Merge remote-tracking branch 'citadel/master' into projectiles_2
This commit is contained in:
@@ -113,7 +113,7 @@
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/obj/item/ammo_box/update_icon()
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. = ..()
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desc = "[initial(desc)] There are [stored_ammo.len] shell\s left!"
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desc = "[initial(desc)] There [stored_ammo.len == 1 ? "is" : "are"] [stored_ammo.len] shell\s left!"
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for (var/material in bullet_cost)
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var/material_amount = bullet_cost[material]
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material_amount = (material_amount*stored_ammo.len) + base_cost[material]
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@@ -121,3 +121,51 @@
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icon_state = "foambox_riot"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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custom_materials = list(/datum/material/iron = 50000)
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//Shotgun clips
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/obj/item/ammo_box/shotgun
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name = "stripper clip (shotgun shells)"
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desc = "A stripper clip, designed to help with loading a shotgun slightly faster."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "shotgunclip"
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caliber = "shotgun" // slapped in to allow shell mix n match
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 4
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var/pixeloffsetx = 4
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start_empty = TRUE
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/obj/item/ammo_box/shotgun/update_overlays()
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. = ..()
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if(stored_ammo.len)
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var/offset = -4
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for(var/A in stored_ammo)
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var/obj/item/ammo_casing/shotgun/C = A
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offset += pixeloffsetx
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var/mutable_appearance/shell_overlay = mutable_appearance(icon, "[initial(C.icon_state)]-clip")
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shell_overlay.pixel_x += offset
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shell_overlay.appearance_flags = RESET_COLOR
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. += shell_overlay
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/obj/item/ammo_box/shotgun/loaded
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start_empty = FALSE
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/obj/item/ammo_box/shotgun/loaded/rubbershot
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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/obj/item/ammo_box/shotgun/loaded/buckshot
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/shotgun/loaded/beanbag
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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/obj/item/ammo_box/shotgun/loaded/stunslug
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/shotgun/loaded/techshell
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ammo_type = /obj/item/ammo_casing/shotgun/techshell
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/obj/item/ammo_box/shotgun/loaded/incendiary
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary
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/obj/item/ammo_box/shotgun/loaded/dart
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ammo_type = /obj/item/ammo_casing/shotgun/dart
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@@ -331,8 +331,7 @@
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/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
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..()
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if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
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var/obj/item/stack/cable_coil/C = A
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if(C.use(10))
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if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC))
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slot_flags = ITEM_SLOT_BACK
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to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
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slung = TRUE
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