From a34a7ba5d4e2dc8bb20201b5cb8e4bea2f4abc51 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Sun, 28 Jun 2020 01:10:22 +0200 Subject: [PATCH 1/2] You can't (un)equip garments on/from obscured inventory slots anymore. --- code/_onclick/hud/screen_objects.dm | 2 +- code/game/objects/items.dm | 4 +- code/modules/mob/inventory.dm | 95 +++++++++++-------- code/modules/mob/living/carbon/carbon.dm | 13 +++ code/modules/mob/living/carbon/human/human.dm | 28 +----- .../mob/living/carbon/human/inventory.dm | 31 +++++- .../mob/living/carbon/human/species.dm | 35 ++++--- code/modules/mob/living/carbon/inventory.dm | 12 +++ .../mob/living/carbon/monkey/combat.dm | 2 +- .../mob/living/carbon/monkey/inventory.dm | 7 +- .../simple_animal/friendly/drone/inventory.dm | 2 +- .../simple_animal/guardian/types/dextrous.dm | 2 +- code/modules/mob/mob.dm | 61 ++---------- 13 files changed, 153 insertions(+), 141 deletions(-) diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 4ed286eb08..0088dde15a 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -153,7 +153,7 @@ var/image/item_overlay = image(holding) item_overlay.alpha = 92 - if(!user.can_equip(holding, slot_id, TRUE)) + if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE)) item_overlay.color = "#FF0000" else item_overlay.color = "#00ff00" diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 60bae4016a..bc05522abe 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -496,11 +496,11 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb //if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise. //If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen. //Set disable_warning to TRUE if you wish it to not give you outputs. -/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) +/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) if(!M) return FALSE - return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self) + return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self, clothing_check, return_warning) /obj/item/verb/verb_pickup() set src in oview(1) diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index 74775203b1..83cc09a624 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -158,7 +158,7 @@ //Returns if a certain item can be equipped to a certain slot. // Currently invalid for two-handed items - call obj/item/mob_can_equip() instead. -/mob/proc/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) +/mob/proc/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) return FALSE /mob/proc/can_put_in_hand(I, hand_index) @@ -338,50 +338,63 @@ return FALSE return TRUE +//This is a SAFE proc. Use this instead of equip_to_slot()! +//set qdel_on_fail to have it delete W if it fails to equip +//set disable_warning to disable the 'you are unable to equip that' warning. +//unset redraw_mob to prevent the mob from being redrawn at the end. +/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = FALSE, disable_warning = FALSE, redraw_mob = TRUE, bypass_equip_delay_self = FALSE, clothing_check = FALSE) + if(!istype(W)) + return FALSE + var/list/warning = list("You are unable to equip that!") + if(!W.mob_can_equip(src, null, slot, disable_warning, bypass_equip_delay_self, clothing_check, warning)) + if(qdel_on_fail) + qdel(W) + else if(!disable_warning) + to_chat(src, warning[1]) + return FALSE + equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail. + return TRUE + +//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't equip need to be done before! Use mob_can_equip() for that task. +//In most cases you will want to use equip_to_slot_if_possible() +/mob/proc/equip_to_slot(obj/item/W, slot) + return + +//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the round starts and when events happen and such. +//Also bypasses equip delay checks, since the mob isn't actually putting it on. +/mob/proc/equip_to_slot_or_del(obj/item/W, slot) + return equip_to_slot_if_possible(W, slot, TRUE, TRUE, FALSE, TRUE) + +//puts the item "W" into an appropriate slot in a human's inventory +//returns 0 if it cannot, 1 if successful +/mob/proc/equip_to_appropriate_slot(obj/item/W, clothing_check = FALSE) + if(!istype(W)) + return 0 + var/slot_priority = W.slot_equipment_priority + + if(!slot_priority) + slot_priority = list( \ + SLOT_BACK, SLOT_WEAR_ID,\ + SLOT_W_UNIFORM, SLOT_WEAR_SUIT,\ + SLOT_WEAR_MASK, SLOT_HEAD, SLOT_NECK,\ + SLOT_SHOES, SLOT_GLOVES,\ + SLOT_EARS, SLOT_GLASSES,\ + SLOT_BELT, SLOT_S_STORE,\ + SLOT_L_STORE, SLOT_R_STORE,\ + SLOT_GENERC_DEXTROUS_STORAGE\ + ) + + for(var/slot in slot_priority) + if(equip_to_slot_if_possible(W, slot, FALSE, TRUE, TRUE, FALSE, clothing_check)) //qdel_on_fail = 0; disable_warning = 1; redraw_mob = 1 + return 1 + + return 0 + //Outdated but still in use apparently. This should at least be a human proc. //Daily reminder to murder this - Remie. /mob/living/proc/get_equipped_items(include_pockets = FALSE) return -/mob/living/carbon/get_equipped_items(include_pockets = FALSE) - var/list/items = list() - if(back) - items += back - if(head) - items += head - if(wear_mask) - items += wear_mask - if(wear_neck) - items += wear_neck - return items - -/mob/living/carbon/human/get_equipped_items(include_pockets = FALSE) - var/list/items = ..