ismecha define
This commit is contained in:
committed by
CitadelStationBot
parent
cc93f1e546
commit
3e26e09db8
@@ -140,6 +140,8 @@
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#define isstructure(A) (istype(A, /obj/structure))
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#define ismecha(A) (istype(A, /obj/mecha))
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#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
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#define isorgan(A) (istype(A, /obj/item/organ))
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@@ -96,7 +96,7 @@
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if(!modifiers["catcher"] && A.IsObscured())
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return
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if(istype(loc, /obj/mecha))
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if(ismecha(loc))
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var/obj/mecha/M = loc
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return M.click_action(A,src,params)
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@@ -28,7 +28,7 @@
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icon_state = "act_equip"
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/obj/screen/human/equip/Click()
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if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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var/mob/living/carbon/human/H = usr
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H.quick_equip()
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@@ -34,6 +34,7 @@
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icon = null
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icon_state = null
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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<<<<<<< HEAD
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screen_loc = "CENTER-7,CENTER-7"
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maptext_height = 480
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maptext_width = 480
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@@ -258,6 +259,232 @@
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var/obj/item/clothing/mask/M = C.wear_mask
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if(M.mask_adjusted) // if mask on face but pushed down
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M.adjustmask(C) // adjust it back
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=======
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screen_loc = "CENTER-7,CENTER-7"
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maptext_height = 480
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maptext_width = 480
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/obj/screen/swap_hand
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layer = HUD_LAYER
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plane = HUD_PLANE
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name = "swap hand"
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/obj/screen/swap_hand/Click()
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return 1
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if(usr.incapacitated())
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return 1
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if(ismob(usr))
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var/mob/M = usr
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M.swap_hand()
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return 1
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/obj/screen/craft
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name = "crafting menu"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "craft"
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screen_loc = ui_crafting
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/obj/screen/craft/Click()
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var/mob/living/M = usr
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if(isobserver(usr))
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return
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M.OpenCraftingMenu()
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/obj/screen/area_creator
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name = "create new area"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "area_edit"
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screen_loc = ui_building
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/obj/screen/area_creator/Click()
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if(usr.incapacitated())
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return 1
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var/area/A = get_area(usr)
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if(!A.outdoors)
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to_chat(usr, "<span class='warning'>There is already a defined structure here.</span>")
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return 1
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create_area(usr)
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/obj/screen/language_menu
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name = "language menu"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "talk_wheel"
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screen_loc = ui_language_menu
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/obj/screen/language_menu/Click()
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var/mob/M = usr
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var/datum/language_holder/H = M.get_language_holder()
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H.open_language_menu(usr)
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/obj/screen/inventory
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var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
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var/icon_empty // Icon when empty. For now used only by humans.
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var/icon_full // Icon when contains an item. For now used only by humans.
