Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into modularer
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,44 +1,44 @@
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/obj/item/grenade/flashbang
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name = "flashbang"
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icon_state = "flashbang"
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item_state = "flashbang"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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var/flashbang_range = 7 //how many tiles away the mob will be stunned.
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/obj/item/grenade/flashbang/prime()
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update_mob()
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var/flashbang_turf = get_turf(src)
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if(!flashbang_turf)
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return
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do_sparks(rand(5, 9), FALSE, src)
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playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
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new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
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flashbang_mobs(flashbang_turf, flashbang_range)
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qdel(src)
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/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
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var/list/banged = get_hearers_in_view(range, source)
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var/list/flashed = viewers(range, source)
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for(var/mob/living/l in banged)
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bang(l, source)
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for(var/mob/living/l in flashed)
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flash(l, source)
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/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
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if(M.stat == DEAD) //They're dead!
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return
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M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
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var/distance = get_dist(get_turf(M), source)
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if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
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M.Knockdown(200)
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M.soundbang_act(1, 200, 10, 15)
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else
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M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
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/obj/item/grenade/flashbang/proc/flash(mob/living/M, turf/source)
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if(M.stat == DEAD) //They're dead!
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return
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var/distance = get_dist(get_turf(M), source)
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if(M.flash_act(affect_silicon = 1))
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M.Knockdown(max(200/max(1,distance), 60))
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/obj/item/grenade/flashbang
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name = "flashbang"
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icon_state = "flashbang"
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item_state = "flashbang"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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var/flashbang_range = 7 //how many tiles away the mob will be stunned.
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/obj/item/grenade/flashbang/prime()
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update_mob()
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var/flashbang_turf = get_turf(src)
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if(!flashbang_turf)
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return
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do_sparks(rand(5, 9), FALSE, src)
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playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
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new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
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flashbang_mobs(flashbang_turf, flashbang_range)
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qdel(src)
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/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
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var/list/banged = get_hearers_in_view(range, source)
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var/list/flashed = viewers(range, source)
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for(var/mob/living/l in banged)
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bang(l, source)
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for(var/mob/living/l in flashed)
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flash(l, source)
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/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
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if(M.stat == DEAD) //They're dead!
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return
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M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
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var/distance = get_dist(get_turf(M), source)
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if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
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M.Knockdown(200)
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M.soundbang_act(1, 200, 10, 15)
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else
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M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
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/obj/item/grenade/flashbang/proc/flash(mob/living/M, turf/source)
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if(M.stat == DEAD) //They're dead!
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return
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var/distance = get_dist(get_turf(M), source)
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if(M.flash_act(affect_silicon = 1))
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M.Knockdown(max(200/max(1,distance), 60))
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@@ -1,60 +1,60 @@
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//improvised explosives//
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/obj/item/grenade/iedcasing
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name = "improvised firebomb"
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desc = "A weak, improvised incendiary device."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "improvised_grenade"
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item_state = "flashbang"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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active = 0
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det_time = 50
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display_timer = 0
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var/range = 3
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var/list/times
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/obj/item/grenade/iedcasing/Initialize()
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. = ..()
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add_overlay("improvised_grenade_filled")
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add_overlay("improvised_grenade_wired")
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times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
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det_time = text2num(pickweight(times))
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if(det_time < 0) //checking for 'duds'
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range = 1
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det_time = rand(30,80)
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else
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range = pick(2,2,2,3,3,3,4)
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/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
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..()
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var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
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if(can)
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can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
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can.pixel_y = 0
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var/mutable_appearance/can_underlay = new(can)
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can_underlay.layer = FLOAT_LAYER
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can_underlay.plane = FLOAT_PLANE
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underlays += can_underlay
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/obj/item/grenade/iedcasing/attack_self(mob/user) //
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if(!active)
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if(clown_check(user))
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to_chat(user, "<span class='warning'>You light the [name]!</span>")
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cut_overlay("improvised_grenade_filled")
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preprime(user, null, FALSE)
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/obj/item/grenade/iedcasing/prime() //Blowing that can up
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update_mob()
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explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
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qdel(src)
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/obj/item/grenade/iedcasing/examine(mob/user)
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. = ..()
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. += "You can't tell when it will explode!"
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//improvised explosives//
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/obj/item/grenade/iedcasing
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name = "improvised firebomb"
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desc = "A weak, improvised incendiary device."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "improvised_grenade"
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item_state = "flashbang"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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active = 0
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det_time = 50
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display_timer = 0
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var/range = 3
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var/list/times
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/obj/item/grenade/iedcasing/Initialize()
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. = ..()
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add_overlay("improvised_grenade_filled")
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add_overlay("improvised_grenade_wired")
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times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
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det_time = text2num(pickweight(times))
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if(det_time < 0) //checking for 'duds'
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range = 1
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det_time = rand(30,80)
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else
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range = pick(2,2,2,3,3,3,4)
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/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
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..()
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var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
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if(can)
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can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
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can.pixel_y = 0
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var/mutable_appearance/can_underlay = new(can)
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can_underlay.layer = FLOAT_LAYER
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can_underlay.plane = FLOAT_PLANE
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underlays += can_underlay
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/obj/item/grenade/iedcasing/attack_self(mob/user) //
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if(!active)
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if(clown_check(user))
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to_chat(user, "<span class='warning'>You light the [name]!</span>")
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cut_overlay("improvised_grenade_filled")
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preprime(user, null, FALSE)
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/obj/item/grenade/iedcasing/prime() //Blowing that can up
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update_mob()
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explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
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qdel(src)
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/obj/item/grenade/iedcasing/examine(mob/user)
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. = ..()
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. += "You can't tell when it will explode!"
