diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm
index 9a778aafc7..0d52765d2c 100644
--- a/code/__DEFINES/antagonists.dm
+++ b/code/__DEFINES/antagonists.dm
@@ -111,3 +111,6 @@ GLOBAL_LIST_EMPTY(living_heart_cache) //A list of all living hearts in existance
#define BLOB_SPREAD_COST 4
#define BLOB_ATTACK_REFUND 2 //blob refunds this much if it attacks and doesn't spread
#define BLOB_REFLECTOR_COST 15
+
+/// The dimensions of the antagonist preview icon. Will be scaled to this size.
+#define ANTAGONIST_PREVIEW_ICON_SIZE 96
diff --git a/code/__DEFINES/atom_hud.dm b/code/__DEFINES/atom_hud.dm
index 386473a3ae..948ae5653c 100644
--- a/code/__DEFINES/atom_hud.dm
+++ b/code/__DEFINES/atom_hud.dm
@@ -61,6 +61,9 @@
#define ANTAG_HUD_BLOODSUCKER 24
#define ANTAG_HUD_FUGITIVE 25
#define ANTAG_HUD_HERETIC 26
+#define ANTAG_HUD_GANGSTER 25
+#define ANTAG_HUD_SPACECOP 26
+
// Notification action types
#define NOTIFY_JUMP "jump"
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 14382eb09c..c19471f4e5 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -380,6 +380,8 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define CLOCK_PROSELYTIZATION 23
#define SHUTTLE_HIJACK 24
#define GANG_VICTORY 25
+#define GANG_DESTROYED 25
+#define GANG_OPERATING 26
#define FIELD_TURF 1
#define FIELD_EDGE 2
diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm
index 19ccf5fdc1..df4da1780d 100644
--- a/code/__DEFINES/role_preferences.dm
+++ b/code/__DEFINES/role_preferences.dm
@@ -36,7 +36,9 @@
#define ROLE_DEATHSQUAD "deathsquad"
#define ROLE_LAVALAND "lavaland"
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
-#define ROLE_GANG "gangster"
+#define ROLE_GANG "old gangster"
+#define ROLE_FAMILIES "gangster"
+#define ROLE_FAMILY_HEAD_ASPIRANT "family head aspirant"
#define ROLE_BLOODSUCKER "bloodsucker"
#define ROLE_SPACE_DRAGON "Space Dragon"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
@@ -72,9 +74,10 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_OVERTHROW = /datum/game_mode/overthrow,
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
ROLE_SENTIENCE,
- ROLE_GANG = /datum/game_mode/gang,
+ ROLE_GANG = /datum/game_mode/gang_old,
ROLE_HERETIC = /datum/game_mode/heretics,
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker,
+ ROLE_FAMILIES = /datum/game_mode/gang,
ROLE_SPACE_DRAGON
//ROLE_MONSTERHUNTER Disabled for now
))
diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm
index 53448a284a..5cbfd9f212 100644
--- a/code/_globalvars/lists/mobs.dm
+++ b/code/_globalvars/lists/mobs.dm
@@ -52,6 +52,8 @@ GLOBAL_LIST_EMPTY(current_observers_list)
//Dynamic Port
GLOBAL_LIST_EMPTY(new_player_list) //all /mob/dead/new_player, in theory all should have clients and those that don't are in the process of spawning and get deleted when done.
+//Family Port
+GLOBAL_LIST_EMPTY(pre_setup_antags) //minds that have been picked as antag by the gamemode. removed as antag datums are set.
/proc/update_config_movespeed_type_lookup(update_mobs = TRUE)
// NOTE: This is entirely based on the fact that byond typesof/subtypesof gets longer/deeper paths before shallower ones.
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index d1fff25dae..f8dfc703f0 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -176,9 +176,6 @@
#define ui_ghost_mafia "SOUTH: 6, CENTER+2:24"
#define ui_ghost_spawners "SOUTH: 6, CENTER+1:24" // LEGACY. SAME LOC AS PAI
-// #define ui_wanted_lvl "NORTH,11"
-
-
//UI position overrides for 1:1 screen layout. (default is 7:5)
#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button
#define ui_overridden_resist "EAST-3:24,SOUTH+1:7"
@@ -190,3 +187,5 @@
#define ui_boxarea "EAST-4:6,SOUTH+1:6"
#define ui_boxlang "EAST-5:22,SOUTH+1:6"
#define ui_boxvore "EAST-5:22,SOUTH+1:6"
+
+#define ui_wanted_lvl "NORTH,11"
diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm
index e16ac8d173..54e4478cae 100644
--- a/code/_onclick/hud/alert.dm
+++ b/code/_onclick/hud/alert.dm
@@ -98,6 +98,7 @@
var/alerttooltipstyle = ""
var/override_alerts = FALSE //If it is overriding other alerts of the same type
var/mob/mob_viewer //the mob viewing this alert
+ var/mob/owner //Alert owner
/atom/movable/screen/alert/MouseEntered(location,control,params)
@@ -348,24 +349,27 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
/// An overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred
/atom/movable/screen/alert/give/proc/handle_transfer()
var/mob/living/carbon/taker = owner
- taker.take(offerer, receiving)
+ taker.take(giver, receiving)
/// Simply checks if the other person is still in range
/atom/movable/screen/alert/give/proc/check_in_range(atom/taker)
SIGNAL_HANDLER
- if(!offerer.CanReach(taker))
- to_chat(owner, span_warning("You moved out of range of [offerer]!"))
- owner.clear_alert("[offerer]")
+ if(!giver.CanReach(taker))
+ to_chat(owner, span_warning("You moved out of range of [giver]!"))
+ owner.clear_alert("[giver]")
-/atom/movable/screen/alert/give/secret_handshake/setup(mob/living/carbon/taker, mob/living/carbon/offerer, obj/item/receiving)
- name = "[offerer] is offering a Handshake"
- desc = "[offerer] wants to teach you the Secret Handshake for their Family and induct you! Click on this alert to accept."
+/atom/movable/screen/alert/give/secret_handshake
+ icon_state = "default"
+
+/atom/movable/screen/alert/give/secret_handshake/setup(mob/living/carbon/taker, mob/living/carbon/giver, obj/item/receiving)
+ name = "[giver] is offering a Handshake"
+ desc = "[giver] wants to teach you the Secret Handshake for their Family and induct you! Click on this alert to accept."
icon_state = "template"
cut_overlays()
add_overlay(receiving)
src.receiving = receiving
- src.offerer = offerer
+ src.giver = giver
RegisterSignal(taker, COMSIG_MOVABLE_MOVED, .proc/check_in_range, override = TRUE) //Override to prevent runtimes when people offer a item multiple times
//ALIENS
diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm
index 36a3cd1f1a..ac3c686ba9 100644
--- a/code/_onclick/hud/hud.dm
+++ b/code/_onclick/hud/hud.dm
@@ -58,6 +58,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
var/atom/movable/screen/healthdoll
var/atom/movable/screen/internals
+ var/atom/movable/screen/wanted/wanted_lvl
// subtypes can override this to force a specific UI style
var/ui_style
@@ -80,6 +81,13 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
plane_masters["[instance.plane]"] = instance
instance.backdrop(mymob)
+ wanted_lvl = new /obj/screen()
+ wanted_lvl.icon = 'icons/obj/gang/wanted_160x32.dmi'
+ wanted_lvl.icon_state = "wanted_0"
+ wanted_lvl.screen_loc = ui_wanted_lvl
+ infodisplay += wanted_lvl
+
+
/datum/hud/Destroy()
if(mymob.hud_used == src)
mymob.hud_used = null
@@ -100,6 +108,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
healths = null
healthdoll = null
+ wanted_lvl = null
internals = null
lingchemdisplay = null
devilsouldisplay = null
diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm
index 02aad6dec3..8a84251341 100644
--- a/code/controllers/subsystem/atoms.dm
+++ b/code/controllers/subsystem/atoms.dm
@@ -14,6 +14,9 @@ SUBSYSTEM_DEF(atoms)
var/list/BadInitializeCalls = list()
+ /// Atoms that will be deleted once the subsystem is initialized
+ var/list/queued_deletions = list()
+
initialized = INITIALIZATION_INSSATOMS
/datum/controller/subsystem/atoms/Initialize(timeofday)
@@ -62,6 +65,12 @@ SUBSYSTEM_DEF(atoms)
testing("Late initialized [late_loaders.len] atoms")
late_loaders.Cut()
+ for (var/queued_deletion in queued_deletions)
+ qdel(queued_deletion)
+
+ testing("[queued_deletions.len] atoms were queued for deletion.")
+ queued_deletions.Cut()
+
/// Init this specific atom
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
var/the_type = A.type
@@ -151,6 +160,14 @@ SUBSYSTEM_DEF(atoms)
if(fails & BAD_INIT_SLEPT)
. += "- Slept during Initialize()\n"
+/// Prepares an atom to be deleted once the atoms SS is initialized.
+/datum/controller/subsystem/atoms/proc/prepare_deletion(atom/target)
+ if (initialized == INITIALIZATION_INNEW_REGULAR)
+ // Atoms SS has already completed, just kill it now.
