Merge branch 'master' into upstream-merge-33498
This commit is contained in:
@@ -215,12 +215,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
if(placed)
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var/obj/structure/blob/B = locate() in range("3x3", NewLoc)
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if(B)
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||||
loc = NewLoc
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forceMove(NewLoc)
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else
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return 0
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else
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||||
var/area/A = get_area(NewLoc)
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if(isspaceturf(NewLoc) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles
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return 0
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loc = NewLoc
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forceMove(NewLoc)
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return 1
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@@ -42,7 +42,7 @@
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return 0
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else if(placement_override == 1)
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||||
var/turf/T = pick(GLOB.blobstart)
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loc = T //got overrided? you're somewhere random, motherfucker
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forceMove(T) //got overrided? you're somewhere random, motherfucker
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if(placed && blob_core)
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blob_core.forceMove(loc)
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else
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@@ -74,7 +74,7 @@
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var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
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var/obj/structure/blob/node/chosen_node = nodes[node_name]
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if(chosen_node)
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loc = chosen_node.loc
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forceMove(chosen_node.loc)
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/mob/camera/blob/proc/createSpecial(price, blobType, nearEquals, needsNode, turf/T)
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if(!T)
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@@ -10,12 +10,15 @@
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for(var/obj/effect/clockwork/sigil/transmission/T in GLOB.all_clockwork_objects)
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T.update_icon()
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var/power_overwhelming = GLOB.clockwork_power
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var/unlock_message
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if(power_overwhelming >= SCRIPT_UNLOCK_THRESHOLD && !GLOB.script_scripture_unlocked)
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GLOB.script_scripture_unlocked = TRUE
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hierophant_message("<span class='large_brass bold'>The Ark swells as a key power threshold is reached. Script scriptures are now available.</span>")
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unlock_message = "<span class='large_brass bold'>The Ark swells as a key power threshold is reached. Script scriptures are now available.</span>"
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if(power_overwhelming >= APPLICATION_UNLOCK_THRESHOLD && !GLOB.application_scripture_unlocked)
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GLOB.application_scripture_unlocked = TRUE
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hierophant_message("<span class='large_brass bold'>The Ark surges as a key power threshold is reached. Application scriptures are now available.</span>")
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unlock_message = "<span class='large_brass bold'>The Ark surges as a key power threshold is reached. Application scriptures are now available.</span>"
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if(GLOB.servants_active)
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hierophant_message(unlock_message)
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return TRUE
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/proc/can_access_clockwork_power(atom/movable/access_point, amount) //Returns true if the access point has access to clockwork power (and optionally, a number of watts for it)
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@@ -11,6 +11,8 @@
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//reports to servants when scripture is locked or unlocked
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/proc/scripture_unlock_alert(list/previous_states)
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if(!GLOB.servants_active)
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return
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. = scripture_unlock_check()
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for(var/i in .)
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if(.[i] != previous_states[i])
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@@ -1,13 +1,13 @@
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#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
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#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking
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#define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking
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||||
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//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
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/mob/living/simple_animal/hostile/clockwork/marauder
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name = "clockwork marauder"
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desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
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icon_state = "clockwork_marauder"
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health = 150
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maxHealth = 150
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health = 120
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maxHealth = 120
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||||
force_threshold = 8
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speed = 0
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||||
obj_damage = 40
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@@ -39,10 +39,11 @@
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speed = initial(speed) + 1 //Yes, this slows them down
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else
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speed = initial(speed)
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if(shield_health != max_shield_health && world.time >= shield_health_regen)
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||||
to_chat(src, "<span class='neovgre'>Your shield has recovered. <b>[max_shield_health]</b> blocks remaining!</span>")
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if(shield_health < max_shield_health && world.time >= shield_health_regen)
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||||
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
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||||
to_chat(src, "<span class='neovgre'>Your shield has recovered, <b>[shield_health]</b> blocks remaining!</span>")
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playsound_local(src, "shatter", 75, TRUE, frequency = -1)
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||||
shield_health = max_shield_health
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shield_health++
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||||
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||||
/mob/living/simple_animal/hostile/clockwork/marauder/update_values()
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||||
if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar
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||||
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||||
@@ -2,6 +2,8 @@
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||||
#define VEST_COMBAT 2
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||||
#define GIZMO_SCAN 1
|
||||
#define GIZMO_MARK 2
|
||||
#define MIND_DEVICE_MESSAGE 1
|
||||
#define MIND_DEVICE_CONTROL 2
|
||||
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||||
//AGENT VEST
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||||
/obj/item/clothing/suit/armor/abductor/vest
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||||
@@ -278,6 +280,84 @@
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||||
if(!istype(I, /obj/item/device/radio/headset))
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||||
r.broadcasting = 0 //goddamned headset hacks
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|
||||
/obj/item/device/abductor/mind_device
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name = "mental interface device"
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desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \
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||||
or to send a command to a test subject with a charged gland."