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/inventory/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return 1
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if(usr.incapacitated())
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return 1
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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if(hud && hud.mymob && slot_id)
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var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
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if(inv_item)
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return inv_item.Click(location, control, params)
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if(usr.attack_ui(slot_id))
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usr.update_inv_hands()
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return 1
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/obj/screen/inventory/update_icon()
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if(!icon_empty)
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icon_empty = icon_state
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if(hud && hud.mymob && slot_id && icon_full)
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if(hud.mymob.get_item_by_slot(slot_id))
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icon_state = icon_full
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else
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icon_state = icon_empty
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/obj/screen/inventory/hand
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var/mutable_appearance/handcuff_overlay
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var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
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var/held_index = 0
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/obj/screen/inventory/hand/update_icon()
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..()
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if(!handcuff_overlay)
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var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
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handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
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cut_overlays()
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if(hud && hud.mymob)
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if(iscarbon(hud.mymob))
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var/mob/living/carbon/C = hud.mymob
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if(C.handcuffed)
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add_overlay(handcuff_overlay)
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if(held_index)
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if(!C.has_hand_for_held_index(held_index))
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add_overlay(blocked_overlay)
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if(held_index == hud.mymob.active_hand_index)
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add_overlay("hand_active")
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/obj/screen/inventory/hand/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return 1
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if(usr.incapacitated() || isobserver(usr))
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return 1
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if (ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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if(hud.mymob.active_hand_index == held_index)
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var/obj/item/I = hud.mymob.get_active_held_item()
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if(I)
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I.Click(location, control, params)
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else
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hud.mymob.swap_hand(held_index)
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return 1
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/obj/screen/close
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name = "close"
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/obj/screen/close/Click()
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if(istype(master, /obj/item/storage))
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var/obj/item/storage/S = master
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S.close(usr)
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return 1
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/obj/screen/drop
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name = "drop"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "act_drop"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/drop/Click()
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usr.drop_item_v()
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/obj/screen/act_intent
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name = "intent"
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icon_state = "help"
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screen_loc = ui_acti
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/obj/screen/act_intent/Click(location, control, params)
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usr.a_intent_change(INTENT_HOTKEY_RIGHT)
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/obj/screen/act_intent/segmented/Click(location, control, params)
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if(usr.client.prefs.toggles & INTENT_STYLE)
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var/_x = text2num(params2list(params)["icon-x"])
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var/_y = text2num(params2list(params)["icon-y"])
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if(_x<=16 && _y<=16)
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usr.a_intent_change(INTENT_HARM)
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else if(_x<=16 && _y>=17)
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usr.a_intent_change(INTENT_HELP)
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else if(_x>=17 && _y<=16)
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usr.a_intent_change(INTENT_GRAB)
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else if(_x>=17 && _y>=17)
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usr.a_intent_change(INTENT_DISARM)
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else
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return ..()
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/obj/screen/act_intent/alien
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icon = 'icons/mob/screen_alien.dmi'
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screen_loc = ui_movi
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/obj/screen/act_intent/robot
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icon = 'icons/mob/screen_cyborg.dmi'
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screen_loc = ui_borg_intents
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/obj/screen/internals
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name = "toggle internals"
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icon_state = "internal0"
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screen_loc = ui_internal
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/obj/screen/internals/Click()
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if(!iscarbon(usr))
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return
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var/mob/living/carbon/C = usr
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if(C.incapacitated())
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return
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if(C.internal)
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C.internal = null
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to_chat(C, "<span class='notice'>You are no longer running on internals.</span>")
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icon_state = "internal0"
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else
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if(!C.getorganslot("breathing_tube"))
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if(!istype(C.wear_mask, /obj/item/clothing/mask))
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to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
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return 1
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else
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var/obj/item/clothing/mask/M = C.wear_mask
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if(M.mask_adjusted) // if mask on face but pushed down
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M.adjustmask(C) // adjust it back
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>>>>>>> cc30923... ismecha define (#31192)
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if( !(M.flags_1 & MASKINTERNALS_1) )
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to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
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return
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@@ -282,6 +509,7 @@
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H.internal = H.r_store
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//Separate so CO2 jetpacks are a little less cumbersome.