() - if(belt) - items += belt - if(ears) - items += ears - if(glasses) - items += glasses - if(gloves) - items += gloves - if(shoes) - items += shoes - if(wear_id) - items += wear_id - if(wear_suit) - items += wear_suit - if(w_uniform) - items += w_uniform - if(include_pockets) - if(l_store) - items += l_store - if(r_store) - items += r_store - if(s_store) - items += s_store - return items - /mob/living/proc/unequip_everything() var/list/items = list() items |= get_equipped_items(TRUE) @@ -394,7 +407,7 @@ to_chat(M, "You are not holding anything to equip!") return FALSE - if(M.equip_to_appropriate_slot(src)) + if(M.equip_to_appropriate_slot(src, TRUE)) M.update_inv_hands() return TRUE else diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 7b201e7492..da8b397e6d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -1160,3 +1160,16 @@ dna.features["body_model"] = MALE if(update_icon) update_body() + +/mob/living/carbon/check_obscured_slots() + if(head) + if(head.flags_inv & HIDEMASK) + LAZYOR(., SLOT_WEAR_MASK) + if(head.flags_inv & HIDEEYES) + LAZYOR(., SLOT_GLASSES) + if(head.flags_inv & HIDEEARS) + LAZYOR(., SLOT_EARS) + + if(wear_mask) + if(wear_mask.flags_inv & HIDEEYES) + LAZYOR(., SLOT_GLASSES) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 4421c383e6..46e0a0c64e 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -511,33 +511,15 @@ // Might need re-wording. to_chat(user, "There is no exposed flesh or thin material [above_neck(target_zone) ? "on [p_their()] head" : "on [p_their()] body"].") -/mob/living/carbon/human/proc/check_obscured_slots() - var/list/obscured = list() - +/mob/living/carbon/human/check_obscured_slots() + . = ..() if(wear_suit) if(wear_suit.flags_inv & HIDEGLOVES) - obscured |= SLOT_GLOVES + LAZYOR(., SLOT_GLOVES) if(wear_suit.flags_inv & HIDEJUMPSUIT) - obscured |= SLOT_W_UNIFORM + LAZYOR(., SLOT_W_UNIFORM) if(wear_suit.flags_inv & HIDESHOES) - obscured |= SLOT_SHOES - - if(head) - if(head.flags_inv & HIDEMASK) - obscured |= SLOT_WEAR_MASK - if(head.flags_inv & HIDEEYES) - obscured |= SLOT_GLASSES - if(head.flags_inv & HIDEEARS) - obscured |= SLOT_EARS - - if(wear_mask) - if(wear_mask.flags_inv & HIDEEYES) - obscured |= SLOT_GLASSES - - if(obscured.len) - return obscured - else - return null + LAZYOR(., SLOT_SHOES) /mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) if(judgement_criteria & JUDGE_EMAGGED) diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 8de143e2bd..a7593ca0cb 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -1,5 +1,32 @@ -/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) - return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self) +/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) + return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self, clothing_check, return_warning) + +/mob/living/carbon/human/get_equipped_items(include_pockets = FALSE) + var/list/items = ..() + if(belt) + items += belt + if(ears) + items += ears + if(glasses) + items += glasses + if(gloves) + items += gloves + if(shoes) + items += shoes + if(wear_id) + items += wear_id + if(wear_suit) + items += wear_suit + if(w_uniform) + items += w_uniform + if(include_pockets) + if(l_store) + items += l_store + if(r_store) + items += r_store + if(s_store) + items += s_store + return items // Return the item currently in the slot ID /mob/living/carbon/human/get_item_by_slot(slot_id) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index f256345c68..0a28764d46 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1065,11 +1065,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) // handles the equipping of species-specific gear return -/datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H, bypass_equip_delay_self = FALSE) +/datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) if(slot in no_equip) if(!I.species_exception || !is_type_in_list(src, I.species_exception)) return FALSE + if(clothing_check && (slot in H.check_obscured_slots())) + if(return_warning) + return_warning[1] = "You are unable to equip with your current garments in the way!" + return FALSE + var/num_arms = H.get_num_arms(FALSE) var/num_legs = H.get_num_legs(FALSE) @@ -1131,8 +1136,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED)) var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST) if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC)) - if(!disable_warning) - to_chat(H, "You need a jumpsuit before you can attach this [I.name]!") + if(return_warning) + return_warning[1] = "You need a jumpsuit before you can attach this [I.name]!" return FALSE if(!