Merge remote-tracking branch 'citadel/master' into projectiles_2
This commit is contained in:
@@ -132,6 +132,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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///Skills vars
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//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
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var/list/datum/skill/used_skills
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var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general.
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var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
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/obj/item/Initialize()
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if (attack_verb)
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@@ -783,7 +789,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// Called when a mob tries to use the item as a tool.
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// Handles most checks.
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/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
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/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY)
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// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
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// Run the start check here so we wouldn't have to call it manually.
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if(!delay && !tool_start_check(user, amount))
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@@ -795,6 +801,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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play_tool_sound(target, volume)
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if(delay)
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if(user.mind && used_skills)
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delay = user.mind.skill_holder.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, NONE, FALSE)
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// Create a callback with checks that would be called every tick by do_after.
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var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
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@@ -819,6 +828,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(delay >= MIN_TOOL_SOUND_DELAY)
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play_tool_sound(target, volume)
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if(user.mind && used_skills && skill_gain_mult)
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for(var/skill in used_skills)
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if(!(used_skills[skill] & SKILL_TRAINING_TOOL))
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continue
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user.mind.skill_holder.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
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return TRUE
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// Called before use_tool if there is a delay, or by use_tool if there isn't.
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@@ -97,8 +97,7 @@
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to_chat(user, "<span class='notice'>You add [A] to the [initial(name)] assembly.</span>")
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else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = I
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if (C.use(1))
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if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
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det_time = 50 // In case the cable_coil was removed and readded.
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stage_change(WIRED)
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to_chat(user, "<span class='notice'>You rig the [initial(name)] assembly.</span>")
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@@ -118,7 +118,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
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to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
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@@ -130,7 +130,7 @@
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user.put_in_hands(coil)
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coil.color = color
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to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
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/obj/item/restraints/handcuffs/cable/red
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color = "#ff0000"
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@@ -225,7 +225,6 @@
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/obj/item/restraints/handcuffs/fake/kinky
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name = "kinky handcuffs"
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desc = "Fake handcuffs meant for erotic roleplay."
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icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
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icon_state = "handcuffgag"
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item_state = "kinkycuff"
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@@ -325,7 +325,7 @@
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else
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target.LAssailant = WEAKREF(user)
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cooldown_check = world.time + cooldown
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
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user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
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else
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var/wait_desc = get_wait_description()
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if(wait_desc)
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@@ -59,6 +59,9 @@
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self_delay = 20
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grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
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/obj/item/stack/medical/bruise_pack/one
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amount = 1
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/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
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if(M.stat == DEAD)
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to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
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@@ -134,6 +137,9 @@
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singular_name = "sterilized medical gauze"
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self_delay = 5
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/obj/item/stack/medical/gauze/adv/one
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amount = 1
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/obj/item/stack/medical/gauze/cyborg
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custom_materials = null
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is_cyborg = 1
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@@ -151,6 +157,9 @@
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self_delay = 20
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grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
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/obj/item/stack/medical/ointment/one
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amount = 1
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/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
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if(M.stat == DEAD)
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to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
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@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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if (get_amount() < 1 || CC.get_amount() < 5)
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to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
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return
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CC.use(5)
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CC.use_tool(src, user, 0, 5, max_level = JOB_SKILL_BASIC)
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use(1)
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to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
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var/obj/item/stack/light_w/new_tile = new(user.loc)
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@@ -163,7 +163,7 @@
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if(status)
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if(baton_stun(M, user, disarming))
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
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user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
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else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
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M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
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"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
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@@ -232,11 +232,8 @@
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/obj/item/melee/baton/stunsword
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name = "stunsword"
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desc = "not actually sharp, this sword is functionally identical to a stunbaton"
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icon = 'modular_citadel/icons/obj/stunsword.dmi'
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icon_state = "stunsword"
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item_state = "sword"
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lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
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/obj/item/melee/baton/stunsword/get_belt_overlay()
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if(istype(loc, /obj/item/storage/belt/sabre))
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@@ -241,11 +241,13 @@
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playsound(user, activation_sound, transform_volume, 1)
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w_class = WEIGHT_CLASS_BULKY
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AddElement(/datum/element/sword_point)
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total_mass = total_mass_on
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else
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to_chat(user, "<span class='notice'>[deactivation_message]</span>")
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playsound(user, deactivation_sound, transform_volume, 1)
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w_class = WEIGHT_CLASS_SMALL
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RemoveElement(/datum/element/sword_point)
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total_mass = initial(total_mass)
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update_icon()
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add_fingerprint(user)
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@@ -287,9 +289,6 @@
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else
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return ..()
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/obj/item/toy/sword/getweight()
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return (active ? total_mass_on : total_mass) || w_class *1.25
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/obj/item/toy/sword/cx
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name = "\improper DX Non-Euplastic LightSword"
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desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
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@@ -131,7 +131,7 @@
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if(C.get_amount() >= 5)
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
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if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
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if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5))
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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state = CABLED_CORE
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update_icon()
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@@ -84,7 +84,6 @@
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panel_open = FALSE
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else if(istype(I, /obj/item/stack/cable_coil) && panel_open)
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var/obj/item/stack/cable_coil/C = I
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if(obj_flags & EMAGGED) //Emagged, not broken by EMP
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to_chat(user, "<span class='warning'>Sign has been damaged beyond repair!</span>")
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return
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@@ -92,7 +91,7 @@
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to_chat(user, "<span class='warning'>This sign is functioning properly!</span>")
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return
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if(C.use(2))
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if(I.use_tool(src, user, 0, 2))
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to_chat(user, "<span class='notice'>You replace the burnt wiring.</span>")
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broken = FALSE
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else
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@@ -169,8 +169,7 @@
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if(do_after(user, 40, target = src))
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if(!src || !anchored || src.state != "01")
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return
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var/obj/item/stack/cable_coil/CC = W
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if(!CC.use(1))
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if(!W.use_tool(src, user, 0, 1))
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to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You wire the windoor.</span>")
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