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<<<<<<< HEAD
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if(!C.internal && istype(C.back, /obj/item/tank))
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to_chat(C, "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>")
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C.internal = C.back
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@@ -468,6 +696,194 @@
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name = "dmg"
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blend_mode = BLEND_MULTIPLY
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screen_loc = "CENTER-7,CENTER-7"
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=======
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if(!C.internal && istype(C.back, /obj/item/tank))
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to_chat(C, "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>")
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C.internal = C.back
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if(C.internal)
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icon_state = "internal1"
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else
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to_chat(C, "<span class='warning'>You don't have an oxygen tank!</span>")
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return
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C.update_action_buttons_icon()
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/obj/screen/mov_intent
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name = "run/walk toggle"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "running"
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/obj/screen/mov_intent/Click()
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toggle(usr)
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/obj/screen/mov_intent/proc/toggle(mob/user)
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if(isobserver(user))
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return
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switch(user.m_intent)
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if("run")
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user.m_intent = MOVE_INTENT_WALK
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icon_state = "walking"
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if("walk")
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user.m_intent = MOVE_INTENT_RUN
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icon_state = "running"
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user.update_icons()
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/obj/screen/pull
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name = "stop pulling"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "pull"
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/obj/screen/pull/Click()
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if(isobserver(usr))
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return
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usr.stop_pulling()
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/obj/screen/pull/update_icon(mob/mymob)
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if(!mymob) return
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if(mymob.pulling)
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icon_state = "pull"
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else
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icon_state = "pull0"
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/obj/screen/resist
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name = "resist"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "act_resist"
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layer = HUD_LAYER
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plane = HUD_PLANE
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/obj/screen/resist/Click()
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if(isliving(usr))
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var/mob/living/L = usr
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L.resist()
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/obj/screen/storage
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name = "storage"
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/obj/screen/storage/Click(location, control, params)
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if(world.time <= usr.next_move)
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return 1
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if(usr.stat || usr.IsUnconscious() || usr.IsKnockdown() || usr.IsStun())
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return 1
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if (ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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if(master)
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var/obj/item/I = usr.get_active_held_item()
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if(I)
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master.attackby(I, usr, params)
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return 1
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/obj/screen/throw_catch
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name = "throw/catch"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "act_throw_off"
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/obj/screen/throw_catch/Click()
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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C.toggle_throw_mode()
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/obj/screen/zone_sel
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name = "damage zone"
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icon_state = "zone_sel"
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screen_loc = ui_zonesel
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var/selecting = "chest"
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/obj/screen/zone_sel/Click(location, control,params)
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if(isobserver(usr))
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return
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var/list/PL = params2list(params)
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var/icon_x = text2num(PL["icon-x"])
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var/icon_y = text2num(PL["icon-y"])
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var/choice
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switch(icon_y)
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if(1 to 9) //Legs
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switch(icon_x)
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if(10 to 15)
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choice = "r_leg"
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if(17 to 22)
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choice = "l_leg"
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else
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return 1
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if(10 to 13) //Hands and groin
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switch(icon_x)
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if(8 to 11)
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choice = "r_arm"
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if(12 to 20)
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choice = "groin"
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if(21 to 24)
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choice = "l_arm"
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else
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return 1
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if(14 to 22) //Chest and arms to shoulders
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switch(icon_x)
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if(8 to 11)
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choice = "r_arm"
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if(12 to 20)
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choice = "chest"
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if(21 to 24)
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choice = "l_arm"
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else
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return 1
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if(23 to 30) //Head, but we need to check for eye or mouth
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if(icon_x in 12 to 20)
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choice = "head"
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switch(icon_y)
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if(23 to 24)
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if(icon_x in 15 to 17)
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choice = "mouth"
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if(26) //Eyeline, eyes are on 15 and 17
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if(icon_x in 14 to 18)
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choice = "eyes"
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if(25 to 27)
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if(icon_x in 15 to 17)
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choice = "eyes"
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return set_selected_zone(choice, usr)
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/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
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if(isobserver(user))
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return
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if(choice != selecting)
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selecting = choice
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update_icon(usr)
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return 1
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/obj/screen/zone_sel/update_icon(mob/user)
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cut_overlays()
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add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
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user.zone_selected = selecting
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/obj/screen/zone_sel/alien
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icon = 'icons/mob/screen_alien.dmi'
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/obj/screen/zone_sel/alien/update_icon(mob/user)
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cut_overlays()
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add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
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user.zone_selected = selecting
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/obj/screen/zone_sel/robot
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icon = 'icons/mob/screen_cyborg.dmi'
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/obj/screen/flash
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name = "flash"
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icon_state = "blank"
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blend_mode = BLEND_ADD
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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layer = FLASH_LAYER
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plane = FULLSCREEN_PLANE
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/obj/screen/damageoverlay
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icon = 'icons/mob/screen_full.dmi'
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icon_state = "oxydamageoverlay0"
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name = "dmg"
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blend_mode = BLEND_MULTIPLY
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screen_loc = "CENTER-7,CENTER-7"
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>>>>>>> cc30923... ismecha define (#31192)
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = UI_DAMAGE_LAYER
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plane = FULLSCREEN_PLANE
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@@ -27,7 +27,7 @@
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probability = 90
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/datum/weather/ash_storm/proc/is_ash_immune(mob/living/L)
|
||||
if(istype(L.loc, /obj/mecha)) //Mechs are immune
|
||||
if(ismecha(L.loc)) //Mechs are immune
|
||||
return TRUE
|
||||
if(ishuman(L)) //Are you immune?
