diff --git a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm index 93244b7ef8..e28b0c51ab 100644 --- a/code/modules/mining/equipment/survival_pod.dm +++ b/code/modules/mining/equipment/survival_pod.dm @@ -67,6 +67,12 @@ new /obj/effect/particle_effect/smoke(get_turf(src)) qdel(src) +/obj/item/weapon/survivalcapsule/luxury + name = "luxury bluespace shelter capsule" + desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace." + origin_tech = "engineering=3;bluespace=4" + template_id = "shelter_beta" + //Pod objects //Window @@ -77,6 +83,11 @@ smooth = SMOOTH_MORE canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod) +/obj/structure/window/reinforced/survival_pod + name = "pod window" + icon = 'icons/obj/lavaland/survival_pod.dmi' + icon_state = "pwindow" + //Door /obj/machinery/door/airlock/survival_pod name = "airlock" @@ -122,6 +133,12 @@ dir = EAST expected_dir = EAST +//Windoor +/obj/machinery/door/window/survival_pod + icon = 'icons/obj/lavaland/survival_pod.dmi' + icon_state = "windoor" + base_state = "windoor" + //Table /obj/structure/table/survival_pod icon = 'icons/obj/lavaland/survival_pod.dmi' @@ -280,3 +297,37 @@ anchored = TRUE layer = BELOW_MOB_LAYER density = FALSE + +/obj/item/fakeartefact + name = "expensive forgery" + icon = 'icons/mob/screen_gen.dmi' + icon_state = "x2" + var/possible = list(/obj/item/ship_in_a_bottle, + /obj/item/weapon/gun/energy/pulse, + /obj/item/weapon/sleeping_carp_scroll, + /obj/item/weapon/melee/supermatter_sword, + /obj/item/weapon/shield/changeling, + /obj/item/weapon/lava_staff, + /obj/item/weapon/katana/energy, + /obj/item/weapon/hierophant_club, + /obj/item/weapon/his_grace, + /obj/item/weapon/gun/ballistic/minigun, + /obj/item/weapon/gun/ballistic/automatic/l6_saw, + /obj/item/weapon/gun/magic/staff/chaos, + /obj/item/weapon/gun/magic/staff/spellblade, + /obj/item/weapon/gun/magic/wand/death, + /obj/item/weapon/gun/magic/wand/fireball, + /obj/item/stack/telecrystal/twenty, + /obj/item/nuke_core, + /obj/item/phylactery, + /obj/item/riding_offhand, + /obj/item/weapon/banhammer) + +/obj/item/fakeartefact/Initialize() + . = ..() + var/obj/item/I = pick(possible) + name = initial(I.name) + icon = initial(I.icon) + desc = initial(I.desc) + icon_state = initial(I.icon_state) + item_state = initial(I.item_state) \ No newline at end of file diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index a4c7daa176..b8f598c683 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -78,294 +78,3 @@ desc = "A mining car. This one doesn't work on rails, but has to be dragged." name = "Mining car (not for rails)" icon_state = "miningcar" - -/*****************************Survival Pod********************************/ - - -/area/survivalpod - name = "\improper Emergency Shelter" - icon_state = "away" - dynamic_lighting = DYNAMIC_LIGHTING_FORCED - requires_power = 0 - has_gravity = 1 - -/obj/item/weapon/survivalcapsule - name = "bluespace shelter capsule" - desc = "An emergency shelter stored within a pocket of bluespace." - icon_state = "capsule" - icon = 'icons/obj/mining.dmi' - w_class = WEIGHT_CLASS_TINY - origin_tech = "engineering=3;bluespace=3" - var/template_id = "shelter_alpha" - var/datum/map_template/shelter/template - var/used = FALSE - -/obj/item/weapon/survivalcapsule/proc/get_template() - if(template) - return - template = SSmapping.shelter_templates[template_id] - if(!template) - throw EXCEPTION("Shelter template ([template_id]) not found!") - qdel(src) - -/obj/item/weapon/survivalcapsule/Destroy() - template = null // without this, capsules would be one use. per round. - . = ..() - -/obj/item/weapon/survivalcapsule/examine(mob/user) - . = ..