/pistol = 5,
|
||||
/obj/item/gun/ballistic/shotgun/automatic/combat = 5,
|
||||
/obj/item/gun/ballistic/revolver/mateba,
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle,
|
||||
/obj/item/storage/box/syndie_kit/throwing_weapons = 3)
|
||||
|
||||
/obj/effect/spawner/lootdrop/gambling
|
||||
name = "gambling valuables spawner"
|
||||
loot = list(
|
||||
/obj/item/gun/ballistic/revolver/russian = 5,
|
||||
/obj/item/storage/box/syndie_kit/throwing_weapons = 1,
|
||||
/obj/item/toy/cards/deck/syndicate = 2
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/grille_or_trash
|
||||
name = "maint grille or trash spawner"
|
||||
loot = list(/obj/structure/grille = 5,
|
||||
/obj/item/cigbutt = 1,
|
||||
/obj/item/trash/cheesie = 1,
|
||||
/obj/item/trash/candy = 1,
|
||||
/obj/item/trash/chips = 1,
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse = 1,
|
||||
/obj/item/trash/pistachios = 1,
|
||||
/obj/item/trash/plate = 1,
|
||||
/obj/item/trash/popcorn = 1,
|
||||
/obj/item/trash/raisins = 1,
|
||||
/obj/item/trash/sosjerky = 1,
|
||||
/obj/item/trash/syndi_cakes = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/three_course_meal
|
||||
name = "three course meal spawner"
|
||||
lootcount = 3
|
||||
lootdoubles = FALSE
|
||||
var/soups = list(
|
||||
/obj/item/reagent_containers/food/snacks/soup/beet,
|
||||
/obj/item/reagent_containers/food/snacks/soup/sweetpotato,
|
||||
/obj/item/reagent_containers/food/snacks/soup/stew,
|
||||
/obj/item/reagent_containers/food/snacks/soup/hotchili,
|
||||
/obj/item/reagent_containers/food/snacks/soup/nettle,
|
||||
/obj/item/reagent_containers/food/snacks/soup/meatball)
|
||||
var/salads = list(
|
||||
/obj/item/reagent_containers/food/snacks/salad/herbsalad,
|
||||
/obj/item/reagent_containers/food/snacks/salad/validsalad,
|
||||
/obj/item/reagent_containers/food/snacks/salad/fruit,
|
||||
/obj/item/reagent_containers/food/snacks/salad/jungle,
|
||||
/obj/item/reagent_containers/food/snacks/salad/aesirsalad)
|
||||
var/mains = list(
|
||||
/obj/item/reagent_containers/food/snacks/bearsteak,
|
||||
/obj/item/reagent_containers/food/snacks/enchiladas,
|
||||
/obj/item/reagent_containers/food/snacks/stewedsoymeat,
|
||||
/obj/item/reagent_containers/food/snacks/burger/bigbite,
|
||||
/obj/item/reagent_containers/food/snacks/burger/superbite,
|
||||
/obj/item/reagent_containers/food/snacks/burger/fivealarm)
|
||||
|
||||
/obj/effect/spawner/lootdrop/three_course_meal/Initialize(mapload)
|
||||
loot = list(pick(soups) = 1,pick(salads) = 1,pick(mains) = 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance
|
||||
name = "maintenance loot spawner"
|
||||
// see code/_globalvars/lists/maintenance_loot.dm for loot table
|
||||
|
||||
/obj/effect/spawner/lootdrop/maintenance/Initialize(mapload)
|
||||
loot = GLOB.maintenance_loot
|
||||
. = ..()
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick
|
||||
name = "random colored glowstick"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "random_glowstick"
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick/Initialize()
|
||||
loot = typesof(/obj/item/flashlight/glowstick)
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
icon_state = "random_gloves"
|
||||
loot = list(
|
||||
/obj/item/clothing/gloves/color/orange = 1,
|
||||
/obj/item/clothing/gloves/color/red = 1,
|
||||
/obj/item/clothing/gloves/color/blue = 1,
|
||||
/obj/item/clothing/gloves/color/purple = 1,
|
||||
/obj/item/clothing/gloves/color/green = 1,
|
||||
/obj/item/clothing/gloves/color/grey = 1,
|
||||
/obj/item/clothing/gloves/color/light_brown = 1,
|
||||
/obj/item/clothing/gloves/color/brown = 1,
|
||||
/obj/item/clothing/gloves/color/white = 1,
|
||||
/obj/item/clothing/gloves/color/rainbow = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/crate_spawner
|
||||
name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF!