|
||||
var/mob/living/carbon/human/H = L
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
if(GLOB.ratvar_awakens && L)
|
||||
L.adjust_fire_stacks(damage_per_tick)
|
||||
L.IgniteMob()
|
||||
else if(istype(target, /obj/mecha))
|
||||
else if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
to_chat(L, "<span class='neovgre'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
|
||||
else if(istype(target, /obj/mecha))
|
||||
else if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
to_chat(M.occupant, "<span class='neovgre'>\"I SEE YOU!\"</span>" )
|
||||
else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
bumpopen(M)
|
||||
return
|
||||
|
||||
if(istype(AM, /obj/mecha))
|
||||
if(ismecha(AM))
|
||||
var/obj/mecha/mecha = AM
|
||||
if(density)
|
||||
if(mecha.occupant)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
if( operating || !src.density )
|
||||
return
|
||||
if (!( ismob(AM) ))
|
||||
if(istype(AM, /obj/mecha))
|
||||
if(ismecha(AM))
|
||||
var/obj/mecha/mecha = AM
|
||||
if(mecha.occupant && src.allowed(mecha.occupant))
|
||||
open_and_close()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/O_limit
|
||||
var/atom/target = get_edge_target_turf(src, dir)
|
||||
for(var/atom/movable/O in loc)
|
||||
if(!O.anchored || istype(O, /obj/mecha)) //Mechs need their launch platforms.
|
||||
if(!O.anchored || ismecha(O)) //Mechs need their launch platforms.
|
||||
O_limit++
|
||||
if(O_limit >= 20)
|
||||
audible_message("<span class='notice'>[src] lets out a screech, it doesn't seem to be able to handle the load.</span>")
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
if(!in_faction(C))
|
||||
targets += C
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
if(ismecha(A))
|
||||
var/obj/mecha/M = A
|
||||
//If there is a user and they're not in our faction
|
||||
if(M.occupant && !in_faction(M.occupant))
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_screen = "mecha"
|
||||
icon_keyboard = "tech_key"
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
<<<<<<< HEAD
|
||||
circuit = /obj/item/circuitboard/computer/mecha_control
|
||||
var/list/located = list()
|
||||
var/screen = 0
|
||||
@@ -135,3 +136,136 @@
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
=======
|
||||
circuit = /obj/item/circuitboard/computer/mecha_control
|
||||
var/list/located = list()
|
||||
var/screen = 0
|
||||
var/stored_data
|
||||
|
||||
/obj/machinery/computer/mecha/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
|
||||
if(screen == 0)
|
||||
dat += "<h3>Tracking beacons data</h3>"
|
||||
var/list/trackerlist = list()
|
||||
for(var/obj/mecha/MC in GLOB.mechas_list)
|
||||
trackerlist += MC.trackers
|
||||
for(var/obj/item/mecha_parts/mecha_tracking/TR in trackerlist)
|
||||
var/answer = TR.get_mecha_info()
|
||||
if(answer)
|
||||
dat += {"<hr>[answer]<br/>
|
||||
<a href='?src=\ref[src];send_message=\ref[TR]'>Send message</a><br/>
|
||||
<a href='?src=\ref[src];get_log=\ref[TR]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=\ref[src];shock=\ref[TR]'>(EMP pulse)</a><br>"}
|
||||
|
||||
if(screen==1)
|
||||
dat += "<h3>Log contents</h3>"
|
||||
dat += "<a href='?src=\ref[src];return=1'>Return</a><hr>"
|
||||
dat += "[stored_data]"
|
||||
|
||||
dat += "<A href='?src=\ref[src];refresh=1'>(Refresh)</A><BR>"
|
||||
dat += "</body></html>"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/mecha/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
|
||||
if(href_list["send_message"])
|
||||
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("send_message")
|
||||
var/message = stripped_input(usr,"Input message","Transmit message")
|
||||
var/obj/mecha/M = MT.in_mecha()
|
||||
if(trim(message) && M)
|
||||