() - get_template() - to_chat(user, "This capsule has the [template.name] stored.") - to_chat(user, template.description) - -/obj/item/weapon/survivalcapsule/attack_self() - // Can't grab when capsule is New() because templates aren't loaded then - get_template() - if(used == FALSE) - src.loc.visible_message("\The [src] begins \ - to shake. Stand back!") - used = TRUE - sleep(50) - var/turf/deploy_location = get_turf(src) - var/status = template.check_deploy(deploy_location) - switch(status) - if(SHELTER_DEPLOY_BAD_AREA) - src.loc.visible_message("\The [src] \ - will not function in this area.") - if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS) - var/width = template.width - var/height = template.height - src.loc.visible_message("\The [src] \ - doesn't have room to deploy! You need to clear a \ - [width]x[height] area!") - - if(status != SHELTER_DEPLOY_ALLOWED) - used = FALSE - return - - playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1) - - var/turf/T = deploy_location - if(T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)//only report capsules away from the mining/lavaland level - message_admins("[ADMIN_LOOKUPFLW(usr)] activated a bluespace capsule away from the mining level! [ADMIN_JMP(T)]") - log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [get_area(T)][COORD(T)]") - template.load(deploy_location, centered = TRUE) - new /obj/effect/particle_effect/smoke(get_turf(src)) - qdel(src) - - - -//Pod turfs and objects - - -//Window -/obj/structure/window/shuttle/survival_pod - name = "pod window" - icon = 'icons/obj/smooth_structures/pod_window.dmi' - icon_state = "smooth" - smooth = SMOOTH_MORE - canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod) - -//Door -/obj/machinery/door/airlock/survival_pod - name = "airlock" - icon = 'icons/obj/doors/airlocks/survival/survival.dmi' - overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi' - assemblytype = /obj/structure/door_assembly/door_assembly_pod - opacity = 0 - glass = 1 - var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason - -/obj/machinery/door/airlock/survival_pod/setDir(direction) - direction = expected_dir - ..() - -/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation) - expected_dir = angle2dir(rotation+dir2angle(dir)) - ..() - -/obj/machinery/door/airlock/survival_pod/vertical - dir = EAST - expected_dir = EAST - -/obj/structure/door_assembly/door_assembly_pod - name = "pod airlock assembly" - icon = 'icons/obj/doors/airlocks/survival/survival.dmi' - overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi' - airlock_type = /obj/machinery/door/airlock/survival_pod - anchored = 1 - state = 1 - mineral = "glass" - material = "glass" - var/expected_dir = SOUTH - -/obj/structure/door_assembly/door_assembly_pod/setDir(direction) - direction = expected_dir - ..() - -/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation) - expected_dir = angle2dir(rotation+dir2angle(dir)) - ..() - -/obj/structure/door_assembly/door_assembly_pod/vertical - dir = EAST - expected_dir = EAST - -//Table -/obj/structure/table/survival_pod - icon = 'icons/obj/lavaland/survival_pod.dmi' - icon_state = "table" - smooth = SMOOTH_FALSE - -//Sleeper -/obj/machinery/sleeper/survival_pod - icon = 'icons/obj/lavaland/survival_pod.dmi' - icon_state = "sleeper" - -/obj/machinery/sleeper/survival_pod/update_icon() - if(state_open) - cut_overlays() - else - add_overlay("sleeper_cover") - -//Computer -/obj/item/device/gps/computer - name = "pod computer" - icon_state = "pod_computer" - icon = 'icons/obj/lavaland/pod_computer.dmi' - anchored = 1 - density = 1 - pixel_y = -32 - -/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params) - if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT)) - playsound(src.loc, W.usesound, 50, 1) - user.visible_message("[user] disassembles the gps.", \ - "You start to disassemble the gps...", "You hear clanking and banging noises.") - if(do_after(user, 20*W.toolspeed, target = src)) - new /obj/item/device/gps(src.loc) - qdel(src) - return ..