+ qdel(target)
+ else
+ queued_deletions += WEAKREF(target)
+
/datum/controller/subsystem/atoms/Shutdown()
var/initlog = InitLog()
if(initlog)
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index d2a4882f82..b04fcb2899 100755
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -582,6 +582,10 @@ SUBSYSTEM_DEF(ticker)
news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
if(GANG_VICTORY)
news_message = "Company officials reaffirmed that sudden deployments of special forces are not in any way connected to rumors of [station_name()] being covered in graffiti."
+ if(GANG_OPERATING)
+ news_message = "The company would like to state that any rumors of criminal organizing on board stations such as [station_name()] are falsehoods, and not to be emulated."
+ if(GANG_DESTROYED)
+ news_message = "The crew of [station_name()] would like to thank the Spinward Stellar Coalition Police Department for quickly resolving a minor terror threat to the station."
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
diff --git a/code/datums/hud.dm b/code/datums/hud.dm
index 1c23d5f2a0..a31c29409a 100644
--- a/code/datums/hud.dm
+++ b/code/datums/hud.dm
@@ -29,7 +29,9 @@ GLOBAL_LIST_INIT(huds, list(
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker(),
ANTAG_HUD_FUGITIVE = new/datum/atom_hud/antag(),
- ANTAG_HUD_HERETIC = new/datum/atom_hud/antag/hidden()
+ ANTAG_HUD_HERETIC = new/datum/atom_hud/antag/hidden(),
+ ANTAG_HUD_GANGSTER = new/datum/atom_hud/antag/hidden(),
+ ANTAG_HUD_SPACECOP = new/datum/atom_hud/antag()
))
/datum/atom_hud
diff --git a/code/datums/status_effects/neutral.dm b/code/datums/status_effects/neutral.dm
index e3af70afb8..22cafd5f36 100644
--- a/code/datums/status_effects/neutral.dm
+++ b/code/datums/status_effects/neutral.dm
@@ -86,4 +86,4 @@
/datum/status_effect/offering/secret_handshake
id = "secret_handshake"
- give_alert_type = /atom/movable/screen/alert/give/secret_handshake
+ alert_type = /atom/movable/screen/alert/give/secret_handshake
diff --git a/code/game/gamemodes/gang/gang.dm b/code/game/gamemodes/gang/gang.dm
new file mode 100644
index 0000000000..58818652e8
--- /dev/null
+++ b/code/game/gamemodes/gang/gang.dm
@@ -0,0 +1,449 @@
+#define LOWPOP_FAMILIES_COUNT 50
+
+#define TWO_STARS_HIGHPOP 11
+#define THREE_STARS_HIGHPOP 16
+#define FOUR_STARS_HIGHPOP 21
+#define FIVE_STARS_HIGHPOP 31
+
+#define TWO_STARS_LOW 6
+#define THREE_STARS_LOW 9
+#define FOUR_STARS_LOW 12
+#define FIVE_STARS_LOW 15
+
+#define CREW_SIZE_MIN 4
+#define CREW_SIZE_MAX 8
+
+
+GLOBAL_VAR_INIT(deaths_during_shift, 0)
+/datum/game_mode/gang
+ name = "Families"
+ config_tag = "families"
+ antag_flag = ROLE_TRAITOR
+ false_report_weight = 5
+ required_players = 0
+ required_enemies = 1
+ recommended_enemies = 4
+ announce_span = "danger"
+ announce_text = "Grove For Lyfe!"
+ reroll_friendly = FALSE
+ restricted_jobs = list("Cyborg", "AI", "Prisoner","Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")//N O
+ protected_jobs = list()
+ var/check_counter = 0
+ var/endtime = null
+ var/fuckingdone = FALSE
+ var/time_to_end = 60 MINUTES
+ var/gangs_to_generate = 3
+ var/list/gangs_to_use
+ var/list/datum/mind/gangbangers = list()
+ var/list/datum/mind/pigs = list()
+ var/datum/mind/undercover_cop
+ var/list/gangs = list()
+ var/gangs_still_alive = 0
+ var/sent_announcement = FALSE
+ var/list/gang_locations = list()
+ var/lock_stars = FALSE
+ var/cops_arrived = FALSE
+ var/gang_balance_cap = 5
+ var/current_stars = "wanted_0"
+
+/datum/game_mode/gang/warriors
+ name = "Warriors"
+ config_tag = "warriors"
+ announce_text = "Can you survive this onslaught?"
+ gang_balance_cap = 3
+
+/datum/game_mode/gang/warriors/pre_setup()
+ gangs_to_use = subtypesof(/datum/antagonist/gang)
+ gangs_to_generate = gangs_to_use.len
+ . = ..()
+
+/datum/game_mode/gang/pre_setup()
+ gangs_to_use = subtypesof(/datum/antagonist/gang)
+ for(var/j = 0, j < gangs_to_generate, j++)
+ if (!antag_candidates.len)
+ break
+ var/datum/mind/gangbanger = antag_pick(antag_candidates)
+ gangbangers += gangbanger
+ gangbanger.restricted_roles = restricted_jobs
+ log_game("[key_name(gangbanger)] has been selected as a starting gangster!")
+ antag_candidates.Remove(gangbanger)
+ if(antag_candidates.len)
+ var/datum/mind/one_eight_seven_on_an_undercover_cop = antag_pick(antag_candidates)
+ pigs += one_eight_seven_on_an_undercover_cop
+ undercover_cop = one_eight_seven_on_an_undercover_cop
+ undercover_cop.restricted_roles = restricted_jobs
+ log_game("[key_name(one_eight_seven_on_an_undercover_cop)] has been selected as a starting undercover cop!")
+ antag_candidates.Remove(one_eight_seven_on_an_undercover_cop)
+ endtime = world.time + time_to_end
+ return TRUE
+
+/datum/game_mode/gang/post_setup()
+ var/replacement_gangsters = 0
+ for(var/datum/mind/gangbanger in gangbangers)
+ if(!ishuman(gangbanger.current))
+ gangbangers.Remove(gangbanger)
+ log_game("[gangbanger] was not a human, and thus has lost their gangster role.")
+ replacement_gangsters++
+ if(replacement_gangsters)
+ for(var/j = 0, j < replacement_gangsters, j++)
+ if(!antag_candidates.len)
+ log_game("Unable to find more replacement gangsters. Not all of the gangs will spawn.")
+ break
+ var/datum/mind/gangbanger = antag_pick(antag_candidates)
+ gangbangers += gangbanger
+ log_game("[key_name(gangbanger)] has been selected as a replacement gangster!")
+ if(undercover_cop && !ishuman(undercover_cop.current))
+ pigs.Remove(undercover_cop)
+ log_game("[undercover_cop] was not a human, and thus has lost their undercover cop role.")
+ if(!antag_candidates.len)
+ var/datum/mind/one_eight_seven_on_an_undercover_cop = antag_pick(antag_candidates)
+ pigs += one_eight_seven_on_an_undercover_cop
+ undercover_cop = one_eight_seven_on_an_undercover_cop
+ else
+ log_game("Unable to find a replacement undercover cop.")
+ if(undercover_cop)
+ var/datum/antagonist/ert/families/undercover_cop/one_eight_seven_on_an_undercover_cop = new()
+ undercover_cop.add_antag_datum(one_eight_seven_on_an_undercover_cop)
+ undercover_cop.current.playsound_local(undercover_cop.current, 'sound/effects/families_police.ogg', 100, FALSE, pressure_affected = FALSE)
+
+ for(var/datum/mind/gangbanger in gangbangers)
+ var/gang_to_use = pick_n_take(gangs_to_use)
+ var/datum/antagonist/gang/new_gangster = new gang_to_use()
+ var/datum/team/gang/ballas = new /datum/team/gang()
+ new_gangster.my_gang = ballas
+ new_gangster.starter_gangster = TRUE
+ gangs += ballas
+ ballas.add_member(gangbanger)
+ ballas.name = new_gangster.gang_name
+
+ ballas.acceptable_clothes = new_gangster.acceptable_clothes.Copy()
+ ballas.free_clothes = new_gangster.free_clothes.Copy()
+ ballas.my_gang_datum = new_gangster
+
+ for(var/C in ballas.free_clothes)
+ var/obj/O = new C(gangbanger.current)
+ var/list/slots = list (
+ "backpack" = ITEM_SLOT_BACKPACK,
+ "left pocket" = SLOT_L_STORE,
+ "right pocket" = SLOT_R_STORE
+ )
+ var/mob/living/carbon/human/H = gangbanger.current
+ var/equipped = H.equip_in_one_of_slots(O, slots)
+ if(!equipped)
+ to_chat(gangbanger.current, "Unfortunately, you could not bring your [O] to this shift. You will need to find one.")
+ qdel(O)
+
+ gangbanger.add_antag_datum(new_gangster)
+ gangbanger.current.playsound_local(gangbanger.current, 'sound/ambience/antag/thatshowfamiliesworks.ogg', 100, FALSE, pressure_affected = FALSE)
+ to_chat(gangbanger.current, "As you're the first gangster, your uniform and spraycan are in your inventory!")
