Moves several clothing-specific flags from /atom to their proper type
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CitadelStationBot
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811cc06188
commit
3f6167d08e
@@ -355,7 +355,7 @@
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w_class = WEIGHT_CLASS_BULKY
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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@@ -370,7 +370,7 @@
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item_state = "swat_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 3
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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@@ -379,7 +379,7 @@
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/obj/item/clothing/suit/armor/tdome
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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@@ -4,7 +4,7 @@
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icon_state = "bio"
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desc = "A hood that protects the head and face from biological comtaminants."
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permeability_coefficient = 0.01
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
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resistance_flags = ACID_PROOF
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@@ -18,7 +18,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 1
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allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
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@@ -279,7 +279,7 @@
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icon_state = "bee"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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hoodtype = /obj/item/clothing/head/hooded/bee_hood
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/obj/item/clothing/head/hooded/bee_hood
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@@ -287,7 +287,7 @@
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desc = "A hood attached to a bee costume."
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icon_state = "bee"
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body_parts_covered = HEAD
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEHAIR|HIDEEARS
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dynamic_hair_suffix = ""
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@@ -21,7 +21,7 @@
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
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slowdown = 1
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -56,7 +56,7 @@
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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dynamic_hair_suffix = ""
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@@ -79,7 +79,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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@@ -119,7 +119,7 @@
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name = "radiation hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
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strip_delay = 60
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@@ -139,7 +139,7 @@
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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permeability_coefficient = 0.5
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flags_1 = THICKMATERIAL_1
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/geiger_counter)
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slowdown = 1.5
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@@ -153,4 +153,4 @@
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. = ..()
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AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
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// Just don't want things to be irradiated inside this
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// Except things on the mob aren't even inside the suit so ehhhhhh
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// Except things on the mob aren't even inside the suit so ehhhhhh
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