shuttle tweak, splashscreen fix

This commit is contained in:
LetterJay
2017-02-14 04:49:47 -06:00
parent e649b81cc1
commit 3f3f5c3242
3 changed files with 2 additions and 8 deletions
-5
View File
@@ -60,11 +60,6 @@ var/datum/subsystem/events/SSevent
scheduled = world.time + rand(frequency_lower, max(frequency_lower,frequency_upper))
if(world.time > 108000) //2:45
frequency_lower=1000
frequency_upper=1500
//if ((!( ticker ) || emergency_shuttle.location))
//if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_CALL)
// return
if(SSshuttle.emergency.mode < SHUTTLE_CALL)
SSshuttle.emergency.request(null, 1.5)
log_game("Round time limit reached. Shuttle has been auto-called.")