procs
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@@ -23,7 +23,7 @@ GLOBAL_LIST_EMPTY(cursed_minds)
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if(GLOB.cursed_minds[L.mind])
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return
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GLOB.cursed_minds[L.mind] = TRUE
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RegisterSignal(L.mind, COMSIG_PARENT_QDELETING, .proc/remove_from_cursed)
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RegisterSignal(L.mind, COMSIG_PARENT_QDELETING, PROC_REF(remove_from_cursed))
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L = wabbajack(L, "animal") // Appearance randomization removed so citadel players don't get randomized into some ungodly ugly creature and complain
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var/turf/T = find_safe_turf()
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L.forceMove(T)
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