Merge branch 'master' into upstream-merge-33498
This commit is contained in:
@@ -150,7 +150,7 @@
|
||||
spawn(travel_time)
|
||||
|
||||
if(!exit_vent || exit_vent.welded)
|
||||
loc = entry_vent
|
||||
forceMove(entry_vent)
|
||||
entry_vent = null
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||||
return
|
||||
|
||||
@@ -162,7 +162,7 @@
|
||||
forceMove(entry_vent)
|
||||
entry_vent = null
|
||||
return
|
||||
loc = exit_vent.loc
|
||||
forceMove(exit_vent.loc)
|
||||
entry_vent = null
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
|
||||
@@ -119,6 +119,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/icon_override = null
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||||
|
||||
//Grinder vars
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||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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||||
|
||||
/obj/item/Initialize()
|
||||
if (!materials)
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materials = list()
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||||
@@ -282,7 +286,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
if(!user.put_in_active_hand(src))
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||||
dropped(user)
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||||
|
||||
|
||||
/obj/item/attack_paw(mob/user)
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||||
if(!user)
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||||
return
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||||
@@ -396,6 +399,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
return ITALICS | REDUCE_RANGE
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||||
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||||
/obj/item/proc/dropped(mob/user)
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SendSignal(COMSIG_ITEM_DROPPED, user)
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||||
for(var/X in actions)
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||||
var/datum/action/A = X
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||||
A.Remove(user)
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||||
@@ -427,6 +431,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
// for items that can be placed in multiple slots
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||||
// note this isn't called during the initial dressing of a player
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||||
/obj/item/proc/equipped(mob/user, slot)
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||||
SendSignal(COMSIG_ITEM_EQUIPPED, user, slot)
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||||
for(var/X in actions)
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||||
var/datum/action/A = X
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||||
if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
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||||
@@ -678,6 +683,15 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
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||||
/obj/item/proc/on_mob_death(mob/living/L, gibbed)
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||||
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||||
/obj/item/proc/grind_requirements(obj/machinery/reagentgrinder/R) //Used to check for extra requirements for grinding an object
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||||
return TRUE
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||||
|
||||
//Called BEFORE the object is ground up - use this to change grind results based on conditions
|
||||
//Use "return -1" to prevent the grinding from occurring
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||||
/obj/item/proc/on_grind()
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||||
|
||||
/obj/item/proc/on_juice()
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||||
|
||||
/obj/item/proc/set_force_string()
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||||
switch(force)
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||||
if(0 to 4)
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||||
@@ -713,4 +727,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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||||
/obj/item/MouseExited()
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||||
deltimer(tip_timer)//delete any in-progress timer if the mouse is moved off the item before it finishes
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||||
closeToolTip(usr)
|
||||
|
||||
|
||||
@@ -120,4 +120,5 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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||||
flags_1 = CONDUCT_1
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||||
w_class = WEIGHT_CLASS_SMALL
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||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
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||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
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||||
grind_results = list("iron" = 10, "silicon" = 10)
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||||
|
||||
@@ -163,7 +163,7 @@
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||||
|
||||
/obj/effect/chrono_field/New(loc, var/mob/living/target, var/obj/item/gun/energy/chrono_gun/G)
|
||||
if(target && isliving(target) && G)
|
||||
target.loc = src
|
||||
target.forceMove(src)
|
||||
src.captured = target
|
||||
var/icon/mob_snapshot = getFlatIcon(target)
|
||||
var/icon/cached_icon = new()
|
||||
@@ -198,7 +198,7 @@
|
||||
if(captured)
|
||||
if(tickstokill > initial(tickstokill))
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.loc = loc
|
||||
AM.forceMove(drop_location())
|
||||
qdel(src)
|
||||
else if(tickstokill <= 0)
|
||||
to_chat(captured, "<span class='boldnotice'>As the last essence of your being is erased from time, you begin to re-experience your most enjoyable memory. You feel happy...</span>")
|
||||
@@ -213,7 +213,7 @@
|
||||
else
|
||||
captured.Unconscious(80)
|
||||
if(captured.loc != src)
|
||||
captured.loc = src
|
||||