+ addtimer(CALLBACK(src, .proc/announce_gang_locations), 5 MINUTES)
+ addtimer(CALLBACK(src, .proc/five_minute_warning), time_to_end - 5 MINUTES)
+ gamemode_ready = TRUE
+ ..()
+
+/datum/game_mode/gang/proc/announce_gang_locations()
+ var/list/readable_gang_names = list()
+ for(var/GG in gangs)
+ var/datum/team/gang/G = GG
+ readable_gang_names += "[G.name]"
+ var/finalized_gang_names = english_list(readable_gang_names)
+ priority_announce("Julio G coming to you live from Radio Los Spess! We've been hearing reports of gang activity on [station_name()], with the [finalized_gang_names] duking it out, looking for fresh territory and drugs to sling! Stay safe out there for the hour 'till the space cops get there, and keep it cool, yeah? Play music, not gunshots, I say. Peace out!", "Radio Los Spess", 'sound/voice/beepsky/radio.ogg')
+ sent_announcement = TRUE
+
+/datum/game_mode/gang/proc/five_minute_warning()
+ priority_announce("Julio G coming to you live from Radio Los Spess! The space cops are closing in on [station_name()] and will arrive in about 5 minutes! Better clear on out of there if you don't want to get hurt!", "Radio Los Spess", 'sound/voice/beepsky/radio.ogg')
+
+/datum/game_mode/gang/check_win()
+ var/alive_gangsters = 0
+ var/alive_cops = 0
+ for(var/datum/mind/gangbanger in gangbangers)
+ if(!ishuman(gangbanger.current))
+ continue
+ var/mob/living/carbon/human/H = gangbanger.current
+ if(H.stat)
+ continue
+ alive_gangsters++
+ for(var/datum/mind/bacon in pigs)
+ if(!ishuman(bacon.current)) // always returns false
+ continue
+ var/mob/living/carbon/human/H = bacon.current
+ if(H.stat)
+ continue
+ alive_cops++
+ if(alive_gangsters > alive_cops)
+ SSticker.mode_result = "win - gangs survived"
+ SSticker.news_report = GANG_OPERATING
+ return TRUE
+ SSticker.mode_result = "loss - police destroyed the gangs"
+ SSticker.news_report = GANG_DESTROYED
+ return FALSE
+
+/datum/game_mode/gang/process()
+ if(sent_announcement)
+ for(var/mob/M in GLOB.player_list)
+ if(M.hud_used && !istype(M, /mob/dead/new_player))
+ var/datum/hud/H = M.hud_used
+ var/icon_state_to_use = "wanted_1"
+ if(lock_stars)
+ H.wanted_lvl.icon_state = current_stars
+ continue
+ if(GLOB.joined_player_list.len > LOWPOP_FAMILIES_COUNT)
+ switch(GLOB.deaths_during_shift)
+ if(0 to TWO_STARS_HIGHPOP-1)
+ icon_state_to_use = "wanted_1"
+ if(TWO_STARS_HIGHPOP to THREE_STARS_HIGHPOP-1)
+ icon_state_to_use = "wanted_2"
+ if(THREE_STARS_HIGHPOP to FOUR_STARS_HIGHPOP-1)
+ icon_state_to_use = "wanted_3"
+ if(FOUR_STARS_HIGHPOP to FIVE_STARS_HIGHPOP-1)
+ icon_state_to_use = "wanted_4"
+ if(FIVE_STARS_HIGHPOP to INFINITY)
+ icon_state_to_use = "wanted_5"
+ else
+ switch(GLOB.deaths_during_shift)
+ if(0 to TWO_STARS_LOW-1)
+ icon_state_to_use = "wanted_1"
+ if(TWO_STARS_LOW to THREE_STARS_LOW-1)
+ icon_state_to_use = "wanted_2"
+ if(THREE_STARS_LOW to FOUR_STARS_LOW-1)
+ icon_state_to_use = "wanted_3"
+ if(FOUR_STARS_LOW to FIVE_STARS_LOW-1)
+ icon_state_to_use = "wanted_4"
+ if(FIVE_STARS_LOW to INFINITY)
+ icon_state_to_use = "wanted_5"
+ if(cops_arrived)
+ icon_state_to_use += "_active"
+ lock_stars = TRUE
+ current_stars = icon_state_to_use
+ H.wanted_lvl.icon_state = icon_state_to_use
+
+ check_counter++
+ if(check_counter >= 5)
+ if (world.time > endtime && !fuckingdone)
+ fuckingdone = TRUE
+ send_in_the_fuzz()
+ check_counter = 0
+ SSticker.mode.check_win()
+
+ check_tagged_turfs()
+ check_gang_clothes()
+ check_rollin_with_crews()
+
+/datum/game_mode/gang/proc/send_in_the_fuzz()
+ var/team_size
+ var/cops_to_send
+ var/announcement_message = "PUNK ASS BALLA BITCH"
+ var/announcer = "Spinward Stellar Coalition"
+ if(GLOB.joined_player_list.len > LOWPOP_FAMILIES_COUNT)
+ switch(GLOB.deaths_during_shift)
+ if(0 to TWO_STARS_HIGHPOP-1)
+ team_size = 8
+ cops_to_send = /datum/antagonist/ert/families/beatcop
+ announcement_message = "Hello, crewmembers of [station_name()]! We've received a few calls about some potential violent gang activity on board your station, so we're sending some beat cops to check things out. Nothing extreme, just a courtesy call. However, while they check things out for about 10 minutes, we're going to have to ask that you keep your escape shuttle parked.\n\nHave a pleasant day!"
+ announcer = "Spinward Stellar Coalition Police Department"
+ if(TWO_STARS_HIGHPOP to THREE_STARS_HIGHPOP-1)
+ team_size = 9
+ cops_to_send = /datum/antagonist/ert/families/beatcop/armored
+ announcement_message = "Crewmembers of [station_name()]. We have received confirmed reports of violent gang activity from your station. We are dispatching some armed officers to help keep the peace and investigate matters. Do not get in their way, and comply with any and all requests from them. We have blockaded the local warp gate, and your shuttle cannot depart for another 10 minutes.\n\nHave a secure day."
+ announcer = "Spinward Stellar Coalition Police Department"
+ if(THREE_STARS_HIGHPOP to FOUR_STARS_HIGHPOP-1)
+ team_size = 10
+ cops_to_send = /datum/antagonist/ert/families/beatcop/swat
+ announcement_message = "Crewmembers of [station_name()]. We have received confirmed reports of extreme gang activity from your station resulting in heavy civilian casualties. The Spinward Stellar Coalition does not tolerate abuse towards our citizens, and we will be responding in force to keep the peace and reduce civilian casualties. We have your station surrounded, and all gangsters must drop their weapons and surrender peacefully.\n\nHave a secure day."
+ announcer = "Spinward Stellar Coalition Police Department"
+ if(FOUR_STARS_HIGHPOP to FIVE_STARS_HIGHPOP-1)
+ team_size = 11
+ cops_to_send = /datum/antagonist/ert/families/beatcop/fbi
+ announcement_message = "We are dispatching our top agents to [station_name()] at the request of the Spinward Stellar Coalition government due to an extreme terrorist level threat against this Nanotrasen owned station. All gangsters must surrender IMMEDIATELY. Failure to comply can and will result in death. We have blockaded your warp gates and will not allow any escape until the situation is resolved within our standard response time of 10 minutes.\n\nSurrender now or face the consequences of your actions."
+ announcer = "Federal Bureau of Investigation"
+ if(FIVE_STARS_HIGHPOP to INFINITY)
+ team_size = 12
+ cops_to_send = /datum/antagonist/ert/families/beatcop/military
+ announcement_message = "Due to an insane level of civilian casualties aboard [station_name()], we have dispatched the National Guard to curb any and all gang activity on board the station. We have heavy cruisers watching the shuttle. Attempt to leave before we allow you to, and we will obliterate your station and your escape shuttle.\n\nYou brought this on yourselves by murdering so many civilians."
+ announcer = "Spinward Stellar Coalition National Guard"
+ else
+ switch(GLOB.deaths_during_shift)
+ if(0 to TWO_STARS_LOW-1)
+ team_size = 5
+ cops_to_send = /datum/antagonist/ert/families/beatcop
+ announcement_message = "Hello, crewmembers of [station_name()]! We've received a few calls about some potential violent gang activity on board your station, so we're sending some beat cops to check things out. Nothing extreme, just a courtesy call. However, while they check things out for about 10 minutes, we're going to have to ask that you keep your escape shuttle parked.\n\nHave a pleasant day!"
+ announcer = "Spinward Stellar Coalition Police Department"
+ if(TWO_STARS_LOW to THREE_STARS_LOW-1)
+ team_size = 6
+ cops_to_send = /datum/antagonist/ert/families/beatcop/armored
+ announcement_message = "Crewmembers of [station_name()]. We have received confirmed reports of violent gang activity from your station. We are dispatching some armed officers to help keep the peace and investigate matters. Do not get in their way, and comply with any and all requests from them. We have blockaded the local warp gate, and your shuttle cannot depart for another 10 minutes.\n\nHave a secure day."