M.occupant_message(message)
|
||||
return
|
||||
if(href_list["shock"])
|
||||
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("shock")
|
||||
MT.shock()
|
||||
if(href_list["get_log"])
|
||||
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("get_log")
|
||||
stored_data = MT.get_mecha_log()
|
||||
screen = 1
|
||||
if(href_list["return"])
|
||||
screen = 0
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking
|
||||
name = "exosuit tracking beacon"
|
||||
desc = "Device used to transmit exosuit data."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "motion2"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "programming=2;magnets=2"
|
||||
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
|
||||
if(!in_mecha())
|
||||
return 0
|
||||
var/obj/mecha/M = src.loc
|
||||
var/cell_charge = M.get_charge()
|
||||
var/answer = {"<b>Name:</b> [M.name]
|
||||
<b>Integrity:</b> [M.obj_integrity/M.max_integrity*100]%
|
||||
<b>Cell charge:</b> [isnull(cell_charge)?"Not found":"[M.cell.percent()]%"]
|
||||
<b>Airtank:</b> [M.return_pressure()]kPa
|
||||
<b>Pilot:</b> [M.occupant||"None"]
|
||||
<b>Location:</b> [get_area(M)||"Unknown"]
|
||||
<b>Active equipment:</b> [M.selected||"None"] "}
|
||||
if(istype(M, /obj/mecha/working/ripley))
|
||||
var/obj/mecha/working/ripley/RM = M
|
||||
answer += "<b>Used cargo space:</b> [RM.cargo.len/RM.cargo_capacity*100]%<br>"
|
||||
|
||||
return answer
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/emp_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/Destroy()
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
if(src in M.trackers)
|
||||
M.trackers -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/in_mecha()
|
||||
if(ismecha(loc))
|
||||
return loc
|
||||
return 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/shock()
|
||||
var/obj/mecha/M = in_mecha()
|
||||
if(M)
|
||||
M.emp_act(EMP_LIGHT)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
|
||||
if(!ismecha(loc))
|
||||
return 0
|
||||
var/obj/mecha/M = src.loc
|
||||
return M.get_log_html()
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/ai_control
|
||||
name = "exosuit AI control beacon"
|
||||
desc = "A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit."
|
||||
origin_tech = "programming=3;magnets=2;engineering=2"
|
||||
ai_beacon = TRUE
|
||||
|
||||
|
||||
/obj/item/storage/box/mechabeacons
|
||||
name = "exosuit tracking beacons"
|
||||
|
||||
/obj/item/storage/box/mechabeacons/New()
|
||||
..()
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
>>>>>>> cc30923... ismecha define (#31192)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
|
||||
if(!istype(source) || !istype(destination))
|
||||
@@ -154,3 +155,161 @@
|
||||
real_target = get_turf(linked)
|
||||
return real_target
|
||||
|
||||
=======
|
||||
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
|
||||
if(!istype(source) || !istype(destination))
|
||||
return
|
||||
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
|
||||
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
|
||||
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
|
||||
if(!istype(P1)||!istype(P2))
|
||||
return
|
||||
P1.link_portal(P2)
|
||||
P1.hardlinked = TRUE
|
||||
return list(P1, P2)
|
||||
|
||||
/obj/effect/portal
|
||||
name = "portal"
|
||||
desc = "Looks unstable. Best to test it with the clown."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "portal"
|
||||
anchored = TRUE
|
||||
var/mech_sized = FALSE
|
||||
var/obj/effect/portal/linked
|
||||
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
|
||||
var/creator
|
||||
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
|
||||
var/atmos_link = FALSE //Link source/destination atmos.
