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@@ -352,6 +352,10 @@
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else if ("mam_tail" in mutant_bodyparts)
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bodyparts_to_add -= "mam_waggingtail"
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if("mam_ears" in mutant_bodyparts)
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if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == ORGAN_ROBOTIC)
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bodyparts_to_add -= "mam_ears"
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if("spines" in mutant_bodyparts)
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if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
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bodyparts_to_add -= "spines"
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@@ -427,7 +431,7 @@
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if("body_markings")
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S = body_markings_list[H.dna.features["body_markings"]]
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if("mam_body_markings")
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S. = mam_body_markings_list[H.dna.features["mam_body_markings"]]
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S = mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if("wings")
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S = wings_list[H.dna.features["wings"]]
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if("wingsopen")
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@@ -437,9 +441,9 @@
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continue
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//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
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if(bodypart == "tail_lizard" || bodypart == "tail_human")
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if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail")
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bodypart = "tail"
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else if(bodypart == "waggingtail_lizard" || bodypart == "waggingtail_human")
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else if(bodypart == "waggingtail_lizard" || bodypart == "waggingtail_human" || bodypart == "mam_waggingtail")
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bodypart = "waggingtail"
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