Overlay fix

This took way too long lmao.
Also manually edited the file in github since doing anything the right way is a goddamn shitfest on this system :v
This commit is contained in:
Verkister
2017-03-17 20:13:34 +02:00
committed by GitHub
parent f2937205ac
commit 3e2cf6ec14
@@ -100,9 +100,11 @@ var/datum/subsystem/processing/overlays/SSoverlays
else
var/image/I = overlays[i]
appearance_bro.appearance = I
if(isturf(src))
if(ishuman(src))
overlays[i] = appearance_bro.appearance
else
appearance_bro.dir = I.dir
overlays[i] = appearance_bro.appearance
overlays[i] = appearance_bro.appearance
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
@@ -131,9 +133,11 @@ var/datum/subsystem/processing/overlays/SSoverlays
else
var/image/I = overlays[i]
appearance_bro.appearance = I
if(isturf(src))
if(ishuman(src))
overlays[i] = appearance_bro.appearance
else
appearance_bro.dir = I.dir
overlays[i] = appearance_bro.appearance
overlays[i] = appearance_bro.appearance
LAZYINITLIST(our_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
@@ -182,4 +186,4 @@ var/datum/subsystem/processing/overlays/SSoverlays
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()
overlays.Cut()