captured.forceMove(src)
|
||||
update_icon()
|
||||
if(gun)
|
||||
if(gun.field_check(src))
|
||||
|
||||
@@ -25,6 +25,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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||||
var/smoketime = 5
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||||
w_class = WEIGHT_CLASS_TINY
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||||
heat = 1000
|
||||
grind_results = list("phosphorus" = 2)
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||||
|
||||
/obj/item/match/process()
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||||
smoketime--
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||||
@@ -104,6 +105,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
container_type = INJECTABLE_1
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||||
w_class = WEIGHT_CLASS_TINY
|
||||
body_parts_covered = null
|
||||
grind_results = list()
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||||
var/lit = FALSE
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||||
var/starts_lit = FALSE
|
||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||
@@ -363,6 +365,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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||||
icon_state = "cigbutt"
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||||
w_class = WEIGHT_CLASS_TINY
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||||
throwforce = 0
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||||
grind_results = list("carbon" = 2)
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||||
|
||||
/obj/item/cigbutt/cigarbutt
|
||||
name = "cigar butt"
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||||
@@ -484,6 +487,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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||||
heat = 1500
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||||
resistance_flags = FIRE_PROOF
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||||
light_color = LIGHT_COLOR_FIRE
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||||
grind_results = list("iron" = 1, "welding_fuel" = 5, "oil" = 5)
|
||||
|
||||
/obj/item/lighter/update_icon()
|
||||
if(lit)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_GLASS=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list("silicon" = 20, "sacid" = 0.5) //Retrieving acid this way is extremely inefficient
|
||||
var/build_path = null
|
||||
|
||||
/obj/item/circuitboard/proc/apply_default_parts(obj/machinery/M)
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
grind_results = list("lye" = 10)
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
force_string = "robust... against germs"
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
item_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
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||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
var/paint_color = "#FF0000" //RGB
|
||||
|
||||
var/drawtype
|
||||
|
||||
@@ -328,7 +328,7 @@
|
||||
O.unwield()
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
defib.on = 0
|
||||
loc = defib
|
||||
forceMove(defib)
|
||||
defib.update_icon()
|
||||
return unwield(user)
|
||||
|
||||
|
||||
@@ -543,7 +543,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if("2") // Eject pAI device
|
||||
var/turf/T = get_turf(src.loc)
|
||||
if(T)
|
||||
pai.loc = T
|
||||
pai.forceMove(T)
|
||||
|
||||
//LINK FUNCTIONS===================================
|
||||
|
||||
@@ -578,7 +578,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
M.put_in_hands(id)
|
||||
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
|
||||
else
|
||||
id.loc = get_turf(src)
|
||||
id.forceMove(drop_location())
|
||||
id = null
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||||
update_icon()
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
/obj/item/device/chameleon/proc/eject_all()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
A.forceMove(active_dummy.loc)
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
M.reset_perspective(null)
|
||||
@@ -106,7 +106,7 @@
|
||||
VRD.force_dismount(M)
|
||||
else
|
||||
V.unbuckle_mob(M, force = TRUE)
|
||||
M.loc = src
|
||||
M.forceMove(src)
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
|
||||
@@ -256,6 +256,7 @@
|
||||
var/produce_heat = 1500
|
||||
heat = 1000
|
||||
light_color = LIGHT_COLOR_FLARE
|
||||
grind_results = list("sulfur" = 15)
|
||||
|
||||
/obj/item/device/flashlight/flare/New()
|
||||
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
|
||||
@@ -404,6 +405,7 @@
|
||||
color = LIGHT_COLOR_GREEN
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
|
||||
var/fuel = 0
|
||||
|
||||
/obj/item/device/flashlight/glowstick/Initialize()
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(diode)
|
||||
to_chat(user, "<span class='notice'>You remove the [diode.name] from \the [src].</span>")
|
||||
diode.loc = get_turf(src.loc)
|
||||
diode.forceMove(drop_location())
|
||||
diode = null
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.loc = T
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
|
||||
@@ -235,7 +235,7 @@
|
||||
if(keyslot2)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot2.loc = T
|
||||
keyslot2.forceMove(T)
|
||||
keyslot2 = null
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
@@ -569,7 +569,7 @@
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.loc = T
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
@@ -335,6 +335,7 @@ GAS ANALYZER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
grind_results = list("mercury" = 5, "iron" = 5, "silicon" = 5)
|
||||
|
||||
/obj/item/device/analyzer/attack_self(mob/user)
|
||||
|
||||
|
||||
@@ -110,12 +110,12 @@
|
||||
else if(stage == WIRED && istype(I, /obj/item/wrench))
|
||||
if(beakers.len)
|
||||
for(var/obj/O in beakers)
|
||||
O.loc = get_turf(src)
|
||||
O.forceMove(drop_location())
|
||||
beakers = list()
|
||||
to_chat(user, "<span class='notice'>You open the [initial(name)] assembly and remove the payload.</span>")
|
||||
return // First use of the wrench remove beakers, then use the wrench to remove the activation mechanism.