() - -/obj/item/device/gps/computer/attack_hand(mob/user) - attack_self(user) - -//Bed -/obj/structure/bed/pod - icon = 'icons/obj/lavaland/survival_pod.dmi' - icon_state = "bed" - -//Survival Storage Unit -/obj/machinery/smartfridge/survival_pod - name = "survival pod storage" - desc = "A heated storage unit." - icon_state = "donkvendor" - icon = 'icons/obj/lavaland/donkvendor.dmi' - icon_on = "donkvendor" - icon_off = "donkvendor" - light_range = 5 - light_power = 1.2 - light_color = "#DDFFD3" - max_n_of_items = 10 - pixel_y = -4 - flags = NODECONSTRUCT - -/obj/machinery/smartfridge/survival_pod/empty - name = "dusty survival pod storage" - desc = "A heated storage unit. This one's seen better days." - -/obj/machinery/smartfridge/survival_pod/empty/Initialize(mapload) - ..(mapload, TRUE) - -/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O) - if(istype(O, /obj/item)) - return 1 - return 0 - -/obj/machinery/smartfridge/survival_pod/Initialize(mapload, empty) - ..() - if(empty) - return - for(var/i in 1 to 5) - var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src) - load(W) - if(prob(50)) - var/obj/item/weapon/storage/pill_bottle/dice/D = new(src) - load(D) - else - var/obj/item/device/instrument/guitar/G = new(src) - load(G) - -//Fans -/obj/structure/fans - icon = 'icons/obj/lavaland/survival_pod.dmi' - icon_state = "fans" - name = "environmental regulation system" - desc = "A large machine releasing a constant gust of air." - anchored = 1 - density = 1 - var/arbitraryatmosblockingvar = TRUE - var/buildstacktype = /obj/item/stack/sheet/metal - var/buildstackamount = 5 - CanAtmosPass = ATMOS_PASS_NO - -/obj/structure/fans/deconstruct() - if(!(flags & NODECONSTRUCT)) - if(buildstacktype) - new buildstacktype(loc,buildstackamount) - qdel(src) - -/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params) - if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT)) - playsound(src.loc, W.usesound, 50, 1) - user.visible_message("[user] disassembles the fan.", \ - "You start to disassemble the fan...", "You hear clanking and banging noises.") - if(do_after(user, 20*W.toolspeed, target = src)) - deconstruct() - return ..() - -/obj/structure/fans/tiny - name = "tiny fan" - desc = "A tiny fan, releasing a thin gust of air." - layer = ABOVE_NORMAL_TURF_LAYER - density = 0 - icon_state = "fan_tiny" - buildstackamount = 2 - -/obj/structure/fans/New(loc) - ..() - air_update_turf(1) - -/obj/structure/fans/Destroy() - var/turf/T = loc - . = ..() - T.air_update_turf(1) - -//Inivisible, indestructible fans -/obj/structure/fans/tiny/invisible - name = "air flow blocker" - resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF - invisibility = INVISIBILITY_ABSTRACT - - -//Signs -/obj/structure/sign/mining - name = "nanotrasen mining corps sign" - desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims." - icon = 'icons/turf/walls/survival_pod_walls.dmi' - icon_state = "ntpod" - -/obj/structure/sign/mining/survival - name = "shelter sign" - desc = "A high visibility sign designating a safe shelter." - icon = 'icons/turf/walls/survival_pod_walls.dmi' - icon_state = "survival" - -//Fluff -/obj/structure/tubes - icon_state = "tubes" - icon = 'icons/obj/lavaland/survival_pod.dmi' - name = "tubes" - anchored = 1 - layer = BELOW_MOB_LAYER - density = 0