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@@ -1,127 +1,127 @@
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/obj/item/grenade
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name = "grenade"
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desc = "It has an adjustable timer."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "grenade"
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item_state = "flashbang"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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resistance_flags = FLAMMABLE
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max_integrity = 40
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var/active = 0
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var/det_time = 50
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var/display_timer = 1
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var/clumsy_check = GRENADE_CLUMSY_FUMBLE
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/obj/item/grenade/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] primes [src], then eats it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(src, 'sound/items/eatfood.ogg', 50, 1)
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preprime(user, det_time)
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user.transferItemToLoc(src, user, TRUE)//>eat a grenade set to 5 seconds >rush captain
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sleep(det_time)//so you dont die instantly
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return BRUTELOSS
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/obj/item/grenade/deconstruct(disassembled = TRUE)
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||||
if(!disassembled)
|
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prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
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/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
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var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
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if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
|
||||
if(prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
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||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
else if(!clumsy && (clumsy_check == GRENADE_NONCLUMSY_FUMBLE))
|
||||
to_chat(user, "<span class='warning'>You pull the pin on [src]. Attached to it is a pink ribbon that says, \"<span class='clown'>HONK</span>\"</span>")
|
||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
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||||
. = ..()
|
||||
if(display_timer)
|
||||
if(det_time > 1)
|
||||
. += "The timer is set to [DisplayTimeText(det_time)]."
|
||||
else
|
||||
. += "\The [src] is set for instant detonation."
|
||||
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
preprime(user)
|
||||
|
||||
/obj/item/grenade/proc/log_grenade(mob/user, turf/T)
|
||||
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed \a [src] for detonation at [ADMIN_VERBOSEJMP(T)]"
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GLOB.bombers += message
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||||
message_admins(message)
|
||||
log_game("[key_name(user)] has primed \a [src] for detonation at [AREACOORD(T)].")
|
||||
|
||||
/obj/item/grenade/proc/preprime(mob/user, delayoverride, msg = TRUE, volume = 60)
|
||||
var/turf/T = get_turf(src)
|
||||
log_grenade(user, T) //Inbuilt admin procs already handle null users
|
||||
if(user)
|
||||
add_fingerprint(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
if(msg)
|
||||
to_chat(user, "<span class='warning'>You prime [src]! [DisplayTimeText(det_time)]!</span>")
|
||||
playsound(src, 'sound/weapons/armbomb.ogg', volume, 1)
|
||||
active = TRUE
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
var/turf/T = get_turf(src)
|
||||
log_game("Grenade detonation at [AREACOORD(T)], location [loc]")
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.dropItemToGround(src)
|
||||
else if(isitem(loc))
|
||||
var/obj/item/I = loc
|
||||
I.grenade_prime_react(src)
|
||||
|
||||
|
||||
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
det_time = 10
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if ("10")
|
||||
det_time = 30
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if ("30")
|
||||
det_time = 50
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if ("50")
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
/obj/item/grenade
|
||||
name = "grenade"
|
||||
desc = "It has an adjustable timer."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
var/clumsy_check = GRENADE_CLUMSY_FUMBLE
|
||||
|
||||
/obj/item/grenade/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] primes [src], then eats it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
||||
preprime(user, det_time)
|
||||
user.transferItemToLoc(src, user, TRUE)//>eat a grenade set to 5 seconds >rush captain
|
||||
sleep(det_time)//so you dont die instantly
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/grenade/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
|
||||
if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
|
||||
if(prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
else if(!clumsy && (clumsy_check == GRENADE_NONCLUMSY_FUMBLE))
|
||||
to_chat(user, "<span class='warning'>You pull the pin on [src]. Attached to it is a pink ribbon that says, \"<span class='clown'>HONK</span>\"</span>")
|
||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
|
||||
. = ..()
|
||||
if(display_timer)
|
||||
if(det_time > 1)
|
||||
. += "The timer is set to [DisplayTimeText(det_time)]."
|
||||
else
|
||||
. += "\The [src] is set for instant detonation."
|
||||
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
preprime(user)
|
||||
|
||||
/obj/item/grenade/proc/log_grenade(mob/user, turf/T)
|
||||
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed \a [src] for detonation at [ADMIN_VERBOSEJMP(T)]"
|
||||
GLOB.bombers += message
|
||||
message_admins(message)
|
||||
log_game("[key_name(user)] has primed \a [src] for detonation at [AREACOORD(T)].")
