procs
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-2
@@ -688,7 +688,7 @@
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/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
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addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
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addtimer(CALLBACK(src, PROC_REF(hitby_react), AM), 2)
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/atom/proc/hitby_react(atom/movable/AM)
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if(AM && isturf(AM.loc))
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@@ -1302,7 +1302,7 @@
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/atom/proc/update_filters()
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filters = null
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filter_data = sortTim(filter_data, /proc/cmp_filter_data_priority, TRUE)
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filter_data = sortTim(filter_data, GLOBAL_PROC_REF(cmp_filter_data_priority), TRUE)
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for(var/f in filter_data)
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var/list/data = filter_data[f]
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var/list/arguments = data.Copy()
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