Merge remote-tracking branch 'citadel/master' into combat_v7
This commit is contained in:
@@ -6,6 +6,8 @@
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blocks_air = 1
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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rad_insulation = RAD_MEDIUM_INSULATION
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wave_explosion_block = 10
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wave_explosion_multiply = 0.75
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/// How much we block yelling
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var/yelling_resistance = 40
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@@ -30,6 +32,7 @@
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name = "wall"
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icon = 'icons/turf/walls.dmi'
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explosion_block = 50
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wave_explosion_block = INFINITY
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/turf/closed/indestructible/rust_heretic_act()
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return
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@@ -12,6 +12,19 @@
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clawfootstep = FOOTSTEP_HARD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/// Minimum explosion power to break tile
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var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
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/// Minimum explosion power to break turf
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var/explosion_power_break_turf = EXPLOSION_POWER_FLOOR_TURF_BREAK
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//// Minimum explosion power to scrape away the floor
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var/explosion_power_turf_scrape = EXPLOSION_POWER_FLOOR_TURF_SCRAPE
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//// Shielded turfs are completely protected from anything under this
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var/explosion_power_protect_shielded = EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY
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/// Starting from here, there's a chance for this to break
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var/explosion_power_minimum_chance_break = EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK
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/// Starting from here, +20% chance to break turf.
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var/explosion_power_break_turf_bonus = EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS
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var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
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var/icon_plating = "plating"
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thermal_conductivity = 0.004
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@@ -98,6 +111,48 @@
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src.break_tile()
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src.hotspot_expose(1000,CELL_VOLUME)
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/turf/open/floor/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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var/shielded = is_shielded()
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. = ..()
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if(shielded)
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if(power < explosion_power_protect_shielded)
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return
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else
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power -= explosion_power_protect_shielded
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hotspot_expose(1000, CELL_VOLUME)
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if(power < explosion_power_break_tile)
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return
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if(power < explosion_power_minimum_chance_break)
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if(prob(33 + ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_break_tile))))
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break_tile()
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return
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if((power < explosion_power_turf_scrape) && ((power >= explosion_power_break_turf) || prob((1 - ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_minimum_chance_break))) * 100 + ((power > explosion_power_break_turf_bonus)? 20 : 0))))
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switch(pick(1, 2;75, 3))
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if(1)
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if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
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ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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ReplaceWithLattice()
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else
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ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
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if(prob(33))
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new /obj/item/stack/sheet/metal(src)
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return
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if(2)
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ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
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return
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if(3)
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if(prob(80))
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ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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return
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else
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break_tile()
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hotspot_expose(1000,CELL_VOLUME)
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if(prob(33))
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new /obj/item/stack/sheet/metal(src)
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if(power >= explosion_power_turf_scrape)
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ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
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return
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/turf/open/floor/is_shielded()
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for(var/obj/structure/A in contents)
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if(A.level == 3)
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@@ -12,6 +12,11 @@
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sheet_amount = 1
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girder_type = /obj/structure/girder/reinforced
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explosion_block = 2
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wave_explosion_block = EXPLOSION_BLOCK_BLAST_PROOF
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wave_explosion_multiply = EXPLOSION_DAMPEN_BLAST_PROOF
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explosion_power_to_scrape = EXPLOSION_POWER_RWALL_SCRAPE
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explosion_power_to_dismantle = EXPLOSION_POWER_RWALL_DISMANTLE
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explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE
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rad_insulation = RAD_HEAVY_INSULATION
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/turf/closed/wall/r_wall/deconstruction_hints(mob/user)
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@@ -6,6 +6,8 @@
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icon = 'icons/turf/walls/wall.dmi'
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icon_state = "wall"
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explosion_block = 1
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wave_explosion_block = EXPLOSION_BLOCK_WALL
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wave_explosion_multiply = EXPLOSION_DAMPEN_WALL
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flags_1 = DEFAULT_RICOCHET_1
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flags_ricochet = RICOCHET_HARD
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thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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@@ -15,6 +17,14 @@
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baseturfs = /turf/open/floor/plating
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explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE
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/// Explosion power to disintegrate the wall
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var/explosion_power_to_scrape = EXPLOSION_POWER_WALL_SCRAPE
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/// Explosion power to dismantle the wall
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var/explosion_power_to_dismantle = EXPLOSION_POWER_WALL_DISMANTLE
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/// Explosion power to potentially dismantle the wall
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var/explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE
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var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
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var/slicing_duration = 100 //default time taken to slice the wall
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var/sheet_type = /obj/item/stack/sheet/metal
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@@ -91,6 +101,13 @@
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if(!density)
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..()
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/turf/closed/wall/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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. = ..()
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var/resultant_power = power * explosion.wall_destroy_mod
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if(resultant_power >= explosion_power_to_scrape)
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ScrapeAway()
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else if((resultant_power >= explosion_power_to_dismantle) || ((resultant_power >= explosion_power_minimum_chance_dismantle) && prob(((resultant_power - explosion_power_minimum_chance_dismantle) / (explosion_power_to_dismantle - explosion_power_minimum_chance_dismantle)) * 100)))
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dismantle_wall(prob((resultant_power - explosion_power_to_dismantle)/(explosion_power_to_scrape - explosion_power_to_dismantle)), TRUE)
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/turf/closed/wall/blob_act(obj/structure/blob/B)
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if(prob(50))
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@@ -8,6 +8,8 @@
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temperature = TCMB
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 700000
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wave_explosion_multiply = EXPLOSION_DAMPEN_SPACE
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wave_explosion_block = EXPLOSION_BLOCK_SPACE
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var/destination_z
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var/destination_x
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@@ -462,6 +462,24 @@ GLOBAL_LIST_EMPTY(station_turfs)
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A.ex_act(severity, target)
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CHECK_TICK
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/turf/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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. = ..()
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var/affecting_level
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if(is_shielded())
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affecting_level = 3
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else if(intact)
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affecting_level = 2
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else
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affecting_level = 1
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var/atom/A
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for(var/i in contents)
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if(. <= 0)
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return 0
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A = i
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if(!QDELETED(A) && A.level >= affecting_level)
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. = A.wave_explode(., explosion, dir)
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maptext = "[.]"
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/turf/narsie_act(force, ignore_mobs, probability = 20)
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. = (prob(probability) || force)
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for(var/I in src)
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