+ announcer = "Spinward Stellar Coalition Police Department"
+ if(THREE_STARS_LOW to FOUR_STARS_LOW-1)
+ team_size = 7
+ cops_to_send = /datum/antagonist/ert/families/beatcop/swat
+ announcement_message = "Crewmembers of [station_name()]. We have received confirmed reports of extreme gang activity from your station resulting in heavy civilian casualties. The Spinward Stellar Coalition does not tolerate abuse towards our citizens, and we will be responding in force to keep the peace and reduce civilian casualties. We have your station surrounded, and all gangsters must drop their weapons and surrender peacefully.\n\nHave a secure day."
+ announcer = "Spinward Stellar Coalition Police Department"
+ if(FOUR_STARS_LOW to FIVE_STARS_LOW-1)
+ team_size = 8
+ cops_to_send = /datum/antagonist/ert/families/beatcop/fbi
+ announcement_message = "We are dispatching our top agents to [station_name()] at the request of the Spinward Stellar Coalition government due to an extreme terrorist level threat against this Nanotrasen owned station. All gangsters must surrender IMMEDIATELY. Failure to comply can and will result in death. We have blockaded your warp gates and will not allow any escape until the situation is resolved within our standard response time of 10 minutes.\n\nSurrender now or face the consequences of your actions."
+ announcer = "Federal Bureau of Investigation"
+ if(FIVE_STARS_LOW to INFINITY)
+ team_size = 10
+ cops_to_send = /datum/antagonist/ert/families/beatcop/military
+ announcement_message = "Due to an insane level of civilian casualties aboard [station_name()], we have dispatched the National Guard to curb any and all gang activity on board the station. We have heavy cruisers watching the shuttle. Attempt to leave before we allow you to, and we will obliterate your station and your escape shuttle.\n\nYou brought this on yourselves by murdering so many civilians."
+ announcer = "Spinward Stellar Coalition National Guard"
+
+ priority_announce(announcement_message, announcer, 'sound/effects/families_police.ogg')
+ var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to help clean up crime on this station?", "deathsquad", null)
+
+
+ if(candidates.len)
+ //Pick the (un)lucky players
+ var/numagents = min(team_size,candidates.len)
+
+ var/list/spawnpoints = GLOB.emergencyresponseteamspawn
+ var/index = 0
+ while(numagents && candidates.len)
+ var/spawnloc = spawnpoints[index+1]
+ //loop through spawnpoints one at a time
+ index = (index + 1) % spawnpoints.len
+ var/mob/dead/observer/chosen_candidate = pick(candidates)
+ candidates -= chosen_candidate
+ if(!chosen_candidate.key)
+ continue
+
+ //Spawn the body
+ var/mob/living/carbon/human/cop = new(spawnloc)
+ chosen_candidate.client.prefs.copy_to(cop)
+ cop.key = chosen_candidate.key
+
+ //Give antag datum
+ var/datum/antagonist/ert/ert_antag = new cops_to_send
+
+ cop.mind.add_antag_datum(ert_antag)
+ cop.mind.assigned_role = ert_antag.name
+ SSjob.SendToLateJoin(cop)
+
+ //Logging and cleanup
+ log_game("[key_name(cop)] has been selected as an [ert_antag.name]")
+ numagents--
+ cops_arrived = TRUE
+ SSshuttle.registerHostileEnvironment(src)
+ addtimer(CALLBACK(src, .proc/end_hostile_sit), 10 MINUTES)
+ return TRUE
+
+/datum/game_mode/gang/proc/end_hostile_sit()
+ SSshuttle.clearHostileEnvironment(src)
+
+
+/datum/game_mode/gang/proc/check_tagged_turfs()
+ for(var/T in GLOB.gang_tags)
+ var/obj/effect/decal/cleanable/crayon/gang/tag = T
+ if(tag.my_gang)
+ tag.my_gang.adjust_points(50)
+ CHECK_TICK
+
+/datum/game_mode/gang/proc/check_gang_clothes() // TODO: make this grab the sprite itself, average out what the primary color would be, then compare how close it is to the gang color so I don't have to manually fill shit out for 5 years for every gang type
+ for(var/mob/living/carbon/human/H in GLOB.player_list)
+ if(!H.mind || !H.client)
+ continue
+ var/datum/antagonist/gang/is_gangster = H.mind.has_antag_datum(/datum/antagonist/gang)
+ for(var/clothing in list(H.head, H.wear_mask, H.wear_suit, H.w_uniform, H.back, H.gloves, H.shoes, H.belt, H.s_store, H.glasses, H.ears, H.wear_id))
+ if(is_gangster)
+ if(is_type_in_list(clothing, is_gangster.acceptable_clothes))
+ is_gangster.add_gang_points(10)
+ else
+ for(var/G in gangs)
+ var/datum/team/gang/gang_clothes = G
+ if(is_type_in_list(clothing, gang_clothes.acceptable_clothes))
+ gang_clothes.adjust_points(5)
+
+ CHECK_TICK
+
+/datum/game_mode/gang/proc/check_rollin_with_crews()
+ var/list/areas_to_check = list()
+ for(var/G in gangbangers)
+ var/datum/mind/gangster = G
+ areas_to_check += get_area(gangster.current)
+ for(var/AA in areas_to_check)
+ var/area/A = AA
+ var/list/gang_members = list()
+ for(var/mob/living/carbon/human/H in A)
+ if(H.stat || !H.mind || !H.client)
+ continue
+ var/datum/antagonist/gang/is_gangster = H.mind.has_antag_datum(/datum/antagonist/gang)
+ if(is_gangster)
+ gang_members[is_gangster.my_gang]++
+ CHECK_TICK
+ if(gang_members.len)
+ for(var/datum/team/gang/gangsters in gang_members)
+ if(gang_members[gangsters] >= CREW_SIZE_MIN)
+ if(gang_members[gangsters] >= CREW_SIZE_MAX)
+ gangsters.adjust_points(5) // Discourage larger clumps, spread ur people out
+ else
+ gangsters.adjust_points(10)
+
+
+/datum/game_mode/gang/generate_report()
+ return "Something something grove street home at least until I fucked everything up idk nobody reads these reports."
+
+/datum/game_mode/gang/send_intercept(report = 0)
+ return
+
+/datum/game_mode/gang/special_report()
+ var/list/report = list()
+ var/highest_point_value = 0
+ var/highest_gang = "Leet Like Jeff K"
+ report += ""
+ var/objective_failures = TRUE
+ for(var/datum/team/gang/GG in gangs)
+ if(GG.my_gang_datum.check_gang_objective())
+ objective_failures = FALSE
+ break
+ for(var/datum/team/gang/G in gangs)
+ report += ""
+ if(G.members.len)
+ report += "[G.my_gang_datum.roundend_category] were:"
+ report += printplayerlist(G.members)
+ report += ""
+ report += ""
+ if(G.my_gang_datum.check_gang_objective())
+ report += "The family completed their objective!"
+ else
+ report += "The family failed their objective!"
+ else
+ report += "The family was wiped out!"
+ if(!objective_failures)
+ if(G.points >= highest_point_value && G.members.len && G.my_gang_datum.check_gang_objective())
+ highest_point_value = G.points
+ highest_gang = G.name
+ else
+ if(G.points >= highest_point_value && G.members.len)
+ highest_point_value = G.points
+ highest_gang = G.name
+ var/alive_gangsters = 0
+ var/alive_cops = 0
+ for(var/datum/mind/gangbanger in gangbangers)
+ if(gangbanger.current)
+ if(!ishuman(gangbanger.current))
+ continue
+ var/mob/living/carbon/human/H = gangbanger.current
+ if(H.stat)
+ continue
+ alive_gangsters++
+ for(var/datum/mind/bacon in pigs)
+ if(bacon.current)
+ if(!ishuman(bacon.current)) // always returns false
+ continue
+ var/mob/living/carbon/human/H = bacon.current
+ if(H.stat)
+ continue
+ alive_cops++
+ if(alive_gangsters > alive_cops)
+ if(!objective_failures)
+ report += ""
+ else
+ report += ""
+ else if(alive_gangsters == alive_cops)
+ report += ""
+ else
+ report += ""
+
+
+ return "
[report.Join("
")]
"
diff --git a/code/game/gamemodes/gangs/gangs.dm b/code/game/gamemodes/gangs/gangs.dm
index 1352e9340d..0cb87ac915 100644
--- a/code/game/gamemodes/gangs/gangs.dm
+++ b/code/game/gamemodes/gangs/gangs.dm
@@ -2,7 +2,7 @@
//Gang War Game Mode
GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang))
GLOBAL_LIST_EMPTY(gangs)
-/datum/game_mode/gang
+/datum/game_mode/gang_old
name = "gang war"
config_tag = "gang"
antag_flag = ROLE_GANG
@@ -21,13 +21,13 @@ GLOBAL_LIST_EMPTY(gangs)
var/list/datum/mind/gangboss_candidates = list()
-/datum/game_mode/gang/generate_report()
+/datum/game_mode/gang_old/generate_report()
return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
-/datum/game_mode/gang/pre_setup()
+/datum/game_mode/gang_old/pre_setup()
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(gangs)
return TRUE
-/datum/game_mode/gang/post_setup()
+/datum/game_mode/gang_old/post_setup()
set waitfor = FALSE
..()
for(var/i in gangboss_candidates)
diff --git a/code/game/mecha/combat/five_stars.dm b/code/game/mecha/combat/five_stars.dm
new file mode 100644
index 0000000000..250ec7f3f6
--- /dev/null
+++ b/code/game/mecha/combat/five_stars.dm
@@ -0,0 +1,21 @@
+/obj/mecha/combat/five_stars
+ desc = "A state of the art tank deployed by the Spinward Stellar Coalition National Guard."
