PACK IT UP FOLKS

This commit is contained in:
lolman360
2020-08-24 11:18:02 +10:00
parent f2a7c2599d
commit 40bcd3f902
4 changed files with 21 additions and 6 deletions
+15 -3
View File
@@ -110,7 +110,11 @@
var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape.
workpiece_state = WORKPIECE_INPROGRESS
var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps
if(!do_after(user, 20, target = src))
var/steptime = 100
if(user.mind.skill_holder)
var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
steptime = 100 / skillmod
if(!do_after(user, steptime, target = src))
return FALSE
switch(stepdone)
if("weak hit")
@@ -149,12 +153,20 @@
stepsdone += "u"
currentsteps += 1
currentquality -= 1
to_chat(user, "<span class='notice'>You [stepdone] the metal.</span>")
user.visible_message("<span class='notice'>[user] works the metal on the anvil with their hammer with a loud clang!</span>", \
"<span class='notice'>You [stepdone] the metal with a loud clang!</span>")
playsound(src, 'sound/effects/clang2.ogg',20, 2)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/effects/clang2.ogg', 20, 2), 15)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/effects/clang2.ogg', 20, 2), 30)
if(length(stepsdone) >= 3)
tryfinish(user)
/obj/structure/anvil/proc/tryfinish(mob/user)
if(currentsteps > 10 || (rng && prob(outrightfailchance)))
var/finalfailchance = outrightfailchance
if(user.mind.skill_holder)
var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
finalfailchance = max(0, finalfailchance / skillmod) //lv 2 gives 20% less to fail, 3 30%, etc
if(currentsteps > 10 || (rng && prob(finalfailchance)))
to_chat(user, "<span class='warning'?You overwork the metal, causing it to turn into useless slag!</span>")
var/turf/T = get_turf(user)
workpiece_state = FALSE