From 4067e0bdefec62b9b74e13b95e44c61f25e007a4 Mon Sep 17 00:00:00 2001 From: Jerry Wester Date: Fri, 20 Jan 2023 18:43:24 -0700 Subject: [PATCH] Armor rebalancing --- code/modules/mod/mod_theme.dm | 38 +++++++++++++++++------------------ 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/code/modules/mod/mod_theme.dm b/code/modules/mod/mod_theme.dm index 135cef31b7..050badf5d9 100644 --- a/code/modules/mod/mod_theme.dm +++ b/code/modules/mod/mod_theme.dm @@ -14,7 +14,7 @@ /// Default skin of the MOD. var/default_skin = "standard" /// Armor shared across the MOD pieces. - var/armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10, RAD = 0) + var/armor = list(MELEE = 10, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 5, RAD = 0) /// Resistance flags shared across the MOD pieces. var/resistance_flags = NONE /// Max heat protection shared across the MOD pieces. @@ -92,7 +92,7 @@ name = "engineering" desc = "An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic." default_skin = "engineering" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 25, WOUND = 10, RAD = 20) + armor = list(MELEE = 10, BULLET = 5, LASER = 20, ENERGY = 10, BOMB = 10, BIO = 100, FIRE = 100, ACID = 25, WOUND = 10, RAD = 20) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -128,7 +128,7 @@ name = "atmospheric" desc = "An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit." default_skin = "atmospheric" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 75, WOUND = 10, RAD = 0) + armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 15, BOMB = 10, BIO = 100, FIRE = 100, ACID = 75, WOUND = 10, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT slowdown_inactive = 1.5 @@ -164,7 +164,7 @@ name = "advanced" desc = "An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish." default_skin = "advanced" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 10, RAD = 35) + armor = list(MELEE = 15, BULLET = 5, LASER = 20, ENERGY = 15, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 10, RAD = 35) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -201,7 +201,7 @@ name = "mining" desc = "A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain." default_skin = "mining" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15, RAD = 0) + armor = list(MELEE = 15, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 30, BIO = 100, FIRE = 100, ACID = 75, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cell_drain = DEFAULT_CHARGE_DRAIN * 2 @@ -236,7 +236,7 @@ name = "medical" desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement." default_skin = "medical" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 10, RAD = 0) + armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 10, BIO = 100, FIRE = 60, ACID = 75, WOUND = 5, RAD = 0) cell_drain = DEFAULT_CHARGE_DRAIN * 1.5 slowdown_inactive = 1 slowdown_active = 0.5 @@ -293,7 +293,7 @@ name = "rescue" desc = "An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments." default_skin = "rescue" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 10, RAD = 0) + armor = list(MELEE = 10, BULLET = 10, LASER = 5, ENERGY = 5, BOMB = 10, BIO = 100, FIRE = 100, ACID = 100, WOUND = 5, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cell_drain = DEFAULT_CHARGE_DRAIN * 1.5 @@ -330,7 +330,7 @@ name = "research" desc = "A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive." default_skin = "research" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) + armor = list(MELEE = 20, BULLET = 15, LASER = 5, ENERGY = 5, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT complexity_max = DEFAULT_MAX_COMPLEXITY + 5 @@ -366,7 +366,7 @@ name = "security" desc = "An Apadyne Technologies security suit, offering shock protection and quicker speed, at the cost of carrying capacity." default_skin = "security" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 75, ACID = 75, WOUND = 20, RAD = 0) + armor = list(MELEE = 15, BULLET = 15, LASER = 15, ENERGY = 15, BOMB = 25, BIO = 100, FIRE = 75, ACID = 75, WOUND = 15, RAD = 0) siemens_coefficient = 0 complexity_max = DEFAULT_MAX_COMPLEXITY - 5 slowdown_inactive = 1 @@ -402,7 +402,7 @@ name = "safeguard" desc = "An Apadyne Technologies