Merge branch 'master' into more_implants
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@@ -236,6 +236,7 @@
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throwforce = 15 //Massive pice of metal
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w_class = WEIGHT_CLASS_HUGE
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item_flags = SLOWS_WHILE_IN_HAND
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transparent = FALSE
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/obj/item/shield/riot/implant
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name = "riot tower shield"
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@@ -252,4 +253,4 @@
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/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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final_block_chance = 60 //Massive shield
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return ..()
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return ..()
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