|
||||
if(nadeassembly)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.forceMove(drop_location())
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
else // If "nadeassembly = null && stage == WIRED", then it most have been cable_coil that was used.
|
||||
@@ -167,7 +167,7 @@
|
||||
playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
if(beakers.len)
|
||||
for(var/obj/O in beakers)
|
||||
O.loc = get_turf(src)
|
||||
O.forceMove(drop_location())
|
||||
beakers = list()
|
||||
stage_change(EMPTY)
|
||||
return
|
||||
|
||||
@@ -1,79 +1,80 @@
|
||||
/obj/item/implantcase
|
||||
name = "implant case"
|
||||
desc = "A glass case containing an implant."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "implantcase-0"
|
||||
item_state = "implantcase"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_GLASS=500)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type
|
||||
|
||||
/obj/item/implantcase/update_icon()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
reagents = imp.reagents
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
reagents = null
|
||||
|
||||
|
||||
/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_held_item() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
if(t)
|
||||
name = "implant case - '[t]'"
|
||||
else
|
||||
name = "implant case"
|
||||
else if(istype(W, /obj/item/implanter))
|
||||
var/obj/item/implanter/I = W
|
||||
if(I.imp)
|
||||
if(imp || I.imp.imp_in)
|
||||
return
|
||||
I.imp.loc = src
|
||||
imp = I.imp
|
||||
I.imp = null
|
||||
update_icon()
|
||||
I.update_icon()
|
||||
else
|
||||
if(imp)
|
||||
if(I.imp)
|
||||
return
|
||||
imp.loc = I
|
||||
I.imp = imp
|
||||
imp = null
|
||||
update_icon()
|
||||
I.update_icon()
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/implantcase/Initialize(mapload)
|
||||
. = ..()
|
||||
if(imp_type)
|
||||
imp = new imp_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/implantcase/tracking
|
||||
name = "implant case - 'Tracking'"
|
||||
desc = "A glass case containing a tracking implant."
|
||||
imp_type = /obj/item/implant/tracking
|
||||
|
||||
/obj/item/implantcase/weapons_auth
|
||||
name = "implant case - 'Firearms Authentication'"
|
||||
desc = "A glass case containing a firearms authentication implant."
|
||||
imp_type = /obj/item/implant/weapons_auth
|
||||
|
||||
/obj/item/implantcase/adrenaline
|
||||
name = "implant case - 'Adrenaline'"
|
||||
desc = "A glass case containing an adrenaline implant."
|
||||
imp_type = /obj/item/implant/adrenalin
|
||||
/obj/item/implantcase
|
||||
name = "implant case"
|
||||
desc = "A glass case containing an implant."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "implantcase-0"
|
||||
item_state = "implantcase"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_GLASS=500)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type
|
||||
|
||||
|
||||
/obj/item/implantcase/update_icon()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
reagents = imp.reagents
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
reagents = null
|
||||
|
||||
|
||||
/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_held_item() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
if(t)
|
||||
name = "implant case - '[t]'"
|
||||
else
|
||||
name = "implant case"
|
||||
else if(istype(W, /obj/item/implanter))
|
||||
var/obj/item/implanter/I = W
|
||||
if(I.imp)
|
||||
if(imp || I.imp.imp_in)
|
||||
return
|
||||
I.imp.forceMove(src)
|
||||
imp = I.imp
|
||||
I.imp = null
|
||||
update_icon()
|
||||
I.update_icon()
|
||||
else
|
||||
if(imp)
|
||||
if(I.imp)
|
||||
return
|
||||
imp.forceMove(I)
|
||||
I.imp = imp
|
||||
imp = null
|
||||
update_icon()
|
||||
I.update_icon()
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/implantcase/Initialize(mapload)
|
||||
. = ..()
|
||||
if(imp_type)
|
||||
imp = new imp_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/implantcase/tracking
|
||||
name = "implant case - 'Tracking'"
|
||||
desc = "A glass case containing a tracking implant."
