diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index 61d09a5f1f..39a614fcbf 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -19,13 +19,13 @@ switch(damagetype) if(BRUTE) if(BP) - if(damage > 0 ? BP.receive_damage(damage_amount, forced = forced) : BP.heal_damage(abs(damage_amount, forced = forced), 0)) + if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0)) update_damage_overlays() else //no bodypart, we deal damage with a more general method. adjustBruteLoss(damage_amount, forced = forced) if(BURN) if(BP) - if(damage > 0 ? BP.receive_damage(0, damage_amount, forced = forced) : BP.heal_damage(0, abs(damage_amount, forced = forced))) + if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount))) update_damage_overlays() else adjustFireLoss(damage_amount, forced = forced) @@ -37,7 +37,7 @@ adjustCloneLoss(damage_amount, forced = forced) if(STAMINA) if(BP) - if(damage > 0 ? BP.receive_damage(0, 0, damage_amount, forced = forced) : BP.heal_damage(0, 0, abs(damage_amount, forced = forced))) + if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount))) update_damage_overlays() else adjustStaminaLoss(damage_amount, forced = forced)