+ name = "\improper Tank"
+ icon = 'icons/mecha/mecha_96x96.dmi'
+ icon_state = "five_stars"
+ armor = list("melee" = 100, "bullet" = 50, "laser" = 35, "energy" = 35, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
+ step_in = 4
+ dir_in = 1 //Facing North.
+ max_integrity = 800
+ pixel_x = -32
+ pixel_y = -32
+
+/obj/mecha/combat/five_stars/Initialize()
+ . = ..()
+ var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops(src)
+ ME.attach(src)
+ ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
+ ME.attach(src)
+ ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
+ ME.attach(src)
+ max_ammo()
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 30bf06b475..a9d7853187 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -342,6 +342,9 @@
harmful = TRUE
ammo_type = "missiles_he"
+/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops
+ projectiles = 420
+
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
name = "\improper BRM-6 missile rack"
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
diff --git a/code/game/objects/effects/decals/crayon.dm b/code/game/objects/effects/decals/crayon.dm
index 387b8c167d..d84b3f15ed 100644
--- a/code/game/objects/effects/decals/crayon.dm
+++ b/code/game/objects/effects/decals/crayon.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST(gang_tags)
+
/obj/effect/decal/cleanable/crayon
name = "rune"
desc = "Graffiti. Damn kids."
@@ -45,6 +47,8 @@
data["pixel_x"] = pixel_x
if(pixel_y != initial(pixel_y))
data["pixel_y"] = pixel_y
+/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
+ return isgroundlessturf(T)
/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
. = ..()
@@ -63,3 +67,18 @@
pixel_x = data["pixel_x"]
if(data["pixel_y"])
pixel_y = data["pixel_y"]
+
+/obj/effect/decal/cleanable/crayon/gang
+ name = "Leet Like Jeff K gang tag"
+ desc = "Looks like someone's claimed this area for Leet Like Jeff K."
+ icon = 'icons/obj/gang/tags.dmi'
+ layer = BELOW_MOB_LAYER
+ var/datum/team/gang/my_gang
+
+/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
+ . = ..()
+ LAZYADD(GLOB.gang_tags, src)
+
+/obj/effect/decal/cleanable/crayon/gang/Destroy()
+ LAZYREMOVE(GLOB.gang_tags, src)
+ ..()
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index aa48930d6c..81874a7c1b 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -277,7 +277,7 @@
/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
-
+ var/istagger = HAS_TRAIT(user, TRAIT_TAGGER)
var/cost = 1
if(paint_mode == PAINT_LARGE_HORIZONTAL)
cost = 5
@@ -334,14 +334,14 @@
else if(drawing in graffiti|oriented)
temp = "graffiti"
- // If a gang member is using a gang spraycan, it'll behave differently
- var/gang_mode = FALSE
- if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check.
- gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans.
- // discontinue if the area isn't valid for tagging because gang "honour"
+ var/gang_mode
+ if(user.mind)
+ gang_mode = user.mind.has_antag_datum(/datum/antagonist/gang)
+
if(gang_mode && (!can_claim_for_gang(user, target)))
return
+
var/graf_rot
if(drawing in oriented)
switch(user.dir)
@@ -377,8 +377,8 @@
if(paint_mode == PAINT_LARGE_HORIZONTAL)
wait_time *= 3
- if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default.
- if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now.
+ if(gang_mode || !instant)
+ if(!do_after(user, 50, target = target))
return
if(length(text_buffer))
@@ -389,17 +389,16 @@
if(actually_paints)
+ var/obj/effect/decal/cleanable/crayon/C
if(gang_mode)
- // Double check it wasn't tagged in the meanwhile.
if(!can_claim_for_gang(user, target))
return
- tag_for_gang(user, target)
+ tag_for_gang(user, target, gang_mode)
affected_turfs += target
else
switch(paint_mode)
if(PAINT_NORMAL)
- var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
- C.add_hiddenprint(user)
+ C = new(target, paint_color, drawing, temp, graf_rot)
C.pixel_x = clickx
C.pixel_y = clicky
affected_turfs += target
@@ -407,14 +406,18 @@
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(isValidSurface(left) && isValidSurface(right))
- var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
- C.add_hiddenprint(user)
+ C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
affected_turfs += left
affected_turfs += right
affected_turfs += target
else
to_chat(user, "There isn't enough space to paint!")
return
+ C.add_hiddenprint(user)
+ if(istagger)
+ C.AddComponent(/datum/element/art, GOOD_ART)
+ else
+ C.AddComponent(/datum/element/art, BAD_ART)
if(!instant)
to_chat(user, "You finish drawing \the [temp].")
@@ -437,52 +440,6 @@
reagents.trans_to(t, ., volume_multiplier)
check_empty(user)
-
-//////////////Gang mode stuff/////////////////
-/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
- // Check area validity.
- // Reject space, player-created areas, and non-station z-levels.
- var/area/A = get_base_area(target)
- if(!A || (!is_station_level(A.z)) || !(A.area_flags & VALID_TERRITORY))
- to_chat(user, "[A] is unsuitable for tagging.")
- return FALSE
-
- var/spraying_over = FALSE
- for(var/G in target)
- var/obj/effect/decal/cleanable/crayon/gang/gangtag = G
- if(istype(gangtag))
- var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
- if(gangtag.gang != GA.gang)
- spraying_over = TRUE
- break
-
- var/occupying_gang = territory_claimed(A, user)
- if(occupying_gang && !spraying_over)
- to_chat(user, "[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!")
- return FALSE
-
- // If you pass the gauntlet of checks, you're good to proceed
- return TRUE
-
-/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
- for(var/datum/team/gang/G in GLOB.gangs)
- if(territory.type in (G.territories|G.new_territories))
- . = G.name
- break
-
-/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
- //Delete any old markings on this tile, including other gang tags
- for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
- qdel(old_marking)
-
- var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
- var/area/territory = get_base_area(target)
-
- new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
- to_chat(user, "You tagged [territory] for your gang!")
-/////////////////Gang end////////////////////
-
-
/obj/item/toy/crayon/attack(mob/M, mob/user)
if(edible && (M == user))
to_chat(user, "You take a bite of the [src.name]. Delicious!")
@@ -496,6 +453,49 @@
else
..()
+//////////////Gang mode stuff/////////////////
+/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
+ var/area/A = get_area(target)
+ if(!A || (!is_station_level(A.z)))
+ to_chat(user, "[A] is unsuitable for tagging.")
+ return FALSE
+
+ var/spraying_over = FALSE
+ for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
+ spraying_over = TRUE
+
+ for(var/obj/machinery/power/apc in target)
+ to_chat(user, "You can't tag an APC.")
+ return FALSE
+
+ var/occupying_gang = territory_claimed(A, user)
+ if(occupying_gang && !spraying_over)
+ to_chat(user, "[A] has already been tagged by a gang! You must find and spray over the old tag first!")
+ return FALSE
+
+ // stolen from oldgang lmao
+ return TRUE
+
+/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target, datum/antagonist/gang/user_gang)
+ for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
+ qdel(old_marking)
+
+ var/area/territory = get_area(target)
+
+ var/obj/effect/decal/cleanable/crayon/gang/tag = new /obj/effect/decal/cleanable/crayon/gang(target)
+ tag.my_gang = user_gang.my_gang
+ tag.icon_state = "[user_gang.gang_id]_tag"
+ tag.name = "[tag.my_gang.name] gang tag"
+ tag.desc = "Looks like someone's claimed this area for [tag.my_gang.name]."
+ to_chat(user, "You tagged [territory] for [tag.my_gang.name]!")