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||||
icon_state = "mind_device_message"
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||||
item_state = "silencer"
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||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
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||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
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||||
var/mode = MIND_DEVICE_MESSAGE
|
||||
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||||
/obj/item/device/abductor/mind_device/attack_self(mob/user)
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if(!ScientistCheck(user))
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return
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if(mode == MIND_DEVICE_MESSAGE)
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mode = MIND_DEVICE_CONTROL
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icon_state = "mind_device_control"
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else
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mode = MIND_DEVICE_MESSAGE
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icon_state = "mind_device_message"
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to_chat(user, "<span class='notice'>You switch the device to [mode==MIND_DEVICE_MESSAGE? "TRANSMISSION": "COMMAND"] MODE</span>")
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/obj/item/device/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
|
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if(!ScientistCheck(user))
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||||
return
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||||
switch(mode)
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if(MIND_DEVICE_CONTROL)
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mind_control(target, user)
|
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if(MIND_DEVICE_MESSAGE)
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mind_message(target, user)
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||||
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||||
/obj/item/device/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
|
||||
if(iscarbon(target))
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||||
var/mob/living/carbon/C = target
|
||||
var/obj/item/organ/heart/gland/G = C.getorganslot("heart")
|
||||
if(!istype(G))
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||||
to_chat(user, "<span class='warning'>Your target does not have an experimental gland!</span>")
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return
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if(!G.mind_control_uses)
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to_chat(user, "<span class='warning'>Your target's gland is spent!</span>")
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||||
return
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||||
if(G.active_mind_control)
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||||
to_chat(user, "<span class='warning'>Your target is already under a mind-controlling influence!</span>")
|
||||
return
|
||||
|
||||
var/command = stripped_input(user, "Enter the command for your target to follow.\
|
||||
Uses Left: [G.mind_control_uses], Duration: [G.mind_control_duration / 10] seconds","Enter command")
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||||
|
||||
if(!command)
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||||
return
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||||
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||||
if(QDELETED(user) || user.get_active_held_item() != src || loc != user)
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||||
return
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||||
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||||
if(QDELETED(G))
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||||
return
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||||
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||||
G.mind_control(command, user)
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to_chat(user, "<span class='notice'>You send the command to your target.</span>")
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||||
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||||
/obj/item/device/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
|
||||
if(isliving(target))
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||||
var/mob/living/L = target
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||||
if(L.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>Your target is dead!</span>")
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||||
return
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||||
var/message = stripped_input(user, "Write a message to send to your target's brain.","Enter message")
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||||
if(!message)
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||||
return
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||||
if(QDELETED(L) || L.stat == DEAD)
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return
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||||
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to_chat(L, "<span class='italics'>You hear a voice in your head saying: </span><span class='abductor'>[message]</span>")
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||||
to_chat(user, "<span class='notice'>You send the message to your target.</span>")
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log_talk(user,"[key_name(user)] sent an abductor mind message to [L]/[L.ckey]: '[message]'", LOGSAY)
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||||
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||||
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||||
/obj/item/device/firing_pin/abductor
|
||||
name = "alien firing pin"
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||||
icon_state = "firing_pin_ayy"
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||||
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||||
@@ -12,28 +12,68 @@
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||||
var/human_only = 0
|
||||
var/active = 0
|
||||
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||||
var/mind_control_uses = 1
|
||||
var/mind_control_duration = 1800
|
||||
var/active_mind_control = FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/proc/ownerCheck()
|
||||
if(ishuman(owner))
|
||||
return 1
|
||||
return TRUE
|
||||
if(!human_only && iscarbon(owner))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/proc/Start()
|
||||
active = 1
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||||
next_activation = world.time + rand(cooldown_low,cooldown_high)
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||||
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||||
/obj/item/organ/heart/gland/proc/update_gland_hud()
|
||||
if(!owner)
|
||||
return
|
||||