|
||||
lootdoubles = FALSE
|
||||
|
||||
loot = list(
|
||||
/obj/structure/closet/crate/secure/loot = 20,
|
||||
"" = 80
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/organ_spawner
|
||||
name = "organ spawner"
|
||||
loot = list(
|
||||
/obj/item/organ/heart/gland/electric = 3,
|
||||
/obj/item/organ/heart/gland/trauma = 4,
|
||||
/obj/item/organ/heart/gland/egg = 7,
|
||||
/obj/item/organ/heart/gland/chem = 5,
|
||||
/obj/item/organ/heart/gland/mindshock = 5,
|
||||
/obj/item/organ/heart/gland/plasma = 7,
|
||||
/obj/item/organ/heart/gland/transform = 5,
|
||||
/obj/item/organ/heart/gland/slime = 4,
|
||||
/obj/item/organ/heart/gland/spiderman = 5,
|
||||
/obj/item/organ/heart/gland/ventcrawling = 1,
|
||||
/obj/item/organ/body_egg/alien_embryo = 1,
|
||||
/obj/item/organ/regenerative_core = 2)
|
||||
lootcount = 3
|
||||
|
||||
/obj/effect/spawner/lootdrop/two_percent_xeno_egg_spawner
|
||||
name = "2% chance xeno egg spawner"
|
||||
loot = list(
|
||||
/obj/effect/decal/remains/xeno = 49,
|
||||
/obj/effect/spawner/xeno_egg_delivery = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/costume
|
||||
name = "random costume spawner"
|
||||
|
||||
/obj/effect/spawner/lootdrop/costume/Initialize()
|
||||
loot = list()
|
||||
for(var/path in subtypesof(/obj/effect/spawner/bundle/costume))
|
||||
loot[path] = TRUE
|
||||
. = ..()
|
||||
|
||||
// Minor lootdrops follow
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears
|
||||
name = "beret or rabbit ears spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/beret = 1,
|
||||
/obj/item/clothing/head/rabbitears = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/bowler_or_that
|
||||
name = "bowler or top hat spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/bowler = 1,
|
||||
/obj/item/clothing/head/that = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears
|
||||
name = "kitty ears or rabbit ears spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/kitty = 1,
|
||||
/obj/item/clothing/head/rabbitears = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/pirate_or_bandana
|
||||
name = "pirate hat or bandana spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/head/pirate = 1,
|
||||
/obj/item/clothing/head/bandana = 1)
|
||||
|
||||
/obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask
|
||||
name = "25% cyborg mask spawner"
|
||||
loot = list(
|
||||
/obj/item/clothing/mask/gas/cyborg = 25,
|
||||
"" = 75)
|
||||
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless // These shouldn't allow the AI to start butchering people
|
||||
name = "harmless AI module spawner"
|
||||
loot = list(
|
||||
/obj/item/aiModule/core/full/asimov,
|
||||
/obj/item/aiModule/core/full/asimovpp,
|
||||
/obj/item/aiModule/core/full/hippocratic,
|
||||
/obj/item/aiModule/core/full/paladin_devotion,
|
||||
/obj/item/aiModule/core/full/paladin
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral // These shouldn't allow the AI to start butchering people without reason
|
||||
name = "neutral AI module spawner"
|
||||
loot = list(
|
||||
/obj/item/aiModule/core/full/corp,
|
||||
/obj/item/aiModule/core/full/maintain,
|
||||
/obj/item/aiModule/core/full/drone,
|
||||
/obj/item/aiModule/core/full/peacekeeper,
|
||||
/obj/item/aiModule/core/full/reporter,
|
||||
/obj/item/aiModule/core/full/robocop,
|
||||
/obj/item/aiModule/core/full/liveandletlive,
|
||||
/obj/item/aiModule/core/full/hulkamania
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called
|
||||
name = "harmful AI module spawner"
|
||||
loot = list(
|
||||
/obj/item/aiModule/core/full/antimov,
|
||||
/obj/item/aiModule/core/full/balance,
|
||||
/obj/item/aiModule/core/full/tyrant,
|
||||
/obj/item/aiModule/core/full/thermurderdynamic,
|
||||
/obj/item/aiModule/core/full/damaged
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/mre
|
||||
name = "random MRE"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "mre"
|
||||
|
||||
/obj/effect/spawner/lootdrop/mre/Initialize()
|
||||
for(var/A in subtypesof(/obj/item/storage/box/mre))
|
||||
var/obj/item/storage/box/mre/M = A
|
||||
var/our_chance = initial(M.spawner_chance)
|
||||
if(our_chance)
|
||||
LAZYSET(loot, M, our_chance)
|
||||
return ..()
|
||||
|
||||
|
||||
// Tech storage circuit board spawners