+
+/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
+ for(var/obj/effect/decal/cleanable/crayon/gang/G in GLOB.gang_tags)
+ if(get_area(G) == territory)
+ return G
+
+/////////////////Gang end////////////////////
+
/obj/item/toy/crayon/red
icon_state = "crayonred"
paint_color = "#DA0000"
@@ -736,7 +736,7 @@
return
- if(isobj(target))
+ if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
if(actually_paints)
var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8)))
var/static/whitelisted = typecacheof(list(/obj/structure/window,
diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm
index 8a3eedca4b..c10bcd753d 100644
--- a/code/game/objects/items/storage/backpack.dm
+++ b/code/game/objects/items/storage/backpack.dm
@@ -657,3 +657,9 @@
desc = "Worn by snails as armor and storage compartment."
icon_state = "snailshell"
item_state = "snailshell"
+
+/obj/item/storage/backpack/henchmen
+ name = "wings"
+ desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
+ icon_state = "henchmen"
+ item_state = "henchmen"
diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm
index f232142902..75de61aecc 100644
--- a/code/modules/antagonists/_common/antag_datum.dm
+++ b/code/modules/antagonists/_common/antag_datum.dm
@@ -18,6 +18,10 @@ GLOBAL_LIST_EMPTY(antagonists)
var/antag_hud_name
/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
var/hijack_speed = 0
+ /// The battlecry this antagonist shouts when suiciding with C4/X4.
+ var/suicide_cry = ""
+ /// The typepath for the outfit to show in the preview for the preferences menu.
+ var/preview_outfit
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
@@ -29,6 +33,13 @@ GLOBAL_LIST_EMPTY(antagonists)
var/list/skill_modifiers
+ //ANTAG UI
+
+ ///name of the UI that will try to open, right now using a generic ui
+ var/ui_name = "AntagInfoGeneric"
+ ///button to access antag interface
+ var/datum/action/antag_info/info_button
+
/datum/antagonist/New()
GLOB.antagonists += src
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
@@ -106,8 +117,15 @@ GLOBAL_LIST_EMPTY(antagonists)
set waitfor = FALSE
if(!(owner?.current))
return
+ if(ui_name)//in the future, this should entirely replace greet.
+ info_button = new(owner.current, src)
+ info_button.Grant(owner.current)
if(!silent)
greet()
+ if(ui_name)
+ to_chat(owner.current, span_big("You are \a [src]."))
+ to_chat(owner.current, span_boldnotice("For more info, read the panel. you can always come back to it using the button in the top left."))
+ info_button.Trigger()
apply_innate_effects()
give_antag_moodies()
remove_blacklisted_quirks()
@@ -257,6 +275,43 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/get_admin_commands()
. = list()
+/// Creates an icon from the preview outfit.
+/// Custom implementors of `get_preview_icon` should use this, as the
+/// result of `get_preview_icon` is expected to be the completed version.
+/datum/antagonist/proc/render_preview_outfit(datum/outfit/outfit, mob/living/carbon/human/dummy)
+ dummy = dummy || new /mob/living/carbon/human/dummy/consistent
+ dummy.equipOutfit(outfit, visualsOnly = TRUE)
+ COMPILE_OVERLAYS(dummy)
+ var/icon = getFlatIcon(dummy)
+
+ // We don't want to qdel the dummy right away, since its items haven't initialized yet.
+ SSatoms.prepare_deletion(dummy)
+
+ return icon
+
+/// Given an icon, will crop it to be consistent of those in the preferences menu.
+/// Not necessary, and in fact will look bad if it's anything other than a human.
+/datum/antagonist/proc/finish_preview_icon(icon/icon)
+ // Zoom in on the top of the head and the chest
+ // I have no idea how to do this dynamically.
+ icon.Scale(115, 115)
+
+ // This is probably better as a Crop, but I cannot figure it out.
+ icon.Shift(WEST, 8)
+ icon.Shift(SOUTH, 30)
+
+ icon.Crop(1, 1, ANTAGONIST_PREVIEW_ICON_SIZE, ANTAGONIST_PREVIEW_ICON_SIZE)
+
+ return icon
+
+/// Returns the icon to show on the preferences menu.
+/datum/antagonist/proc/get_preview_icon()
+ if (isnull(preview_outfit))
+ return null
+
+ return finish_preview_icon(render_preview_outfit(preview_outfit))
+
+
/datum/antagonist/Topic(href,href_list)
if(!check_rights(R_ADMIN))
return
@@ -308,3 +363,22 @@ GLOBAL_LIST_EMPTY(antagonists)
else
return
..()
+
+//button for antags to review their descriptions/info
+
+/datum/action/antag_info
+ name = "Open Antag Information:"
+ button_icon_state = "round_end"
+ var/datum/antagonist/antag_datum
+
+/datum/action/antag_info/New(Target, datum/antagonist/antag_datum)
+ . = ..()
+ src.antag_datum = antag_datum
+ name += " [antag_datum.name]"
+
+/datum/action/antag_info/Trigger()
+ if(antag_datum)
+ antag_datum.ui_interact(owner)
+
+/datum/action/antag_info/IsAvailable()
+ return TRUE
diff --git a/code/modules/antagonists/_common/antag_team.dm b/code/modules/antagonists/_common/antag_team.dm
index 9d138ed0b9..f4e0d321d5 100644
--- a/code/modules/antagonists/_common/antag_team.dm
+++ b/code/modules/antagonists/_common/antag_team.dm
@@ -1,3 +1,5 @@
+GLOBAL_LIST_EMPTY(antagonist_teams)
+
//A barebones antagonist team.
/datum/team
var/list/datum/mind/members = list()
@@ -8,6 +10,7 @@
/datum/team/New(starting_members)
. = ..()
+ GLOB.antagonist_teams += src
if(starting_members)
if(islist(starting_members))
for(var/datum/mind/M in starting_members)
@@ -15,6 +18,10 @@
else
add_member(starting_members)
+/datum/team/Destroy(force, ...)
+ GLOB.antagonist_teams -= src
+ . = ..()
+
/datum/team/proc/is_solo()
return members.len == 1
diff --git a/code/modules/antagonists/ert/ert.dm b/code/modules/antagonists/ert/ert.dm
index 295616d052..1329e62ad5 100644
--- a/code/modules/antagonists/ert/ert.dm
+++ b/code/modules/antagonists/ert/ert.dm
@@ -11,14 +11,21 @@
var/role = "Security Officer"
var/list/name_source
threat = -5
+ var/random_names = TRUE
+ var/rip_and_tear = FALSE
+ var/equip_ert = TRUE
+ var/forge_objectives_for_ert = TRUE
show_in_antagpanel = FALSE
show_to_ghosts = TRUE
antag_moodlet = /datum/mood_event/focused
/datum/antagonist/ert/on_gain()
- update_name()
- forge_objectives()
- equipERT()
+ if(random_names)
+ update_name()
+ if(forge_objectives_for_ert)
+ forge_objectives()
+ if(equip_ert)
+ equipERT()
. = ..()
/datum/antagonist/ert/get_team()
@@ -129,6 +136,7 @@
return
H.equipOutfit(outfit)
+
/datum/antagonist/ert/greet()
if(!ert_team)
return
@@ -160,3 +168,99 @@
missiondesc += "
Your Mission : [ert_team.mission.explanation_text]"
to_chat(owner,missiondesc)
+
+
+/datum/antagonist/ert/families
+ name = "Space Police Responder"
+ antag_hud_type = ANTAG_HUD_SPACECOP
+ antag_hud_name = "hud_spacecop"
+
+/datum/antagonist/ert/families/apply_innate_effects(mob/living/mob_override)
+ ..()
+ var/mob/living/M = mob_override || owner.current
+ add_antag_hud(antag_hud_type, antag_hud_name, M)
+
+
+/datum/antagonist/ert/families/remove_innate_effects(mob/living/mob_override)
+ var/mob/living/M = mob_override || owner.current
+ remove_antag_hud(antag_hud_type, M)
+ ..()
+
+/datum/antagonist/ert/families/greet()
+ to_chat(owner, "You are the [name].")
+
+ var/missiondesc = "After an uptick in gang violence on [station_name()], you are responding to emergency calls from the station for immediate SSC Police assistance!\n"
+ missiondesc += "
Your Mission:"
+ missiondesc += "
1. Secure the situation and crack down on any gang activity. You can view gangsters with your sunglasses."
+ missiondesc += "
2. There is an undercover police officer on station. Secure him, receive his intel, and extract him safely."
+ missiondesc += "
3. Minimize civilian casualties, but defend yourself and civilians from hostile gangsters."
+ missiondesc += "
3. If Security is found to be violating the rights of citizens, detain them as per your authority as Spinward Stellar Coalition officers."
+ missiondesc += "
4. If the situation demands it, evacuate the station. Otherwise, remain on station and keep the peace."
+ to_chat(owner,missiondesc)
+
+/datum/antagonist/ert/families/undercover_cop
+ name = "Undercover Cop"
+ role = "Undercover Cop"
+ outfit = /datum/outfit/families_police/beatcop
+ var/free_clothes = list(/obj/item/clothing/glasses/hud/spacecop/hidden,
+ /obj/item/clothing/under/rank/security/officer/beatcop,
+ /obj/item/clothing/head/spacepolice)
+ forge_objectives_for_ert = FALSE
+ equip_ert = FALSE
+ random_names = FALSE
+
+/datum/antagonist/ert/families/undercover_cop/on_gain()
+ for(var/C in free_clothes)
+ var/obj/O = new C(owner.current)
+ var/list/slots = list (
+ "backpack" = ITEM_SLOT_BACKPACK,
+ "left pocket" = SLOT_L_STORE,
+ "right pocket" = SLOT_R_STORE
+ )
+ var/mob/living/carbon/human/H = owner.current
+ var/equipped = H.equip_in_one_of_slots(O, slots)
+ if(!equipped)
+ to_chat(owner.current, "Unfortunately, you could not bring your [O] to this shift. You will need to find one.")