(I.slot_flags & ITEM_SLOT_BELT)) return @@ -1173,8 +1178,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED)) var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST) if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC)) - if(!disable_warning) - to_chat(H, "You need a jumpsuit before you can attach this [I.name]!") + if(return_warning) + return_warning[1] = "You need a jumpsuit before you can attach this [I.name]!" return FALSE if( !(I.slot_flags & ITEM_SLOT_ID) ) return FALSE @@ -1188,8 +1193,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_L_LEG) if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC)) - if(!disable_warning) - to_chat(H, "You need a jumpsuit before you can attach this [I.name]!") + if(return_warning) + return_warning[1] = "You need a jumpsuit before you can attach this [I.name]!" return FALSE if(I.slot_flags & ITEM_SLOT_DENYPOCKET) return FALSE @@ -1204,8 +1209,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_R_LEG) if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC)) - if(!disable_warning) - to_chat(H, "You need a jumpsuit before you can attach this [I.name]!") + if(return_warning) + return_warning[1] = "You need a jumpsuit before you can attach this [I.name]!" return FALSE if(I.slot_flags & ITEM_SLOT_DENYPOCKET) return FALSE @@ -1218,16 +1223,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(H.s_store) return FALSE if(!H.wear_suit) - if(!disable_warning) - to_chat(H, "You need a suit before you can attach this [I.name]!") + if(return_warning) + return_warning[1] = "You need a suit before you can attach this [I.name]!" return FALSE if(!H.wear_suit.allowed) - if(!disable_warning) - to_chat(H, "You somehow have a suit with no defined allowed items for suit storage, stop that.") + if(return_warning) + return_warning[1] = "You somehow have a suit with no defined allowed items for suit storage, stop that." return FALSE if(I.w_class > WEIGHT_CLASS_BULKY) - if(!disable_warning) - to_chat(H, "The [I.name] is too big to attach.") //should be src? + if(return_warning) + return_warning[1] = "The [I.name] is too big to attach." return FALSE if( istype(I, /obj/item/pda) || istype(I, /obj/item/pen) || is_type_in_list(I, H.wear_suit.allowed) ) return TRUE diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm index 50801e1c0d..cc837a490c 100644 --- a/code/modules/mob/living/carbon/inventory.dm +++ b/code/modules/mob/living/carbon/inventory.dm @@ -117,6 +117,18 @@ if(!QDELETED(src)) update_inv_legcuffed() +/mob/living/carbon/get_equipped_items(include_pockets = FALSE) + var/list/items = list() + if(back) + items += back + if(head) + items += head + if(wear_mask) + items += wear_mask + if(wear_neck) + items += wear_neck + return items + //handle stuff to update when a mob equips/unequips a mask. /mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1) update_inv_wear_mask() diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index 1b0856bfcd..149ec5f0e3 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -81,7 +81,7 @@ /mob/living/carbon/monkey/proc/pickup_and_wear(obj/item/I) if(QDELETED(I) || I.loc != src) return - equip_to_appropriate_slot(I) + equip_to_appropriate_slot(I, TRUE) /mob/living/carbon/monkey/resist_restraints() var/obj/item/I = null diff --git a/code/modules/mob/living/carbon/monkey/inventory.dm b/code/modules/mob/living/carbon/monkey/inventory.dm index d5fffc70a2..6de28793c7 100644 --- a/code/modules/mob/living/carbon/monkey/inventory.dm +++ b/code/modules/mob/living/carbon/monkey/inventory.dm @@ -1,4 +1,9 @@ -/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) +/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) + if(clothing_check && (slot in check_obscured_slots())) + if(return_warning) + return_warning[1] = "You are unable to equip with your current garments in the way!" + return FALSE + switch(slot) if(SLOT_HANDS) if(get_empty_held_indexes()) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm b/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm index 6e89f045da..8034e3c5e5 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/inventory.dm @@ -19,7 +19,7 @@ return 0 -/mob/living/simple_animal/drone/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) +/mob/living/simple_animal/drone/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) switch(slot) if(SLOT_HEAD) if(head) diff --git a/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm b/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm index b4865c4337..a1850fabca 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/dextrous.dm @@ -50,7 +50,7 @@ return 1 return 0 -/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE) +/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) switch(slot) if(SLOT_GENERC_DEXTROUS_STORAGE) if(internal_storage) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index