From 3ee08632d23c9ec8094d35424194a4dea15c7fa6 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 9 Oct 2017 21:37:24 -0500 Subject: [PATCH] Update traitor.dm --- code/game/gamemodes/traitor/traitor.dm | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 71a4b8a25b..9e62d13a3e 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -118,19 +118,9 @@ objectives += "
Objective #[count]: [objective.explanation_text] Fail. (Optional)" SSblackbox.add_details("traitor_objective","[objective.type]|FAIL") else -<<<<<<< HEAD - if(objective.check_completion()) - objectives += "
Objective #[count]: [objective.explanation_text] Success!" - SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS") - else - objectives += "
Objective #[count]: [objective.explanation_text] Fail." - SSblackbox.add_details("traitor_objective","[objective.type]|FAIL") - traitorwin = 0 -======= objectives += "
Objective #[count]: [objective.explanation_text] Fail." SSblackbox.add_details("traitor_objective","[objective.type]|FAIL") traitorwin = FALSE ->>>>>>> b9e981a... Removes a spawn from traitor code (#31465) count++ if(uplink_true)