procs
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@@ -1482,7 +1482,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/shots_this_limb = 0
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for(var/t in shuffle(open_adj_turfs))
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var/turf/iter_turf = t
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addtimer(CALLBACK(GLOBAL_PROC, .proc/firing_squad, dude, iter_turf, slice_part.body_zone, wound_bonuses[wound_bonus_rep], damage), delay_counter)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(firing_squad), dude, iter_turf, slice_part.body_zone, wound_bonuses[wound_bonus_rep], damage), delay_counter)
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delay_counter += delay_per_shot
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shots_this_limb++
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if(shots_this_limb > shots_per_limb_per_rep)
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