c5d2a34f89..bc1fc4b5ea 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -227,69 +227,24 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA var/obj/item/W = get_active_held_item() if(istype(W)) - if(equip_to_slot_if_possible(W, slot,0,0,0)) - return 1 + if(equip_to_slot_if_possible(W, slot, FALSE, FALSE, FALSE, TRUE)) + return TRUE if(!W) // Activate the item var/obj/item/I = get_item_by_slot(slot) if(istype(I)) + if(slot in check_obscured_slots()) + to_chat(src, "You are unable to unequip while wearing other garments over it!") + return FALSE I.attack_hand(src) - return 0 + return FALSE -//This is a SAFE proc. Use this instead of equip_to_slot()! -//set qdel_on_fail to have it delete W if it fails to equip -//set disable_warning to disable the 'you are unable to equip that' warning. -//unset redraw_mob to prevent the mob from being redrawn at the end. -/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = FALSE, disable_warning = FALSE, redraw_mob = TRUE, bypass_equip_delay_self = FALSE) - if(!istype(W)) - return FALSE - if(!W.mob_can_equip(src, null, slot, disable_warning, bypass_equip_delay_self)) - if(qdel_on_fail) - qdel(W) - else - if(!disable_warning) - to_chat(src, "You are unable to equip that!") - return FALSE - equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail. - return TRUE - -//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't equip need to be done before! Use mob_can_equip() for that task. -//In most cases you will want to use equip_to_slot_if_possible() -/mob/proc/equip_to_slot(obj/item/W, slot) +/// Checks for slots that are currently obscured by other garments. +/mob/proc/check_obscured_slots() return -//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the round starts and when events happen and such. -//Also bypasses equip delay checks, since the mob isn't actually putting it on. -/mob/proc/equip_to_slot_or_del(obj/item/W, slot) - return equip_to_slot_if_possible(W, slot, TRUE, TRUE, FALSE, TRUE) - -//puts the item "W" into an appropriate slot in a human's inventory -//returns 0 if it cannot, 1 if successful -/mob/proc/equip_to_appropriate_slot(obj/item/W) - if(!istype(W)) - return 0 - var/slot_priority = W.slot_equipment_priority - - if(!slot_priority) - slot_priority = list( \ - SLOT_BACK, SLOT_WEAR_ID,\ - SLOT_W_UNIFORM, SLOT_WEAR_SUIT,\ - SLOT_WEAR_MASK, SLOT_HEAD, SLOT_NECK,\ - SLOT_SHOES, SLOT_GLOVES,\ - SLOT_EARS, SLOT_GLASSES,\ - SLOT_BELT, SLOT_S_STORE,\ - SLOT_L_STORE, SLOT_R_STORE,\ - SLOT_GENERC_DEXTROUS_STORAGE\ - ) - - for(var/slot in slot_priority) - if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //qdel_on_fail = 0; disable_warning = 1; redraw_mob = 1 - return 1 - - return 0 - // reset_perspective(thing) set the eye to the thing (if it's equal to current default reset to mob perspective) // reset_perspective() set eye to common default : mob on turf, loc otherwise /mob/proc/reset_perspective(atom/A) From 86241dbe8da3d352ba7ddfa2cfff5e1d794f25d6 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Sun, 28 Jun 2020 01:15:36 +0200 Subject: [PATCH 2/2] ah --- code/modules/mob/living/carbon/human/species.dm | 2 +- code/modules/mob/living/carbon/monkey/inventory.dm | 2 +- code/modules/mob/mob.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 0a28764d46..868a449579 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1072,7 +1072,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(clothing_check && (slot in H.check_obscured_slots())) if(return_warning) - return_warning[1] = "You are unable to equip with your current garments in the way!" + return_warning[1] = "You are unable to equip that with your current garments in the way!" return FALSE var/num_arms = H.get_num_arms(FALSE) diff --git a/code/modules/mob/living/carbon/monkey/inventory.dm b/code/modules/mob/living/carbon/monkey/inventory.dm index 6de28793c7..34599028f7 100644 --- a/code/modules/mob/living/carbon/monkey/inventory.dm +++ b/code/modules/mob/living/carbon/monkey/inventory.dm @@ -1,7 +1,7 @@ /mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) if(clothing_check && (slot in check_obscured_slots())) if(return_warning) - return_warning[1] = "You are unable to equip with your current garments in the way!" + return_warning[1] = "You are unable to equip that with your current garments in the way!" return FALSE switch(slot) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index bc1fc4b5ea..eaed8f8dae 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -235,7 +235,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA var/obj/item/I = get_item_by_slot(slot) if(istype(I)) if(slot in check_obscured_slots()) - to_chat(src, "You are unable to unequip while wearing other garments over it!") + to_chat(src, "You are unable to unequip that while wearing other garments over it!") return FALSE I.attack_hand(src)