|
||||
imp_type = /obj/item/implant/tracking
|
||||
|
||||
/obj/item/implantcase/weapons_auth
|
||||
name = "implant case - 'Firearms Authentication'"
|
||||
desc = "A glass case containing a firearms authentication implant."
|
||||
imp_type = /obj/item/implant/weapons_auth
|
||||
|
||||
/obj/item/implantcase/adrenaline
|
||||
name = "implant case - 'Adrenaline'"
|
||||
desc = "A glass case containing an adrenaline implant."
|
||||
imp_type = /obj/item/implant/adrenalin
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])")
|
||||
|
||||
/obj/item/borg/cyborghug
|
||||
name = "Hugging Module"
|
||||
name = "hugging module"
|
||||
icon_state = "hugmodule"
|
||||
desc = "For when a someone really needs a hug."
|
||||
var/mode = 0 //0 = Hugs 1 = "Hug" 2 = Shock 3 = CRUSH
|
||||
@@ -336,6 +336,10 @@
|
||||
cooldown = world.time + 600
|
||||
log_game("[user.ckey]([user]) used an emagged Cyborg Harm Alarm in ([user.x],[user.y],[user.z])")
|
||||
|
||||
#define DISPENSE_LOLLIPOP_MODE 1
|
||||
#define THROW_LOLLIPOP_MODE 2
|
||||
#define THROW_GUMBALL_MODE 3
|
||||
|
||||
/obj/item/borg/lollipop
|
||||
name = "lollipop fabricator"
|
||||
desc = "Reward good humans with this. Toggle in-module to switch between dispensing and high velocity ejection modes."
|
||||
@@ -343,8 +347,9 @@
|
||||
var/candy = 30
|
||||
var/candymax = 30
|
||||
var/charge_delay = 10
|
||||
var/charging = 0
|
||||
var/mode = 1
|
||||
var/charging = FALSE
|
||||
var/mode = DISPENSE_LOLLIPOP_MODE
|
||||
|
||||
var/firedelay = 0
|
||||
var/hitspeed = 2
|
||||
var/hitdamage = 0
|
||||
@@ -379,10 +384,22 @@
|
||||
var/obj/O = A
|
||||
if(O.density)
|
||||
return FALSE
|
||||
new /obj/item/reagent_containers/food/snacks/lollipop(T)
|
||||
|
||||
var/obj/item/reagent_containers/food/snacks/lollipop/L = new(T)
|
||||
|
||||
var/into_hands = FALSE
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
into_hands = M.put_in_hands(L)
|
||||
|
||||
candy--
|
||||
check_amount()
|
||||
to_chat(user, "<span class='notice'>Dispensing lollipop...</span>")
|
||||
|
||||
if(into_hands)
|
||||
user.visible_message("<span class='notice'>[user] dispenses a lollipop into the hands of [A].</span>", "<span class='notice'>You dispense a lollipop into the hands of [A].</span>", "<span class='italics'>You hear a click.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] dispenses a lollipop.</span>", "<span class='notice'>You dispense a lollipop.</span>", "<span class='italics'>You hear a click.</span>")
|
||||
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
@@ -427,29 +444,33 @@
|
||||
if(R.emagged)
|
||||
hitdamage = emaggedhitdamage
|
||||
switch(mode)
|
||||
if(1)
|
||||
if(DISPENSE_LOLLIPOP_MODE)
|
||||
if(!proximity)
|
||||
return FALSE
|
||||
dispense(target, user)
|
||||
if(2)
|
||||
if(THROW_LOLLIPOP_MODE)
|
||||
shootL(target, user, click_params)
|
||||
if(3)
|
||||
if(THROW_GUMBALL_MODE)
|
||||
shootG(target, user, click_params)
|
||||
hitdamage = initial(hitdamage)
|
||||
|
||||
/obj/item/borg/lollipop/attack_self(mob/living/user)
|
||||
switch(mode)
|
||||
if(1)
|
||||
mode++
|
||||
if(DISPENSE_LOLLIPOP_MODE)
|
||||
mode = THROW_LOLLIPOP_MODE
|
||||
to_chat(user, "<span class='notice'>Module is now throwing lollipops.</span>")
|
||||
if(2)
|
||||
mode++
|
||||
if(THROW_LOLLIPOP_MODE)
|
||||
mode = THROW_GUMBALL_MODE
|
||||
to_chat(user, "<span class='notice'>Module is now blasting gumballs.</span>")
|
||||
if(3)
|
||||
mode = 1
|
||||
if(THROW_GUMBALL_MODE)
|
||||
mode = DISPENSE_LOLLIPOP_MODE
|
||||
to_chat(user, "<span class='notice'>Module is now dispensing lollipops.</span>")
|
||||
..()
|
||||
|
||||
#undef DISPENSE_LOLLIPOP_MODE
|
||||
#undef THROW_LOLLIPOP_MODE
|
||||
#undef THROW_GUMBALL_MODE
|
||||
|
||||
/obj/item/ammo_casing/caseless/gumball
|
||||
name = "Gumball"
|
||||
desc = "Why are you seeing this?!"
