diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 992c173d3b..4952c93928 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -106,8 +106,8 @@ var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM)) var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN))) if(shieldbash_stagger_duration || knockdown) - target.visible_message("[target] is knocked [knockdown? "to the floor" : "off balanace"]!", - "You are knocked [knockdown? "to the floor" : "off balanace"]!") + target.visible_message("[target] is knocked [knockdown? "to the floor" : "off balance"]!", + "You are knocked [knockdown? "to the floor" : "off balance"]!") if(knockdown) target.KnockToFloor(disarming) else if(disarming)