+ qdel(O)
+ . = ..()
+
+
+/datum/antagonist/ert/families/undercover_cop/greet()
+ to_chat(owner, "You are the [name].")
+
+ var/missiondesc = "You are an undercover police officer on board [station_name()]. You've been sent here by the Spinward Stellar Coalition because of suspected abusive behavior by the security department, and to keep tabs on a potential criminal organization operation."
+ missiondesc += "
Your Mission:"
+ missiondesc += "
1. Keep a close eye on any gangsters you spot. You can view gangsters using your sunglasses in your backpack."
+ missiondesc += "
2. Keep an eye on how Security handles any gangsters, and watch for excessive security brutality."
+ missiondesc += "
3. Remain undercover and do not get found out by Security or any gangs. Nanotrasen does not take kindly to being spied on."
+ missiondesc += "
4. When your backup arrives to extract you in 1 hour, inform them of everything you saw of note, and assist them in securing the situation."
+ to_chat(owner,missiondesc)
+
+/datum/antagonist/ert/families/beatcop
+ name = "Beat Cop"
+ role = "Police Officer"
+ outfit = /datum/outfit/families_police/beatcop
+
+/datum/antagonist/ert/families/beatcop/armored
+ name = "Armored Beat Cop"
+ role = "Police Officer"
+ outfit = /datum/outfit/families_police/beatcop/armored
+
+/datum/antagonist/ert/families/beatcop/swat
+ name = "S.W.A.T. Member"
+ role = "S.W.A.T. Officer"
+ outfit = /datum/outfit/families_police/beatcop/swat
+
+/datum/antagonist/ert/families/beatcop/fbi
+ name = "FBI Agent"
+ role = "FBI Agent"
+ outfit = /datum/outfit/families_police/beatcop/fbi
+
+/datum/antagonist/ert/families/beatcop/military
+ name = "Space Military"
+ role = "Sergeant"
+ outfit = /datum/outfit/families_police/beatcop/military
+
+/datum/antagonist/ert/families/beatcop/military/New()
+ . = ..()
+ name_source = GLOB.commando_names
diff --git a/code/modules/antagonists/gang/gang.dm b/code/modules/antagonists/gang/gang.dm
index 62502266f8..dc4cfc6d38 100644
--- a/code/modules/antagonists/gang/gang.dm
+++ b/code/modules/antagonists/gang/gang.dm
@@ -82,7 +82,7 @@
equip_gangster_in_inventory()
var/datum/atom_hud/gang_hud = GLOB.huds[ANTAG_HUD_GANGSTER]
gang_hud.add_hud_to(owner.current)
- owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/thatshowfamiliesworks.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE)
+ owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/thatshowfamiliesworks.ogg', 100, FALSE, pressure_affected = FALSE)
..()
/datum/antagonist/gang/on_removal()
diff --git a/code/modules/antagonists/gang/outfits.dm b/code/modules/antagonists/gang/outfits.dm
new file mode 100644
index 0000000000..e08bdbfa74
--- /dev/null
+++ b/code/modules/antagonists/gang/outfits.dm
@@ -0,0 +1,56 @@
+/datum/outfit/families_police/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ if(visualsOnly)
+ return
+
+ var/obj/item/card/id/W = H.wear_id
+ W.access = get_all_accesses() // I have a warrant.
+ W.assignment = "Space Police"
+ W.registered_name = H.real_name
+ W.update_label()
+ ..()
+
+/datum/outfit/families_police/beatcop
+ name = "Families: Beat Cop"
+
+ uniform = /obj/item/clothing/under/rank/security/officer/beatcop
+ suit = null
+ shoes = /obj/item/clothing/shoes/combat/swat
+ gloves = null
+ glasses = /obj/item/clothing/glasses/hud/spacecop
+ ears = /obj/item/radio/headset/headset_sec
+ mask = null
+ head = /obj/item/clothing/head/spacepolice
+ belt = /obj/item/gun/energy/e_gun/mini
+ r_pocket = /obj/item/lighter
+ l_pocket = /obj/item/restraints/handcuffs
+ back = /obj/item/storage/backpack/satchel/leather
+ id = /obj/item/card/id
+
+
+/datum/outfit/families_police/beatcop/armored
+ name = "Families: Armored Beat Cop"
+ suit = /obj/item/clothing/suit/armor/vest/blueshirt
+ head = /obj/item/clothing/head/helmet/blueshirt
+ belt = /obj/item/gun/energy/e_gun
+
+/datum/outfit/families_police/beatcop/swat
+ name = "Families: SWAT Beat Cop"
+ suit = /obj/item/clothing/suit/armor/riot
+ head = /obj/item/clothing/head/helmet/riot
+ gloves = /obj/item/clothing/gloves/combat
+ belt = /obj/item/gun/energy/e_gun
+
+/datum/outfit/families_police/beatcop/fbi
+ name = "Families: Space FBI Officer"
+ suit = /obj/item/clothing/suit/armor/laserproof
+ head = /obj/item/clothing/head/helmet/riot
+ belt = /obj/item/gun/energy/laser/scatter
+ gloves = /obj/item/clothing/gloves/combat
+
+/datum/outfit/families_police/beatcop/military
+ name = "Families: Space Military"
+ uniform = /obj/item/clothing/under/syndicate/camo
+ suit = /obj/item/clothing/suit/armor/laserproof
+ head = /obj/item/clothing/head/beret/durathread
+ belt = /obj/item/gun/energy/laser/scatter
+ gloves = /obj/item/clothing/gloves/combat
diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm
index 9ca98b0bca..cad91315a3 100644
--- a/code/modules/clothing/glasses/hud.dm
+++ b/code/modules/clothing/glasses/hud.dm
@@ -3,6 +3,8 @@
desc = "A heads-up display that provides important info in (almost) real time."
flags_1 = null //doesn't protect eyes because it's a monocle, duh
var/hud_type = null
+ ///Used for topic calls. Just because you have a HUD display doesn't mean you should be able to interact with stuff.
+ var/hud_trait = null
/obj/item/clothing/glasses/hud/CheckParts(list/parts_list)
. = ..()
@@ -290,3 +292,16 @@
if(. & EMP_PROTECT_SELF)
return
thermal_overload()
+
+/obj/item/clothing/glasses/hud/spacecop
+ name = "police aviators"
+ desc = "For thinking you look cool while brutalizing protestors and minorities."
+ icon_state = "bigsunglasses"
+ hud_type = ANTAG_HUD_GANGSTER
+
+/obj/item/clothing/glasses/hud/spacecop/hidden // for the undercover cop
+ name = "sunglasses"
+ desc = "These sunglasses are special, and let you view potential criminals."
+ icon_state = "sun"
+ item_state = "sunglasses"
+
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index fd181779f1..76e8ca53df 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -9,6 +9,12 @@
armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 80
+/obj/item/clothing/head/spacepolice
+ name = "space police cap"
+ desc = "A blue cap for patrolling the daily beat."
+ icon_state = "policecap_families"
+ item_state = "policecap_families"
+
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
@@ -488,3 +494,10 @@
desc = "This will scare them. All will know my power."
icon_state = "human_leather"
item_state = "human_leather"
+
+/obj/item/clothing/head/jackbros
+ name = "frosty hat"
+ desc = "Hee-ho!"
+ icon_state = "JackFrostHat"
+ item_state = "JackFrostHat"
+
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index de6b8758d1..247062581d 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -367,7 +367,6 @@
name = "yuri initiate helmet"
icon_state = "yuri_helmet"
item_state = "yuri_helmet"
- clothing_flags = SNUG_FIT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
/obj/item/clothing/head/sybil_slickers
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index ff89463ecc..48acdae711 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -577,3 +577,15 @@
desc = "FOOTBALL! YEAH!"
icon_state = "sneakers_red"
item_state = "sneakers_red"
+
+/obj/item/clothing/shoes/yakuza
+ name = "tojo clan shoes"
+ desc = "Steel-toed and intimidating."
+ icon_state = "MajimaShoes"
+ item_state = "MajimaShoes_worn"
+
+/obj/item/clothing/shoes/jackbros
+ name = "frosty boots"
+ desc = "For when you're stepping on up to the plate."
+ icon_state = "JackFrostShoes"
+ item_state = "JackFrostShoes_worn"
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 7b602b5836..feb96735b4 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -1339,3 +1339,18 @@
icon_state = "football_armor_red"
item_state = "football_armor_red"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
+
+/obj/item/clothing/suit/yakuza
+ name = "tojo clan jacket"
+ desc = "The jacket of a mad dog."