|
||||
@@ -655,7 +676,7 @@
|
||||
|
||||
|
||||
/obj/item/borg/sight/xray
|
||||
name = "\proper x-ray Vision"
|
||||
name = "\proper x-ray vision"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "securearea"
|
||||
sight_mode = BORGXRAY
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
if (M.use(1))
|
||||
var/obj/item/ed209_assembly/B = new /obj/item/ed209_assembly
|
||||
B.loc = get_turf(src)
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
|
||||
var/holding_this = user.get_inactive_held_item()==src
|
||||
qdel(src)
|
||||
@@ -227,7 +227,7 @@
|
||||
O.job = "Cyborg"
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.loc = O
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
if(O.mmi) //we delete the mmi created by robot/New()
|
||||
@@ -271,7 +271,7 @@
|
||||
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.loc = O
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
O.locked = panel_locked
|
||||
O.job = "Cyborg"
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
points = 50
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
grind_results = list("bluespace" = 2)
|
||||
|
||||
/obj/item/ore/bluespace_crystal/refined
|
||||
name = "refined bluespace crystal"
|
||||
@@ -48,6 +49,7 @@
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 //nice try
|
||||
refined_type = null
|
||||
grind_results = list("bluespace" = 1, "silicon" = 2)
|
||||
|
||||
//Polycrystals, aka stacks
|
||||
/obj/item/stack/sheet/bluespace_crystal
|
||||
@@ -58,6 +60,7 @@
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
novariants = TRUE
|
||||
grind_results = list("bluespace" = 2)
|
||||
var/crystal_type = /obj/item/ore/bluespace_crystal/refined
|
||||
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_brute = 40
|
||||
self_delay = 20
|
||||
grind_results = list("styptic_powder" = 1)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -147,3 +148,4 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_burn = 40
|
||||
self_delay = 20
|
||||
grind_results = list("silver_sulfadiazine" = 1)
|
||||
|
||||
@@ -22,6 +22,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
grind_results = list("silicon" = 1)
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
materials = list()
|
||||
@@ -79,6 +80,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list("silicon" = 1, "plasma" = 1)
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
@@ -128,6 +130,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
grind_results = list("silicon" = 1, "iron" = 1)
|
||||
|
||||
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -168,6 +171,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
grind_results = list("silicon" = 1, "plasma" = 1, "iron" = 1)
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.prglass_recipes
|
||||
|
||||
@@ -1,37 +1,38 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
|
||||
|
||||
max_amount = 60
|
||||
grind_results = list("silicon" = 1, "copper" = 1)
|
||||
|
||||
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
|
||||
|
||||
if(istype(O, /obj/item/wirecutters))
|
||||
var/obj/item/stack/cable_coil/CC = new (user.loc)
|
||||
CC.amount = 5
|
||||
CC.add_fingerprint(user)
|
||||
amount--
|
||||
var/obj/item/stack/sheet/glass/G = new (user.loc)
|
||||
G.add_fingerprint(user)
|
||||
if(amount <= 0)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
L.add_fingerprint(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
else
|
||||
return ..()
|
||||
var/obj/item/stack/cable_coil/CC = new (user.loc)
|
||||
CC.amount = 5
|
||||
CC.add_fingerprint(user)
|
||||
amount--
|
||||
var/obj/item/stack/sheet/glass/G = new (user.loc)
|
||||
G.add_fingerprint(user)
|
||||
if(amount <= 0)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
L.add_fingerprint(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -126,6 +126,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("uranium" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -149,6 +150,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("plasma" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -182,6 +184,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
singular_name = "gold bar"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("gold" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -207,6 +210,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
