This commit is contained in:
SandPoot
2023-11-29 22:40:13 -03:00
parent c9b0dedf77
commit 40f1d7401d
704 changed files with 1766 additions and 1743 deletions
+2 -2
View File
@@ -34,8 +34,8 @@
if(on_spawn_immediate)
on_spawn()
else
addtimer(CALLBACK(src, .proc/on_spawn), 0)
addtimer(CALLBACK(src, .proc/post_add), 30)
addtimer(CALLBACK(src, PROC_REF(on_spawn)), 0)
addtimer(CALLBACK(src, PROC_REF(post_add)), 30)
/datum/quirk/Destroy()
if(processing_quirk)
+11 -11
View File
@@ -43,11 +43,11 @@
GLOBAL_LIST_EMPTY(family_heirlooms)
/datum/quirk/family_heirloom/on_spawn()
/datum/quirk/family_heirloom/on_spawn()
// Define holder and type
var/mob/living/carbon/human/human_holder = quirk_holder
var/obj/item/heirloom_type
// The quirk holder's species - we have a 50% chance, if we have a species with a set heirloom, to choose a species heirloom.
var/datum/species/holder_species = human_holder.dna?.species
if(holder_species && LAZYLEN(holder_species.family_heirlooms) && prob(50))
@@ -61,13 +61,13 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
// If we didn't find an heirloom somehow, throw them a generic one
if(!heirloom_type)
heirloom_type = pick(/obj/item/toy/cards/deck, /obj/item/lighter, /obj/item/dice/d20)
// Create the heirloom item
heirloom = new heirloom_type(get_turf(quirk_holder))
// Add to global list
GLOB.family_heirlooms += heirloom
// Determine and assign item location
var/list/slots = list(
"in your left pocket" = ITEM_SLOT_LPOCKET,
@@ -156,7 +156,7 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
/datum/quirk/nyctophobia/add()
RegisterSignal(quirk_holder, COMSIG_MOVABLE_MOVED, .proc/on_holder_moved)
RegisterSignal(quirk_holder, COMSIG_MOVABLE_MOVED, PROC_REF(on_holder_moved))
/datum/quirk/nyctophobia/remove()
UnregisterSignal(quirk_holder, COMSIG_MOVABLE_MOVED)
@@ -197,7 +197,7 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
/datum/quirk/lightless/add()
RegisterSignal(quirk_holder, COMSIG_MOVABLE_MOVED, .proc/on_holder_moved)
RegisterSignal(quirk_holder, COMSIG_MOVABLE_MOVED, PROC_REF(on_holder_moved))
/datum/quirk/lightless/remove()
UnregisterSignal(quirk_holder, COMSIG_MOVABLE_MOVED)
@@ -334,8 +334,8 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
processing_quirk = TRUE
/datum/quirk/social_anxiety/add()
RegisterSignal(quirk_holder, COMSIG_MOB_EYECONTACT, .proc/eye_contact)
RegisterSignal(quirk_holder, COMSIG_MOB_EXAMINATE, .proc/looks_at_floor)
RegisterSignal(quirk_holder, COMSIG_MOB_EYECONTACT, PROC_REF(eye_contact))
RegisterSignal(quirk_holder, COMSIG_MOB_EXAMINATE, PROC_REF(looks_at_floor))
/datum/quirk/social_anxiety/remove()
UnregisterSignal(quirk_holder, list(COMSIG_MOB_EYECONTACT, COMSIG_MOB_EXAMINATE))
@@ -363,7 +363,7 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
if(prob(85) || (istype(mind_check) && mind_check.mind))
return
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, quirk_holder, "<span class='smallnotice'>You make eye contact with [A].</span>"), 3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), quirk_holder, "<span class='smallnotice'>You make eye contact with [A].</span>"), 3)
/datum/quirk/social_anxiety/proc/eye_contact(datum/source, mob/living/other_mob, triggering_examiner)
if(prob(75))
@@ -386,7 +386,7 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
msg += "causing you to freeze up!"
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "anxiety_eyecontact", /datum/mood_event/anxiety_eyecontact)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, quirk_holder, "<span class='userdanger'>[msg]</span>"), 3) // so the examine signal has time to fire and this will print after
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), quirk_holder, "<span class='userdanger'>[msg]</span>"), 3) // so the examine signal has time to fire and this will print after
return COMSIG_BLOCK_EYECONTACT
/datum/mood_event/anxiety_eyecontact