Moves several clothing-specific flags from /atom to their proper type

This commit is contained in:
vuonojenmustaturska
2018-04-28 13:21:48 -05:00
committed by CitadelStationBot
parent 811cc06188
commit 3f6167d08e
44 changed files with 202 additions and 147 deletions
+6 -6
View File
@@ -21,7 +21,7 @@
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
slowdown = 1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -56,7 +56,7 @@
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
dynamic_hair_suffix = ""
@@ -79,7 +79,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
@@ -119,7 +119,7 @@
name = "radiation hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
strip_delay = 60
@@ -139,7 +139,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.9
permeability_coefficient = 0.5
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/geiger_counter)
slowdown = 1.5
@@ -153,4 +153,4 @@
. = ..()
AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
// Just don't want things to be irradiated inside this
// Except things on the mob aren't even inside the suit so ehhhhhh
// Except things on the mob aren't even inside the suit so ehhhhhh