|
||||
var/turf/open/atmos_source //Atmos link source
|
||||
var/turf/open/atmos_destination //Atmos link destination
|
||||
|
||||
/obj/effect/portal/anom
|
||||
name = "wormhole"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
mech_sized = TRUE
|
||||
|
||||
/obj/effect/portal/Move(newloc)
|
||||
for(var/T in newloc)
|
||||
if(istype(T, /obj/effect/portal))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
|
||||
if(user && Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
|
||||
if(get_turf(oldloc) == get_turf(linked))
|
||||
return ..()
|
||||
if(!teleport(AM))
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
. = ..()
|
||||
GLOB.portals += src
|
||||
if(!istype(_linked) && automatic_link)
|
||||
. = INITIALIZE_HINT_QDEL
|
||||
CRASH("Somebody fucked up.")
|
||||
if(_lifespan > 0)
|
||||
QDEL_IN(src, _lifespan)
|
||||
if(!isnull(atmos_link_override))
|
||||
atmos_link = atmos_link_override
|
||||
link_portal(_linked)
|
||||
hardlinked = automatic_link
|
||||
creator = _creator
|
||||
if(isturf(hard_target_override))
|
||||
hard_target = hard_target_override
|
||||
|
||||
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
|
||||
linked = newlink
|
||||
if(atmos_link)
|
||||
link_atmos()
|
||||
|
||||
/obj/effect/portal/proc/link_atmos()
|
||||
if(atmos_source || atmos_destination)
|
||||
unlink_atmos()
|
||||
if(!isopenturf(get_turf(src)))
|
||||
return FALSE
|
||||
if(linked)
|
||||
if(isopenturf(get_turf(linked)))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = get_turf(linked)
|
||||
else if(hard_target)
|
||||
if(isopenturf(hard_target))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = hard_target
|
||||
else
|
||||
return FALSE
|
||||
if(!istype(atmos_source) || !istype(atmos_destination))
|
||||
return FALSE
|
||||
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
|
||||
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
|
||||
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
|
||||
return FALSE
|
||||
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
|
||||
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
|
||||
atmos_source.air_update_turf(FALSE)
|
||||
atmos_destination.air_update_turf(FALSE)
|
||||
|
||||
/obj/effect/portal/proc/unlink_atmos()
|
||||
if(istype(atmos_source))
|
||||
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
|
||||
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
|
||||
atmos_source = null
|
||||
if(istype(atmos_destination))
|
||||
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
|
||||
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
|
||||
atmos_destination = null
|
||||
|
||||
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
|
||||
if(creator && hascall(creator, "on_portal_destroy"))
|
||||
call(creator, "on_portal_destroy")(src, src.loc)
|
||||
creator = null
|
||||
GLOB.portals -= src
|
||||
unlink_atmos()
|
||||
if(hardlinked && !QDELETED(linked))
|
||||
QDEL_NULL(linked)
|
||||
else
|
||||
linked = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M)
|
||||
if(!istype(M) || istype(M, /obj/effect) || (ismecha(M) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
|
||||
return
|
||||
var/turf/real_target = get_link_target_turf()
|
||||
if(!istype(real_target))
|
||||
return FALSE
|
||||
if(ismegafauna(M))
|
||||
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
|
||||
if(do_teleport(M, real_target, 0))
|
||||
if(istype(M, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = M
|
||||
P.ignore_source_check = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/portal/proc/get_link_target_turf()
|
||||
var/turf/real_target
|
||||
if(!istype(linked) || QDELETED(linked))
|
||||
if(hardlinked)
|
||||
qdel(src)
|
||||
if(!istype(hard_target) || QDELETED(hard_target))
|
||||
hard_target = null
|
||||
return
|
||||
else
|
||||
real_target = hard_target
|
||||
linked = null
|
||||
else
|
||||
real_target = get_turf(linked)
|
||||
return real_target
|
||||
|
||||