|
||||
|
||||
/obj/item/grenade/proc/preprime(mob/user, delayoverride, msg = TRUE, volume = 60)
|
||||
var/turf/T = get_turf(src)
|
||||
log_grenade(user, T) //Inbuilt admin procs already handle null users
|
||||
if(user)
|
||||
add_fingerprint(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
if(msg)
|
||||
to_chat(user, "<span class='warning'>You prime [src]! [DisplayTimeText(det_time)]!</span>")
|
||||
playsound(src, 'sound/weapons/armbomb.ogg', volume, 1)
|
||||
active = TRUE
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
var/turf/T = get_turf(src)
|
||||
log_game("Grenade detonation at [AREACOORD(T)], location [loc]")
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.dropItemToGround(src)
|
||||
else if(isitem(loc))
|
||||
var/obj/item/I = loc
|
||||
I.grenade_prime_react(src)
|
||||
|
||||
|
||||
/obj/item/grenade/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
det_time = 10
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if ("10")
|
||||
det_time = 30
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if ("30")
|
||||
det_time = 50
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if ("50")
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
location = get_turf(target)
|
||||
target.cut_overlay(plastic_overlay, TRUE)
|
||||
if(!ismob(target) || full_damage_on_mobs)
|
||||
target.ex_act(2, target)
|
||||
target.ex_act(EXPLODE_HEAVY, target)
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
/obj/item/grenade/smokebomb
|
||||
name = "smoke grenade"
|
||||
desc = "The word 'Dank' is scribbled on it in crayon."
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "smokewhite"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
/obj/item/grenade/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/grenade/smokebomb/Destroy()
|
||||
qdel(smoke)
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
update_mob()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
smoke.set_up(4, src)
|
||||
smoke.start()
|
||||
|
||||
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
/obj/item/grenade/smokebomb
|
||||
name = "smoke grenade"
|
||||
desc = "The word 'Dank' is scribbled on it in crayon."
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "smokewhite"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
/obj/item/grenade/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/grenade/smokebomb/Destroy()
|
||||
qdel(smoke)
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
update_mob()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
smoke.set_up(4, src)
|
||||
smoke.start()
|
||||
|
||||
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
/obj/item/grenade/syndieminibomb
|
||||
desc = "A syndicate manufactured explosive used to sow destruction and chaos."
|
||||
name = "syndicate minibomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
|
||||
|
||||
/obj/item/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion
|
||||
name = "HE Grenade"
|
||||
desc = "A compact shrapnel grenade meant to devastate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
|
||||
icon_state = "concussion"
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/frag
|
||||
name = "frag grenade"
|
||||
desc = "Fire in the hole."
|
||||
icon_state = "frag"
|
||||
|
||||
/obj/item/grenade/gluon
|
||||
desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also likely wet any nearby floors."
|
||||
name = "gluon frag grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "bluefrag"
|
||||
item_state = "flashbang"
|
||||
var/freeze_range = 4
|
||||
var/rad_damage = 350
|
||||
var/stamina_damage = 30
|
||||
|
||||
/obj/item/grenade/gluon/prime()
|
||||
update_mob()
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
radiation_pulse(src, rad_damage)
|
||||
for(var/turf/T in view(freeze_range,loc))
|
||||
if(isfloorturf(T))
|
||||
var/turf/open/floor/F = T
|
||||
F.MakeSlippery(TURF_WET_PERMAFROST, 6 MINUTES)
|
||||
for(var/mob/living/carbon/L in T)
|
||||
L.adjustStaminaLoss(stamina_damage)
|
||||
L.adjust_bodytemperature(-230)
|
||||
qdel(src)
|
||||
/obj/item/grenade/syndieminibomb
|
||||
desc = "A syndicate manufactured explosive used to sow destruction and chaos."
|
||||
name = "syndicate minibomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
|
||||
|
||||
/obj/item/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion
|
||||
name = "HE Grenade"
|
||||
desc = "A compact shrapnel grenade meant to devastate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
|
||||
icon_state = "concussion"
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/frag
|
||||
name = "frag grenade"
|
||||
desc = "Fire in the hole."
|
||||
icon_state = "frag"
|
||||
|
||||
/obj/item/grenade/gluon
|
||||
desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also likely wet any nearby floors."
|
||||
name = "gluon frag grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "bluefrag"
|
||||
item_state = "flashbang"
|
||||
var/freeze_range = 4
|
||||
var/rad_damage = 350
|
||||
var/stamina_damage = 30
|
||||
|
||||
/obj/item/grenade/gluon/prime()
|
||||
update_mob()
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
radiation_pulse(src, rad_damage)
|
||||
for(var/turf/T in view(freeze_range,loc))
|
||||
if(isfloorturf(T))
|
||||
var/turf/open/floor/F = T
|
||||
F.MakeSlippery(TURF_WET_PERMAFROST, 6 MINUTES)
|
||||
for(var/mob/living/carbon/L in T)
|
||||
L.adjustStaminaLoss(stamina_damage)
|
||||
L.adjust_bodytemperature(-230)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user