procs
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@@ -37,7 +37,7 @@
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if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
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teletarget = com.target
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addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
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addtimer(CALLBACK(src, PROC_REF(pop), teletarget), 30)
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/obj/effect/nettingportal/proc/pop(teletarget)
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if(teletarget)
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@@ -384,8 +384,8 @@
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/obj/structure/closet/decay/Initialize(mapload)
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. = ..()
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if(auto_destroy)
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addtimer(CALLBACK(src, .proc/bust_open), 5 MINUTES)
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addtimer(CALLBACK(src, .proc/magicly_lock), 5)
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addtimer(CALLBACK(src, PROC_REF(bust_open)), 5 MINUTES)
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addtimer(CALLBACK(src, PROC_REF(magicly_lock)), 5)
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/obj/structure/closet/decay/proc/magicly_lock()
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if(!welded)
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@@ -399,7 +399,7 @@
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/obj/structure/closet/decay/proc/decay()
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animate(src, alpha = 0, time = 30)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, src), 30)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), 30)
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/obj/structure/closet/decay/open(mob/living/user)
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. = ..()
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@@ -407,12 +407,12 @@
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if(icon_state == magic_icon) //check if we used the magic icon at all before giving it the lesser magic icon
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unmagify()
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else
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addtimer(CALLBACK(src, .proc/decay), 15 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(decay)), 15 SECONDS)
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/obj/structure/closet/decay/proc/unmagify()
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icon_state = weakened_icon
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update_icon()
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addtimer(CALLBACK(src, .proc/decay), 15 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(decay)), 15 SECONDS)
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icon_welded = "welded"
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/obj/item/projectile/magic/aoe
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@@ -503,7 +503,7 @@
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return BULLET_ACT_BLOCK
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var/turf/T = get_turf(target)
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for(var/i=0, i<50, i+=10)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)
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/obj/item/projectile/magic/nuclear
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name = "\proper blazing manliness"
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@@ -100,7 +100,7 @@
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layer = ABOVE_MOB_LAYER
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hal_target.client.images += blood
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animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5)
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addtimer(CALLBACK(src, .proc/cleanup_blood), 5)
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addtimer(CALLBACK(src, PROC_REF(cleanup_blood)), 5)
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/obj/item/projectile/hallucination/proc/cleanup_blood(image/blood)
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hal_target.client.images -= blood
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