Organ Update [Cloning isn't broken edition]

This commit is contained in:
CitadelStationBot
2017-07-14 09:00:36 -05:00
parent eb5cce3b8b
commit 3ee26917bd
23 changed files with 243 additions and 36 deletions

View File

@@ -47,4 +47,4 @@
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
var/icon_render_key = ""
var/static/list/limb_icon_cache = list()
var/static/list/limb_icon_cache = list()

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@@ -51,6 +51,18 @@
if(!(NOBLOOD in dna.species.species_traits))
internal_organs += new /obj/item/organ/heart
if(!(NOLIVER in dna.species.species_traits))
if(dna.species.mutantliver)
internal_organs += new dna.species.mutantliver()
else
internal_organs += new /obj/item/organ/liver()
if(!(NOSTOMACH in dna.species.species_traits))
if(dna.species.mutantstomach)
internal_organs += new dna.species.mutantstomach()
else
internal_organs += new /obj/item/organ/stomach()
internal_organs += new dna.species.mutanteyes
internal_organs += new dna.species.mutantears
internal_organs += new dna.species.mutanttongue

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@@ -271,13 +271,6 @@
return min(1,thermal_protection)
/mob/living/carbon/human/handle_chemicals_in_body()
if(reagents)
reagents.metabolize(src, can_overdose=1)
dna.species.handle_chemicals_in_body(src)
/mob/living/carbon/human/handle_random_events()
//Puke if toxloss is too high
if(!stat)

View File

@@ -136,6 +136,11 @@
var/obj/item/organ/ears/ears = C.getorganslot("ears")
var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
var/obj/item/organ/liver/liver = C.getorganslot("liver")
var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
if((NOBLOOD in species_traits) && heart)
heart.Remove(C)
qdel(heart)
@@ -147,6 +152,10 @@
qdel(lungs)
lungs = null
QDEL_NULL(liver)
QDEL_NULL(stomach)
if(C.get_bodypart("head"))
if(eyes)
qdel(eyes)
@@ -170,6 +179,20 @@
lungs = new()
lungs.Insert(C)
if((!(NOLIVER in species_traits)) && (!liver))
if(mutantliver)
liver = new mutantliver()
else
liver = new()
liver.Insert(C)
if((!(NOSTOMACH in species_traits)) && (!stomach))
if(mutantstomach)
stomach = new mutantstomach()
else
stomach = new()
stomach.Insert(C)
if((NOHUNGER in species_traits) && appendix)
qdel(appendix)
else if((!(NOHUNGER in species_traits)) && (!appendix))
@@ -989,10 +1012,10 @@
//LIFE//
////////
/datum/species/proc/handle_chemicals_in_body(mob/living/carbon/human/H)
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
//The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
if(H.disabilities & FAT)
if(H.disabilities & FAT)//I share your pain, past coder.
if(H.overeatduration < 100)
to_chat(H, "<span class='notice'>You feel fit again!</span>")
H.disabilities &= ~FAT

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@@ -0,0 +1,12 @@
diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
@@ -71,8 +71,8 @@
var/obj/item/mutanthands = null
var/obj/item/organ/tongue/mutanttongue = /obj/item/organ/tongue
- var/obj/item/organ/liver/mutantliver = null
- var/obj/item/organ/stomach/mutantstomach = null
+ var/obj/item/organ/liver/mutantliver
+ var/obj/item/organ/stomach/mutantstomach
///////////
// PROCS //

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@@ -3,6 +3,8 @@
id = "fly"
say_mod = "buzzes"
mutanttongue = /obj/item/organ/tongue/fly
mutantliver = /obj/item/organ/liver/fly
mutantstomach = /obj/item/organ/stomach/fly
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)

View File

@@ -4,7 +4,7 @@
id = "jelly"
default_color = "00FF90"
say_mod = "chirps"
species_traits = list(MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
species_traits = list(MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/slime
exotic_blood = "slimejelly"
damage_overlay_type = ""

View File

@@ -7,6 +7,8 @@
species_traits = list(NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,VIRUSIMMUNE,NOHUNGER)
mutantlungs = /obj/item/organ/lungs/plasmaman
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
mutantliver = /obj/item/organ/liver/plasmaman
mutantstomach = /obj/item/organ/stomach/plasmaman
dangerous_existence = 1 //So so much
blacklisted = 1 //See above
burnmod = 1.5