singular_name = "silver bar"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("silver" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -232,6 +236,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
sheettype = "clown"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("banana" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(clown_recipes, list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
@@ -302,6 +307,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
|
||||
singular_name = "snow block"
|
||||
force = 1
|
||||
throwforce = 2
|
||||
grind_results = list("ice" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(snow_recipes, list ( \
|
||||
new/datum/stack_recipe("Snow Wall", /turf/closed/wall/mineral/snow, 5, one_per_turf = 1, on_floor = 1), \
|
||||
|
||||
@@ -99,6 +99,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
flags_1 = CONDUCT_1
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list("iron" = 20)
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -151,6 +152,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasteel
|
||||
grind_results = list("iron" = 20, "plasma" = 20)
|
||||
|
||||
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plasteel_recipes
|
||||
@@ -202,6 +204,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/mineral/wood
|
||||
novariants = TRUE
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.wood_recipes
|
||||
@@ -322,6 +325,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
sheettype = "runed"
|
||||
merge_type = /obj/item/stack/sheet/runed_metal
|
||||
novariants = TRUE
|
||||
grind_results = list("iron" = 0.5, "blood" = 1.5)
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -385,6 +389,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
throw_range = 3
|
||||
turf_type = /turf/open/floor/clockwork
|
||||
novariants = FALSE
|
||||
grind_results = list("iron" = 0.5, "teslium" = 1.5)
|
||||
|
||||
/obj/item/stack/tile/brass/narsie_act()
|
||||
new /obj/item/stack/sheet/runed_metal(loc, amount)
|
||||
@@ -435,6 +440,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
grind_results = list("carbon" = 1)
|
||||
|
||||
GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
|
||||
|
||||
@@ -21,6 +21,17 @@
|
||||
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
|
||||
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
|
||||
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
grind_results[grind_results[i]] *= amount //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
|
||||
|
||||
/obj/item/stack/grind_requirements()
|
||||
if(is_cyborg)
|
||||
to_chat(usr, "<span class='danger'>[src] is electronically synthesized in your chassis and can't be ground up!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
|
||||
. = ..()
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The mister snaps back onto the watertank.</span>")
|
||||
tank.on = 0
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
|
||||
/obj/item/reagent_containers/spray/mister/attack_self()
|
||||
return
|
||||
@@ -236,13 +236,13 @@
|
||||
tank = parent_tank
|
||||
reagents = tank.reagents
|
||||
max_water = tank.volume
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/Move()
|
||||
..()
|
||||
if(loc != tank.loc)
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/attack_self(mob/user)
|
||||
@@ -268,7 +268,7 @@
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
|
||||
tank.on = 0
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/afterattack(atom/target, mob/user)
|
||||
if(nozzle_mode == EXTINGUISHER)
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
src.add_fingerprint(user)
|
||||
if (src.bullets < 1)
|
||||
user.show_message("<span class='warning'>*click*</span>", 2)
|
||||
playsound(src, "gun_dry_fire", 50, 1)
|
||||
playsound(src, "gun_dry_fire", 60, 1)
|
||||
return
|
||||
playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
|
||||
src.bullets--
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
name = "crushed can"
|
||||
icon_state = "cola"
|
||||
resistance_flags = NONE
|
||||
grind_results = list("aluminum" = 10)
|
||||
|
||||
/obj/item/trash/attack(mob/M, mob/living/user)
|
||||
return
|
||||
@@ -75,6 +76,7 @@
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "slag"
|
||||
desc = "Someone's gotten on the naughty list."
