diff --git a/code/game/objects/effects/spawners/gibspawner.dm b/code/game/objects/effects/spawners/gibspawner.dm
index 6c9db52f2d..20ccfbdca5 100644
--- a/code/game/objects/effects/spawners/gibspawner.dm
+++ b/code/game/objects/effects/spawners/gibspawner.dm
@@ -1,127 +1,127 @@
-
-/obj/effect/gibspawner
- var/sparks = 0 //whether sparks spread
- var/virusProb = 20 //the chance for viruses to spread on the gibs
- var/list/gibtypes = list() //typepaths of the gib decals to spawn
- var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
- var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
-
-/obj/effect/gibspawner/Initialize(mapload, list/viruses, datum/dna/MobDNA)
- ..()
-
- if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
- to_chat(world, "Gib list length mismatch!")
- return
-
- var/obj/effect/decal/cleanable/blood/gibs/gib = null
-
- if(sparks)
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(2, 1, loc)
- s.start()
-
- for(var/i = 1, i<= gibtypes.len, i++)
- if(gibamounts[i])
- for(var/j = 1, j<= gibamounts[i], j++)
- var/gibType = gibtypes[i]
- gib = new gibType(loc)
- if(iscarbon(loc))
- var/mob/living/carbon/digester = loc
- digester.stomach_contents += gib
-
- if(viruses && viruses.len > 0)
- for(var/datum/disease/D in viruses)
- if(prob(virusProb))
- var/datum/disease/viruus = D.Copy(1)
- gib.viruses += viruus
- viruus.holder = gib
-
- if(MobDNA)
- gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
- else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
- gib.blood_DNA["Non-human DNA"] = "A+"
- var/list/directions = gibdirections[i]
- if(isturf(loc))
- if(directions.len)
- gib.streak(directions)
-
- qdel(src)
-
-
-
-/obj/effect/gibspawner/generic
+
+/obj/effect/gibspawner
+ var/sparks = 0 //whether sparks spread
+ var/virusProb = 20 //the chance for viruses to spread on the gibs
+ var/list/gibtypes = list() //typepaths of the gib decals to spawn
+ var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
+ var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
+
+/obj/effect/gibspawner/Initialize(mapload, list/viruses, datum/dna/MobDNA)
+ ..()
+
+ if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
+ to_chat(world, "Gib list length mismatch!")
+ return
+
+ var/obj/effect/decal/cleanable/blood/gibs/gib = null
+
+ if(sparks)
+ var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
+ s.set_up(2, 1, loc)
+ s.start()
+
+ for(var/i = 1, i<= gibtypes.len, i++)
+ if(gibamounts[i])
+ for(var/j = 1, j<= gibamounts[i], j++)
+ var/gibType = gibtypes[i]
+ gib = new gibType(loc)
+ if(iscarbon(loc))
+ var/mob/living/carbon/digester = loc
+ digester.stomach_contents += gib
+
+ if(viruses && viruses.len > 0)
+ for(var/datum/disease/D in viruses)
+ if(prob(virusProb))
+ var/datum/disease/viruus = D.Copy(1)
+ gib.viruses += viruus
+ viruus.holder = gib
+
+ if(MobDNA)
+ gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
+ else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
+ gib.blood_DNA["Non-human DNA"] = "A+"
+ var/list/directions = gibdirections[i]
+ if(isturf(loc))
+ if(directions.len)
+ gib.streak(directions)
+
+ qdel(src)
+
+
+
+/obj/effect/gibspawner/generic
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
- gibamounts = list(2,2,1)
-
-/obj/effect/gibspawner/generic/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
- gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
- ..()
-
-/obj/effect/gibspawner/human
- gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
- gibamounts = list(1,1,1,1,1,1,1)
-
-/obj/effect/gibspawner/human/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
- ..()
-
-
-/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
+ gibamounts = list(2,2,1)
+
+/obj/effect/gibspawner/generic/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
+ gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
+ . = ..()
+
+/obj/effect/gibspawner/human
+ gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
+ gibamounts = list(1,1,1,1,1,1,1)
+
+/obj/effect/gibspawner/human/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
+ . = ..()
+
+
+/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
- gibamounts = list(1, 1, 1, 1, 1, 1)
-
-/obj/effect/gibspawner/humanbodypartless/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
- ..()
-
-
-/obj/effect/gibspawner/xeno
+ gibamounts = list(1, 1, 1, 1, 1, 1)
+
+/obj/effect/gibspawner/humanbodypartless/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
+ . = ..()
+
+
+/obj/effect/gibspawner/xeno
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
- gibamounts = list(1,1,1,1,1,1,1)
-
-/obj/effect/gibspawner/xeno/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
- ..()
-
-
-/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
+ gibamounts = list(1,1,1,1,1,1,1)
+
+/obj/effect/gibspawner/xeno/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
+ . = ..()
+
+
+/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
- gibamounts = list(1, 1, 1, 1, 1, 1)
-
-
-/obj/effect/gibspawner/xenobodypartless/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
- ..()
-
-/obj/effect/gibspawner/larva
- gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
- gibamounts = list(1, 1, 1, 1)
-
-/obj/effect/gibspawner/larva/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
- ..()
-
-/obj/effect/gibspawner/larvabodypartless
- gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
- gibamounts = list(1, 1, 1)
-
-/obj/effect/gibspawner/larvabodypartless/Initialize()
- playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
- ..()
-
-/obj/effect/gibspawner/robot
- sparks = 1
+ gibamounts = list(1, 1, 1, 1, 1, 1)
+
+
+/obj/effect/gibspawner/xenobodypartless/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
+ . = ..()
+
+/obj/effect/gibspawner/larva
+ gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
+ gibamounts = list(1, 1, 1, 1)
+
+/obj/effect/gibspawner/larva/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
+ . = ..()
+
+/obj/effect/gibspawner/larvabodypartless
+ gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
+ gibamounts = list(1, 1, 1)
+
+/obj/effect/gibspawner/larvabodypartless/Initialize()
+ playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
+ . = ..()
+
+/obj/effect/gibspawner/robot
+ sparks = 1
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
- gibamounts = list(1,1,1,1,1,1)
-
-/obj/effect/gibspawner/robot/Initialize()
- gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
- gibamounts[6] = pick(0,1,2)
- ..()
+ gibamounts = list(1,1,1,1,1,1)
+
+/obj/effect/gibspawner/robot/Initialize()
+ gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
+ gibamounts[6] = pick(0,1,2)
+ ..()