oh boy
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@@ -760,7 +760,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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//You can buckle on mobs if you're next to them since most are dense
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/mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(M.buckled)
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return 0
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return FALSE
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var/turf/T = get_turf(src)
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if(M.loc != T)
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var/old_density = density
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@@ -768,7 +768,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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var/can_step = step_towards(M, T)
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density = old_density
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if(!can_step)
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return 0
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return FALSE
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return ..()
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//Default buckling shift visual for mobs
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