var/image/holder = owner.hud_list[GLAND_HUD]
|
||||
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(active_mind_control)
|
||||
holder.icon_state = "hudgland_active"
|
||||
else if(mind_control_uses)
|
||||
holder.icon_state = "hudgland_ready"
|
||||
else
|
||||
holder.icon_state = "hudgland_spent"
|
||||
|
||||
/obj/item/organ/heart/gland/Remove(var/mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user)
|
||||
if(!ownerCheck() || !mind_control_uses || active_mind_control)
|
||||
return
|
||||
mind_control_uses--
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
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||||
to_chat(owner, "<span class='mind_control'>[command]</span>")
|
||||
active_mind_control = TRUE
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||||
log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
|
||||
update_gland_hud()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
|
||||
|
||||
/obj/item/organ/heart/gland/proc/clear_mind_control()
|
||||
if(!ownerCheck() || !active_mind_control)
|
||||
return
|
||||
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
|
||||
active_mind_control = FALSE
|
||||
|
||||
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
|
||||
active = 0
|
||||
if(initial(uses) == 1)
|
||||
uses = initial(uses)
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
clear_mind_control()
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/Insert(var/mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(special != 2 && uses) // Special 2 means abductor surgery
|
||||
Start()
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.add_to_hud(owner)
|
||||
update_gland_hud()
|
||||
|
||||
/obj/item/organ/heart/gland/on_life()
|
||||
if(!beating)
|
||||
@@ -59,6 +99,8 @@
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
icon_state = "health"
|
||||
mind_control_uses = 3
|
||||
mind_control_duration = 3000
|
||||
|
||||
/obj/item/organ/heart/gland/heals/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel curiously revitalized.</span>")
|
||||
@@ -71,6 +113,8 @@
|
||||
cooldown_high = 1200
|
||||
uses = -1
|
||||
icon_state = "slime"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 2400
|
||||
|
||||
/obj/item/organ/heart/gland/slime/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
|
||||
@@ -86,6 +130,8 @@
|
||||
cooldown_high = 300
|
||||
uses = -1
|
||||
icon_state = "mindshock"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 6000
|
||||
|
||||
/obj/item/organ/heart/gland/mindshock/activate()
|
||||
to_chat(owner, "<span class='notice'>You get a headache.</span>")
|
||||
@@ -103,6 +149,8 @@
|
||||
uses = -1
|
||||
human_only = 1
|
||||
icon_state = "species"
|
||||
mind_control_uses = 5
|
||||
mind_control_duration = 300
|
||||
|
||||
/obj/item/organ/heart/gland/pop/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
|
||||
@@ -114,6 +162,8 @@
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
icon_state = "vent"
|
||||
mind_control_uses = 4
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/ventcrawling/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
|
||||
@@ -125,6 +175,8 @@
|
||||
cooldown_high = 2400
|
||||
uses = 1
|
||||
icon_state = "viral"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/viral/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel sick.</span>")
|
||||
@@ -141,6 +193,8 @@
|
||||
cooldown_high = 1600
|
||||
uses = 10
|
||||
icon_state = "emp"
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/emp/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
|
||||
@@ -151,6 +205,8 @@
|
||||
cooldown_high = 900
|
||||
uses = 10
|
||||
icon_state = "spider"
|
||||
mind_control_uses = 2
|
||||
mind_control_duration = 2400
|
||||
|
||||
/obj/item/organ/heart/gland/spiderman/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
|
||||
@@ -164,6 +220,8 @@
|
||||
icon_state = "egg"
|
||||
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
|
||||
mind_control_uses = 2
|
||||
mind_control_duration = 1800
|
||||
|
||||
/obj/item/organ/heart/gland/egg/activate()
|
||||
to_chat(owner, "<span class='boldannounce'>You lay an egg!</span>")
|
||||
@@ -175,6 +233,8 @@
|
||||
cooldown_low = 200
|
||||
cooldown_high = 400
|
||||
uses = -1
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 450
|
||||
|
||||
/obj/item/organ/heart/gland/bloody/activate()
|
||||
owner.blood_volume -= 20
|
||||
@@ -192,6 +252,8 @@
|
||||
cooldown_high = 600
|
||||
human_only = 1
|
||||
uses = 1
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 600
|
||||
|
||||
/obj/item/organ/heart/gland/bodysnatch/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel something moving around inside you...</span>")
|
||||
@@ -233,6 +295,8 @@
|
||||
cooldown_low = 1200
|
||||
cooldown_high = 1800
|
||||
uses = -1
|
||||
mind_control_uses = 1
|
||||
mind_control_duration = 800
|
||||
|
||||
/obj/item/organ/heart/gland/plasma/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=tool'>Science Tool</A><br>"
|
||||
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device</A><br>"
|
||||
else
|
||||
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
|
||||
|
||||
@@ -109,6 +110,8 @@
|
||||
Dispense(/obj/item/device/abductor/gizmo)
|
||||
if("vest")
|
||||
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
|
||||
if("mind_device")
|
||||
Dispense(/obj/item/device/abductor/mind_device,cost=2)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
|
||||
|
||||
@@ -374,7 +374,7 @@
|
||||
return
|
||||
var/key_of_revenant
|
||||
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
|
||||
loc = get_turf(src) //In case it's in a backpack or someone's hand
|
||||
forceMove(drop_location()) //In case it's in a backpack or someone's hand
|
||||
revenant.forceMove(loc)
|
||||
if(client_to_revive)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/link = null
|
||||
var/obj/item/linked_item = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
max_integrity = 10
|
||||
@@ -237,10 +237,10 @@
|
||||
cooldown = world.time +cooldown_time
|
||||
return
|
||||
|
||||
if(!link)
|
||||
if(!linked_item)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
if (user.transferItemToLoc(I,src))
|
||||
link = I
|
||||
linked_item = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
@@ -255,11 +255,11 @@
|
||||
return
|
||||
|
||||
if(user.zone_selected == "chest")
|
||||
if(link)
|
||||
if(linked_item)
|
||||
target = null
|
||||
link.loc = get_turf(src)
|
||||
to_chat(user, "<span class='notice'>You remove the [link] from the doll.</span>")
|
||||
link = null
|
||||
linked_item.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [linked_item] from the doll.</span>")
|
||||
linked_item = null
|
||||
update_targets()
|
||||
return
|
||||
|
||||
@@ -291,10 +291,10 @@
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
possible = list()
|
||||
if(!link)
|
||||
if(!linked_item)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in link.fingerprints)
|
||||
if(md5(H.dna.uni_identity) in linked_item.fingerprints)
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
|
||||
Reference in New Issue
Block a user