procs
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@@ -60,6 +60,6 @@
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dream_fragments.Cut(1,2)
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to_chat(src, "<span class='notice'><i>... [next_message] ...</i></span>")
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if(LAZYLEN(dream_fragments))
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addtimer(CALLBACK(src, .proc/dream_sequence, dream_fragments), rand(10,30))
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addtimer(CALLBACK(src, PROC_REF(dream_sequence), dream_fragments), rand(10,30))
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else
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dreaming = FALSE
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@@ -298,7 +298,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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target.client.images |= fakerune
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target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
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bubblegum = new(wall, target)
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addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10)
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addtimer(CALLBACK(src, PROC_REF(bubble_attack), landing), 10)
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/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
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var/charged = FALSE //only get hit once
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@@ -342,10 +342,10 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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for(var/i in 1 to rand(5, 10))
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target.playsound_local(source, 'sound/weapons/laser.ogg', 25, 1)
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if(prob(50))
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, 'sound/weapons/sear.ogg', 25, 1), rand(5,10))
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addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/sear.ogg', 25, 1), rand(5,10))
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hits++
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else
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(5,10))
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addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(5,10))
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sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 6))
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if(hits >= 4 && prob(70))
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target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
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@@ -355,10 +355,10 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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for(var/i in 1 to rand(5, 10))
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target.playsound_local(source, 'sound/weapons/taser2.ogg', 25, 1)
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if(prob(50))
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, 'sound/weapons/tap.ogg', 25, 1), rand(5,10))
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addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/tap.ogg', 25, 1), rand(5,10))
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hits++
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else
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(5,10))
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addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/effects/searwall.ogg', 25, 1), rand(5,10))
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sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 6))
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if(hits >= 3 && prob(70))
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target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
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@@ -376,10 +376,10 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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for(var/i in 1 to rand(3, 6))
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target.playsound_local(source, get_sfx("gunshot"), 25)
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if(prob(60))
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, 'sound/weapons/pierce.ogg', 25, 1), rand(5,10))
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addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, 'sound/weapons/pierce.ogg', 25, 1), rand(5,10))
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hits++
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else
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, "ricochet", 25, 1), rand(5,10))
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addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, playsound_local), source, "ricochet", 25, 1), rand(5,10))
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sleep(rand(CLICK_CD_RANGE, CLICK_CD_RANGE + 6))
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if(hits >= 2 && prob(80))
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target.playsound_local(source, get_sfx("bodyfall"), 25, 1)
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@@ -1116,7 +1116,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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return
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to_chat(target, "<span class='userdanger'>You fall into the chasm!</span>")
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target.DefaultCombatKnockdown(40)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, target, "<span class='notice'>It's surprisingly shallow.</span>"), 15)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), target, "<span class='notice'>It's surprisingly shallow.</span>"), 15)
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QDEL_IN(src, 30)
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/obj/effect/hallucination/danger/anomaly
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@@ -1239,13 +1239,13 @@ GLOBAL_LIST_INIT(hallucination_list, list(
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if(target.client)
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target.client.images |= shock_image
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target.client.images |= electrocution_skeleton_anim
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addtimer(CALLBACK(src, .proc/reset_shock_animation), 40)
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addtimer(CALLBACK(src, PROC_REF(reset_shock_animation)), 40)
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target.playsound_local(get_turf(src), "sparks", 100, 1)
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target.staminaloss += 50
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target.Stun(40)
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target.jitteriness += 1000
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target.do_jitter_animation(target.jitteriness)
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addtimer(CALLBACK(src, .proc/shock_drop), 20)
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addtimer(CALLBACK(src, PROC_REF(shock_drop)), 20)
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/datum/hallucination/shock/proc/reset_shock_animation()
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if(target.client)
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