View File

@@ -3,7 +3,7 @@
name = "Podperson"
id = "pod"
default_color = "59CE00"
species_traits = list(MUTCOLORS,EYECOLOR)
species_traits = list(MUTCOLORS,EYECOLOR)
attack_verb = "slash"
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'

View File

@@ -22,6 +22,9 @@
//Updates the number of stored chemicals for powers
handle_changeling()
if(stat != DEAD)
handle_liver()
if(stat != DEAD)
return 1
@@ -279,10 +282,6 @@
radiation = max(radiation-3,0)
adjustToxLoss(3)
/mob/living/carbon/handle_chemicals_in_body()
if(reagents)
reagents.metabolize(src)
/mob/living/carbon/handle_stomach()
set waitfor = 0
@@ -387,3 +386,42 @@
if(360.15 to INFINITY) //360.15 is 310.15 + 50, the temperature where you start to feel effects.
//We totally need a sweat system cause it totally makes sense...~
bodytemperature += min((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), -BODYTEMP_AUTORECOVERY_MINIMUM) //We're dealing with negative numbers
/////////
//LIVER//
/////////
/mob/living/carbon/proc/handle_liver()
var/obj/item/organ/liver/liver = getorganslot("liver")
if(liver)
if(liver.damage >= 100)
liver.failing = TRUE
liver_failure()
else
liver.failing = FALSE
if(((!(NOLIVER in dna.species.species_traits)) && (!liver)))
liver_failure()
/mob/living/carbon/proc/undergoing_liver_failure()
var/obj/item/organ/liver/liver = getorganslot("liver")
if(liver && liver.failing)
return TRUE
/mob/living/carbon/proc/return_liver_damage()
var/obj/item/organ/liver/liver = getorganslot("liver")
if(liver)
return liver.damage
/mob/living/carbon/proc/applyLiverDamage(var/d)
var/obj/item/organ/liver/L = getorganslot("liver")
if(L)
L.damage += d
/mob/living/carbon/proc/liver_failure()
if(reagents.get_reagent_amount("corazone"))//corazone is processed here an not in the liver because a failing liver can't metabolize reagents
reagents.remove_reagent("corazone", 0.4) //corazone slowly deletes itself.
return
adjustToxLoss(8)
if(prob(30))
to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure

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@@ -48,10 +48,6 @@
domutcheck()
..()
/mob/living/carbon/monkey/handle_chemicals_in_body()
if(reagents)
reagents.metabolize(src, can_overdose=1)
/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
if(abs(310.15 - breath.temperature) > 50)
switch(breath.temperature)

View File

@@ -43,6 +43,8 @@
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears
internal_organs += new /obj/item/organ/liver
internal_organs += new /obj/item/organ/stomach
..()
/mob/living/carbon/monkey/movement_delay()

View File

@@ -24,9 +24,6 @@
if(stat != DEAD)
//Mutations and radiation
handle_mutations_and_radiation()
if(stat != DEAD)
//Chemicals in the body
handle_chemicals_in_body()
if(stat != DEAD)
//Random events (vomiting etc)
handle_random_events()
@@ -63,9 +60,6 @@
radiation = 0 //so radiation don't accumulate in simple animals
return
/mob/living/proc/handle_chemicals_in_body()
return
/mob/living/proc/handle_diginvis()
if(!digitaldisguise)
src.digitaldisguise = image(loc = src)

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@@ -38,6 +38,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
var/mob/living/carbon/human/H = M
if(H.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER)
H.drunkenness = max((H.drunkenness + (sqrt(volume) * boozepwr * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk
var/obj/item/organ/liver/L = H.getorganslot("liver")
H.applyLiverDamage((max(sqrt(volume) * boozepwr * L.alcohol_tolerance, 0))/10)
return ..() || .
/datum/reagent/consumable/ethanol/reaction_obj(obj/O, reac_volume)

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@@ -686,7 +686,7 @@
taste_description = "dull toxin"
/datum/reagent/medicine/oculine/on_mob_life(mob/living/M)
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
if (!eyes)
return
if(M.disabilities & BLIND)
@@ -1129,7 +1129,7 @@
..()
/datum/reagent/medicine/corazone
// Heart attack code will not do as damage if corazone is present
// Heart attack code will not do damage if corazone is present
// because it's SPACE MAGIC ASPIRIN
name = "Corazone"
id = "corazone"

