From 40a1ceed26ac84ea7e2ef4570458633a4f717585 Mon Sep 17 00:00:00 2001 From: kevinz000 Date: Fri, 13 Oct 2017 07:14:42 -0700 Subject: [PATCH] Fixes explosion particles causing a massive amount of runtimes (#31608) --- code/game/objects/effects/effect_system/effects_explosion.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/effect_system/effects_explosion.dm b/code/game/objects/effects/effect_system/effects_explosion.dm index 23895de9c5..33ecd308d1 100644 --- a/code/game/objects/effects/effect_system/effects_explosion.dm +++ b/code/game/objects/effects/effect_system/effects_explosion.dm @@ -17,7 +17,7 @@ var/direct = pick(GLOB.alldirs) var/steps_amt = pick(1;25,2;50,3,4;200) for(var/j in 1 to steps_amt) - addtimer(CALLBACK(src, .proc/_step, expl, direct), j) + addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, expl, direct), j) /obj/effect/explosion name = "fire"