procs
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@@ -16,7 +16,7 @@
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I.alpha = 64
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I.appearance_flags = RESET_ALPHA
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add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/blessedAware, "blessing", I)
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RegisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT, .proc/block_cult_teleport)
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RegisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT, PROC_REF(block_cult_teleport))
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/obj/effect/blessing/Destroy()
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UnregisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT)
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@@ -72,7 +72,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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sleep(5)
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step(E,direction)
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if(!QDELETED(src))
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addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
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addtimer(CALLBACK(src, PROC_REF(decrement_total_effect)), 20)
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/datum/effect_system/proc/decrement_total_effect()
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total_effects--
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@@ -17,7 +17,7 @@
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var/direct = pick(GLOB.alldirs)
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var/steps_amt = pick(1;25,2;50,3,4;200)
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for(var/j in 1 to steps_amt)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, expl, direct), j)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), expl, direct), j)
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/obj/effect/explosion
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name = "fire"
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@@ -55,4 +55,4 @@
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S.start()
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/datum/effect_system/explosion/smoke/start()
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..()
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addtimer(CALLBACK(src, .proc/create_smoke), 5)
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addtimer(CALLBACK(src, PROC_REF(create_smoke)), 5)
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@@ -315,7 +315,7 @@
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/obj/structure/foamedmetal/resin/Initialize(mapload)
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. = ..()
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neutralize_air()
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addtimer(CALLBACK(src, .proc/neutralize_air), 5) // yeah this sucks, maybe when auxmos is out
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addtimer(CALLBACK(src, PROC_REF(neutralize_air)), 5) // yeah this sucks, maybe when auxmos is out
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/obj/structure/foamedmetal/resin/proc/neutralize_air()
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if(isopenturf(loc))
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@@ -64,7 +64,7 @@
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if(C.smoke_delay)
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return 0
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C.smoke_delay++
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addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
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addtimer(CALLBACK(src, PROC_REF(remove_smoke_delay), C), 10)
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return 1
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/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
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@@ -98,8 +98,8 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = base_icon_state
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addtimer(CALLBACK(src, .proc/Spread), delay_spread)
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Start decaying the plant
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addtimer(CALLBACK(src, PROC_REF(Spread)), delay_spread)
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addtimer(CALLBACK(src, PROC_REF(Decay)), delay_decay, FALSE) // Start decaying the plant
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/**
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* Causes glowshroom spreading across the floor/walls.
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@@ -151,7 +151,7 @@
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CHECK_TICK
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if(shrooms_planted <= myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.adjust_yield(-shrooms_planted)
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addtimer(CALLBACK(src, .proc/Spread), delay_spread)
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addtimer(CALLBACK(src, PROC_REF(Spread)), delay_spread)
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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@@ -204,7 +204,7 @@
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if(obj_integrity > max_integrity)
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obj_integrity = max_integrity
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if (myseed.endurance > 0)
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Recall decay timer
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addtimer(CALLBACK(src, PROC_REF(Decay)), delay_decay, FALSE) // Recall decay timer
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return
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if (myseed.endurance < 1) // Plant is gone
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qdel(src)
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@@ -24,7 +24,7 @@
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else if(hasprox_receiver == host) //Default case
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hasprox_receiver = H
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host = H
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RegisterSignal(host, COMSIG_MOVABLE_MOVED, .proc/HandleMove)
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RegisterSignal(host, COMSIG_MOVABLE_MOVED, PROC_REF(HandleMove))
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last_host_loc = host.loc
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SetRange(current_range,TRUE)
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@@ -15,5 +15,5 @@
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message_admins("An alien egg has been delivered to [ADMIN_VERBOSEJMP(T)].")
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log_game("An alien egg has been delivered to [AREACOORD(T)]")
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var/message = "Attention [station_name()], we have entrusted you with a research specimen in [get_area_name(T, TRUE)]. Remember to follow all safety precautions when dealing with the specimen."
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/_addtimer, CALLBACK(GLOBAL_PROC, /proc/print_command_report, message), announcement_time))
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_addtimer), CALLBACK(GLOBAL_PROC, /proc/print_command_report, message), announcement_time))
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return INITIALIZE_HINT_QDEL
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@@ -496,7 +496,7 @@
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status = rcd_status
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delay = rcd_delay
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if (status == RCD_DECONSTRUCT)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 11)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 11)
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delay -= 11
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icon_state = "rcd_end_reverse"
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else
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@@ -518,7 +518,7 @@
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qdel(src)
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else
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icon_state = "rcd_end"
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addtimer(CALLBACK(src, .proc/end), 15)
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addtimer(CALLBACK(src, PROC_REF(end)), 15)
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/obj/effect/constructing_effect/proc/end()
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qdel(src)
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