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@@ -28,9 +28,8 @@
/obj/item/organ/heart/attack_self(mob/user)
..()
if(!beating)
visible_message("<span class='notice'>[user] squeezes [src] to \
make it beat again!</span>", "<span class='notice'>You squeeze \
[src] to make it beat again!</span>")
user.visible_message("<span class='notice'>[user] squeezes [src] to \
make it beat again!</span>","<span class='notice'>You squeeze [src] to make it beat again!</span>")
Restart()
addtimer(CALLBACK(src, .proc/stop_if_unowned), 80)

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@@ -0,0 +1,66 @@
#define LIVER_DEFAULT_HEALTH 100 //amount of damage required for liver failure
#define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out
#define LIVER_DEFAULT_TOX_LETHALITY 0.5 //lower values lower how harmful toxins are to the liver
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
origin_tech = "biotech=3"
w_class = WEIGHT_CLASS_NORMAL
zone = "chest"
slot = "liver"
desc = "Pairing suggestion: chianti and fava beans."
var/damage = 0 //liver damage, 0 is no damage, damage=maxHealth causes liver failure
var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
var/failing //is this liver failing?
var/maxHealth = LIVER_DEFAULT_HEALTH
var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off
var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
var/filterToxins = TRUE //whether to filter toxins
/obj/item/organ/liver/on_life()
var/mob/living/carbon/C = owner
//slowly heal liver damage
damage = max(0, damage - 0.1)
if(damage > maxHealth)//cap liver damage
damage = maxHealth
if(istype(C))
if(!failing)//can't process reagents with a failing liver
if(filterToxins)
//handle liver toxin filtration
var/toxamount
var/static/list/listOfToxinsInThisBitch = typesof(/datum/reagent/toxin)
for(var/datum/reagent/toxin/toxin in listOfToxinsInThisBitch)
toxamount += C.reagents.get_reagent_amount(initial(toxin.id))
if(toxamount <= toxTolerance && toxamount > 0)
for(var/datum/reagent/toxin/toxin in listOfToxinsInThisBitch)
C.reagents.remove_reagent(initial(toxin.id), 1)
else if(toxamount > toxTolerance)
damage += toxamount*toxLethality
//metabolize reagents
C.reagents.metabolize(C, can_overdose=TRUE)
if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability
to_chat(C, "<span class='notice'>You feel [pick("nauseous", "dull pain in your lower body", "confused")].</span>")
/obj/item/organ/liver/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("iron", 5)
return S
/obj/item/organ/liver/fly
name = "insectoid liver"
icon_state = "liver-x" //xenomorph liver? It's just a black liver so it fits.
desc = "A mutant liver designed to handle the unique diet of a flyperson."
alcohol_tolerance = 0.007 //flies eat vomit, so a lower alcohol tolerance is perfect!
/obj/item/organ/liver/plasmaman
name = "reagent processing crystal"
icon_state = "pliver"
desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen."

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@@ -113,6 +113,26 @@
breathes = FALSE
if(NOBLOOD in dna.species.species_traits)
blooded = FALSE
var/has_liver = (!(NOLIVER in dna.species.species_traits))
var/has_stomach = (!(NOSTOMACH in dna.species.species_traits))
if(has_liver && !getorganslot("liver"))
var/obj/item/organ/liver/LI
if(dna.species.mutantliver)
LI = new dna.species.mutantliver()
else
LI = new()
LI.Insert(src)
if(has_stomach && !getorganslot("stomach"))
var/obj/item/organ/stomach/S
if(dna.species.mutantstomach)
S = new dna.species.mutantstomach()
else
S = new()
S.Insert(src)
if(breathes && !getorganslot("lungs"))
var/obj/item/organ/lungs/L = new()

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@@ -0,0 +1,25 @@
/obj/item/organ/stomach
name = "stomach"
icon_state = "stomach"
origin_tech = "biotech=4"
w_class = WEIGHT_CLASS_NORMAL
zone = "chest"
slot = "stomach"
attack_verb = list("gored", "squished", "slapped", "digested")
desc = "Onaka ga suite imasu."
/obj/item/organ/stomach/on_life()
var/mob/living/carbon/human/H = owner
if(istype(H))
H.dna.species.handle_digestion(H)
/obj/item/organ/stomach/fly
name = "insectoid stomach"
icon_state = "stomach-x" //xenomorph liver? It's just a black liver so it fits.
desc = "A mutant stomach designed to handle the unique diet of a flyperson."
/obj/item/organ/stomach/plasmaman
name = "digestive crystal"
icon_state = "pstomach"
desc = "A strange crystal that is responsible for metabolizing the unseen energy force that feeds plasmamen."