procs
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@@ -175,8 +175,8 @@
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add_cabin()
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if(enclosed)
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add_airtank()
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RegisterSignal(src, COMSIG_MOVABLE_PRE_MOVE , .proc/disconnect_air)
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RegisterSignal(src, COMSIG_MOVABLE_MOVED, .proc/play_stepsound)
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RegisterSignal(src, COMSIG_MOVABLE_PRE_MOVE , PROC_REF(disconnect_air))
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RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(play_stepsound))
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spark_system.set_up(2, 0, src)
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spark_system.attach(src)
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smoke_system.set_up(3, src)
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@@ -1109,9 +1109,9 @@
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/obj/vehicle/sealed/mecha/add_occupant(mob/M, control_flags)
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RegisterSignal(M, COMSIG_MOB_DEATH, .proc/mob_exit)
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RegisterSignal(M, COMSIG_MOB_CLICKON, .proc/on_mouseclick)
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RegisterSignal(M, COMSIG_MOB_SAY, .proc/display_speech_bubble)
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RegisterSignal(M, COMSIG_MOB_DEATH, PROC_REF(mob_exit))
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RegisterSignal(M, COMSIG_MOB_CLICKON, PROC_REF(on_mouseclick))
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RegisterSignal(M, COMSIG_MOB_SAY, PROC_REF(display_speech_bubble))
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return ..()
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/obj/vehicle/sealed/mecha/after_add_occupant(mob/M)
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@@ -16,8 +16,8 @@
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/obj/vehicle/sealed/mecha/combat/durand/Initialize(mapload)
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. = ..()
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shield = new /obj/durand_shield(loc, src, layer, dir)
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RegisterSignal(src, COMSIG_MECHA_ACTION_TRIGGER, .proc/relay)
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RegisterSignal(src, COMSIG_PROJECTILE_PREHIT, .proc/prehit)
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RegisterSignal(src, COMSIG_MECHA_ACTION_TRIGGER, PROC_REF(relay))
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RegisterSignal(src, COMSIG_PROJECTILE_PREHIT, PROC_REF(prehit))
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/obj/vehicle/sealed/mecha/combat/durand/Destroy()
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@@ -156,7 +156,7 @@ own integrity back to max. Shield is automatically dropped if we run out of powe
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chassis = _chassis
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layer = _layer
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setDir(_dir)
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RegisterSignal(src, COMSIG_MECHA_ACTION_TRIGGER, .proc/activate)
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RegisterSignal(src, COMSIG_MECHA_ACTION_TRIGGER, PROC_REF(activate))
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/obj/durand_shield/Destroy()
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@@ -204,7 +204,7 @@ own integrity back to max. Shield is automatically dropped if we run out of powe
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playsound(src, 'sound/mecha/mech_shield_raise.ogg', 50, FALSE)
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set_light(l_range = MINIMUM_USEFUL_LIGHT_RANGE , l_power = 5, l_color = "#00FFFF")
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icon_state = "shield"
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RegisterSignal(chassis, COMSIG_ATOM_DIR_CHANGE, .proc/resetdir)
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RegisterSignal(chassis, COMSIG_ATOM_DIR_CHANGE, PROC_REF(resetdir))
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else
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flick("shield_drop", src)
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playsound(src, 'sound/mecha/mech_shield_drop.ogg', 50, FALSE)
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@@ -100,10 +100,10 @@
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if(!chassis)
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return FALSE
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chassis.use_power(energy_drain)
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return do_after(user, equip_cooldown, target, extra_checks = CALLBACK(src, .proc/do_after_checks, target))
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return do_after(user, equip_cooldown, target, extra_checks = CALLBACK(src, PROC_REF(do_after_checks), target))
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/obj/item/mecha_parts/mecha_equipment/proc/do_after_mecha(atom/target, mob/user, delay)
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return do_after(user, delay, target, extra_checks = CALLBACK(src, .proc/do_after_checks, target))
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return do_after(user, delay, target, extra_checks = CALLBACK(src, PROC_REF(do_after_checks), target))
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/// do after checks for the mecha equipment do afters
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/obj/item/mecha_parts/mecha_equipment/proc/do_after_checks(atom/target)
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@@ -408,7 +408,7 @@
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if(href_list["repair_int_control_lost"])
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to_chat(occupants, "[icon2html(src, occupants)]<span class='notice'>Recalibrating coordination system...</span>")
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log_message("Recalibration of coordination system started.", LOG_MECHA)
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addtimer(CALLBACK(src, .proc/stationary_repair, loc), 100, TIMER_UNIQUE)
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addtimer(CALLBACK(src, PROC_REF(stationary_repair), loc), 100, TIMER_UNIQUE)
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///Repairs internal damage if the mech hasn't moved.
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/obj/vehicle/sealed/mecha/proc/stationary_repair(location)
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