>>>>>>> cc30923... ismecha define (#31192)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
|
||||
if (ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
// this must come before the screen objects only block, dunno why it wasn't before
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
|
||||
<<<<<<< HEAD
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
@@ -89,6 +90,41 @@
|
||||
set_opacity(FALSE)
|
||||
flick("[initial_state]opening",src)
|
||||
sleep(10)
|
||||
=======
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates)
|
||||
return
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(world.time - M.last_bumped <= 60)
|
||||
return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(ismecha(user))
|
||||
SwitchState()
|
||||
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(src, openSound, 100, 1)
|
||||
set_opacity(FALSE)
|
||||
flick("[initial_state]opening",src)
|
||||
sleep(10)
|
||||
>>>>>>> cc30923... ismecha define (#31192)
|
||||
density = FALSE
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(C.move_delay)
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
if(ismecha(A))
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
@@ -111,12 +111,6 @@
|
||||
if(istype(R.module_active, /obj/item/pickaxe))
|
||||
src.attackby(R.module_active,R)
|
||||
return
|
||||
/* else if(istype(AM, /obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected, /obj/item/mecha_parts/mecha_equipment/drill))
|
||||
src.attackby(M.selected,M)
|
||||
return*/
|
||||
//Aparantly mechs are just TOO COOL to call Collide())
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
if(pockets && over_object == M)
|
||||
return pockets.MouseDrop(over_object)
|
||||
|
||||
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
|
||||
if(ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(istype(M, /obj/effect)) //sparks don't teleport
|
||||
return
|
||||
if(M.anchored)
|
||||
if(!(istype(M, /obj/mecha) && mech_sized))
|
||||
if(!(ismecha(M) && mech_sized))
|
||||
return
|
||||
|
||||
if(ismovableatom(M))
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(!ismob(M) && !isobj(M)) //No don't teleport lighting and effects!
|
||||
return
|
||||
|
||||
if(M.anchored && (!ismob(M) || (istype(M, /obj/mecha) && !mech_sized)))
|
||||
if(M.anchored && (!ismob(M) || (ismecha(M) && !mech_sized)))
|
||||
return
|
||||
|
||||
if(do_teleport(M, hard_target, 6))
|
||||
|
||||
@@ -435,7 +435,7 @@
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if (istype(usr.loc, /obj/mecha))
|
||||
if(ismecha(usr.loc))
|
||||
return
|
||||
|
||||
if(!M.incapacitated())
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
if(istype(loc, /obj/mecha))
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
if(M.occupant == src)
|
||||
M.go_out()
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
return chosen_target
|
||||
|
||||
// Please do not add one-off mob AIs here, but override this function for your mob
|
||||
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
|
||||
return FALSE
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/mecha))
|
||||
if(ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if(M.occupant)//Just so we don't attack empty mechs
|
||||
if(CanAttack(M.occupant))
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
mecha_face_target(target)
|
||||
target.mech_melee_attack(mecha)
|
||||
else
|
||||
if(istype(target, /obj/mecha))
|
||||
if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
if(is_valid_mecha(M))
|
||||
enter_mecha(M)
|
||||
@@ -259,7 +259,7 @@
|
||||
//Yes they actually try and pull this shit
|
||||
//~simple animals~
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/CanAttack(atom/the_target)
|
||||
if(istype(the_target, /obj/mecha))
|
||||
if(ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if(mecha)
|
||||
if(M == mecha || !CanAttack(M.occupant))
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/mob/living/simple_animal/hostile/retaliate
|
||||
var/list/enemies = list()
|
||||
|
||||
@@ -45,3 +46,52 @@
|
||||
