From 0afaf6794c8163c0f3d8aa94f4bdd7ebd479e34a Mon Sep 17 00:00:00 2001
From: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Date: Fri, 6 Mar 2020 07:21:52 -0700
Subject: [PATCH 1/2] Update stunbaton.dm
---
code/game/objects/items/stunbaton.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 78ba6d4f5f..52f628b240 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -161,7 +161,7 @@
if(check_martial_counter(L, user))
return TRUE
if(status)
- if(baton_stun(M, user, disarming))
+ if(baton_stun(M, user, disarming || (user.a_intent == INTENT_DISARM)))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
From c2822dd885b91ac1284ceb77f8c86d9980374018 Mon Sep 17 00:00:00 2001
From: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Date: Fri, 6 Mar 2020 07:23:29 -0700
Subject: [PATCH 2/2] Update stunbaton.dm
---
code/game/objects/items/stunbaton.dm | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 52f628b240..3079c3cad9 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -25,7 +25,7 @@
/obj/item/melee/baton/examine(mob/user)
. = ..()
- . += "Right click attack while in combat mode to disarm instead of stun."
+ . += "Right click attack while in combat mode or attack while in disarm intent to disarm instead of stun."
/obj/item/melee/baton/get_cell()
. = cell
@@ -149,6 +149,8 @@
//return TRUE to interrupt attack chain.
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
+ if(user.a_intent == INTENT_DISARM)
+ disarming = TRUE //override if they're in disarm intent.
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
return FALSE
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
@@ -161,7 +163,7 @@
if(check_martial_counter(L, user))
return TRUE
if(status)
- if(baton_stun(M, user, disarming || (user.a_intent == INTENT_DISARM)))
+ if(baton_stun(M, user, disarming))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.