thetwentyfirstofmany
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@@ -21,7 +21,7 @@
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var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/shockpaddles/paddles
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var/obj/item/stock_parts/cell/cell
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var/combat = FALSE //can we revive through space suits?
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var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking, and tint paddles syndicate colors
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var/grab_ghost = FALSE // Do we pull the ghost back into their body?
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var/healdisk = FALSE // Does the unit have the healdisk upgrade?
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var/pullshocksafely = FALSE // Will we shock people dragging the body?
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@@ -176,7 +176,9 @@
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A.UpdateButtonIcon()
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/obj/item/defibrillator/proc/make_paddles()
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return new /obj/item/shockpaddles(src)
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if(!combat)
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return new /obj/item/shockpaddles(src)
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return new /obj/item/shockpaddles/syndicate(src)
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/obj/item/defibrillator/equipped(mob/user, slot)
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..()
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@@ -245,6 +247,8 @@
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/obj/item/defibrillator/compact/combat
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name = "combat defibrillator"
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desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
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icon_state = "defibcombat" //needs defib inhand sprites
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item_state = "defibcombat"
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combat = TRUE
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safety = FALSE
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always_emagged = TRUE
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@@ -279,6 +283,7 @@
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var/combat = FALSE //If it penetrates armor and gives additional functionality
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var/grab_ghost = FALSE
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var/tlimit = DEFIB_TIME_LIMIT * 10
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var/base_icon_state = "defibpaddles"
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var/disarm_shock_time = 10
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var/wielded = FALSE // track wielded status on item
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@@ -352,10 +357,10 @@
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return (OXYLOSS)
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/obj/item/shockpaddles/update_icon_state()
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icon_state = "defibpaddles[wielded]"
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item_state = "defibpaddles[wielded]"
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icon_state = "[base_icon_state][wielded]"
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item_state = icon_state
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if(cooldown)
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icon_state = "defibpaddles[wielded]_cooldown"
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icon_state = "[base_icon_state][wielded]_cooldown"
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/obj/item/shockpaddles/dropped(mob/user)
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if(!req_defib)
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@@ -704,8 +709,9 @@
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desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
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combat = TRUE
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icon = 'icons/obj/defibrillators.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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icon_state = "syndiepaddles0"
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item_state = "syndiepaddles0"
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base_icon_state = "syndiepaddles"
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req_defib = FALSE
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///////////////////////////////////////////
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@@ -266,6 +266,8 @@
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "asclepius_dormant"
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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var/activated = FALSE
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var/usedHand
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