Update sensory.dm
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@@ -70,12 +70,9 @@ Bonus
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if(brain_heal && A.stage >= 5)
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M.adjustBrainLoss(-3)
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<<<<<<< HEAD
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=======
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if(trauma_heal && iscarbon(M))
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var/mob/living/carbon/C = M
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if(prob(30) && C.has_trauma_type(BRAIN_TRAUMA_SPECIAL))
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C.cure_trauma_type(BRAIN_TRAUMA_SPECIAL)
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if(prob(10) && C.has_trauma_type(BRAIN_TRAUMA_MILD))
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C.cure_trauma_type(BRAIN_TRAUMA_MILD)
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>>>>>>> 550d711... Brain Traumas (#31727)
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