|
||||
// For these, make sure that lootcount equals the number of list items
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage
|
||||
name = "generic circuit board spawner"
|
||||
lootdoubles = FALSE
|
||||
fan_out_items = TRUE
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/service
|
||||
name = "service circuit board spawner"
|
||||
lootcount = 10
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/arcade/battle,
|
||||
/obj/item/circuitboard/computer/arcade/orion_trail,
|
||||
/obj/item/circuitboard/machine/autolathe,
|
||||
/obj/item/circuitboard/computer/mining,
|
||||
/obj/item/circuitboard/machine/ore_redemption,
|
||||
/obj/item/circuitboard/machine/mining_equipment_vendor,
|
||||
/obj/item/circuitboard/machine/microwave,
|
||||
/obj/item/circuitboard/machine/chem_dispenser/drinks,
|
||||
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
|
||||
/obj/item/circuitboard/computer/slot_machine
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/rnd
|
||||
name = "RnD circuit board spawner"
|
||||
lootcount = 8
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/aifixer,
|
||||
/obj/item/circuitboard/machine/rdserver,
|
||||
/obj/item/circuitboard/computer/pandemic,
|
||||
/obj/item/circuitboard/machine/mechfab,
|
||||
/obj/item/circuitboard/machine/circuit_imprinter/department,
|
||||
/obj/item/circuitboard/computer/teleporter,
|
||||
/obj/item/circuitboard/machine/destructive_analyzer,
|
||||
/obj/item/circuitboard/computer/rdconsole
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/security
|
||||
name = "security circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/secure_data,
|
||||
/obj/item/circuitboard/computer/security,
|
||||
/obj/item/circuitboard/computer/prisoner
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/engineering
|
||||
name = "engineering circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/atmos_alert,
|
||||
/obj/item/circuitboard/computer/stationalert,
|
||||
/obj/item/circuitboard/computer/powermonitor
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/tcomms
|
||||
name = "tcomms circuit board spawner"
|
||||
lootcount = 9
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/message_monitor,
|
||||
/obj/item/circuitboard/machine/telecomms/broadcaster,
|
||||
/obj/item/circuitboard/machine/telecomms/bus,
|
||||
/obj/item/circuitboard/machine/telecomms/server,
|
||||
/obj/item/circuitboard/machine/telecomms/receiver,
|
||||
/obj/item/circuitboard/machine/telecomms/processor,
|
||||
/obj/item/circuitboard/machine/announcement_system,
|
||||
/obj/item/circuitboard/computer/comm_server,
|
||||
/obj/item/circuitboard/computer/comm_monitor
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/medical
|
||||
name = "medical circuit board spawner"
|
||||
lootcount = 8
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/cloning,
|
||||
/obj/item/circuitboard/machine/clonepod,
|
||||
/obj/item/circuitboard/machine/chem_dispenser,
|
||||
/obj/item/circuitboard/computer/scan_consolenew,
|
||||
/obj/item/circuitboard/computer/med_data,
|
||||
/obj/item/circuitboard/machine/smoke_machine,
|
||||
/obj/item/circuitboard/machine/chem_master,
|
||||
/obj/item/circuitboard/machine/clonescanner
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/AI
|
||||
name = "secure AI circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/aiupload,
|
||||
/obj/item/circuitboard/computer/borgupload,
|
||||
/obj/item/circuitboard/aicore
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/command
|
||||
name = "secure command circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/crew,
|
||||
/obj/item/circuitboard/computer/communications,
|
||||
/obj/item/circuitboard/computer/card
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/techstorage/RnD_secure
|
||||
name = "secure RnD circuit board spawner"
|
||||
lootcount = 3
|
||||
loot = list(
|
||||
/obj/item/circuitboard/computer/mecha_control,
|
||||
/obj/item/circuitboard/computer/apc_control,
|
||||
/obj/item/circuitboard/computer/robotics
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/keg
|
||||
name = "random keg spawner"
|
||||
lootcount = 1
|
||||
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
|
||||
Reference in New Issue
Block a user