Merge remote-tracking branch 'citadel/master' into combat_v7
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@@ -50,6 +50,10 @@
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/obj/effect/decal/cleanable/glass/ex_act()
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qdel(src)
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/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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qdel(src)
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return power
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/obj/effect/decal/cleanable/glass/plasma
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icon_state = "plasmatiny"
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@@ -131,6 +135,9 @@
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/obj/effect/decal/cleanable/greenglow/ex_act()
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return
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/obj/effect/decal/cleanable/greenglow/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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return power
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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desc = "Somebody should remove that."
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@@ -253,6 +260,11 @@
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if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
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qdel(src)
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/obj/effect/decal/cleanable/shreds/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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if(power > EXPLOSION_POWER_ERASE_SHREDS)
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qdel(src)
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return power // no block
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/obj/effect/decal/cleanable/shreds/Initialize()
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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@@ -309,6 +309,10 @@
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/obj/structure/foamedmetal/resin/Initialize()
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. = ..()
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neutralize_air()
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addtimer(CALLBACK(src, .proc/neutralize_air), 5) // yeah this sucks, maybe when auxmos is out
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/obj/structure/foamedmetal/resin/proc/neutralize_air()
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if(isopenturf(loc))
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var/turf/open/O = loc
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O.ClearWet()
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