advanced security suit, offering greater speed and fire protection than the standard security model." default_skin = "safeguard" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, FIRE = 100, ACID = 95, WOUND = 25, RAD = 0) + armor = list(MELEE = 15, BULLET = 15, LASER = 15, ENERGY = 15, BOMB = 40, BIO = 100, FIRE = 100, ACID = 95, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -438,7 +438,7 @@ name = "magnate" desc = "A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed." default_skin = "magnate" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 20, RAD = 0) + armor = list(MELEE = 20, BULLET = 15, LASER = 15, ENERGY = 15, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -475,7 +475,7 @@ name = "cosmohonk" desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost." default_skin = "cosmohonk" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5, RAD = 0) + armor = list(MELEE = 5, BULLET = 5, LASER = 20, ENERGY = 20, BOMB = 10, BIO = 100, FIRE = 60, ACID = 30, WOUND = 5, RAD = 0) cell_drain = DEFAULT_CHARGE_DRAIN * 0.25 slowdown_inactive = 1.75 slowdown_active = 1.25 @@ -509,7 +509,7 @@ name = "syndicate" desc = "A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar." default_skin = "syndicate" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 35, BIO = 100, FIRE = 50, ACID = 90, WOUND = 25, RAD = 0) + armor = list(MELEE = 15, BULLET = 20, LASER = 15, ENERGY = 15, BOMB = 35, BIO = 100, FIRE = 50, ACID = 90, WOUND = 25, RAD = 0) max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 1 @@ -546,7 +546,7 @@ name = "elite" desc = "An elite suit upgraded by Cybersun Industries, offering upgraded armor values." default_skin = "elite" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25, RAD = 0) + armor = list(MELEE = 35, BULLET = 30, LASER = 35, ENERGY = 35, BOMB = 55, BIO = 100, FIRE = 100, ACID = 100, WOUND = 25, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -584,7 +584,7 @@ name = "enchanted" desc = "The Wizard Federation's relatively low-tech MODsuit. Is very protective, though." default_skin = "enchanted" - armor = list(MELEE = 40, BULLET = 40, LASER = 40, ENERGY = 50, BOMB = 35, BIO = 100, FIRE = 100, ACID = 100, WOUND = 30, RAD = 0) + armor = list(MELEE = 40, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 35, BIO = 100, FIRE = 100, ACID = 100, WOUND = 30, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -622,7 +622,7 @@ name = "prototype" desc = "A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient." default_skin = "prototype" - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 5, RAD = 0) + armor = list(MELEE = 20, BULLET = 5, LASER = 10, ENERGY = 10, BOMB = 50, BIO = 100, FIRE = 100, ACID = 75, WOUND = 5, RAD = 0) resistance_flags = FIRE_PROOF complexity_max = DEFAULT_MAX_COMPLEXITY + 10 slowdown_inactive = 2.5 @@ -658,7 +658,7 @@ name = "responsory" desc = "A high-speed rescue suit by Nanotrasen, intended for its' emergency response teams." default_skin = "responsory" - armor = list(MELEE = 35, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 15, RAD = 0) + armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 90, WOUND = 10, RAD = 0) resistance_flags = FIRE_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -751,7 +751,7 @@ name = "corporate" desc = "A fancy, high-tech suit for Nanotrasen's high ranking officers." default_skin = "corporate" - armor = list(MELEE = 35, BULLET = 40, LASER = 40, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) + armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 50, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100, WOUND = 15, RAD = 0) resistance_flags = FIRE_PROOF|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -824,7 +824,7 @@ name = "administrative" desc = "A suit made of adminium. Who comes up with these stupid mineral names?" default_skin = "debug" - armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 100, RAD = 35) + armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, FIRE = 100, ACID = 100, WOUND = 100, RAD = 100) resistance_flags = INDESTRUCTIBLE|LAVA_PROOF|FIRE_PROOF|UNACIDABLE|ACID_PROOF max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT complexity_max = 1000