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/trash/coal/burn()
|
||||
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
|
||||
|
||||
@@ -429,6 +429,10 @@
|
||||
var/obj/item/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
|
||||
/obj/item/twohanded/spear/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/jousting)
|
||||
|
||||
/obj/item/twohanded/spear/examine(mob/user)
|
||||
..()
|
||||
if(explosive)
|
||||
@@ -447,7 +451,7 @@
|
||||
return
|
||||
if(explosive && wielded)
|
||||
user.say("[war_cry]")
|
||||
explosive.loc = AM
|
||||
explosive.forceMove(AM)
|
||||
explosive.prime()
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/obj/item/canvas/C = I
|
||||
user.dropItemToGround(C)
|
||||
painting = C
|
||||
C.loc = get_turf(src)
|
||||
C.forceMove(get_turf(src))
|
||||
C.layer = layer+0.1
|
||||
user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
|
||||
else
|
||||
@@ -32,7 +32,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
..()
|
||||
if(painting && painting.loc == T) //Only move if it's near us.
|
||||
painting.loc = get_turf(src)
|
||||
painting.forceMove(get_turf(src))
|
||||
else
|
||||
painting = null
|
||||
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
G.use(10)
|
||||
var/obj/structure/displaycase/display = new(src.loc)
|
||||
if(electronics)
|
||||
electronics.loc = display
|
||||
electronics.forceMove(display)
|
||||
display.electronics = electronics
|
||||
if(electronics.one_access)
|
||||
display.req_one_access = electronics.accesses
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/obj/structure/chair/C = new /obj/structure/chair(loc)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
C.setDir(dir)
|
||||
part.loc = loc
|
||||
part.forceMove(loc)
|
||||
part.master = null
|
||||
part = null
|
||||
qdel(src)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
return
|
||||
playsound(src.loc, 'sound/effects/splat.ogg', 25, 1)
|
||||
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
L.loc = src.loc
|
||||
L.forceMove(drop_location())
|
||||
L.emote("scream")
|
||||
L.add_splatter_floor()
|
||||
L.adjustBruteLoss(30)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
if(notices > 4)
|
||||
break
|
||||
if(istype(I, /obj/item/paper))
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
return
|
||||
var/obj/item/I = locate(href_list["remove"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
I.loc = usr.loc
|
||||
I.forceMove(usr.loc)
|
||||
usr.put_in_hands(I)
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
T.quick_empty()
|
||||
|
||||
for(var/obj/item/C in oldContents)
|
||||
C.loc = src.loc
|
||||
C.forceMove(drop_location())
|
||||
|
||||
user.visible_message("[user] empties [I] on [src].")
|
||||
return
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
/obj/structure/target_stake/Move()
|
||||
..()
|
||||
if(pinned_target)
|
||||
pinned_target.loc = loc
|
||||
pinned_target.forceMove(loc)
|
||||
|
||||
/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
|
||||
if(pinned_target)
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/structure/target_stake/proc/removeTarget(mob/user)
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
pinned_target.loc = user.loc
|
||||
pinned_target.forceMove(user.loc)
|
||||
pinned_target.nullPinnedLoc()
|
||||
nullPinnedTarget()
|
||||
if(ishuman(user))
|
||||
@@ -44,7 +44,7 @@
|
||||
user.put_in_hands(pinned_target)
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
else
|
||||
pinned_target.loc = get_turf(user)
|
||||
pinned_target.forceMove(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
|
||||
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
|
||||
|
||||
@@ -216,13 +216,13 @@
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(!src || electronics)
|
||||
W.loc = src.loc
|
||||
W.forceMove(drop_location())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
||||
name = "near finished windoor assembly"
|
||||
electronics = W
|
||||
else
|
||||
W.loc = loc
|
||||
W.forceMove(drop_location())
|
||||
|
||||
//Screwdriver to remove airlock electronics. Step 6 undone.
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
@@ -240,7 +240,7 @@
|
||||
var/obj/item/electronics/airlock/ae
|
||||
ae = electronics
|
||||
electronics = null
|
||||
ae.loc = loc
|
||||
ae.forceMove(drop_location())
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
|
||||
@@ -285,7 +285,7 @@
|
||||
else
|
||||
windoor.req_access = electronics.accesses
|
||||
windoor.electronics = electronics
|
||||
electronics.loc = windoor
|
||||
electronics.forceMove(windoor)
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
qdel(src)
|
||||
|
||||
@@ -283,11 +283,10 @@
|
||||
return
|
||||
if(!disassembled)
|
||||
playsound(src, breaksound, 70, 1)
|
||||
var/turf/T = loc
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
for(var/i in debris)
|
||||
var/obj/item/I = i
|
||||
I.loc = T
|
||||
I.forceMove(drop_location())
|
||||
transfer_fingerprints_to(I)
|
||||
qdel(src)
|
||||
update_nearby_icons()
|
||||
|
||||
Reference in New Issue
Block a user