. = ..()
|
||||
if(. > 0 && stat == CONSCIOUS)
|
||||
Retaliate()
|
||||
=======
|
||||
/mob/living/simple_animal/hostile/retaliate
|
||||
var/list/enemies = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/Found(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(!L.stat)
|
||||
return L
|
||||
else
|
||||
enemies -= L
|
||||
else if(ismecha(A))
|
||||
var/obj/mecha/M = A
|
||||
if(M.occupant)
|
||||
return A
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/ListTargets()
|
||||
if(!enemies.len)
|
||||
return list()
|
||||
var/list/see = ..()
|
||||
see &= enemies // Remove all entries that aren't in enemies
|
||||
return see
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/proc/Retaliate()
|
||||
var/list/around = view(src, vision_range)
|
||||
|
||||
for(var/atom/movable/A in around)
|
||||
if(A == src)
|
||||
continue
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
if(faction_check_mob(M) && attack_same || !faction_check_mob(M))
|
||||
enemies |= M
|
||||
else if(ismecha(A))
|
||||
var/obj/mecha/M = A
|
||||
if(M.occupant)
|
||||
enemies |= M
|
||||
enemies |= M.occupant
|
||||
|
||||
for(var/mob/living/simple_animal/hostile/retaliate/H in around)
|
||||
if(faction_check_mob(H) && !attack_same && !H.attack_same)
|
||||
H.enemies |= enemies
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(. > 0 && stat == CONSCIOUS)
|
||||
Retaliate()
|
||||
>>>>>>> cc30923... ismecha define (#31192)
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
var/mob/living/L = the_target
|
||||
if(L.stat != CONSCIOUS)
|
||||
return 0
|
||||
if (istype(the_target, /obj/mecha))
|
||||
if (ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if (M.occupant)
|
||||
return 0
|
||||
|
||||
@@ -386,7 +386,7 @@
|
||||
set category = "Object"
|
||||
set src = usr
|
||||
|
||||
if(istype(loc, /obj/mecha))
|
||||
if(ismecha(loc))
|
||||
return
|
||||
|
||||
if(incapacitated())
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
//dist_check - set to only shock mobs within 1 of source (vendors, airlocks, etc.)
|
||||
//No animations will be performed by this proc.
|
||||
/proc/electrocute_mob(mob/living/carbon/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
|
||||
if(istype(M.loc, /obj/mecha))
|
||||
if(ismecha(M.loc))
|
||||
return 0 //feckin mechs are dumb
|
||||
if(dist_check)
|
||||
if(!in_range(source,M))
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(isliving(mover))
|
||||
shock(mover)
|
||||
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || istype(mover, /obj/mecha))
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || ismecha(mover))
|
||||
bump_field(mover)
|
||||
|
||||
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
||||
@@ -90,13 +90,13 @@
|
||||
if(isliving(mover))
|
||||
shock(mover)
|
||||
return
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || istype(mover, /obj/mecha))
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || ismecha(mover))
|
||||
bump_field(mover)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field/CanPass(atom/movable/mover, turf/target)
|
||||
if(hasShocked || isliving(mover) || istype(mover, /obj/machinery) || isstructure(mover) || istype(mover, /obj/mecha))
|
||||
if(hasShocked || isliving(mover) || istype(mover, /obj/machinery) || isstructure(mover) || ismecha(mover))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
ignore_source_check = TRUE
|
||||
return FALSE
|
||||
if(firer && !ignore_source_check)
|
||||
if(A == firer || (A == firer.loc && istype(A, /obj/mecha))) //cannot shoot yourself or your mech
|
||||
if(A == firer || (A == firer.loc && ismecha(A))) //cannot shoot yourself or your mech
|
||||
loc = A.loc
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
..()
|
||||
explosion(target, -1, 1, 3, 1, 0, flame_range = 4)
|
||||
|
||||
if(istype(target, /obj/mecha))
|
||||
if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
M.take_damage(anti_armour_damage)
|
||||
if(issilicon(target))
|
||||
|
||||
Reference in New Issue
Block a user