+ icon_state = "MajimaJacket"
+ item_state = "MajimaJacket"
+ body_parts_covered = ARMS
+
+/obj/item/clothing/suit/dutch
+ name = "dutch's jacket"
+ desc = "For those long nights on the beach in Tahiti."
+ icon_state = "DutchJacket"
+ item_state = "DutchJacket"
+ body_parts_covered = ARMS
+
diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm
index fb4e1727a1..5741c82482 100644
--- a/code/modules/clothing/under/costume.dm
+++ b/code/modules/clothing/under/costume.dm
@@ -446,3 +446,24 @@
icon_state = "SwagOutfit"
item_state = "SwagOutfit"
can_adjust = FALSE
+
+/obj/item/clothing/under/costume/jackbros
+ name = "jack bros outfit"
+ desc = "For when it's time to hee some hos."
+ icon_state = "JackFrostUniform"
+ item_state = "JackFrostUniform"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/costume/yakuza
+ name = "tojo clan pants"
+ desc = "For those long nights under the traffic cone."
+ icon_state = "MajimaPants"
+ item_state = "MajimaPants"
+ can_adjust = FALSE
+
+/obj/item/clothing/under/costume/dutch
+ name = "dutch's suit"
+ desc = "You can feel a god damn plan coming on."
+ icon_state = "DutchUniform"
+ item_state = "DutchUniform"
+ can_adjust = FALSE
diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm
index 0b1fb99bf8..c0d08204f0 100644
--- a/code/modules/clothing/under/jobs/security.dm
+++ b/code/modules/clothing/under/jobs/security.dm
@@ -242,3 +242,10 @@
icon_state = "spacepol"
item_state = "spacepol"
can_adjust = FALSE
+
+/obj/item/clothing/under/rank/security/officer/beatcop
+ name = "space police uniform"
+ desc = "A police uniform often found in the lines at donut shops."
+ icon_state = "spacepolice_families"
+ item_state = "spacepolice_families"
+ can_adjust = FALSE
diff --git a/code/modules/clothing/under/suits.dm b/code/modules/clothing/under/suits.dm
index 7f0ecf3d70..37791796f9 100644
--- a/code/modules/clothing/under/suits.dm
+++ b/code/modules/clothing/under/suits.dm
@@ -110,6 +110,20 @@
item_state = "telegram"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
+/obj/item/clothing/under/suit/beige
+ name = "beige suit"
+ desc = "An excellent light colored suit, experts in the field stress that it should not to be confused with the inferior tan suit."
+ icon_state = "beige_suit"
+ item_state = "beige_suit"
+/obj/item/clothing/under/suit/henchmen
+ name = "henchmen jumpsuit"
+ desc = "A very gaudy jumpsuit for a proper Henchman. Guild regulations, you understand."
+ icon = 'icons/obj/clothing/uniforms.dmi'
+ mob_overlay_icon = 'icons/mob/clothing/uniform.dmi'
+ icon_state = "henchmen"
+ item_state = "henchmen"
+ body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS|HEAD
+ flags_inv = HIDEGLOVES|HIDESHOES|HIDEEARS|HIDEEYES|HIDEHAIR
/obj/item/clothing/under/suit/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
name = "polychromic suit"
diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm
index 2068ed47e8..c53f45a336 100644
--- a/code/modules/mob/dead/new_player/new_player.dm
+++ b/code/modules/mob/dead/new_player/new_player.dm
@@ -762,6 +762,10 @@
client.prefs.scars_list["[cur_scar_index]"] = valid_scars
client.prefs.save_character()
+ var/is_antag
+ if(mind in GLOB.pre_setup_antags)
+ is_antag = TRUE
+
client.prefs.copy_to(H, initial_spawn = TRUE)
H.dna.update_dna_identity()
if(mind)
diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm
index 4e6aac4bcb..b7d9b0f61a 100644
--- a/code/modules/mob/living/carbon/human/death.dm
+++ b/code/modules/mob/living/carbon/human/death.dm
@@ -1,3 +1,4 @@
+GLOBAL_LIST_EMPTY(dead_players_during_shift)
/mob/living/carbon/human/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h")
@@ -39,7 +40,9 @@
dizziness = 0
jitteriness = 0
-
+ if(client && !suiciding && !(client in GLOB.dead_players_during_shift))
+ GLOB.dead_players_during_shift += client
+ GLOB.deaths_during_shift++
if(ismecha(loc))
var/obj/mecha/M = loc
if(M.occupant == src)
diff --git a/code/modules/mob/living/carbon/human/dummy.dm b/code/modules/mob/living/carbon/human/dummy.dm
index 3074abd070..974dafb147 100644
--- a/code/modules/mob/living/carbon/human/dummy.dm
+++ b/code/modules/mob/living/carbon/human/dummy.dm
@@ -31,6 +31,27 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
randomize_human(src)
dna.initialize_dna(skip_index = TRUE) //Skip stuff that requires full round init.
+/// Provides a dummy that is consistently bald, white, naked, etc.
+/mob/living/carbon/human/dummy/consistent
+
+/mob/living/carbon/human/dummy/consistent/setup_human_dna()
+ create_dna(src)
+ dna.initialize_dna(skip_index = TRUE)
+ dna.features["body_markings"] = "None"
+ dna.features["ears"] = "Cat"
+ dna.features["ethcolor"] = COLOR_WHITE
+ dna.features["frills"] = "None"
+ dna.features["horns"] = "None"
+ dna.features["mcolor"] = COLOR_LIME
+ dna.features["moth_antennae"] = "Plain"
+ dna.features["moth_markings"] = "None"
+ dna.features["moth_wings"] = "Plain"
+ dna.features["snout"] = "Round"
+ dna.features["spines"] = "None"
+ dna.features["tail_human"] = "Cat"
+ dna.features["tail_lizard"] = "Smooth"
+
+
//Inefficient pooling/caching way.
GLOBAL_LIST_EMPTY(human_dummy_list)
GLOBAL_LIST_EMPTY(dummy_mob_list)
diff --git a/icons/mecha/mecha_96x96.dmi b/icons/mecha/mecha_96x96.dmi
new file mode 100644
index 0000000000..dbcd513359
Binary files /dev/null and b/icons/mecha/mecha_96x96.dmi differ
diff --git a/icons/mob/clothing/under/costume.dmi b/icons/mob/clothing/under/costume.dmi
index f3bd8e57cc..1f55b13314 100644
Binary files a/icons/mob/clothing/under/costume.dmi and b/icons/mob/clothing/under/costume.dmi differ
diff --git a/icons/mob/clothing/uniform.dmi b/icons/mob/clothing/uniform.dmi
index f6d12ffbcf..a7a9035ef7 100644
Binary files a/icons/mob/clothing/uniform.dmi and b/icons/mob/clothing/uniform.dmi differ
diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi
index 0c78fa899a..3a5dfb97a9 100644
Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ
diff --git a/icons/tgimports/syndicate_tg.dmi b/icons/tgimports/syndicate_tg.dmi
new file mode 100644
index 0000000000..1bf2dae0fe
Binary files /dev/null and b/icons/tgimports/syndicate_tg.dmi differ
diff --git a/sound/ambience/antag/thatshowfamiliesworks.ogg b/sound/ambience/antag/thatshowfamiliesworks.ogg
new file mode 100644
index 0000000000..4ecad617e7
Binary files /dev/null and b/sound/ambience/antag/thatshowfamiliesworks.ogg differ
diff --git a/sound/effects/families_police.ogg b/sound/effects/families_police.ogg
new file mode 100644
index 0000000000..38940f3f0a
Binary files /dev/null and b/sound/effects/families_police.ogg differ
diff --git a/tgstation.dme b/tgstation.dme
index 9ac1a053f0..badf20367b 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -824,6 +824,7 @@
#include "code\game\gamemodes\dynamic\ruleset_picking.dm"
#include "code\game\gamemodes\eldritch_cult\eldritch_cult.dm"
#include "code\game\gamemodes\extended\extended.dm"
+#include "code\game\gamemodes\gang\gang.dm"
#include "code\game\gamemodes\gangs\dominator.dm"
#include "code\game\gamemodes\gangs\dominator_countdown.dm"
#include "code\game\gamemodes\gangs\gang.dm"
@@ -996,6 +997,7 @@
#include "code\game\mecha\mecha_wreckage.dm"
#include "code\game\mecha\combat\combat.dm"
#include "code\game\mecha\combat\durand.dm"
+#include "code\game\mecha\combat\five_stars.dm"
#include "code\game\mecha\combat\gygax.dm"
#include "code\game\mecha\combat\honker.dm"
#include "code\game\mecha\combat\marauder.dm"
@@ -1739,6 +1741,7 @@
#include "code\modules\antagonists\gang\gang.dm"
#include "code\modules\antagonists\gang\handler.dm"
#include "code\modules\antagonists\gang\induction_package.dm"
+#include "code\modules\antagonists\gang\outfits.dm"
#include "code\modules\antagonists\gang\themes.dm"
#include "code\modules\antagonists\greentext\greentext.dm"
#include "code\modules\antagonists\greybois\greybois.dm"